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Books > Computing & IT > Computer software packages > Multimedia

Virtual Vixens - 3D Character Modeling and Scene Placement (Paperback): Arndt von Koenigsmarck Virtual Vixens - 3D Character Modeling and Scene Placement (Paperback)
Arndt von Koenigsmarck
R1,237 Discovery Miles 12 370 Ships in 12 - 19 working days

Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI. Hot, hotter, hottest. See how today's leading modeling artists create 3D characters that sizzle and get the techniques you'll need to create your own virtual vixens. Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur Studio are just a few of the 3D artists who share their secrets for making the fantasy females you wish were real. You'll get their personal stories, insights into the profession, and new ways to conceive and construct your own 3D characters. Then, seven hands-on workshops demonstrate the complete work cycle of modeling 3D characters to bring your own fantasies to life-from making the first sketch and preparing the template to modeling and texturing characters and lighting and rendering. You can use the techniques with any of the major software tools including 3ds Max, Lightwave, Softimage XSI, Maya, or Cinema 4D. Since the workshops don't use any previously made objects, you'll get to start from scratch with your imagination as the only limit. Participants: Andrea Bertaccini Max Edwin Wahyudi Sze Jones Liam Kemp Arndt von Koenigsmarck K. C. Lee Daniel Moreno Diaz Marco Patrito Steven Stahlberg Francois de Swardt

Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceeding of the 16th International Conference... Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceeding of the 16th International Conference on IIHMSP in conjunction with the 13th international conference on FITAT, November 5-7, 2020, Ho Chi Minh City, Vietnam, Volume 1 (Paperback, 1st ed. 2021)
Jeng-Shyang Pan, Jianpo Li, Oyun-Erdene Namsrai, Zhenyu Meng, Milos Savic
R5,652 Discovery Miles 56 520 Ships in 10 - 15 working days

This book presents selected papers from the Sixteenth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, in conjunction with the Thirteenth International Conference on Frontiers of Information Technology, Applications and Tools, held on November 5-7, 2020, in Ho Chi Minh City, Vietnam. It is divided into two volumes and discusses the latest research outcomes in the field of Information Technology (IT) including information hiding, multimedia signal processing, big data, data mining, bioinformatics, database, industrial and Internet of things, and their applications.

Digital Multimedia 3e (Paperback, 3rd Edition): N. Chapman Digital Multimedia 3e (Paperback, 3rd Edition)
N. Chapman
R1,790 Discovery Miles 17 900 Ships in 12 - 19 working days

A new edition of the bestselling book that covers the basic principles of digital multimedia

Digital multimedia combines text, graphics, video, animation, sound, and other components and presents endless options and potential for computer users. This new edition of a perennial bestseller serves as an ideal foundation to the basic principles of each media type and describes their digitization and the possibilities that exist when different media elements are combined. Offering completely revised and rewritten material, the book features an emphasis on Web/Flash and provides in-depth coverage of MPEG4 and DVD in accordance with current trends. Offers a clear, easy-to-understand introduction to digital multimedia and examines the elements that comprise it, including text, graphics, video, animation, sound, and moreWalks you through the fundamentals and basic principles of digital multimediaLooks at vector graphics, bitmapped images, hypermedia, interactivity, accessbility, and scriptingExplores the possibilities that exist when various media are combined

With this new edition by your side, you?ll quickly discover how to make the most of every aspect of digital multimedia

Bluescreen Compositing - A Practical Guide for Video & Moviemaking (Paperback): John Jackman Bluescreen Compositing - A Practical Guide for Video & Moviemaking (Paperback)
John Jackman
R1,496 Discovery Miles 14 960 Ships in 12 - 19 working days

Master the art and technique of blue and greenscreen compositing with this comprehensive how-to course in creating effective and realistic composited scenes in video formats. You get clear, understandable explanations of the different types of keying techniques and how they work, including real-world examples and tutorials. Topics include setting up a greenscreen studio, how to light the screen effectively, how to light the talent or foreground material, and matching lighting to the composited background plate. Complete tutorials of each of the major software keyers walk you through the process for creating a clean and accurate composite.

