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Books > Computing & IT > Computer software packages > Multimedia

Virtual Vixens - 3D Character Modeling and Scene Placement (Paperback): Arndt von Koenigsmarck Virtual Vixens - 3D Character Modeling and Scene Placement (Paperback)
Arndt von Koenigsmarck
R1,224 Discovery Miles 12 240 Ships in 10 - 15 working days

Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI. Hot, hotter, hottest. See how today's leading modeling artists create 3D characters that sizzle and get the techniques you'll need to create your own virtual vixens. Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur Studio are just a few of the 3D artists who share their secrets for making the fantasy females you wish were real. You'll get their personal stories, insights into the profession, and new ways to conceive and construct your own 3D characters. Then, seven hands-on workshops demonstrate the complete work cycle of modeling 3D characters to bring your own fantasies to life-from making the first sketch and preparing the template to modeling and texturing characters and lighting and rendering. You can use the techniques with any of the major software tools including 3ds Max, Lightwave, Softimage XSI, Maya, or Cinema 4D. Since the workshops don't use any previously made objects, you'll get to start from scratch with your imagination as the only limit. Participants: Andrea Bertaccini Max Edwin Wahyudi Sze Jones Liam Kemp Arndt von Koenigsmarck K. C. Lee Daniel Moreno Diaz Marco Patrito Steven Stahlberg Francois de Swardt

Bluescreen Compositing - A Practical Guide for Video & Moviemaking (Paperback): John Jackman Bluescreen Compositing - A Practical Guide for Video & Moviemaking (Paperback)
John Jackman
R1,496 Discovery Miles 14 960 Ships in 10 - 15 working days

Master the art and technique of blue and greenscreen compositing with this comprehensive how-to course in creating effective and realistic composited scenes in video formats. You get clear, understandable explanations of the different types of keying techniques and how they work, including real-world examples and tutorials. Topics include setting up a greenscreen studio, how to light the screen effectively, how to light the talent or foreground material, and matching lighting to the composited background plate. Complete tutorials of each of the major software keyers walk you through the process for creating a clean and accurate composite.

LabView - Advanced Programming Techniques, Second Edition (Hardcover, 2nd edition): Rick Bitter, Taqi Mohiuddin, Matt Nawrocki LabView - Advanced Programming Techniques, Second Edition (Hardcover, 2nd edition)
Rick Bitter, Taqi Mohiuddin, Matt Nawrocki
R4,254 Discovery Miles 42 540 Ships in 10 - 15 working days

Whether seeking deeper knowledge of LabVIEW(R)'s capabilities or striving to build enhanced VIs, professionals know they will find everything they need in LabVIEW: Advanced Programming Techniques. Updated to reflect the functionalities and changes made to LabVIEW Version 8.0, this second edition delves deeply into the enhancements that continue to make LabVIEW one of the most popular and widely used graphical programming environments across the engineering community.

LabVIEW's new features are by no means trivial and neither are the updates made to the new edition of this popular bestseller. The authors introduce the changes to the front panel controls, the Standard State Machine template, new drivers, the instrument I/O assistant, new error handling functions, hyperthreading, and Express VIs. A new chapter mirrors the introduction of the Shared Variables function in LabVIEW 8.0 and a new section explores the LabVIEW project view. The chapter on ActiveX was revised to include discussion of the Microsoft(TM) .NET(R) framework and new examples of programming in LabVIEW using .NET. Numerous illustrations and step-by-step explanations provide hands-on guidance.

Reflecting not only changes to LabVIEW but also to the programming environment in general, LabVIEW: Advanced Programming Techniques, Second Edition remains an indispensable resource to help programmers take their LabVIEW knowledge to the next level.

