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Books > Computing & IT > Computer software packages > Multimedia

Real World Modo: The Authorized Guide - In the Trenches with Modo (Hardcover): Wes Mcdermott Real World Modo: The Authorized Guide - In the Trenches with Modo (Hardcover)
Wes Mcdermott
R4,976 Discovery Miles 49 760 Ships in 12 - 17 working days

Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist. Explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance Caching from an artist's perspective. Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo. For practical, hands-on techniques, you can visit www.wesmcdermott.com for video walk-throughs that further enhance the coverage in the book.

Internet of Things and Inter-cooperative Computational Technologies for Collective Intelligence (Hardcover, 2013 ed.): Nik... Internet of Things and Inter-cooperative Computational Technologies for Collective Intelligence (Hardcover, 2013 ed.)
Nik Bessis, Fatos Xhafa, Dora Varvarigou, Richard Hill, Maozhen Li
R5,084 Discovery Miles 50 840 Ships in 12 - 17 working days

Over the past two decades, we have witnessed unprecedented innovations in the development of miniaturized electromechanical devices and low-power wireless communication making practical the embedding of networked computational devices into a rapidly widening range of material entities.
This trend has enabled the coupling of physical objects and digital information into cyber-physical systems and it is widely expected to revolutionize the way resource computational consumption and provision will occur. Specifically, one of the core ingredients of this vision, the so-called Internet of Things (IoT), demands the provision of networked services to support interaction between conventional IT systems with both physical and artificial objects. In this way, IoT is seen as a combination of several emerging technologies, which enables the transformation of everyday objects into smart objects. It is also perceived as a paradigm that connects real world with digital world.
The focus of this book is exactly on the novel collective and computational intelligence technologies that will be required to achieve this goal. While, one of the aims of this book is to discuss the progress made, it also prompts future directions on the utilization of inter-operable and cooperative next generation computational technologies, which supports the IoT approach, that being an advanced functioning towards an integrated collective intelligence approach for the benefit of various organizational settings.

Intelligent Interactive Multimedia Systems and Services - Proceedings of 2018 Conference (Hardcover, 1st ed. 2019): Giuseppe De... Intelligent Interactive Multimedia Systems and Services - Proceedings of 2018 Conference (Hardcover, 1st ed. 2019)
Giuseppe De Pietro, Luigi Gallo, Robert J. Howlett, Lakhmi C. Jain, Ljubo Vlacic
R5,778 Discovery Miles 57 780 Ships in 10 - 15 working days

This volume presents a series of carefully selected papers on the theme of Intelligent Interactive Multimedia Systems and Services (IIMSS-18), but also including contributions on Innovation in Medicine and Healthcare (InMed-18) and Smart Transportation Systems (STS-18). The papers were presented at the Smart Digital Futures 2018 multi-theme conference, which grouped the AMSTA, IDT, InMed, SEEL, STS and IIMSS conferences in one venue in Gold Coast, Australia in June 2018. IIMSS-18 included sessions on 'Cognitive Systems and Big Data Analytics', 'Data Processing and Secure Systems', 'Innovative Information Services for Advanced Knowledge Activity', 'Autonomous System' and ' Image Processing'. InMed-18 papers cover major areas of 'Digital Architecture for Internet of Things, Big data, Cloud and Mobile IT in Healthcare' and 'Advanced ICT for Medical and Healthcare'. STS-18 papers provide a comprehensive overview of various aspects of current research into intelligent transportation technology.

Handbook on 3D3C Platforms - Applications and Tools for Three Dimensional Systems for Community, Creation and Commerce... Handbook on 3D3C Platforms - Applications and Tools for Three Dimensional Systems for Community, Creation and Commerce (Hardcover, 1st ed. 2016)
Yesha Sivan
R4,940 R3,788 Discovery Miles 37 880 Save R1,152 (23%) Ships in 12 - 17 working days