Pattern Book: Fractals, Art And Nature, The (Hardcover): Clifford A. Pickover Pattern Book: Fractals, Art And Nature, The (Hardcover)
Clifford A. Pickover
R4,344 Discovery Miles 43 440 Ships in 10 - 15 working days

This book will allow you to travel through time and space. To facilitate your journey, the editor has scoured the four corners of the earth in a quest for unusual people and their fascinating patterns. From Mozambique, to Asia, to many European countries, the contributors to The Pattern Book include world-famous cancer researchers, little-known artists and eclectirc computer programmers. Some of the patterns are ultramodern, while others are centuries old. Many of the patterns are drawn from the universe of mathematics. Computer recipes are scattered throughout.Although the emphasis is on computer-generated patterns, the book is informal and the intended audience spans several fields. The emphasis is on the fun that the true pattern lover finds in doing, rather than in reading about the doing! The book is organized into three main parts: Representing Nature (for those patterns which describe or show real physical phenomena, e.g., visualizations of protein motion, sea lilies, etc.), Mathematics and Symmetry (for those patterns which describe or show mathematical behavior, e.g. fractals), and Human Art (for those patterns which are artistic works of humans and made without the aid of a computer, e.g. Moslem tiling patterns.)

Blogging For Dummies, 7th Edition (Paperback, 7th Edition): A Lupold Bair Blogging For Dummies, 7th Edition (Paperback, 7th Edition)
A Lupold Bair 2
R594 R549 Discovery Miles 5 490 Save R45 (8%) Ships in 12 - 19 working days

The bestselling blogging book--updated in a new edition! Ready to make your mark on the online world? Start a blog! Blogging For Dummies provides you with information on blogging basics, the anatomy of a good blog, and the tools required to get started. Plus, you'll get advice on a blog topic, choosing a domain name and host, writing your first post, planning an editorial calendar, and using your blog as an important part of your personal brand. Decide which of the major blogging platforms will work for you Use SEO to drive traffic to your blog Monetization through advertising and sponsorships Create content that draws readers in Covering shifts in popular blogging platforms and tools, changes in social media, and the latest best practices in the blogosphere, this new edition sets you up for blogging success!

Social Media Modeling and Computing (Hardcover, 2011 ed.): Steven C.H. Hoi, Jiebo Luo, Susanne Boll, Dong Xu, Rong Jin, Irwin... Social Media Modeling and Computing (Hardcover, 2011 ed.)
Steven C.H. Hoi, Jiebo Luo, Susanne Boll, Dong Xu, Rong Jin, …
R2,904 Discovery Miles 29 040 Ships in 10 - 15 working days

This timely text/reference presents the latest advances in various aspects of social media modeling and social media computing research. Gathering together superb research from a range of established international conferences and workshops, the editors coherently organize and present each of the topics in relation to the basic principles and practices of social media modeling and computing. Individual chapters can be also be used as self-contained references on the material covered. Topics and features: presents contributions from an international selection of preeminent experts in the field; discusses topics on social-media content analysis; examines social-media system design and analysis, and visual analytic tools for event analysis; investigates access control for privacy and security issues in social networks; describes emerging applications of social media, for music recommendation, automatic image annotation, and the analysis and improvement of photo-books.

LabView - Advanced Programming Techniques, Second Edition (Hardcover, 2nd edition): Rick Bitter, Taqi Mohiuddin, Matt Nawrocki LabView - Advanced Programming Techniques, Second Edition (Hardcover, 2nd edition)
Rick Bitter, Taqi Mohiuddin, Matt Nawrocki
R4,220 Discovery Miles 42 200 Ships in 12 - 19 working days

Whether seeking deeper knowledge of LabVIEW(R)'s capabilities or striving to build enhanced VIs, professionals know they will find everything they need in LabVIEW: Advanced Programming Techniques. Updated to reflect the functionalities and changes made to LabVIEW Version 8.0, this second edition delves deeply into the enhancements that continue to make LabVIEW one of the most popular and widely used graphical programming environments across the engineering community.