After Effects @ Work - DV Expert Series (Paperback): Richard Harrington After Effects @ Work - DV Expert Series (Paperback)
Richard Harrington
R1,378 Discovery Miles 13 780 Ships in 10 - 15 working days

Real-World commercial projects presented in full color feature the work of renowned artists, Chris and Trish Meyer, Jayse Hansen, Mark Coleran, Ken Locsmandi and others. The tutorials are commercial projects that the artists created for a client budget of $10,000 or less, using only the plug-ins that come with the software. Special focus is given to the fundamental techniques that are important to novice motion graphic artists. The companion DVD contains the source files required for the reader to replicate the techniques as well as Apple QuickTime presentations of the final projects. The projects cover a wide range of practical applications including broadcast animation, big-screen film trailers, music video compositing, trade show presentations, DVD menu graphics, and cel animation with Flash.

Advanced Global Illumination (Hardcover, 2nd edition): Kavita Bala, Philippe Bekaert, Philip Dutre Advanced Global Illumination (Hardcover, 2nd edition)
Kavita Bala, Philippe Bekaert, Philip Dutre
R3,936 Discovery Miles 39 360 Ships in 10 - 15 working days

This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.

Microsoft Flight Simulator X For Pilots - Real World Training (Paperback): S Van West Microsoft Flight Simulator X For Pilots - Real World Training (Paperback)
S Van West
R621 R557 Discovery Miles 5 570 Save R64 (10%) Ships in 10 - 15 working days

Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot's license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.

Proceedings of the International Conference on Human-centric Computing 2011 and Embedded and Multimedia Computing 2011 -... Proceedings of the International Conference on Human-centric Computing 2011 and Embedded and Multimedia Computing 2011 - HumanCom & EMC 2011 (Hardcover, 2011 ed.)
James J. Park, Hai Jin, Xiaofei Liao, Ran Zheng
R5,269 Discovery Miles 52 690 Ships in 18 - 22 working days

Proceedings of the International Conference on Human-centric Computing and Embedded and Multimedia Computing (HumanCom & EMC 2011) will cover topics of HumanCom and EMC, the current hot topics satisfying the world-wide ever-changing needs. Human-centric computing is to create novel solutions so that the humans are always connected, portable, and available. As with pervasive-computing, human-centric computing requires a variety of devices; however, such devices exist simply to obtain inputs from the human and are embedded in objects that humans interact with on a daily basis. Moreover, during the past couple of decades, Information Science technologies influenced and changed every aspect of our lives and our cultures. Without various Information Science technology-based applications, it would be difficult to keep information stored securely, to process information efficiently, and to communicate conveniently. Embedded computing ranges from portable devices such as digital watches and MP3 players, to large stationary installations like traffic lights, factory controllers, or the systems controlling nuclear power plants. Complexity varies from low, with a single microcontroller chip, to very high with multiple units, peripherals and networks mounted inside a large chassis or enclosure. Multimedia computing covers multimedia I/O devices, OS, storage systems, streaming media middleware, continuous media representations, media coding, media processing, etc., and also includes multimedia communications; real-time protocols, end-to-end streaming media, resource allocation, multicast protocols, and multimedia applications; databases, distributed collaboration, video conferencing, 3D virtual environments.

Digital Image Processing with Application to Digital Cinema (Paperback): KS Thyagarajan Digital Image Processing with Application to Digital Cinema (Paperback)
KS Thyagarajan
R2,821 Discovery Miles 28 210 Ships in 10 - 15 working days

With crystal clarity, this book conveys the most current principles in digital image processing, providing both the background theory and the practical applications to various industries, such as digital cinema, video compression, and streaming media.
* Learn the role of human vision in image visualization
* Contains the MATLAB codes used to generate most of the figures and tables listed in the book, as well as a few MATLAB projects
* Case studies though out illustrate the practical application of the theory

Beginner's Guide to Digital Painting in Photoshop 2nd Edition (Paperback, 2nd Edition): Publishing 3DTotal Beginner's Guide to Digital Painting in Photoshop 2nd Edition (Paperback, 2nd Edition)
Publishing 3DTotal
R847 Discovery Miles 8 470 Ships in 10 - 15 working days

Photoshop is the tool of the modern artist and provides everything you need to succeed as a designer in the popular and growing video games and movie industries. Featuring thorough guidance from the point of installing Photoshop to the creation of your very first concept, this reboot of the definitive beginner's guide to digital painting is sure to both educate and inspire. Photoshop is an expansive and daunting piece of software, but in-depth tutorials and insightful exercises will help even a complete novice build up the skills they need to bring their own imagination to life as digital concepts. This second edition of Beginner's Guide to Digital Painting in Photoshop is a complete resource for any artist wanting to start their adventure into the world of digital art.

