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Books > Computing & IT > Computer software packages > Multimedia

Jim Blinn's Corner: Dixty Pixels (Paperback): Jim Blinn Jim Blinn's Corner: Dixty Pixels (Paperback)
Jim Blinn
R910 Discovery Miles 9 100 Ships in 10 - 15 working days

"All problems in computer graphics can be solved with a matrix inversion." Jim Blinn
Jim Blinn is Back
Dirty Pixels is Jim's second compendium of articles selected from his award-winning column, "Jim Blinn's Corner," in "IEEE Computer Graphics and Applications." Here he addresses topics in image processing and pixel arithmetic and shares the tricks he's uncovered through years of experimentation.
Writing in the inimitable, engaging style for which he's famous, Jim's easy-to-understadn explanations and solutions make abstract concepts accessible to a broad audience. Dirty Pixels is an invaluable resource for anyone in the computer graphics field.
Teapots and More
Jim's contributions to computer graphics include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; "The Mechanical Universe," a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series "Cosmos." Jim developed many graphics techniques now in widespread use, among them bump mapping, environment mapping, and blobby modeling."

Biomedical Image Processing (Hardcover, 2011 Ed.): Thomas Martin Deserno Biomedical Image Processing (Hardcover, 2011 Ed.)
Thomas Martin Deserno
R5,283 Discovery Miles 52 830 Ships in 18 - 22 working days

In modern medicine, imaging is the most effective tool for diagnostics, treatment planning and therapy. Almost all modalities have went to directly digital acquisition techniques and processing of this image data have become an important option for health care in future. This book is written by a team of internationally recognized experts from all over the world. It provides a brief but complete overview on medical image processing and analysis highlighting recent advances that have been made in academics. Color figures are used extensively to illustrate the methods and help the reader to understand the complex topics.

The Developer's Handbook of Interactive Multimedia (Hardcover): Robin Phillips The Developer's Handbook of Interactive Multimedia (Hardcover)
Robin Phillips
R1,227 Discovery Miles 12 270 Ships in 10 - 15 working days

New technology is being used more and more in education and providers have to be aware of what is on offer and how it can be used. This practical handbook demonstrates how interactive multimedia can be developed for educational application. Practical examples are included in the text from projects that the the Curtin Computing Centre has worked on in collaboration with its staff.

Methods for Statistical Data Analysis of Multivariate Observations 2e (Hardcover, 2nd Edition): R. Gnanadesikan Methods for Statistical Data Analysis of Multivariate Observations 2e (Hardcover, 2nd Edition)
R. Gnanadesikan
R4,961 Discovery Miles 49 610 Ships in 18 - 22 working days

A practical guide for multivariate statistical techniques-- now updated and revised
In recent years, innovations in computer technology and statistical methodologies have dramatically altered the landscape of multivariate data analysis. This new edition of Methods for Statistical Data Analysis of Multivariate Observations explores current multivariate concepts and techniques while retaining the same practical focus of its predecessor. It integrates methods and data-based interpretations relevant to multivariate analysis in a way that addresses real-world problems arising in many areas of interest.
Greatly revised and updated, this Second Edition provides helpful examples, graphical orientation, numerous illustrations, and an appendix detailing statistical software, including the S (or Splus) and SAS systems. It also offers
* An expanded chapter on cluster analysis that covers advances in pattern recognition
* New sections on inputs to clustering algorithms and aids for interpreting the results of cluster analysis
* An exploration of some new techniques of summarization and exposure
* New graphical methods for assessing the separations among the eigenvalues of a correlation matrix and for comparing sets of eigenvectors
* Knowledge gained from advances in robust estimation and distributional models that are slightly broader than the multivariate normal

This Second Edition is invaluable for graduate students, applied statisticians, engineers, and scientists wishing to use multivariate techniques in a variety of disciplines.