LabVIEW's new features are by no means trivial and neither are the updates made to the new edition of this popular bestseller. The authors introduce the changes to the front panel controls, the Standard State Machine template, new drivers, the instrument I/O assistant, new error handling functions, hyperthreading, and Express VIs. A new chapter mirrors the introduction of the Shared Variables function in LabVIEW 8.0 and a new section explores the LabVIEW project view. The chapter on ActiveX was revised to include discussion of the Microsoft(TM) .NET(R) framework and new examples of programming in LabVIEW using .NET. Numerous illustrations and step-by-step explanations provide hands-on guidance.

Reflecting not only changes to LabVIEW but also to the programming environment in general, LabVIEW: Advanced Programming Techniques, Second Edition remains an indispensable resource to help programmers take their LabVIEW knowledge to the next level.

After Effects @ Work - DV Expert Series (Paperback): Richard Harrington After Effects @ Work - DV Expert Series (Paperback)
Richard Harrington
R1,371 Discovery Miles 13 710 Ships in 12 - 19 working days

Real-World commercial projects presented in full color feature the work of renowned artists, Chris and Trish Meyer, Jayse Hansen, Mark Coleran, Ken Locsmandi and others. The tutorials are commercial projects that the artists created for a client budget of $10,000 or less, using only the plug-ins that come with the software. Special focus is given to the fundamental techniques that are important to novice motion graphic artists. The companion DVD contains the source files required for the reader to replicate the techniques as well as Apple QuickTime presentations of the final projects. The projects cover a wide range of practical applications including broadcast animation, big-screen film trailers, music video compositing, trade show presentations, DVD menu graphics, and cel animation with Flash.

Digital Techniques for Heritage Presentation and Preservation (Paperback, 1st ed. 2021): Jayanta Mukhopadhyay, Indu Sreedevi,... Digital Techniques for Heritage Presentation and Preservation (Paperback, 1st ed. 2021)
Jayanta Mukhopadhyay, Indu Sreedevi, Bhabatosh Chanda, Santanu Chaudhury, Vinay P. Namboodiri
R5,084 Discovery Miles 50 840 Ships in 10 - 15 working days

This book describes various new computer based approaches which can be exploited for the (digital) reconstruction, recognition, restoration, presentation and classification of digital heritage. They are based on applications of virtual reality, augmented reality and artificial intelligence, to be used for storing and retrieving of historical artifacts, digital reconstruction, or virtual viewing. The book is divided into three sections: "Classification of Heritage Data" presents chapters covering various domains and aspects including text categorization, image retrieval and classification, and object spotting in historical documents. Next, in "Detection and Recognition of Digital Heritage Artifacts", techniques like neural networks or deep learning are used for the restoration of degraded heritage documents, Tamil Palm Leaf Characters recognition, the reconstruction of heritage images, and the selection of suitable images for 3D reconstruction and classification of Indian land mark heritage images. Lastly, "Applications of Modern Tools in Digital Heritage" highlights some example applications for dance transcription, architectural geometry of early temples by digital reconstruction, and computer vision based techniques for collecting and integrating knowledge on flora. This book is mainly written for researchers and graduate students in digital preservation and heritage, or computer scientists looking for applications of virtual reality, computer vision, and artificial intelligence techniques.

Advanced Global Illumination (Hardcover, 2nd edition): Kavita Bala, Philippe Bekaert, Philip Dutre Advanced Global Illumination (Hardcover, 2nd edition)
Kavita Bala, Philippe Bekaert, Philip Dutre
R3,883 Discovery Miles 38 830 Ships in 12 - 19 working days

This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.

Digital Image Processing with Application to Digital Cinema (Paperback): KS Thyagarajan Digital Image Processing with Application to Digital Cinema (Paperback)
KS Thyagarajan
R2,846 Discovery Miles 28 460 Ships in 12 - 19 working days

With crystal clarity, this book conveys the most current principles in digital image processing, providing both the background theory and the practical applications to various industries, such as digital cinema, video compression, and streaming media.
* Learn the role of human vision in image visualization
* Contains the MATLAB codes used to generate most of the figures and tables listed in the book, as well as a few MATLAB projects
* Case studies though out illustrate the practical application of the theory

