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Books > Computing & IT > Computer software packages > Multimedia

State-of-the-Art in Content-Based Image and Video Retrieval (Hardcover, 2001 ed.): Remco C. Veltkamp, Hans Burkhardt,... State-of-the-Art in Content-Based Image and Video Retrieval (Hardcover, 2001 ed.)
Remco C. Veltkamp, Hans Burkhardt, Hans-Peter Kriegel
R2,841 Discovery Miles 28 410 Ships in 18 - 22 working days

Images and video play a crucial role in visual information systems and multimedia. There is an extraordinary number of applications of such systems in entertainment, business, art, engineering, and science. Such applications often involved large image and video collections, and therefore, searching for images and video in large collections is becoming an important operation. Because of the size of such databases, efficiency is crucial. We strongly believe that image and video retrieval need an integrated approach from fields such as image processing, shape processing, perception, database indexing, visualization, and querying, etc. This book contains a selection of results that was presented at the Dagstuhl Seminar on Content-Based Image and Video Retrieval, in December 1999. The purpose of this seminar was to bring together people from the various fields, in order to promote information exchange and interaction among researchers who are interested in various aspects of accessing the content of image and video data. The book provides an overview of the state of the art in content-based image and video retrieval. The topics covered by the chapters are integrated system aspects, as well as techniques from image processing, computer vision, multimedia, databases, graphics, signal processing, and information theory. The book will be of interest to researchers and professionals in the fields of multimedia, visual information (database) systems, computer vision, and information retrieval.

The Color Management Handbook for Visual Effects Artists - Digital Color Principles, Color Management Fundamentals & ACES... The Color Management Handbook for Visual Effects Artists - Digital Color Principles, Color Management Fundamentals & ACES Workflows (Hardcover)
Victor Perez
R3,931 Discovery Miles 39 310 Ships in 10 - 15 working days

Victor Perez brings together the research and expertise of world-leading color scientists, to create a comprehensive guide for VFX Artists in Color Management. The book explores the latest standards of HDR and ACES workflows, in an easily digestible and widely applicable resource. Its purpose is to make artists confident and familiar with Color Management and its science, to improve the quality of visual effects worldwide. Without assuming any previous knowledge, this self-contained book builds the readers understanding from the ground up, exploring all the elements of the Color Workflow at a scientific level. It covers how to setup a consistent pipeline in relation to other departments, inside and outside visual effects, from camera to screen, so everybody is aligned to the same standards, preserving color qualities, consistency, and maintaining the artistic intent end to end. It also delves into all the integral concepts for color management, ranging from Color Theory to Digital Image Fundamentals, and much more. This book is an invaluable resource for VFX students and professionals who want to be well-informed of the latest HDR and ACES pipelines, as well as those at every level of production, wishing to gain a deeper understanding of managing color in visual effects projects.

Adobe (R) InDesign Creative Cloud Revealed, 2nd Edition (Hardcover, 2nd edition): Chris Botello Adobe (R) InDesign Creative Cloud Revealed, 2nd Edition (Hardcover, 2nd edition)
Chris Botello
R2,190 R1,981 Discovery Miles 19 810 Save R209 (10%) Ships in 10 - 15 working days

Adobe (R) InDesign Creative Cloud Revealed, 2nd Edition encourages students to use both imagery and data to create curated spreads and high impact layouts to make large amounts of information consumable and attractive. The REVEALED Series extends step-by-step software instruction to creative problem-solving for real-world impact with more projects than any other Adobe curriculum. Through our exclusive partnership with National Geographic, students create unique and meaningful projects inspired by National Geographic storytellers with a focus on how design principles create meaningful compositions, layouts, and infographics, all while meeting most recent Adobe Professional Certification requirements. This updated series includes professional examples of photographs, infographics, and visually impactful layouts from National Geographic (R) Magazine. Students will connect concepts with real-world projects with featured interviews National Geographic Explorers, Designers and Creatives for a revered, professional perspective. Flexible for a variety of digital devices, these texts include instruction for ipad users as well as desktop/mac machines.

Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceeding of the 16th International Conference... Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceeding of the 16th International Conference on IIHMSP in conjunction with the 13th international conference on FITAT, November 5-7, 2020, Ho Chi Minh City, Vietnam, Volume 2 (Hardcover, 1st ed. 2021)
Jeng-Shyang Pan, Jianpo Li, Keun Ho Ryu, Zhenyu Meng, Aleksandra Klasnja-Milicevic
R5,239 Discovery Miles 52 390 Ships in 18 - 22 working days

This book presents selected papers from the Sixteenth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, in conjunction with the Thirteenth International Conference on Frontiers of Information Technology, Applications and Tools, held on November 5-7, 2020, in Ho Chi Minh City, Vietnam. It is divided into two volumes and discusses the latest research outcomes in the field of Information Technology (IT) including information hiding, multimedia signal processing, big data, data mining, bioinformatics, database, industrial and Internet of things, and their applications.

Multimedia Cloud Computing Systems (Hardcover, 1st ed. 2021): Mohsen Amini Salehi, Xiangbo Li Multimedia Cloud Computing Systems (Hardcover, 1st ed. 2021)
Mohsen Amini Salehi, Xiangbo Li
R3,986 Discovery Miles 39 860 Ships in 10 - 15 working days

The second generation of cloud computing systems, known as domain-specific clouds, are emerging based on application-specific processors and serverless computing paradigm. As multimedia streaming services are increasingly growing in popularity and diversity, this book is authored to introduce "multimedia clouds" as a domain-specific cloud that operates in the intersection of cloud computing technologies and digital media streaming. The book concentrates on the architectural aspects of multimedia clouds and describes development of high-level abstractions that will mitigate the burden of programmers, cloud architects, and system administrators. Multimedia clouds not only democratize multimedia streaming and add flexibility to the streaming services, they also help stream providers to offer robust and reliable streaming services in a cost- and energy-efficient manner.

Transmedia Knowledge for Liberal Arts and Community Engagement - A StudioLab Manifesto (Hardcover, 1st ed. 2019): Jon McKenzie Transmedia Knowledge for Liberal Arts and Community Engagement - A StudioLab Manifesto (Hardcover, 1st ed. 2019)
Jon McKenzie
R1,634 Discovery Miles 16 340 Ships in 18 - 22 working days

This book sets forth a pedagogy for renewing the liberal arts by combining critical thinking, media activism, and design thinking. Using the StudioLab approach, the author seeks to democratize the social and technical practices of digital culture just as nineteenth century education sought to democratize literacy. This production of transmedia knowledge-from texts and videos to comics and installations-moves students between seminar, studio, lab, and field activities. The book also wrestles with the figure of Plato and the very medium of knowledge to re-envision higher education in contemporary societies, issuing a call for community engagement as a form of collective thought-action.

Introductory Computer Forensics - A Hands-on Practical Approach (Hardcover, 1st ed. 2018): Xiaodong Lin Introductory Computer Forensics - A Hands-on Practical Approach (Hardcover, 1st ed. 2018)
Xiaodong Lin
R2,990 Discovery Miles 29 900 Ships in 18 - 22 working days

This textbook provides an introduction to digital forensics, a rapidly evolving field for solving crimes. Beginning with the basic concepts of computer forensics, each of the book's 21 chapters focuses on a particular forensic topic composed of two parts: background knowledge and hands-on experience through practice exercises. Each theoretical or background section concludes with a series of review questions, which are prepared to test students' understanding of the materials, while the practice exercises are intended to afford students the opportunity to apply the concepts introduced in the section on background knowledge. This experience-oriented textbook is meant to assist students in gaining a better understanding of digital forensics through hands-on practice in collecting and preserving digital evidence by completing various exercises. With 20 student-directed, inquiry-based practice exercises, students will better understand digital forensic concepts and learn digital forensic investigation techniques. This textbook is intended for upper undergraduate and graduate-level students who are taking digital-forensic related courses or working in digital forensics research. It can also be used by digital forensics practitioners, IT security analysts, and security engineers working in the IT security industry, particular IT professionals responsible for digital investigation and incident handling or researchers working in these related fields as a reference book.

Design Thinking Research - Looking Further: Design Thinking Beyond Solution-Fixation (Hardcover, 1st ed. 2019): Christoph... Design Thinking Research - Looking Further: Design Thinking Beyond Solution-Fixation (Hardcover, 1st ed. 2019)
Christoph Meinel, Larry Leifer
R3,355 Discovery Miles 33 550 Ships in 18 - 22 working days

Extensive research conducted by the Hasso Plattner Design Thinking Research Program at Stanford University in Palo Alto, California, USA, and the Hasso Plattner Institute in Potsdam, Germany, has yielded valuable insights on why and how design thinking works. Researchers have identified metrics, developed models, and conducted studies, which are featured in this book, and in the previous volumes of this series. Offering readers a closer look at design thinking, and its innovation processes and methods, this volume covers topics ranging from understanding success factors of design thinking to exploring the potential that lies in the use of digital technologies. Furthermore, readers learn how special-purpose design thinking can be used to solve thorny problems in complex fields, such as the health sector or software development. Thinking and devising innovations are inherently human activities - so is design thinking. Accordingly, design thinking is not merely the result of special courses or of being gifted or trained: it is a way of dealing with our environment and improving techniques, technologies and life. As such, the research outcomes compiled in this book should increase knowledge and provide inspiration to all seeking to drive innovation - be they experienced design thinkers or newcomers.

