Do you have some experience and a reasonable knowledge of C++ and
want to write your own computer games? Have you ever looked at a PC
or Playstation (R) game with characters running and leaping through
an exciting landscape and wondered how it was done? If so then this
book will give you all the information you need to achieve this
goal, whether you are a hobby programmer, student or even a
professional wanting to add that third dimension to your website.
Nik Lever takes you through the journey from the basics of 3D
manipulation all the way to morph objects and sub-division
surfaces. On the way you get Visual C++ project files to study and
software that runs on the Windows desktop. The free CD-ROM gives
you a full-featured development environment for 3D character
animation, so even if you find some of the maths and the code hard
to follow straight away you can still create your own games. The
game engine (Toon3DCreator) provided free and fully functional on
the CD-ROM, even has an ActiveX control that allows you to
distribute your work on the Internet. All source code for Toon3D is
included on the CD. You will also get an insight into the artist's
problems; learn how to keep the characters interesting while not
exhausting the game engine.
Understand the complete picture and make the most of your skills to
help you succeed in, or break into the computer gaming industry
with this comprehensive guide to programming for real-time 3D
character animation.
* Learn how to create and program real-time 3D character animation
using the Visual C++ source code on the free CD-ROM
* Get up to speed with compression, vital for distribution of your
games across the Internet
* Improveyour most marketable skills - see how you can import data
from LightWave 3D and 3D Studio Max
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