Hands-On Guide to Webcasting - Internet Event and AV Production (Paperback): Steve Mack, Dan Rayburn Hands-On Guide to Webcasting - Internet Event and AV Production (Paperback)
Steve Mack, Dan Rayburn
R1,140 Discovery Miles 11 400 Ships in 12 - 19 working days

In "Hands-On Guide to Webcasting," industry experts address the fastest-growing application for streaming media - broadcasting live audio and video on the Internet. Used in all industry verticals from corporate to entertainment, this book provides an end-to-end technical overview of the webcasting process. Providing you with step-by-step instructions from audio/video production, encoding and authoring to delivery and business issues, this guide provides both the depth and breadth necessary for mastery of the subject.
* Step-by-step instructions and advice unique to the technical and business challenges of webcasting
* Organized in the order which a webcast is executed, and divided into sections that correspond to the different components of a webcast
* Detailed data on pricing and what you should pay when outsourcing webcasting services

Broadcast Graphics On the Spot - Timesaving Techniques Using Photoshop and After Effects for Broadcast and Post Production... Broadcast Graphics On the Spot - Timesaving Techniques Using Photoshop and After Effects for Broadcast and Post Production (Paperback)
Richard Harrington
R1,225 Discovery Miles 12 250 Ships in 12 - 19 working days

Packed with more than 350 techniques, this book delivers what you need to know - on the spot. If you create graphics for television, this book is for you. 'Broadcast Graphics on the Spot' show you how to produce more compelling TV graphics. From gathering images for use in broadcast graphics to working with fonts, mastering keying and rotoscoping, or working with logo motion, this book includes step-by-step procedures for creating over-the-shoulder graphics for news anchors, lower thirds, titles, and full-screens that can be used in everyday news productions.

Multimedia Security Handbook (Hardcover, New): Borko Furht, Darko Kirovski Multimedia Security Handbook (Hardcover, New)
Borko Furht, Darko Kirovski
R6,667 Discovery Miles 66 670 Ships in 12 - 19 working days

Intellectual property owners who exploit new ways of reproducing, distributing, and marketing their creations digitally must also protect them from piracy. Multimedia Security Handbook addresses multiple issues related to the protection of digital media, including audio, image, and video content. This volume examines leading-edge multimedia security concepts including protection architectures, encryption, watermarking, fingerprinting, authentication, and various applications. Comprinsing 26 chapters, the Handbook begins by introducing security fundamentals and discussing the vulnerabilities of individual protection schemes. Part II focuses on multimedia encryption, detailing audio, image, and video encryption techniques. Part III examines watermarking techniques, reviewing current and future trends and discussing multidimensional, fragile, and robust watermarks. Part IV covers multimedia data hiding, fingerprinting, and authentication. The text concludes with chapters describing applications of multimedia protection schemes, presenting topics such as application taxonomy, digital rights management, and techniques for adult image filtering. The Handbook offers comprehensive reference material on advanced topics in the field. It delivers invaluable insight for researchers, practitioners, and engineers involved in designing and developing systems that protect digital multimedia content.

The Technology of Video and Audio Streaming (Paperback, 2nd edition): David Austerberry The Technology of Video and Audio Streaming (Paperback, 2nd edition)
David Austerberry
R1,993 Discovery Miles 19 930 Ships in 12 - 19 working days

* Learn the end-to-end process, starting with capture from a video or audio source through to the consumer's media player
* A quick-start quide to streaming media technologies
* How to monetize content and protect revenue with digital rights management
For broadcasters, web developers, project managers implementing streaming media systems, David Austerberry shows how to deploy the technology on your site, from video and audio capture through to the consumer's media player.
The book first deals with Internet basics and gives a thorough coverage of telecommunications networks and the last mile to the home. Video and audio formats are covered, as well as compression standards including Windows Media and MPEG-4. The book then guides you through the streaming process, showing in-depth how to encode audio and video. The deployment of media servers, live webcasting and how the stream is displayed by the consumer's media player are also covered.
A final section on associated technologies illustrates how you can protect your revenue sources with digital rights management, looks at content delivery networks and provides examples of successful streaming applications.
The supporting website, www.davidausterberry.com/streaming.html, offers updated links to sources of information, manufacturers and suppliers.
David Austerberry is co-owner of the new media communications consultancy, Informed Sauce. He has worked with streaming media since the late nineties. Before that, he has been product manager for a number of broadcast equipment manufacturers, and formerly had many years with a leading broadcaster.
* Learn the end-to-end process, starting with capture from a video oraudio source through to the consumer's media player
* A quick-start guide to streaming media technologies
* Fully updated and revised to include a new chapter on streaming to wireless devices and up-to-date technology information for all streaming companies and products
* How to monetize content and protect revenue with digital rights management

