0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (1)
  • R100 - R250 (51)
  • R250 - R500 (194)
  • R500+ (2,957)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer software packages > Multimedia

Graphics and GUIs with MATLAB (Paperback, 3rd edition): Patrick Marchand, O. Holland Graphics and GUIs with MATLAB (Paperback, 3rd edition)
Patrick Marchand, O. Holland
R2,411 Discovery Miles 24 110 Ships in 12 - 19 working days

MATLAB®, now the industry-standard engineering language for computation, analysis, and visualization, continues to evolve in its capabilities. Version 6.x incorporated several major improvements, including significant enhancements to its graphics features, such as transparencies, increased 3-D visualization, and an improved rendering engine.

The bestselling Graphics and GUIs with MATLAB has been fully revised to reflect MATLAB version 6. The third edition also features a number of improvements in both content and organization that ensure its readers get the optimum level of detail and best possible instruction.

New in the Third Edition:

· Full updates that reflect MATLAB 6.x enhancements
· Expanded discussions on 2-D and 3-D graphics
· New chapters on good GUI design and data visualization techniques
· Volume visualizations
· Updated language commands
· Deeper coverage of programming techniques, such as data structures and callback techniques
· Exercises in each chapter
· Additional examples and updated illustrations

Graphics and GUIs with MATLAB, Third Edition retains the comprehensible, almost conversational tutorial style that made its predecessors so popular but offers a streamlined organization and deeper coverage that make this edition an even better way to acquire or increase proficiency in using MATLAB to its fullest graphics capabilities.

Developing Effective Websites - A Project Manager's Guide (Paperback, 2nd Ed): Roy Strauss, Patrick Hogan Developing Effective Websites - A Project Manager's Guide (Paperback, 2nd Ed)
Roy Strauss, Patrick Hogan
R1,466 Discovery Miles 14 660 Ships in 12 - 19 working days

Is your website project out of control?
Every website project needs a manager. Developing Effective Websites describes Internet technologies in plain language and helps you see beyond your expertise to the big picture. It does this by drawing on established software project and management principles.
Like any project, effective management of website development starts by understanding and balancing the constraints of time, resources, and tasks. You can deliver your project on time and on budget, by following a process that includes:
- Analyzing the requirements of users and your market
- Developing a workplan for the site and breaking it down to tasks
- Scheduling with Gantt and PERT charts and measuring slippage for more accurate revisions
- Estimating cost by the budget-first or design-first methods
- Using the team development process and covering all the necessary roles
- Aligning contractor and client interests to create a win-win relationship
- Following an iterative development process for designing, prototyping, and building out
- Applying software testing principles to website development
- Making hosting decisions and planning for maintenance
Practical techniques for managing a variety of projects from simple presentations to consumer web sites and applications (e-commerce, web-based training)
New chapters on web development tools & technologies and hosting options & solutions
Based on real-world experiences and current development techniques

Curves and Surfaces for CAGD - A Practical Guide (Hardcover, 5th edition): Gerald Farin Curves and Surfaces for CAGD - A Practical Guide (Hardcover, 5th edition)
Gerald Farin
R2,521 Discovery Miles 25 210 Ships in 12 - 19 working days


This fifth edition has been fully updated to cover the many advances made in CAGD and curve and surface theory since 1997, when the fourth edition appeared. Material has been restructured into theory and applications chapters. The theory material has been streamlined using the blossoming approach; the applications material includes least squares techniques in addition to the traditional interpolation methods. In all other respects, it is, thankfully, the same. This means you get the informal, friendly style and unique approach that has made "Curves and Surfaces for CAGD: A Practical Guide" a true classic.