Foundations of Visual Communication - How Visuals Appear in Daily Life (Hardcover): Yvonne Eriksson, Anette Goethlund Foundations of Visual Communication - How Visuals Appear in Daily Life (Hardcover)
Yvonne Eriksson, Anette Goethlund
R4,334 Discovery Miles 43 340 Ships in 10 - 15 working days

Drawing upon theories from visual studies, critical visual culture studies, and cognitive psychology, and with a special focus on gender and ethnicity, this book gives students a theoretical foundation for future work as visual communicators. The book takes a closer look at the interwoven character of perception and reception that is present in everyday visual encounters. Chapters present a wide variety of visual examples from art history, digital media, and the images we encounter and use in our daily lives. With the tools to understand how images and text make meaning, students are thus prepared to better communicate through visual media. This book serves as a main or supplementary text for visual communication or visual culture courses.

Technology-Augmented Perception and Cognition (Hardcover, 1st ed. 2021): Tilman Dingler, Evangelos Niforatos Technology-Augmented Perception and Cognition (Hardcover, 1st ed. 2021)
Tilman Dingler, Evangelos Niforatos
R4,041 Discovery Miles 40 410 Ships in 18 - 22 working days

Tools and technologies have long complemented and extended our physical abilities: from pre-historic spearheads to steam-propelled ploughs and high-tech prosthetics. While the development of lenses granted us insights into the micro and macrocosms, new sensors and technologies increasingly augment our cognitive abilities, including memory and perception. This book integrates current research efforts, results, and visions from the fields of computer science, neuroscience, and psychology. It provides a comprehensive overview of the state-of-the-art and future applications of how technologies assist and augment human perception and cognition. Experts in the field share their research and findings on: Working memory enhancements Digitization of memories through lifelog archives The consequences of technology-induced disruptions and forgetting The creation and utilization of new human senses Ethical and security concerns that arise with augmentation technologies. As technology weaves itself ever deeper into our lives, careful examination of its capabilities, risks and benefits is warranted. While this book focuses on the complementation and augmentation of human capabilities, it serves as a foundation for students, researchers and designers of technologies that push the boundaries of perception and cognition.

User Experience Is Brand Experience - The Psychology Behind Successful Digital Products and Services (Hardcover, 2020 ed.):... User Experience Is Brand Experience - The Psychology Behind Successful Digital Products and Services (Hardcover, 2020 ed.)
Felix Van De Sand, Anna-Katharina Frison, Pamela Zotz, Andreas Riener, Katharina Holl
R2,087 Discovery Miles 20 870 Ships in 18 - 22 working days
Electronic Business and Education - Recent Advances in Internet Infrastructures (Hardcover, 2002 ed.): Wendy Chin,... Electronic Business and Education - Recent Advances in Internet Infrastructures (Hardcover, 2002 ed.)
Wendy Chin, Frederic-*Accents Patricelli, V. Milutinovic
R5,364 Discovery Miles 53 640 Ships in 18 - 22 working days

In order to establish technical prerequisites for efficient electronic business and education on the Internet, appropriate system support is needed as a vital condition for maximization of both short-term and long-term profits. Electronic Business and Education: Recent Advances in Internet Infrastructures discusses current research topics in the domain of system support for e-business and e-education on the Internet, and stresses the synergistic interaction of these two components. Attention is given to both scientific and engineering issues. Electronic Business and Education: Recent Advances in Internet Infrastructures is suitable as a secondary text for a graduate level course and as a reference for researchers and practitioners in industry, particularly in the area of e-business and e-education on the Internet. There is no longer any question that the Internet and electronic communication are the major new tools for collaborative advances in the creation of new knowledge and in future learning.' Excerpt from Foreword by Robert C. Richardson, Nobel Laureate 1996, Cornell University, USA