This book presents 3D3C platforms - three-dimensional systems for community, creation and commerce. It discusses tools including bots in social networks, team creativity, privacy, and virtual currencies & micropayments as well as their applications in areas like healthcare, energy, collaboration, and art. More than 20 authors from 10 countries share their experiences, research fi ndings and perspectives, off ering a comprehensive resource on the emerging fi eld of 3D3C worlds. The book is designed for both the novice and the expert as a way to unleash the emerging opportunities in 3D3C worlds. This Handbook maps with breadth and insight the exciting frontier of building virtual worlds with digital technologies. David Perkins, Research Professor, Harvard Graduate School of Education This book is from one of the most adventurous and energetic persons I have ever met. Yesha takes us into new undiscovered spaces and provides insight into phenomena of social interaction and immersive experiences that transform our lives. Cees de Bont, Dean of School of Design & Chair Professor of Design, School of Design of the Hong Kong Polytechnic University When you read 3D3C Platforms you realize what a domain like ours -- 3D printing -- can and should do for the world. Clearly we are just starting. Inspiring.David Reis, CEO, Stratasys Ltd This book provides a stunning overview regarding how virtual worlds are reshaping possibilities for identity and community. Th e range of topics addressed by the authors- from privacy and taxation to fashion and health care-provide a powerful roadmap for addressing the emerging potential of these online environments. Tom Boellstorff , Professor, Department of Anthropology, University of California, Irvine Handbook on 3D3C Platforms amassed a unique collection of multidisciplinary academic thinking. A primer on innovations that will touch every aspect of the human community in the 21st century. Eli Talmor, Professor, London Business School

Content-Based Audio Classification and Retrieval for Audiovisual Data Parsing (Hardcover, 2001 ed.): Tong Zhang, C.-C.Jay Kuo Content-Based Audio Classification and Retrieval for Audiovisual Data Parsing (Hardcover, 2001 ed.)
Tong Zhang, C.-C.Jay Kuo
R3,019 Discovery Miles 30 190 Ships in 10 - 15 working days

Content-Based Audio Classification and Retrieval for Audiovisual Data Parsing is an up-to-date overview of audio and video content analysis. Included is extensive treatment of audiovisual data segmentation, indexing and retrieval based on multimodal media content analysis, and content-based management of audio data. In addition to the commonly studied audio types such as speech and music, the authors have included hybrid types of sounds that contain more than one kind of audio component such as speech or environmental sound with music in the background. Emphasis is also placed on semantic-level identification and classification of environmental sounds. The authors introduce a new generic audio retrieval system on top of the audio archiving schemes. Both theoretical analysis and implementation issues are presented. The developing MPEG-7 standards are explored. Content-Based Audio Classification and Retrieval for Audiovisual Data Parsing will be especially useful to researchers and graduate level students designing and developing fully functional audiovisual systems for audio/video content parsing of multimedia streams.

Cross-Media Service Delivery (Hardcover, 2003 ed.): Diomidis Spinellis Cross-Media Service Delivery (Hardcover, 2003 ed.)
Diomidis Spinellis
R4,521 Discovery Miles 45 210 Ships in 12 - 17 working days

Cross-Media Service Delivery is of interest to professionals and academicians working in content authoring and electronic publishing platforms; as well as in media and broadcasting.
The digitization of traditional media formats, such as text, images, video, and sound provides us with the ability to store, process, and transport content in a uniform way. This has led the formerly distinct industries of media, telecommunications, and information technology to converge. Cross-media publishing and service delivery are important new trends emerging in the content industry landscape. Mass-media organizations and content providers transitionally targeted content production towards a single delivery channel. However, recent economic and technological changes in the industry led content providers to extend their brands to cover multiple delivery channels. Following the content industry trend to "create once and publish everywhere" - COPE, a number of architectures, technologies, and tools are currently being developed and deployed to facilitate the automatic conversion of content to multiple formats, and the creation of innovative multi-platform services. This new approach enables the seamless access to information over different network infrastructures and client platforms.
This work uniquely brings together a cross-disciplinary core of contributors to address the technical and business issues of cross-media publishing and service delivery. The contributions are organized into four different areas: the business issues driving the requirements for cross media content delivery, the architectures used for delivering content to multiple platforms, technologies that address specificpractical problems, and, last but not least, concrete applications.