Buying and Selling Multimedia Services (Paperback): Gerry Souter Buying and Selling Multimedia Services (Paperback)
Gerry Souter
R1,216 Discovery Miles 12 160 Ships in 10 - 15 working days

This book is a comprehensive guide to buying and developing multimedia in the most cost-effective manner. Focusing on the human factors in producing multimedia, rather than just the software, Buying and Selling Multimedia Services is aimed at both buyers and sellers of multimedia services and draws on real-world anecdotes|war stories|from project diaries and first-hand experience, to provide examples of the key ideas delineated within the book. These are true stories culled from 25 years of working on both sides of the desk as a purchaser of creative services for a Fortune 500 company and as a producer and seller for one of the largest multimedia production shops in the country. This book helps the multimedia producer and buyer to recognize flaws in past performances and to anticipate situations in future projects in order to save money and eliminate boardroom confrontations. Accusations, altercations, and recriminations can be avoided and the bottom line enhanced with the production of an effective product targeted to a receptive audience. Souter examines the skills necessary to both the producer and the purchaser of multimedia, allowing each to see the others' problems and viewpoints. Viewing the multimedia project from both sides, as both buyer and seller, Souter highlights the issues which will allow for effective communication between parties, resulting in a better product and a more creative relationship among all involved. In the second part of the book, Souter provides a comprehensive guide to all the digital formats available, to help the buyer and the developer select the most appropriate for a given project.

GPU Pro 360 Guide to Image Space (Hardcover): Wolfgang Engel GPU Pro 360 Guide to Image Space (Hardcover)
Wolfgang Engel
R4,216 Discovery Miles 42 160 Ships in 10 - 15 working days

Wolfgang Engel's GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that operate primarily in image space. This volume is complete with 15 articles by leading programmers speaks to the power and convenience of working in screen space. GPU Pro 360 Guide to Image Space is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges

An Introduction to Digital Media (Hardcover): Tony Feldman An Introduction to Digital Media (Hardcover)
Tony Feldman
R4,451 Discovery Miles 44 510 Ships in 18 - 22 working days


Series Information:
Blueprint

An Introduction to Digital Media (Paperback): Tony Feldman An Introduction to Digital Media (Paperback)
Tony Feldman
R1,236 Discovery Miles 12 360 Ships in 10 - 15 working days

An Introduction to Digital Media is a clear and comprehensive account of the development and future possibilities of digital media by one of their most authoritative analysts. Tony Feldman addresses fundamental questions about digital media and their potential use in our everyday lives. What are digital media? What is special about them? How do digital media systems work, technologically and commercially? And where is the digital media revolution taking us? Tony Feldman considers the new digital media in two distinct but increasingly converging areas: the world of packaged 'offline' media such as CD-ROM and the world of transmitted media, including digital broadcasting and interactive online services. He begins with an overview of the digital media landscape, and goes on to describe the impact of CD-based media and the development of a consumer market for multimedia products. Feldman then traces the equally dramatic growth of online services and the Internet in particular, assessing myths and realities about the information superhighway and its commercial possibilities. An Introduction to Digital Media concludes with an assessment of the strategic implications of going digital for media industries such as publishing, broadcasting, cinema and music, and considers the key role that individuals will play in determining the course of the digital revolution.

How To Cheat in Photoshop Elements 11 - Release Your Imagination (Hardcover): David Asch How To Cheat in Photoshop Elements 11 - Release Your Imagination (Hardcover)
David Asch
R4,507 Discovery Miles 45 070 Ships in 10 - 15 working days

Have you ever wanted to summon magical powers? Create a stained glass style masterpiece? Or turn Summer into Fall? There's a whole world of opportunity out there for creating fun photomontages, powerful panoramas, and dynamic distortions. Redesigned and completely rewritten for Elements 11, this book starts you at the basics of photomontage with selection techniques, layers and transformations; leading up to full-length projects for creating magazine covers, fantasy scenes, poster artwork and much, much more. This book also features a dedicated website where you can download images and tutorial videos that show you how to expand, develop, and master top techniques. As well as, full color images, a glossary of terms, useful keyboard shortcuts, and a detailed index that will help you locate that fantastic technique in a flash.