Infertility Comics and Graphic Medicine (Paperback): Chinmay Murali, Sathyaraj Venkatesan Infertility Comics and Graphic Medicine (Paperback)
Chinmay Murali, Sathyaraj Venkatesan
R634 Discovery Miles 6 340 Ships in 10 - 15 working days

Infertility Comics and Graphic Medicine examines women's graphic memoirs on infertility, foregrounding the complex interrelationship between women's life writing, infertility studies, and graphic medicine. Through a scholarly examination of the artists' use of visual-verbal codes of the comics medium in narrating their physical ordeals and affective challenges occasioned by infertility, the book seeks to foreground the intricacies of gender identity, embodiment, subjectivity, and illness experience. Providing long-overdue scholarly attention on the perspectives of autobiographical and comics studies, the authors examine the gendered nature of the infertility experience and the notion of motherhood as an ideological force which interpolates socio-cultural discourses, accentuating the potential of graphic medicine as a creative space for the infertile women to voice their hitherto silenced perspectives on childlessness with force and urgency. This interdisciplinary volume will be of interest to scholars and students in comics studies, the health humanities, literature, and women's and gender studies, and will also be suitable for readers in visual studies and narrative medicine.

Producing Graphic Media for Sports - New Horizons and Possibilities for the Motion Media Specialist (Paperback): John S. Zaffuto Producing Graphic Media for Sports - New Horizons and Possibilities for the Motion Media Specialist (Paperback)
John S. Zaffuto
R1,205 Discovery Miles 12 050 Ships in 10 - 15 working days

*Encourages students into the profession of media production for sports, drawing on case studies and interviews with practitioners and providing careers advice for students looking to break into the industry. *This is the first book to address motion graphics in sports production and presentation so fills a niche gap in the market which sits between media production, graphic design and advertising/sports marketing. *Combines research and practice to give a holistic overview of the area and where it is going/how students can shape it.

Producing Graphic Media for Sports - New Horizons and Possibilities for the Motion Media Specialist (Hardcover): John S. Zaffuto Producing Graphic Media for Sports - New Horizons and Possibilities for the Motion Media Specialist (Hardcover)
John S. Zaffuto
R3,914 Discovery Miles 39 140 Ships in 10 - 15 working days

*Encourages students into the profession of media production for sports, drawing on case studies and interviews with practitioners and providing careers advice for students looking to break into the industry. *This is the first book to address motion graphics in sports production and presentation so fills a niche gap in the market which sits between media production, graphic design and advertising/sports marketing. *Combines research and practice to give a holistic overview of the area and where it is going/how students can shape it.

The Handbook on Socially Interactive Agents - 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual... The Handbook on Socially Interactive Agents - 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 2: Interactivity, Platforms, Application (Paperback)
Birgit Lugrin, Catherine Pelachaud, David Traum
R1,715 Discovery Miles 17 150 Ships in 10 - 15 working days

The Handbook on Socially Interactive Agents provides a comprehensive overview of the research fields of Embodied Conversational Agents Intelligent Virtual Agents and Social Robotics. Socially Interactive Agents (SIAs) whether virtually or physically embodied are autonomous agents that are able to perceive an environment including people or other agents reason decide how to interact and express attitudes such as emotions engagement or empathy. They are capable of interacting with people and one another in a socially intelligent manner using multimodal communicative behaviors with the goal to support humans in various domains.Written by international experts in their respective fields the book summarizes research in the many important research communities pertinent for SIAs while discussing current challenges and future directions. The handbook provides easy access to modeling and studying SIAs for researchers and students and aims at further bridging the gap between the research communities involved. In two volumes the book clearly structures the vast body of research. The first volume starts by introducing what is involved in SIAs research in particular research methodologies and ethical implications of developing SIAs. It further examines research on appearance and behavior focusing on multimodality. Finally social cognition for SIAs is investigated using different theoretical models and phenomena such as theory of mind or pro-sociality. The second volume starts with perspectives on interaction examined from different angles such as interaction in social space group interaction or long-term interaction. It also includes an extensive overview summarizing research and systems of human-agent platforms and of some of the major application areas of SIAs such as education aging support autism and games.