The book's unified treatment of all significant methods of curve and surface design is heavily focused on the movement from theory to application. The author provides complete C implementations of many of the theories he discusses, ranging from the traditional to the leading-edge. You'll gain a deep, practical understanding of their advantages, disadvantages, and interrelationships, and in the process you'll see why this book has emerged as a proven resource for thousands of other professionals and academics.
* Provides authoritative and accessible information for those working with or developing computer-aided geometric design applications.
* Covers all significant CAGD curve and surface design techniques-from the traditional to the experimental.
* Includes a new chapter on recursive subdivision and triangular meshes.
* Presents topical programming exercises useful to professionals and students alike.
* Offers complete C implementations of many of the book's examples via a companion Web site.

Microsoft Flight Simulator X For Pilots - Real World Training (Paperback): S Van West Microsoft Flight Simulator X For Pilots - Real World Training (Paperback)
S Van West
R660 R589 Discovery Miles 5 890 Save R71 (11%) Ships in 12 - 19 working days

Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot's license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.

GPU Pro 360 Guide to Image Space (Hardcover): Wolfgang Engel GPU Pro 360 Guide to Image Space (Hardcover)
Wolfgang Engel
R4,179 Discovery Miles 41 790 Ships in 12 - 19 working days

Wolfgang Engel's GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that operate primarily in image space. This volume is complete with 15 articles by leading programmers speaks to the power and convenience of working in screen space. GPU Pro 360 Guide to Image Space is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges

Multimedia - A Critical Introduction (Hardcover, illustrated edition): Richard Wise Multimedia - A Critical Introduction (Hardcover, illustrated edition)
Richard Wise
R1,418 Discovery Miles 14 180 Ships in 12 - 19 working days


Multimedia: A Critical Introduction is a comprehensive guide to the new media form which has resulted from the application of computer technology to existing techniques of broadcasting and telecommunications transmission. The rapid growth of multimedia technologies such as the internet, e-mail and digital television holds the promise of a new 'information age' in which individual tastes are catered for, citizens become better informed, and new wealth is created. But are new media technologies really designed to achieve these utopian aims?
Multimedia: A Critical Introduction provides a historical, cultural and political context to the development of multimedia, as both a technology and a concept. Individual chapters address:
* the origins of multimedia in the unlikely interaction between the military and 1960s counter-culture: how the phenomenal US budgets allocated to US military research resulted in the microchip, and why the efforts of counter-culture computer hobbyists evolved into a multi-billion dollar industry.
* the wider democratic and cultural implications of multimedia in the wake of the deregulation of the media industries by 'new right' governments in the 1980s, which has led to the domination of the media by transnational conglomerates.
* issues of privacy and censorship in relation to new media, including discussion of cryptography, electronic surveillance, and attempts to regulate material such as pornography on the internet.
* the use of digital technology to create special effects in feature films

eBook available with sample pages: PB:0415121515

How To Cheat in Photoshop Elements 11 - Release Your Imagination (Hardcover): David Asch How To Cheat in Photoshop Elements 11 - Release Your Imagination (Hardcover)
David Asch
R4,490 Discovery Miles 44 900 Ships in 12 - 19 working days

Have you ever wanted to summon magical powers? Create a stained glass style masterpiece? Or turn Summer into Fall? There's a whole world of opportunity out there for creating fun photomontages, powerful panoramas, and dynamic distortions. Redesigned and completely rewritten for Elements 11, this book starts you at the basics of photomontage with selection techniques, layers and transformations; leading up to full-length projects for creating magazine covers, fantasy scenes, poster artwork and much, much more. This book also features a dedicated website where you can download images and tutorial videos that show you how to expand, develop, and master top techniques. As well as, full color images, a glossary of terms, useful keyboard shortcuts, and a detailed index that will help you locate that fantastic technique in a flash.