Advances in Design, Music and Arts - 7th Meeting of Research in Music, Arts and Design, EIMAD 2020, May 14-15, 2020 (Hardcover,... Advances in Design, Music and Arts - 7th Meeting of Research in Music, Arts and Design, EIMAD 2020, May 14-15, 2020 (Hardcover, 1st ed. 2021)
Daniel Raposo, Joao Neves, Jose Silva, Luisa Correia Castilho, Rui Dias
R5,965 Discovery Miles 59 650 Ships in 18 - 22 working days

This book presents the outcomes of recent endeavors that will contribute to significant advances in the areas of communication design, fashion design, interior design and product design, music and musicology, as well as overlapping areas. Gathering the proceedings of the 7th EIMAD conference, held on May 14-15, 2020, and organized by the School of Applied Arts, Campus da Talagueira, in Castelo Branco, Portugal, it proposes new theoretical perspectives and practical research directions in design and music, while also discussing teaching practices and some areas of intersection. It addresses strategies for communication and culture in a global, digital world, that take into account key individual and societal needs.

Broadcast Graphics On the Spot - Timesaving Techniques Using Photoshop and After Effects for Broadcast and Post Production... Broadcast Graphics On the Spot - Timesaving Techniques Using Photoshop and After Effects for Broadcast and Post Production (Paperback)
Richard Harrington
R1,213 Discovery Miles 12 130 Ships in 10 - 15 working days

Packed with more than 350 techniques, this book delivers what you need to know - on the spot. If you create graphics for television, this book is for you. 'Broadcast Graphics on the Spot' show you how to produce more compelling TV graphics. From gathering images for use in broadcast graphics to working with fonts, mastering keying and rotoscoping, or working with logo motion, this book includes step-by-step procedures for creating over-the-shoulder graphics for news anchors, lower thirds, titles, and full-screens that can be used in everyday news productions.

The Technology of Video and Audio Streaming (Paperback, 2nd edition): David Austerberry The Technology of Video and Audio Streaming (Paperback, 2nd edition)
David Austerberry
R1,991 Discovery Miles 19 910 Ships in 10 - 15 working days

* Learn the end-to-end process, starting with capture from a video or audio source through to the consumer's media player
* A quick-start quide to streaming media technologies
* How to monetize content and protect revenue with digital rights management
For broadcasters, web developers, project managers implementing streaming media systems, David Austerberry shows how to deploy the technology on your site, from video and audio capture through to the consumer's media player.
The book first deals with Internet basics and gives a thorough coverage of telecommunications networks and the last mile to the home. Video and audio formats are covered, as well as compression standards including Windows Media and MPEG-4. The book then guides you through the streaming process, showing in-depth how to encode audio and video. The deployment of media servers, live webcasting and how the stream is displayed by the consumer's media player are also covered.
A final section on associated technologies illustrates how you can protect your revenue sources with digital rights management, looks at content delivery networks and provides examples of successful streaming applications.
The supporting website, www.davidausterberry.com/streaming.html, offers updated links to sources of information, manufacturers and suppliers.
David Austerberry is co-owner of the new media communications consultancy, Informed Sauce. He has worked with streaming media since the late nineties. Before that, he has been product manager for a number of broadcast equipment manufacturers, and formerly had many years with a leading broadcaster.
* Learn the end-to-end process, starting with capture from a video oraudio source through to the consumer's media player
* A quick-start guide to streaming media technologies
* Fully updated and revised to include a new chapter on streaming to wireless devices and up-to-date technology information for all streaming companies and products
* How to monetize content and protect revenue with digital rights management

Metaprogramming GPUs with Sh (Paperback, illustrated edition): Michael McCool, Stefanus Du Toit Metaprogramming GPUs with Sh (Paperback, illustrated edition)
Michael McCool, Stefanus Du Toit
R1,555 R1,392 Discovery Miles 13 920 Save R163 (10%) Ships in 10 - 15 working days

Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation. Shaders are a more sophisticated way of making 3D objects look more realistic. While most shaders are created using proprietary shading languages, Sh, a new open-source system, simplifies the shader programming process by making it part of the C++ language. This book introduces Sh and describes how to program a GPU using C++ to implement both basic and advanced shading techniques. Readers of this book will be able to start writing advanced, modular shaders using Sh within a day

The Routledge Companion to Design Research (Hardcover, 2nd edition): Paula Rodgers, Joyce Yee The Routledge Companion to Design Research (Hardcover, 2nd edition)
Paula Rodgers, Joyce Yee
R6,799 Discovery Miles 67 990 Ships in 10 - 15 working days

Offers an updated, comprehensive examination of design research, celebrating a plurality of voices and range of conceptual, methodological, technological and theoretical approaches evident in contemporary design research. Examines the nature and process of design research, the purpose of design research, and how one might embark on design research. Explores how leading design researchers conduct their design research through formulating and asking questions in novel ways, and the creative methods and tools they use to collect and analyse data.

Geometric Modeling with Splines - An Introduction (Hardcover): Elaine Cohen, Richard F. Riesenfeld, Gershon Elber Geometric Modeling with Splines - An Introduction (Hardcover)
Elaine Cohen, Richard F. Riesenfeld, Gershon Elber
R5,541 Discovery Miles 55 410 Ships in 10 - 15 working days

Written by researchers who have helped to found and shape the field, this book provides an introduction to geometric modelling. The authors present a broad base of fundamentally important techniques for curve and surface representations in computer-aided modelling with a focus on how the techniques can be used in design. In achieving a balance between mathematical rigour and broad applicability, they show how theoretical properties can be harnessed to practical algorithms, how a somewhat more abstract treatment can occasionally provide unifying elegance and implement a rational advantage.

Adobe Photoshop Lightroom Classic For Dummies, 2nd  Edition (Paperback, 2nd Edition): R. Sylvan Adobe Photoshop Lightroom Classic For Dummies, 2nd Edition (Paperback, 2nd Edition)
R. Sylvan
R737 R677 Discovery Miles 6 770 Save R60 (8%) Ships in 10 - 15 working days

Learn to make your digital photos *pop* with easy-to-follow help using AI-powered software from Adobe With no prior photography or editing experience necessary, Adobe Photoshop Lightroom Classic For Dummies delivers a must-have walkthrough for taking your photos to the next level using Adobe's powerful consumer software. You'll learn the fundamentals of opening your pictures, managing your photo library, and fixing common problems--like redeye and poor lighting--before jumping into more advanced topics, like creating slideshows and troubleshooting problems. The perfect place to begin learning how to improve your family photos, Adobe Photoshop Lightroom Classic For Dummies also helps you discover: How to take control of and organize your photo library How to apply common artificial intelligence-powered photo enhancements with the click of a mouse Ways to share your photos with the world, both digitally and on paper The premier jumping-off point for aspiring photo editors everywhere, this book is a can't-miss resource for anyone who wants to make the most of their digital photo collection and for professionals who want to expand their design skillset by learning Adobe Lightroom Classic.

Design Thinking Research - Building Innovation Eco-Systems (Hardcover, 2014 ed.): Larry Leifer, Hasso Plattner, Christoph Meinel Design Thinking Research - Building Innovation Eco-Systems (Hardcover, 2014 ed.)
Larry Leifer, Hasso Plattner, Christoph Meinel
R5,294 Discovery Miles 52 940 Ships in 10 - 15 working days

This book summarizes the results of Design Thinking Research carried out at Stanford University in Palo Alto, California, USA, and Hasso Plattner Institute in Potsdam, Germany.

The authors offer readers a closer look at Design Thinking with its processes of innovations and methods. The contents of the articles range from how to design ideas, methods, and technologies via creativity experiments and wicked problem solutions, to creative collaboration in the real world and the connectivity of designers and engineers. But the topics go beyond this in their detailed exploration of design thinking and its use in IT systems engineering fields and even from a management perspective.