Pattern Book: Fractals, Art And Nature, The (Hardcover): Clifford A. Pickover Pattern Book: Fractals, Art And Nature, The (Hardcover)
Clifford A. Pickover
R4,008 Discovery Miles 40 080 Ships in 18 - 22 working days

This book will allow you to travel through time and space. To facilitate your journey, the editor has scoured the four corners of the earth in a quest for unusual people and their fascinating patterns. From Mozambique, to Asia, to many European countries, the contributors to The Pattern Book include world-famous cancer researchers, little-known artists and eclectirc computer programmers. Some of the patterns are ultramodern, while others are centuries old. Many of the patterns are drawn from the universe of mathematics. Computer recipes are scattered throughout.Although the emphasis is on computer-generated patterns, the book is informal and the intended audience spans several fields. The emphasis is on the fun that the true pattern lover finds in doing, rather than in reading about the doing! The book is organized into three main parts: Representing Nature (for those patterns which describe or show real physical phenomena, e.g., visualizations of protein motion, sea lilies, etc.), Mathematics and Symmetry (for those patterns which describe or show mathematical behavior, e.g. fractals), and Human Art (for those patterns which are artistic works of humans and made without the aid of a computer, e.g. Moslem tiling patterns.)

Processing - An Introduction to Programming (Hardcover): Jeffrey L Nyhoff, Larry R. Nyhoff Processing - An Introduction to Programming (Hardcover)
Jeffrey L Nyhoff, Larry R. Nyhoff
R4,347 Discovery Miles 43 470 Ships in 10 - 15 working days

This book demonstrates how Processing is an excellent language for beginners to learn the fundamentals of computer programming. Originally designed to make it simpler for digital artists to learn to program, Processing is a wonderful first language for anyone to learn. Given its origins, Processing enables a multimodal approach to programming instruction, well suited to students with interests in computer science or in the arts and humanities. The book uses Processing's capabilities for graphics and interactivity in order to create examples that are simple, illustrative, interesting, and fun. It is designed to appeal to a broad range of readers, including those who want to learn to program to create digital art, as well as those who seek to learn to program to process numerical information or data. It can be used by students and instructors in a first course on programming, as well as by anyone eager to teach them self to program. Following a traditional sequence of topics for introducing programming, the book introduces key computer science concepts, without overwhelming readers with extensive detail. Additional exercises are available, as are other supplementary materials for instructors looking to introduce even more computer science concepts associated with the topics. Several online chapters are also provided that introduce slightly more advanced topics in Processing, such as two-dimensional arrays, manipulation of strings, and file input and output. The conversational style and pace of the book are based upon the authors' extensive experience with teaching programming to a wide variety of beginners in a classroom. No prior programming experience is expected.

Information and Communication (Hardcover): Binxing Fang, Yan Jia Information and Communication (Hardcover)
Binxing Fang, Yan Jia; Contributions by Publishing House of Electronics Industry
R2,764 R2,175 Discovery Miles 21 750 Save R589 (21%) Ships in 18 - 22 working days

The three volume set provides a systematic overview of theories and technique on social network analysis. Volume 3 of the set mainly focuses on the propagation models and evolution rules of information. Information retrieval and dissemination, topic discovery and evolution, algorithms of influence maximization are discussed in detail. It is an essential reference for scientist and professionals in computer science.

Information Superhighways - Multimedia Users and Futures (Hardcover): Stephen J. Emmott Information Superhighways - Multimedia Users and Futures (Hardcover)
Stephen J. Emmott; Series edited by Andrew F. Monk, Brian R. Gaines
R2,093 Discovery Miles 20 930 Ships in 10 - 15 working days

A global information revolution has begun. Converging communications and computing technologies are forming information superhighways, linking people and information interactively, at any time, in any place, via a combination of multimedia, digital video, sound, graphics, and text.
The challenge now is to understand the needs of people as the users of information superhighways and develop products and services that use the technological advances to positive effect. This is the first book to examine these issues. It shows that by focusing on users, a range of multimedia applications emerge which make more imaginative use of computing and bandwidth than the products of the current focus on application development, such as"video on demand."The book emphasizes the point that the information revolution will be driven by users, not the multimedia industry.
Information Superhighways is essential reading for those working in the communications, computing, and media industries, and in multimedia. It will also be of interest to students and practitioners in psychology, computing, and human-computer interaction.
Key Features
* Foreword by best-selling author Nicholas Negroponte, Media Lab, Massachusetts Institute of Technology, Senior Columnist for Wired magazine
* Discusses the importance of the coming information age
* Outlines need for innovation in regulatory policy
* Presents the idea of using multimedia to design organizations
* Describes multimedia-supported group working
* Gives discussion of designing media space
* Provides coverage of issues in user-centered multimedia development