Spatial Multimedia and Virtual Reality (Hardcover): Antonio S. Camara, Jonathan Raper Spatial Multimedia and Virtual Reality (Hardcover)
Antonio S. Camara, Jonathan Raper
R3,571 Discovery Miles 35 710 Ships in 12 - 19 working days

The intersection of two disciplines and technologies which have become mature academic research topics in the 1990s was destined to be a dynamic area for collaboration and publication. However, until now no significant book-length treatment of the meeting of GIS and Virtual Reality has been available. This volume puts that situation to rights by bringing these together to cement some common understanding and principles in a potentially highly promising area for technological collaboration and cross-fertilisation.
The result is a volume which ranges in subject matter from studies of a Virtual GIS Room to Spatial Agents, and from an Environmental Multimedia System to Computer-Assisted 3D Geographic Education. All the contributors are well-known international scientists, principally from the computational side of GIS. It will be a valuable resource for any GIS researcher or professional looking to understand the leading edge of this fertile field.

Two- and Three-Dimensional Patterns of the Face (Hardcover): Peter W. Hallinan, Gaile Gordon, A. L. Yuille, Peter Giblin, David... Two- and Three-Dimensional Patterns of the Face (Hardcover)
Peter W. Hallinan, Gaile Gordon, A. L. Yuille, Peter Giblin, David Mumford
R2,593 Discovery Miles 25 930 Ships in 12 - 19 working days

The human face is perhaps the most familiar and easily recognized object in the world, yet both its three-dimensional shape and its two-dimensional images are complex and hard to characterize. This book develops the vocabulary of ridges and parabolic curves, of illumination eigenfaces and elastic warpings for describing the perceptually salient features of a face and its images. The book also explores the underlying mathematics and applies these mathematical techniques to the computer vision problem of face recognition, using both optical and range images.

Information and Communication (Hardcover): Binxing Fang, Yan Jia Information and Communication (Hardcover)
Binxing Fang, Yan Jia; Contributions by Publishing House of Electronics Industry
R3,001 R2,355 Discovery Miles 23 550 Save R646 (22%) Ships in 10 - 15 working days

The three volume set provides a systematic overview of theories and technique on social network analysis. Volume 3 of the set mainly focuses on the propagation models and evolution rules of information. Information retrieval and dissemination, topic discovery and evolution, algorithms of influence maximization are discussed in detail. It is an essential reference for scientist and professionals in computer science.

Processing - An Introduction to Programming (Hardcover): Jeffrey L Nyhoff, Larry R. Nyhoff Processing - An Introduction to Programming (Hardcover)
Jeffrey L Nyhoff, Larry R. Nyhoff
R4,319 Discovery Miles 43 190 Ships in 12 - 19 working days

This book demonstrates how Processing is an excellent language for beginners to learn the fundamentals of computer programming. Originally designed to make it simpler for digital artists to learn to program, Processing is a wonderful first language for anyone to learn. Given its origins, Processing enables a multimodal approach to programming instruction, well suited to students with interests in computer science or in the arts and humanities. The book uses Processing's capabilities for graphics and interactivity in order to create examples that are simple, illustrative, interesting, and fun. It is designed to appeal to a broad range of readers, including those who want to learn to program to create digital art, as well as those who seek to learn to program to process numerical information or data. It can be used by students and instructors in a first course on programming, as well as by anyone eager to teach them self to program. Following a traditional sequence of topics for introducing programming, the book introduces key computer science concepts, without overwhelming readers with extensive detail. Additional exercises are available, as are other supplementary materials for instructors looking to introduce even more computer science concepts associated with the topics. Several online chapters are also provided that introduce slightly more advanced topics in Processing, such as two-dimensional arrays, manipulation of strings, and file input and output. The conversational style and pace of the book are based upon the authors' extensive experience with teaching programming to a wide variety of beginners in a classroom. No prior programming experience is expected.

NURBS for Curve & Surface Design - From Projective Geometry to Practical Use (Hardcover, 2nd edition): Gerald Farin NURBS for Curve & Surface Design - From Projective Geometry to Practical Use (Hardcover, 2nd edition)
Gerald Farin
R2,495 Discovery Miles 24 950 Ships in 12 - 19 working days

Non-Uniform Rational B-Splines have become the de facto standard in CAD/CAM and computer graphics. This well-known book covers NURBS from their geometric beginnings to their industrial applications. The second edition incorporates new results and a chapter on Pythagorean curves, a development that shows promise in applications such as NC machining or robot motion control. Includes more than fifty new figures.