The authors show how these methods and strategies work in companies, introduce new technologies and their functions and demonstrate how Design Thinking can influence as diverse a topic area as marriage. Furthermore, we see how special design thinking use functions in solving wicked problems in complex fields.

Thinking and creating innovations are basically and inherently human - so is Design Thinking. Due to this, Design Thinking is not only a factual matter or a result of special courses nor of being gifted or trained: it's a way of dealing with our environment and improving techniques, technologies and life.

Machine Learning for Big Data Analysis (Hardcover): Siddhartha Bhattacharyya, Hrishikesh Bhaumik, Anirban Mukherjee, Sourav De Machine Learning for Big Data Analysis (Hardcover)
Siddhartha Bhattacharyya, Hrishikesh Bhaumik, Anirban Mukherjee, Sourav De
R3,633 Discovery Miles 36 330 Ships in 10 - 15 working days

This volume comprises six well-versed contributed chapters devoted to report the latest fi ndings on the applications of machine learning for big data analytics. Big data is a term for data sets that are so large or complex that traditional data processing application software is inadequate to deal with them. The possible challenges in this direction include capture, storage, analysis, data curation, search, sharing, transfer, visualization, querying, updating and information privacy. Big data analytics is the process of examining large and varied data sets - i.e., big data - to uncover hidden patterns, unknown correlations, market trends, customer preferences and other useful information that can help organizations make more-informed business decisions. This volume is intended to be used as a reference by undergraduate and post graduate students of the disciplines of computer science, electronics and telecommunication, information science and electrical engineering. THE SERIES: FRONTIERS IN COMPUTATIONAL INTELLIGENCE The series Frontiers In Computational Intelligence is envisioned to provide comprehensive coverage and understanding of cutting edge research in computational intelligence. It intends to augment the scholarly discourse on all topics relating to the advances in artifi cial life and machine learning in the form of metaheuristics, approximate reasoning, and robotics. Latest research fi ndings are coupled with applications to varied domains of engineering and computer sciences. This field is steadily growing especially with the advent of novel machine learning algorithms being applied to different domains of engineering and technology. The series brings together leading researchers that intend to continue to advance the fi eld and create a broad knowledge about the most recent research.

The Art and Science of Digital Compositing - Techniques for Visual Effects, Animation and Motion Graphics (Paperback, 2nd... The Art and Science of Digital Compositing - Techniques for Visual Effects, Animation and Motion Graphics (Paperback, 2nd edition)
Ron Brinkmann
R1,791 R1,675 Discovery Miles 16 750 Save R116 (6%) Ships in 10 - 15 working days

*The classic reference, with over 25,000 copies in print, has been massively expanded and thoroughly updated to include state-of-the-art methods and 400+ all-new full color images At ILM, compositing is one of the most important tools we use. If you want to learn more, this excellent 2nd-edition is detailed with hundreds of secrets that will help make your comps seamless. For beginners or experts, Ron walks you through the processes of analysis and workflows - linear thinking which will help you become deft and successfully tackle any shot. - Dennis Muren ASC, Senior Visual Effects Supervisor, Industrial Light & Magic Ron Brinkman's book is the definitive work on digital compositing and we have depended on this book as a critical part of our in-house training program at Imageworks since the 1999 Edition. We use this book as a daily textbook and reference for our lighters, compositors and anyone working with digital imagery. It is wonderful to see a new edition being released and it will certainly be required reading for all our digital artists here at Imageworks. - Sande Scoredos, Executive Director of Training & Artist Development, Sony Pictures Imageworks The Art and Science of Digital Compositing is the only complete overview of the technical and artistic nature of digital compositing. It covers a wide range of topics from basic image creation, representation and manipulation, to a look at the visual cues that are necessary to create a believable composite. Designed as an introduction to the field, as well as an authoritative technical reference, this book provides essential information for novices and professionals alike. *17 new case-studies provide in-depth looks at the compositing work done on films such as Chronicles of Narnia: The Lion, the Witch and the Wardrobe, The Golden Compass, The Incredibles, King Kong, The Lord of the Rings: The Return of the King, Sin City, Spider-Man 2, Wallace and Gromit: The Curse of the Were-Rabbit, and Star Wars: Episode 3 - Revenge of the Sith. *Includes new sections on 3D compositing, High Dynamic Range (HDR) imaging, Rotoscoping, and much more

All disc-based content for this title is now available on the Web.