Computer Visualization - Graphics Techniques for Engineering and Scientific Analysis (Hardcover, Reissue): Richard S.... Computer Visualization - Graphics Techniques for Engineering and Scientific Analysis (Hardcover, Reissue)
Richard S. Gallagher, Solomon Press; Contributions by Alain-Fournier, John Buchanan, Mark S. Shephard, …
R7,620 Discovery Miles 76 200 Ships in 10 - 15 working days

Rapid advances in 3-D scientific visualization have made a major impact on the display of behavior. The use of 3-D has become a key component of both academic research and commercial product development in the field of engineering design. Computer Visualization presents a unified collection of computer graphics techniques for the scientific visualization of behavior. The book combines a basic overview of the fundamentals of computer graphics with a practitioner-oriented review of the latest 3-D graphics display and visualization techniques. Each chapter is written by well-known experts in the field. The first section reviews how computer graphics visualization techniques have evolved to work with digital numerical analysis methods. The fundamentals of computer graphics that apply to the visualization of analysis data are also introduced. The second section presents a detailed discussion of the algorithms and techniques used to visualize behavior in 3-D, as static, interactive, or animated imagery. It discusses the mathematics of engineering data for visualization, as well as providing the current methods used for the display of scalar, vector, and tensor fields. It also examines the more general issues of visualizing a continuum volume field and animating the dimensions of time and motion in a state of behavior. The final section focuses on production visualization capabilities, including the practical computational aspects of visualization such as user interfaces, database architecture, and interaction with a model. The book concludes with an outline of successful practical applications of visualization, and future trends in scientific visualization.

Time for Mapping - Cartographic Temporalities (Hardcover): Sybille Lammes, Chris Perkins, Alex Gekker, Sam Hind, Clancy... Time for Mapping - Cartographic Temporalities (Hardcover)
Sybille Lammes, Chris Perkins, Alex Gekker, Sam Hind, Clancy Wilmott, …
R908 Discovery Miles 9 080 Ships in 10 - 15 working days

Maps take place in time as well as representing space. The Google map on your smartphone appears to fix the world, serving as a practical spatial tool, but in practice is deployed in ways that draw attention to memories, rhythm, synchronicity, sequence and duration. This interdisciplinary collection focuses on how these temporal aspects of mapping might be understood, at a time when mapping technologies have been profoundly changed by digital developments. It contrasts different aspects of this temporality, bringing together experts from critical cartography, media studies and science and technology studies. Together the chapters offer a unique interdisciplinary focus revealing the complex and social ways in which time in wrapped up with digital technologies and revealed in everyday mapping tasks: from navigating across cities, to serving as scientific groundings for news stories; from managing smart cities, to visual art practice. It brings time back into the map! -- .

Computers and Education - Towards a Lifelong Learning Society (Paperback, Softcover reprint of the original 1st ed. 2003): M.... Computers and Education - Towards a Lifelong Learning Society (Paperback, Softcover reprint of the original 1st ed. 2003)
M. Llamas-Nistal, Manuel J. Fernandez Iglesias, L. E. Anido-Rifon
R4,038 Discovery Miles 40 380 Ships in 18 - 22 working days

This volume contains a selection of papers on the most up-to-date experiences in the field of computers and education. It includes most relevant case studies and novel research results addressing technical and methodological aspects of computers and educations. It is relevant to researchers, practitioners, teaching staff and developers working in e-learning, computer-based education, educational software, distributed learning, lifelong learning, and open and distance learning.

My iPad for Seniors (Paperback, 5th Edition): Michael Miller My iPad for Seniors (Paperback, 5th Edition)
Michael Miller
R822 Discovery Miles 8 220 Ships in 10 - 15 working days

My iPad for Seniors, 5th Edition, is a comprehensive guide to using all of Apple’s iPad models. It includes everything from basic setup information to finding and installing new apps to using the iPad for communication, entertainment, and productivity. The information presented in this book is targeted at users aged 50 and up; whenever possible, one best way for any given task is presented, and instructions are simplified with older users in mind. In addition, much content specific for people 50+ is included.