Jim Blinn's Corner: Dixty Pixels (Paperback): Jim Blinn Jim Blinn's Corner: Dixty Pixels (Paperback)
Jim Blinn
R963 Discovery Miles 9 630 Ships in 12 - 19 working days

"All problems in computer graphics can be solved with a matrix inversion." Jim Blinn
Jim Blinn is Back
Dirty Pixels is Jim's second compendium of articles selected from his award-winning column, "Jim Blinn's Corner," in "IEEE Computer Graphics and Applications." Here he addresses topics in image processing and pixel arithmetic and shares the tricks he's uncovered through years of experimentation.
Writing in the inimitable, engaging style for which he's famous, Jim's easy-to-understadn explanations and solutions make abstract concepts accessible to a broad audience. Dirty Pixels is an invaluable resource for anyone in the computer graphics field.
Teapots and More
Jim's contributions to computer graphics include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; "The Mechanical Universe," a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series "Cosmos." Jim developed many graphics techniques now in widespread use, among them bump mapping, environment mapping, and blobby modeling."

Insights into Mobile Multimedia Communications (Hardcover): David R. Bull, C. Nishan Canagarajah, Andrew R. Nix Insights into Mobile Multimedia Communications (Hardcover)
David R. Bull, C. Nishan Canagarajah, Andrew R. Nix
R2,665 Discovery Miles 26 650 Ships in 12 - 19 working days

Personal multimedia communication is "the" major growth area in engineering today with many people across the world in industry and academia working on the design of future generations of mobile radio systems and source coding methods. Before multimedia applications can be truly successful in mobile environments, many technologically demanding problems must be resolved. In order to provide the user with a suitable end-to-end service for multimedia applications, complex systems, interfaces and coding schemes need to be developed. In mobile multimedia, the air interface bandwidth requirements are likely to be dominated by the needs of one key service: video. Even with today's most aggressive compression algorithms, the needs of video exceed the bandwidth available with existing mobile connections. Although available bandwidth will increase, with the introduction of UMTS and local services based on wireless LANs (such as HiperLan), it is clear that advances in radio technology and air interface design must go hand in hand with innovations in source and channel coding.
The purpose of this book is to present an integrated view of advanced radio systems, network architectures and source coding that demonstrates the state-of-the-art as well as future directions in this rapidly developing field. The book acts as a repository of ideas, design examples, and advanced techniques for research staff, practicing engineers, and technical managers alike. Since the contributions are drawn from international experts in both academia and industry, the book should be attractive to both practicing professional engineers and researchers worldwide.
Key Features
* Written by internationa experts in academia and industry, Insights Into Mobile Multimedia Communications:
* presents an integrated view of advanced radio systems, network architectures and source coding
* describes the state-of-the-art as well as indicating future directions in this rapidly developing field
* acts as a repository of ideas, design examples and advanced techniques for research staff, practising engineers and technical managers
* is unique in integrating both communication systems and multimedia source coding aspects with emphasis on the problems of mobility

The Developer's Handbook of Interactive Multimedia (Hardcover): Robin Phillips The Developer's Handbook of Interactive Multimedia (Hardcover)
Robin Phillips
R1,240 Discovery Miles 12 400 Ships in 12 - 19 working days

New technology is being used more and more in education and providers have to be aware of what is on offer and how it can be used. This practical handbook demonstrates how interactive multimedia can be developed for educational application. Practical examples are included in the text from projects that the the Curtin Computing Centre has worked on in collaboration with its staff.