Computer Models for Facial Beauty Analysis (Hardcover, 1st ed. 2016): David Zhang, Fangmei Chen, Yong Xu Computer Models for Facial Beauty Analysis (Hardcover, 1st ed. 2016)
David Zhang, Fangmei Chen, Yong Xu
R3,645 R3,384 Discovery Miles 33 840 Save R261 (7%) Ships in 10 - 15 working days

This book covers the key advances in computerized facial beauty analysis, with an emphasis on data-driven research and the results of quantitative experiments. It takes a big step toward practical facial beauty analysis, proposes more reliable and stable facial features for beauty analysis and designs new models, methods, algorithms and schemes while implementing a facial beauty analysis and beautification system. This book also tests some previous putative rules and models for facial beauty analysis by using computationally efficient mathematical models and algorithms, especially large scale database-based and repeatable experiments.The first section of this book provides an overview of facial beauty analysis. The base of facial beauty analysis, i.e., facial beauty features, is presented in part two. Part three describes hypotheses on facial beauty, while part four defines data-driven facial beauty analysis models. This book concludes with the authors explaining how to implement their new facial beauty analysis system.This book is designed for researchers, professionals and post graduate students working in the field of facial beauty analysis, computer vision, human-machine interface, pattern recognition and biometrics. Those involved in interdisciplinary fields with also find the contents useful. The ideas, means and conclusions for beauty analysis are valuable for researchers and the system design and implementation can be used as models for practitioners and engineers.

Advanced Computer Simulation Approaches for Soft Matter Sciences III (Hardcover, 2009 ed.): Christian Holm, Kurt Kremer Advanced Computer Simulation Approaches for Soft Matter Sciences III (Hardcover, 2009 ed.)
Christian Holm, Kurt Kremer
R7,658 Discovery Miles 76 580 Ships in 18 - 22 working days

"Soft matter" is nowadays used to describe an increasingly important class of - terials that encompasses polymers, liquid crystals, molecular assemblies building hierarchical structures, organic-inorganic hybrids, and the whole area of colloidal science. Common to all is that ?uctuations, and thus the thermal energy k T and B entropy, play an important role. "Soft" then means that these materials are in a state of matter that is neither a simple liquid nor a hard solid of the type studied in hard condensed matter, hence sometimes many types of soft matter are also named "c- plex ?uids. " Soft matter, either of synthetic or biological origin, has been a subject of physical and chemical research since the early ?nding of Staudinger that long chain mo- cules exist. From then on, synthetic chemistry as well as physical characterization underwent an enormous development. One of the outcomes is the abundant pr- ence of polymeric materials in our everyday life. Nowadays, methods developed for synthetic polymers are being more and more applied to biological soft matter. The link between modern biophysics and soft matter physics is quite close in many respects. This also means that the focus of research has moved from simple - mopolymers to more complex structures, such as branched objects, heteropolymers (random copolymers, proteins), polyelectrolytes, amphiphiles and so on.

Image Retrieval and Analysis Using Text and Fuzzy Shape Features - Emerging Research and Opportunities (Hardcover): P. Sumathy,... Image Retrieval and Analysis Using Text and Fuzzy Shape Features - Emerging Research and Opportunities (Hardcover)
P. Sumathy, P. Shanmugavadivu, A. Vadivel
R3,649 Discovery Miles 36 490 Ships in 18 - 22 working days

Multimedia information retrieval focuses on the tools of processing and searching that are applicable to the content-based management of new multimedia documents. It has recently expanded to encompass newly devised techniques that will further its performance and growing importance. Image Retrieval and Analysis Using Text and Fuzzy Shape Features: Emerging Research and Opportunities is a critical scholarly resource that explores methods and strategies related to multimedia information retrieval systems. Featuring coverage on a broad range of topics including content-based image retrieval, text-based image retrieval, fuzzy object shape features, encoding, and indexing, this book is geared towards library science specialists, information technology specialists, and researchers seeking current information on the integration of new information retrieval technologies.

Game AI Pro 2 - Collected Wisdom of Game AI Professionals (Paperback): Steven Rabin Game AI Pro 2 - Collected Wisdom of Game AI Professionals (Paperback)
Steven Rabin
R2,134 Discovery Miles 21 340 Ships in 10 - 15 working days

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI. In this book, 47 expert developers and researchers have come together to bring you their newest advances in game AI, along with twists on proven techniques that have shipped in some of the most successful commercial games of the last few years. The book provides a toolbox of proven techniques that can be applied to many common and not-so-common situations. It is written to be accessible to a broad range of readers. Beginners will find good general coverage of game AI techniques and a number of comprehensive overviews, while intermediate to expert professional game developers will find focused, deeply technical chapters on specific topics of interest to them. Covers a wide range of AI in games, with topics applicable to almost any game Touches on most, if not all, of the topics necessary to get started in game AI Provides real-life case studies of game AI in published commercial games Gives in-depth, technical solutions from some of the industry's best-known games Includes downloadable demos and/or source code, available at http://www.gameaipro.com