This edition features completely new content from front to back. The emphasis is on how this audience uses their iPads, covering those apps and features in simple step-by-step fashion. Coverage of relevant apps is included in the appropriate content chapters, instead of taking up space in their own chapters.

- Use Siri to dictate email, messages, notes and more

- Take video with the front and rear camera

- Video chat with your friends using FaceTime over Wi-Fi or cellular

- Stream audio and video to Apple TV and other devices

- Connect your iPad to your Wi-Fi network and cellular networks

- Move information between your computer and iPad

- Share photos using Shared Photo Stream

- Edit and share photos and video

- Entertain yourself with movies, TV shows, YouTube, podcasts, games and more

- Quickly and easily keep up with your social networks using integrated FaceBook and Twitter features

- Use iCloud tabs in Safari to make browsing easier across devices

- Download apps to make your iPad even more useful

- Use Passbook to keep track of movie and airline tickets and much more

- Create documents and spreadsheets

- Build and display presentations

- Find locations and get directions using the new Maps app

- Connect with your friends and family using apps such as FaceTime, Skype and Facebook

Aesthetic 3D Lighting - History, Theory, and Application (Hardcover): Lee Lanier Aesthetic 3D Lighting - History, Theory, and Application (Hardcover)
Lee Lanier
R5,628 Discovery Miles 56 280 Ships in 10 - 15 working days

Aesthetic 3D Lighting: History, Theory, and Application delves into the history, the theory, and the practical and aesthetic application of lighting in the fine arts and 3D animation. In this book, animation industry veteran and lighting expert Lee Lanier examines the importance of lighting and its ability to communicate information to the viewer. Lee examines the history of lighting as applied to the fine arts, film, photography, and 3D animation. He discusses the use of light color, light location and direction, and light shadow types to recreate specific locations and to generate moods. He includes guides for successful lighting in 3D animation. Software-agnostic examples lead you through useful 3D lighting set-ups. Chapter-long case studies step you through more complex 3D lighting projects in Autodesk Maya. An accompanying eResource (www.routledge.com/9781138737570) features 3D model files, scene files, and texture bitmaps, allowing you to practice the discussed techniques in Autodesk Maya and many other 3D programs. The lighting techniques covered in this book include: History of lighting as used in the fine arts The scientific mechanisms of light Light types and light application in 3D programs Light qualities including shadows variations Basic and advanced 3D lighting approaches 1-, 2-, 3-point, naturalistic, and stylistic lighting techniques Replication of real-world lighting scenarios and locations Overview of advanced 3D lighting and rendering systems

How to Cheat in Maya - Tools and Techniques for the Maya Animator (Hardcover): Eric Luhta How to Cheat in Maya - Tools and Techniques for the Maya Animator (Hardcover)
Eric Luhta
R5,215 Discovery Miles 52 150 Ships in 10 - 15 working days

Take your animations to the next level with this essential guide to Maya 2010. Packed with character animation techniques and the secrets of professional animators, How to Cheat in Maya 2010 provides the tips and tools to help you create high quality animation in the most efficient way possible. This comprehensive guide to animating with Maya contains gold-mine coverage, including animation techniques, using Maya's tools with the 12 animation principles, working with constraints, and even foolproof lighting tricks to show off your work. With this essential handbook, learn which circumstances call for which techniques, and how to get quality results fast. You will not only learn how to be productive in Maya, but also be given access under the hood to the actual scene files of a professional animator. Covering such topics such as pose to pose blocking, layered animation, fixing gimbal lock, facial animation, and much more, How to Cheat in Maya 2010 is an invaluable resource for artists and animators alike. -- See "under the hood" of a professional animator's workflow with beginning and ending scene files for every technique and workflow example in the book. --Complete, step-by-step walkthroughs of essential techniques every animator needs to know such as walk cycles, pose-to-pose blocking, lip syncing to dialogue, and much, much more. -- Proven "How to Cheat" series - Learn to create impressive, appealing animations using the fastest techniques possible, containing everything you need to know about Maya as a character animator. --Includes rarely discussed topics, such as reading spline curves, avoiding gimbal lock, animation layers, creating appealing lighting for demo reels, and features interviews with some of the most experienced animation leads and TDs working in the industry -- Learn to apply these professional techniques to your own animations with the accompanying downloadable resources which include all scene files to follow along with, as well as final versions to study in the Graph Editor