Buying and Selling Multimedia Services (Paperback): Gerry Souter Buying and Selling Multimedia Services (Paperback)
Gerry Souter
R1,360 R1,229 Discovery Miles 12 290 Save R131 (10%) Ships in 12 - 19 working days

This book is a comprehensive guide to buying and developing multimedia in the most cost-effective manner. Focusing on the human factors in producing multimedia, rather than just the software, Buying and Selling Multimedia Services is aimed at both buyers and sellers of multimedia services and draws on real-world anecdotes|war stories|from project diaries and first-hand experience, to provide examples of the key ideas delineated within the book. These are true stories culled from 25 years of working on both sides of the desk as a purchaser of creative services for a Fortune 500 company and as a producer and seller for one of the largest multimedia production shops in the country. This book helps the multimedia producer and buyer to recognize flaws in past performances and to anticipate situations in future projects in order to save money and eliminate boardroom confrontations. Accusations, altercations, and recriminations can be avoided and the bottom line enhanced with the production of an effective product targeted to a receptive audience. Souter examines the skills necessary to both the producer and the purchaser of multimedia, allowing each to see the others' problems and viewpoints. Viewing the multimedia project from both sides, as both buyer and seller, Souter highlights the issues which will allow for effective communication between parties, resulting in a better product and a more creative relationship among all involved. In the second part of the book, Souter provides a comprehensive guide to all the digital formats available, to help the buyer and the developer select the most appropriate for a given project.

An Introduction to Digital Media (Hardcover): Tony Feldman An Introduction to Digital Media (Hardcover)
Tony Feldman
R4,463 Discovery Miles 44 630 Ships in 12 - 19 working days


Series Information:
Blueprint

An Introduction to Digital Media (Paperback): Tony Feldman An Introduction to Digital Media (Paperback)
Tony Feldman
R1,249 Discovery Miles 12 490 Ships in 12 - 19 working days

An Introduction to Digital Media is a clear and comprehensive account of the development and future possibilities of digital media by one of their most authoritative analysts. Tony Feldman addresses fundamental questions about digital media and their potential use in our everyday lives. What are digital media? What is special about them? How do digital media systems work, technologically and commercially? And where is the digital media revolution taking us? Tony Feldman considers the new digital media in two distinct but increasingly converging areas: the world of packaged 'offline' media such as CD-ROM and the world of transmitted media, including digital broadcasting and interactive online services. He begins with an overview of the digital media landscape, and goes on to describe the impact of CD-based media and the development of a consumer market for multimedia products. Feldman then traces the equally dramatic growth of online services and the Internet in particular, assessing myths and realities about the information superhighway and its commercial possibilities. An Introduction to Digital Media concludes with an assessment of the strategic implications of going digital for media industries such as publishing, broadcasting, cinema and music, and considers the key role that individuals will play in determining the course of the digital revolution.

Learning Processing - A Beginner's Guide to Programming Images, Animation, and Interaction (Paperback, 2nd edition):... Learning Processing - A Beginner's Guide to Programming Images, Animation, and Interaction (Paperback, 2nd edition)
Daniel Shiffman
R1,311 R1,214 Discovery Miles 12 140 Save R97 (7%) Ships in 12 - 19 working days

Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study.

Methods for Statistical Data Analysis of Multivariate Observations 2e (Hardcover, 2nd Edition): R. Gnanadesikan Methods for Statistical Data Analysis of Multivariate Observations 2e (Hardcover, 2nd Edition)
R. Gnanadesikan
R5,379 Discovery Miles 53 790 Ships in 10 - 15 working days

