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Metaprogramming GPUs with Sh (Paperback, illustrated edition) Loot Price: R1,386
Discovery Miles 13 860
You Save: R268 (16%)
Metaprogramming GPUs with Sh (Paperback, illustrated edition): Michael McCool, Stefanus Du Toit

Metaprogramming GPUs with Sh (Paperback, illustrated edition)

Michael McCool, Stefanus Du Toit

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List price R1,654 Loot Price R1,386 Discovery Miles 13 860 | Repayment Terms: R130 pm x 12* You Save R268 (16%)

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Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation. Shaders are a more sophisticated way of making 3D objects look more realistic. While most shaders are created using proprietary shading languages, Sh, a new open-source system, simplifies the shader programming process by making it part of the C++ language. This book introduces Sh and describes how to program a GPU using C++ to implement both basic and advanced shading techniques. Readers of this book will be able to start writing advanced, modular shaders using Sh within a day

General

Imprint: A K Peters Ltd
Country of origin: United States
Release date: August 2004
First published: 2004
Authors: Michael McCool • Stefanus Du Toit
Dimensions: 235 x 191mm (L x W)
Format: Paperback
Pages: 308
Edition: illustrated edition
ISBN-13: 978-1-56881-229-8
Categories: Books > Computing & IT > Computer software packages > Multimedia
Books > Computing & IT > Computer programming > Programming languages > General
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LSN: 1-56881-229-9
Barcode: 9781568812298

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