Autodesk Combustion 4 Fundamentals Courseware (Hardcover): Autodesk Autodesk Combustion 4 Fundamentals Courseware (Hardcover)
Autodesk
R5,525 Discovery Miles 55 250 Ships in 10 - 15 working days

Whether this is your first experience with Combustion software or you're upgrading to take advantage of the many new features and tools, this guide will serve as your ultimate resource to this all-in-one professional compositing application. Much more than a point-and-click manual, this guide explains the principles behind the software, serving as an overview of the package and associated techniques. Written by certified Autodesk training specialists for motion graphic designers, animators, and visual effects artists, Combustion 4 Fundamentals Courseware provides expert advice for all skill levels.

Time In Geographic Information Systems (Paperback): Gail Kucera Time In Geographic Information Systems (Paperback)
Gail Kucera
R3,494 Discovery Miles 34 940 Ships in 10 - 15 working days

A temporal GIS is an information system designed to describe spatial change over time. As yet, there are no temporal GISs, although the seeds exist. This book examines the conceptual, logical and physical design of a temporal GIS. It provides a broad survey of research on spatiotemporality, the philosophy of time, temporal databases and spatial data structuring. The book also describes an investigation of spatiotemporal data structuring and accessing possibilities.

Vintage Games - An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time... Vintage Games - An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (Hardcover)
Bill Loguidice, Matt Barton
R5,227 Discovery Miles 52 270 Ships in 10 - 15 working days

Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

The Art and Technique of Matchmoving - Solutions for the VFX Artist (Hardcover): Erica Hornung The Art and Technique of Matchmoving - Solutions for the VFX Artist (Hardcover)
Erica Hornung
R5,228 Discovery Miles 52 280 Ships in 10 - 15 working days

Matchmoving has become a standard visual effects procedure for almost every situation where live action materials and CG get combined. It allows virtual and real scenes that have been composited together to seamlessly appear as though they are from the same perspective. This authoritative step-by-step guide from one of the best matchmovers in the business allows you to master this technique that has been called the foundation upon which all VFX work stands. Author Erica Hornung (sr. matchmover for Lord of the Rings: The Two Towers, Matrix: Revolutions, and more) imparts her techniques, tips, and wisdom from the trenches that will have you matchmoving like a true professional in no time. Lessons in the most popular matchmoving software (Maya, Boujou, and others) are included, as well as tips and techniques for surveying on set, dolly moves, and operating nodal cameras. Individual chapters dedicated to object and character matchmoves show you how to matchmove for shadow casting, adding weapons and other objects, focusing on center of gravity, as well as complete CG character support. The downloadable resources include Quicktime examples of techniques shown in the book, as well as project files that allow you to master these techniques yourself by working alongside the lessons featured in the text.

Digital Painting Techniques - Masters Collection (Hardcover): 3d Total.Com Digital Painting Techniques - Masters Collection (Hardcover)
3d Total.Com
R5,352 Discovery Miles 53 520 Ships in 10 - 15 working days

Discover the tips, tricks and techniques that really work for concept artists, matte painters and animators. Compiled by the team at 3dtotal.com, Digital Painting Techniques, Volume 1 offers digital inspiration with hands-on insight and techniques from professional digital artists. More than just a gallery book - within Digital Painting Techniques each artist has written a breakdown overview, with supporting imagery of how they made their piece of work. Beginner and intermediate digital artists will be inspired by the gallery style collection of the finest examples of digital painting from world renowned digital artists. Start your mentorship into the world of digital painting today with some of the greatest digital artists in the world and delve into professional digital painting techiques, such as speed painting, custom brush creation and matte painting. Develop your digital painting skills beyond the variety of free online digital painting tutorials and apply the most up to date techniques to your digital canvas with Digital Painting Techniques for Animators.

Writing for Video Game Genres - From FPS to RPG (Hardcover): Wendy Despain Writing for Video Game Genres - From FPS to RPG (Hardcover)
Wendy Despain
R5,476 Discovery Miles 54 760 Ships in 10 - 15 working days

This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and everything in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more. Game writing samples are included with the book, and more are available online.

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