A practical guide for multivariate statistical techniques-- now updated and revised
In recent years, innovations in computer technology and statistical methodologies have dramatically altered the landscape of multivariate data analysis. This new edition of Methods for Statistical Data Analysis of Multivariate Observations explores current multivariate concepts and techniques while retaining the same practical focus of its predecessor. It integrates methods and data-based interpretations relevant to multivariate analysis in a way that addresses real-world problems arising in many areas of interest.
Greatly revised and updated, this Second Edition provides helpful examples, graphical orientation, numerous illustrations, and an appendix detailing statistical software, including the S (or Splus) and SAS systems. It also offers
* An expanded chapter on cluster analysis that covers advances in pattern recognition
* New sections on inputs to clustering algorithms and aids for interpreting the results of cluster analysis
* An exploration of some new techniques of summarization and exposure
* New graphical methods for assessing the separations among the eigenvalues of a correlation matrix and for comparing sets of eigenvectors
* Knowledge gained from advances in robust estimation and distributional models that are slightly broader than the multivariate normal

This Second Edition is invaluable for graduate students, applied statisticians, engineers, and scientists wishing to use multivariate techniques in a variety of disciplines.

Aesthetic 3D Lighting - History, Theory, and Application (Hardcover): Lee Lanier Aesthetic 3D Lighting - History, Theory, and Application (Hardcover)
Lee Lanier
R5,681 Discovery Miles 56 810 Ships in 12 - 19 working days

Aesthetic 3D Lighting: History, Theory, and Application delves into the history, the theory, and the practical and aesthetic application of lighting in the fine arts and 3D animation. In this book, animation industry veteran and lighting expert Lee Lanier examines the importance of lighting and its ability to communicate information to the viewer. Lee examines the history of lighting as applied to the fine arts, film, photography, and 3D animation. He discusses the use of light color, light location and direction, and light shadow types to recreate specific locations and to generate moods. He includes guides for successful lighting in 3D animation. Software-agnostic examples lead you through useful 3D lighting set-ups. Chapter-long case studies step you through more complex 3D lighting projects in Autodesk Maya. An accompanying eResource (www.routledge.com/9781138737570) features 3D model files, scene files, and texture bitmaps, allowing you to practice the discussed techniques in Autodesk Maya and many other 3D programs. The lighting techniques covered in this book include: History of lighting as used in the fine arts The scientific mechanisms of light Light types and light application in 3D programs Light qualities including shadows variations Basic and advanced 3D lighting approaches 1-, 2-, 3-point, naturalistic, and stylistic lighting techniques Replication of real-world lighting scenarios and locations Overview of advanced 3D lighting and rendering systems

Autodesk Combustion 4 Fundamentals Courseware (Hardcover): Autodesk Autodesk Combustion 4 Fundamentals Courseware (Hardcover)
Autodesk
R5,572 Discovery Miles 55 720 Ships in 12 - 19 working days

Whether this is your first experience with Combustion software or you're upgrading to take advantage of the many new features and tools, this guide will serve as your ultimate resource to this all-in-one professional compositing application. Much more than a point-and-click manual, this guide explains the principles behind the software, serving as an overview of the package and associated techniques. Written by certified Autodesk training specialists for motion graphic designers, animators, and visual effects artists, Combustion 4 Fundamentals Courseware provides expert advice for all skill levels.

How to Cheat in Maya - Tools and Techniques for the Maya Animator (Hardcover): Eric Luhta How to Cheat in Maya - Tools and Techniques for the Maya Animator (Hardcover)
Eric Luhta
R5,242 Discovery Miles 52 420 Ships in 12 - 19 working days