*17 new case-studies provide in-depth looks at the compositing work done on films such as Chronicles of Narnia: The Lion, the Witch and the Wardrobe, The Golden Compass, The Incredibles, King Kong, The Lord of the Rings: The Return of the King, Sin City, Spider-Man 2, Wallace and Gromit: The Curse of the Were-Rabbit, and Star Wars: Episode 3 - Revenge of the Sith.

*Includes new sections on 3D compositing, High Dynamic Range (HDR) imaging, Rotoscoping, and much more

Blogging For Dummies, 7th Edition (Paperback, 7th Edition): A Lupold Bair Blogging For Dummies, 7th Edition (Paperback, 7th Edition)
A Lupold Bair 2
R563 R520 Discovery Miles 5 200 Save R43 (8%) Ships in 10 - 15 working days

The bestselling blogging book--updated in a new edition! Ready to make your mark on the online world? Start a blog! Blogging For Dummies provides you with information on blogging basics, the anatomy of a good blog, and the tools required to get started. Plus, you'll get advice on a blog topic, choosing a domain name and host, writing your first post, planning an editorial calendar, and using your blog as an important part of your personal brand. Decide which of the major blogging platforms will work for you Use SEO to drive traffic to your blog Monetization through advertising and sponsorships Create content that draws readers in Covering shifts in popular blogging platforms and tools, changes in social media, and the latest best practices in the blogosphere, this new edition sets you up for blogging success!

Computer Graphics Using OpenGL (Paperback, 3rd edition): Francis Hill Computer Graphics Using OpenGL (Paperback, 3rd edition)
Francis Hill
R2,928 Discovery Miles 29 280 Ships in 4 - 6 working days

Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples. KEY TOPICS: Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result. MARKET: A thorough, useful reference for anyone interested in computer graphics.

Electronic and Digital Media: Past, Present and Future (Hardcover): Ted Sharp Electronic and Digital Media: Past, Present and Future (Hardcover)
Ted Sharp
R3,264 R2,954 Discovery Miles 29 540 Save R310 (9%) Ships in 18 - 22 working days
Interactive Computer Graphics (Hardcover): Henry Lloyd Interactive Computer Graphics (Hardcover)
Henry Lloyd
R3,217 R2,910 Discovery Miles 29 100 Save R307 (10%) Ships in 18 - 22 working days
Grammatical Picture Generation - A Tree-Based Approach (Mixed media product, 2006 ed.): Frank Drewes Grammatical Picture Generation - A Tree-Based Approach (Mixed media product, 2006 ed.)
Frank Drewes
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book introduces the reader to the notions, the techniques, and the theory of grammatical picture generation, a research field focusing on formal systems that describe sets of pictures by means of syntactic rules.

The book presents important types of picture generators, using a tree-based approach to stress their common algorithmic basis, the treatment influenced by the theory of computation, and the theory of formal languages in particular. It guides the reader through the basics of the tree-based approach on to dedicated chapters on line-drawing languages, collage grammars, iterated function systems, grid picture languages, languages of fractals, and languages of coloured collages, while presenting results about (un)decidable, NP-complete, or efficiently solvable problems, normal forms, hierarchies of language classes, and related phenomena.

In support, the book contains detailed exercises throughout, and the software on the enclosed CD allows the reader to experiment with the picture generators explained in the text. The book is of interest to researchers and graduate students in computer science and mathematics who are engaged with the theory and practice of picture-generating systems.

Advanced Multimedia in the 21st Century (Hardcover): Christopher Maxwell Advanced Multimedia in the 21st Century (Hardcover)
Christopher Maxwell
R3,189 R2,881 Discovery Miles 28 810 Save R308 (10%) Ships in 18 - 22 working days
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