Machine Learning for Intelligent Multimedia Analytics - Techniques and Applications (Paperback, 1st ed. 2021): Pardeep Kumar,... Machine Learning for Intelligent Multimedia Analytics - Techniques and Applications (Paperback, 1st ed. 2021)
Pardeep Kumar, Amit Kumar Singh
R5,102 Discovery Miles 51 020 Ships in 10 - 15 working days

This book presents applications of machine learning techniques in processing multimedia large-scale data. Multimedia such as text, image, audio, video, and graphics stands as one of the most demanding and exciting aspects of the information era. The book discusses new challenges faced by researchers in dealing with these large-scale data and also presents innovative solutions to address several potential research problems, e.g., enabling comprehensive visual classification to fill the semantic gap by exploring large-scale data, offering a promising frontier for detailed multimedia understanding, as well as extract patterns and making effective decisions by analyzing the large collection of data.

Metaprogramming GPUs with Sh (Paperback, illustrated edition): Michael McCool, Stefanus Du Toit Metaprogramming GPUs with Sh (Paperback, illustrated edition)
Michael McCool, Stefanus Du Toit
R1,654 R1,386 Discovery Miles 13 860 Save R268 (16%) Ships in 12 - 19 working days

Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation. Shaders are a more sophisticated way of making 3D objects look more realistic. While most shaders are created using proprietary shading languages, Sh, a new open-source system, simplifies the shader programming process by making it part of the C++ language. This book introduces Sh and describes how to program a GPU using C++ to implement both basic and advanced shading techniques. Readers of this book will be able to start writing advanced, modular shaders using Sh within a day

Instant Boris Effects (Paperback): Chris Vadnais Instant Boris Effects (Paperback)
Chris Vadnais
R1,010 Discovery Miles 10 100 Ships in 12 - 19 working days

Boris plug-in applications, including Graffiti, FX, and Red, permit video editors to add titling, effects, compositing, and 3D capabilities to their nonlinear editing (NLE) systems. Documentation and training materials have been notoriously lacking for these applications. Instant Boris Effects is a complete guide for novice and intermediate users of Boris Graffiti, FX, and Red applications. Beginning with an orientation to the user interface, readers learn how masks, splines, containers, and filters work. They'll learn how to apply Boris effects through their NLE, and the benefits of using them as stand-alone applications. The second section provides detailed, step-by-step instructions on building example effects that readers can incorporate into their own work - including rotoscoping effects, animating still images, text on a path, 3D extruded objects with media mapping, and clean chroma-key effects.
Create your own awesome effects and titles with this complete guide for users of Boris Graffiti, FX, and Red.

Technology-Augmented Perception and Cognition (Paperback, 1st ed. 2021): Tilman Dingler, Evangelos Niforatos Technology-Augmented Perception and Cognition (Paperback, 1st ed. 2021)
Tilman Dingler, Evangelos Niforatos
R4,350 Discovery Miles 43 500 Ships in 10 - 15 working days

Tools and technologies have long complemented and extended our physical abilities: from pre-historic spearheads to steam-propelled ploughs and high-tech prosthetics. While the development of lenses granted us insights into the micro and macrocosms, new sensors and technologies increasingly augment our cognitive abilities, including memory and perception. This book integrates current research efforts, results, and visions from the fields of computer science, neuroscience, and psychology. It provides a comprehensive overview of the state-of-the-art and future applications of how technologies assist and augment human perception and cognition. Experts in the field share their research and findings on: Working memory enhancements Digitization of memories through lifelog archives The consequences of technology-induced disruptions and forgetting The creation and utilization of new human senses Ethical and security concerns that arise with augmentation technologies. As technology weaves itself ever deeper into our lives, careful examination of its capabilities, risks and benefits is warranted. While this book focuses on the complementation and augmentation of human capabilities, it serves as a foundation for students, researchers and designers of technologies that push the boundaries of perception and cognition.