Take your animations to the next level with this essential guide to Maya 2010. Packed with character animation techniques and the secrets of professional animators, How to Cheat in Maya 2010 provides the tips and tools to help you create high quality animation in the most efficient way possible. This comprehensive guide to animating with Maya contains gold-mine coverage, including animation techniques, using Maya's tools with the 12 animation principles, working with constraints, and even foolproof lighting tricks to show off your work. With this essential handbook, learn which circumstances call for which techniques, and how to get quality results fast. You will not only learn how to be productive in Maya, but also be given access under the hood to the actual scene files of a professional animator. Covering such topics such as pose to pose blocking, layered animation, fixing gimbal lock, facial animation, and much more, How to Cheat in Maya 2010 is an invaluable resource for artists and animators alike. -- See "under the hood" of a professional animator's workflow with beginning and ending scene files for every technique and workflow example in the book. --Complete, step-by-step walkthroughs of essential techniques every animator needs to know such as walk cycles, pose-to-pose blocking, lip syncing to dialogue, and much, much more. -- Proven "How to Cheat" series - Learn to create impressive, appealing animations using the fastest techniques possible, containing everything you need to know about Maya as a character animator. --Includes rarely discussed topics, such as reading spline curves, avoiding gimbal lock, animation layers, creating appealing lighting for demo reels, and features interviews with some of the most experienced animation leads and TDs working in the industry -- Learn to apply these professional techniques to your own animations with the accompanying downloadable resources which include all scene files to follow along with, as well as final versions to study in the Graph Editor

How to Cheat in Adobe Flash CS5 - The art of design and animation (Hardcover): Chris Georgenes How to Cheat in Adobe Flash CS5 - The art of design and animation (Hardcover)
Chris Georgenes; Series edited by Steve Caplin
R5,258 Discovery Miles 52 580 Ships in 12 - 19 working days

Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline and to a budget. With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS5, How to Cheat in Flash CS5, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you survived without it. Each techniques is designed as a double-page spread so you can prop the book up behind your keyboard or next to your monitor as a visual reference while working alongside it. Many of these workthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else!

The Art and Technique of Matchmoving - Solutions for the VFX Artist (Hardcover): Erica Hornung The Art and Technique of Matchmoving - Solutions for the VFX Artist (Hardcover)
Erica Hornung
R5,257 Discovery Miles 52 570 Ships in 12 - 19 working days

Matchmoving has become a standard visual effects procedure for almost every situation where live action materials and CG get combined. It allows virtual and real scenes that have been composited together to seamlessly appear as though they are from the same perspective. This authoritative step-by-step guide from one of the best matchmovers in the business allows you to master this technique that has been called the foundation upon which all VFX work stands. Author Erica Hornung (sr. matchmover for Lord of the Rings: The Two Towers, Matrix: Revolutions, and more) imparts her techniques, tips, and wisdom from the trenches that will have you matchmoving like a true professional in no time. Lessons in the most popular matchmoving software (Maya, Boujou, and others) are included, as well as tips and techniques for surveying on set, dolly moves, and operating nodal cameras. Individual chapters dedicated to object and character matchmoves show you how to matchmove for shadow casting, adding weapons and other objects, focusing on center of gravity, as well as complete CG character support. The downloadable resources include Quicktime examples of techniques shown in the book, as well as project files that allow you to master these techniques yourself by working alongside the lessons featured in the text.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Handbook of Research on Advanced…
Ahmed J. Obaid, Ghassan H Abdul-Majeed, … Hardcover R7,930 Discovery Miles 79 300
Mark Kistler's Imagination Station…
Mark Kistler Paperback R616 R582 Discovery Miles 5 820
Wearable Technologies - Concepts…
Information Reso Management Association Hardcover R10,195 Discovery Miles 101 950
Coding Basics for Beginners - The Smart…
Jefferson Sandyman Hardcover R620 Discovery Miles 6 200
Clean Architecture - Tips and Tricks to…
William Vance Hardcover R621 R565 Discovery Miles 5 650
Blueprints to Building Your Own…
Ian J M King Hardcover R624 R562 Discovery Miles 5 620
Managing Interactive Media - Project…
Elaine England, Andy Finney Paperback R2,220 Discovery Miles 22 200
Augmented Reality and Virtual Reality…
M. Claudia Tom Dieck, Timothy H. Jung, … Hardcover R4,935 Discovery Miles 49 350
The Art of Spyro: Reignited Trilogy
Micky Nielson Hardcover R834 Discovery Miles 8 340
TheoMedia
Andrew Byers Hardcover R1,200 R1,007 Discovery Miles 10 070

 

Partners