Mapping the Spectrum - Techniques of Visual Representation in Research and Teaching (Hardcover): Klaus Hentschel Mapping the Spectrum - Techniques of Visual Representation in Research and Teaching (Hardcover)
Klaus Hentschel
R6,528 Discovery Miles 65 280 Ships in 10 - 15 working days

This book describes how advances in recording and printing technologies have influenced the research and teaching style of succeeding generations of physicists, chemists, and astronomers, particularly from the boom of spectrum analysis in the 1860s until the advent of quantum mechanics. Seemingly disparate strands such as spectrochemistry and cartography, instrument-design and science education are woven into the rich tapestry of one of the most fascinating and influential research-technologies of the late 19th and early 20th century.

Advanced Multimedia and Ubiquitous Engineering - Future Information Technology Volume 2 (Hardcover, 1st ed. 2016): James J... Advanced Multimedia and Ubiquitous Engineering - Future Information Technology Volume 2 (Hardcover, 1st ed. 2016)
James J (Jong Hyuk) Park, Han-Chieh Chao, Hamid Arabnia, Neil Y. Yen
R5,237 Discovery Miles 52 370 Ships in 18 - 22 working days

This volume brings together contributions representing the state-of-the-art in new multimedia and future technology information research, currently a major topic in computer science and electronic engineering. Researchers aim to interoperate multimedia frameworks, transforming the way people work and interact with multimedia data. This book covers future information technology topics including digital and multimedia convergence, ubiquitous and pervasive computing, intelligent computing and applications, embedded systems, mobile and wireless communications, bio-inspired computing, grid and cloud computing, semantic web, human-centric computing and social networks, adaptive and context-aware computing, security and trust computing and related areas. Representing the combined proceedings of the 9th International Conference on Multimedia and Ubiquitous Engineering (MUE-15) and the 10th International Conference on Future Information Technology (Future Tech 2015), this book aims to provide a complete coverage of the areas outlined and to bring together researchers from academic and industry and other practitioners to share their research ideas, challenges and solutions.

Signals and Systems (Hardcover, 2nd ed. 2022): S. Palani Signals and Systems (Hardcover, 2nd ed. 2022)
S. Palani
R4,081 Discovery Miles 40 810 Ships in 10 - 15 working days

The book is designed to serve as a textbook for courses offered to undergraduate and graduate students enrolled in Electrical Engineering. The first edition of this book was published in 2014. As there is a demand for the next edition, it is quite natural to take note of the several advances that have occurred in the subject over the past five years. This is the prime motivation for bringing out a revised second edition with a thorough revision of all the chapters. The book presents a clear and comprehensive introduction to signals and systems. For easier comprehension, the course contents of all the chapters are in sequential order. Analysis of continuous-time and discrete-time signals and systems are done separately for easy understanding of the subjects. The chapters contain over seven hundred numerical examples to understand various theoretical concepts. This textbook also includes numerical examples that were appeared in recent examinations and presented in a graded manner. The topics such as the representation of signals, convolution, Fourier Series and Fourier Transform, Laplace transform, Z-transform, and state-space analysis are explained with a large number of numerical examples in the book. The detailed coverage and pedagogical tools make this an ideal textbook for students and researchers enrolled in electrical engineering and related courses.

Digital Access and Museums as Platforms (Paperback): Caroline Wilson-Barnao Digital Access and Museums as Platforms (Paperback)
Caroline Wilson-Barnao
R632 Discovery Miles 6 320 Ships in 10 - 15 working days

This book: takes media and critical studies approach to the museum and raises questions about the role of privately-owned search engines in facilitating museum experiences. It questions who collects what, for whom objects are collected and what purpose these objects and collections serve. brings attention to an emerging new model of digital ownership and moderation by connecting fieldwork undertaken in Australia and New Zealand with the global practices of technology companies. will be of interest to academics and students working in the fields of museum studies, art, culture, media studies and digital humanities and for practitioners working in museums and galleries around the world.

Games and Narrative: Theory and Practice (Hardcover, 1st ed. 2022): Barbaros Bostan Games and Narrative: Theory and Practice (Hardcover, 1st ed. 2022)
Barbaros Bostan
R4,325 Discovery Miles 43 250 Ships in 10 - 15 working days

This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.

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