Ludics - Play as Humanistic Inquiry (Paperback, 1st ed. 2021): Vassiliki Rapti, Eric Gordon Ludics - Play as Humanistic Inquiry (Paperback, 1st ed. 2021)
Vassiliki Rapti, Eric Gordon
R2,911 Discovery Miles 29 110 Ships in 10 - 15 working days

This book establishes play as a mode of humanistic inquiry with a profound effect on art, culture and society. Play is treated as a dynamic and relational modality where relationships of all kinds are forged and inquisitive interdisciplinary engagement is embraced. Play cultivates reflection, connection, and creativity, offering new epistemological directions for the humanities. With examples from a range of disciplines including poetry, history, science, religion and media, this book treats play as an object of inquiry, but also as a mode of inquiry. The chapters, each focusing on a specific cultural phenomenon, do not simply put culture on display, they put culture in play, providing a playful lens through which to see the world. The reader is encouraged to read the chapters in this book out of order, allowing constructive collision between ideas, moments in history, and theoretical perspectives. The act of reading this book, like the project of the humanities itself, should be emergent, generative, and playful.

Augmented Reality and Virtual Reality - New Trends in Immersive Technology (Paperback, 1st ed. 2021): M. Claudia Tom Dieck,... Augmented Reality and Virtual Reality - New Trends in Immersive Technology (Paperback, 1st ed. 2021)
M. Claudia Tom Dieck, Timothy H. Jung, Sandra M. C. Loureiro
R4,580 Discovery Miles 45 800 Ships in 12 - 19 working days

This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.

Advanced Mathematics and Mechanics Applications Using MATLAB (Hardcover, 3rd edition): David Halpern, Howard B. Wilson, Louis... Advanced Mathematics and Mechanics Applications Using MATLAB (Hardcover, 3rd edition)
David Halpern, Howard B. Wilson, Louis H. Turcotte
R5,898 Discovery Miles 58 980 Ships in 12 - 19 working days

Since its introduction in 1984, MATLAB's ever-growing popularity and functionality have secured its position as an industry-standard software package. The user-friendly, interactive environment of MATLAB 6.x, which includes a high-level programming language, versatile graphics capabilities, and abundance of intrinsic functions, helps users focus on their applications rather than on programming errors. MATLAB has now leapt far ahead of FORTRAN as the software of choice for engineering applications.

Realtime 3D Character Animation with Visual C++ (Paperback): Nik Lever Realtime 3D Character Animation with Visual C++ (Paperback)
Nik Lever
R2,378 Discovery Miles 23 780 Ships in 12 - 19 working days

Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website.
Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine.
Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.
* Learn how to create and program real-time 3D character animation using the Visual C++ source code on the free CD-ROM
* Get up to speed with compression, vital for distribution of your games across the Internet
* Improveyour most marketable skills - see how you can import data from LightWave 3D and 3D Studio Max

Advances in Design and Digital Communication - Proceedings of the 4th International Conference on Design and Digital... Advances in Design and Digital Communication - Proceedings of the 4th International Conference on Design and Digital Communication, Digicom 2020, November 5-7, 2020, Barcelos, Portugal (Paperback, 1st ed. 2021)
Nuno Martins, Daniel Brandao
R6,415 Discovery Miles 64 150 Ships in 10 - 15 working days

This book reports on research findings and practical lessons featuring advances in: digital and interaction design; graphic design and branding; design strategies and methodologies; design education; society and communication in design practice; and other related areas. Gathering the proceedings of the 4th International Conference on Digital Design and Communication, Digicom 2020, held virtually on November 5-6, 2020, the book describes cutting-edge perspectives on and analysis of and solutions to challenges digital communication is currently presenting to society, institutions and brands. It offers a timely guide and a source of inspiration for designers of all kinds, including graphic, digital and web designers, UI, UX and social media designers, and to researchers, advertisers, artists, and entrepreneurs, as well as brand or corporate communication managers.

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