JavaScript for Sound Artists - Learn to Code with the Web Audio API (Paperback, 2nd edition): William Turner, Steve Leonard JavaScript for Sound Artists - Learn to Code with the Web Audio API (Paperback, 2nd edition)
William Turner, Steve Leonard
R1,243 Discovery Miles 12 430 Ships in 9 - 15 working days

Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio applications, such as music synthesizers and drum machines. The companion website offers further opportunity for growth. Web Audio API instruction includes oscillators, audio file loading and playback, basic audio manipulation, panning and time. This book encompasses all of the basic features of JavaScript with aspects of the Web Audio API to heighten the capability of any browser. Key Features Uses the readers existing knowledge of audio technology to facilitate learning how to program using JavaScript. The teaching will be done through a series of annotated examples and explanations. Downloadable code examples and links to additional reference material included on the books companion website. This book makes learning programming more approachable to nonprofessional programmers The context of teaching JavaScript for the creative audio community in this manner does not exist anywhere else in the market and uses example-based teaching

Computational Solutions for Knowledge, Art, and Entertainment - Information Exchange Beyond Text (Hardcover, New): Anna Ursyn Computational Solutions for Knowledge, Art, and Entertainment - Information Exchange Beyond Text (Hardcover, New)
Anna Ursyn
R4,943 Discovery Miles 49 430 Ships in 12 - 17 working days

As interactive application software such as apps, installations, and multimedia presentations have become pervasive in everyday life, more and more computer scientists, engineers, and technology experts acknowledge the influence that exists beyond visual explanations. Computational Solutions for Knowledge, Art, and Entertainment: Information Exchange Beyond d104 focuses on the methods of depicting knowledge-based concepts in order to assert power beyond a visual explanation of scientific and computational notions. This book combines formal descriptions with graphical presentations and encourages readers to interact by creating visual solutions for science-related concepts and presenting data. This reference is essential for researchers, computer scientists, and academics focusing on the integration of science, technology, computing, art, and mathematics for visual problem solving.

Distributed Multimedia Retrieval Strategies for Large Scale Networked Systems (Hardcover, 2006 ed.): Bharadwaj Veeravalli,... Distributed Multimedia Retrieval Strategies for Large Scale Networked Systems (Hardcover, 2006 ed.)
Bharadwaj Veeravalli, Gerassimos Barlas
R2,956 Discovery Miles 29 560 Ships in 10 - 15 working days

Several works on multimedia storage appear in literature today, but very little if any, have been devoted to handling long duration video retrieval, over large scale networks. Distributed retrieval of multimedia documents, especially the long duration documents, is an imperative step in rendering high-quality, high-fidelity, and cost-effective services for network service providers.

Distributed Multimedia Retrieval Strategies for Large Scale Networked Systems presents an up-to-date research status in the domain of distributed video retrieval. This professional book will include several different techniques that are in place for long duration video retrieval. An experimentally tested technology under the JINI platform, demonstrates a practical working system which serves as a feasibility study, as well as the first step in realizing such a technology.

Advanced Video Coding Systems (Hardcover, 2014 ed.): Wen Gao, Siwei Ma Advanced Video Coding Systems (Hardcover, 2014 ed.)
Wen Gao, Siwei Ma
R3,509 Discovery Miles 35 090 Ships in 12 - 17 working days

This book presents an overview of the state of the art in video coding technology. Specifically, it introduces the tools of the AVS2 standard, describing how AVS2 can help to achieve a significant improvement in coding efficiency for future video networks and applications by incorporating smarter coding tools such as scene video coding. Features: introduces the basic concepts in video coding, and presents a short history of video coding technology and standards; reviews the coding framework, main coding tools, and syntax structure of AVS2; describes the key technologies used in the AVS2 standard, including prediction coding, transform coding, entropy coding, and loop-filters; examines efficient tools for scene video coding and surveillance video, and the details of a promising intelligent video coding system; discusses optimization technologies in video coding systems; provides a review of image, video, and 3D content quality assessment algorithms; surveys the hot research topics in video compression.

Intelligent Multimedia Data Hiding - New Directions (Mixed media product, 2007 ed.): Hsiang-Cheh Huang, Wai-Chi Fang Intelligent Multimedia Data Hiding - New Directions (Mixed media product, 2007 ed.)
Hsiang-Cheh Huang, Wai-Chi Fang
R2,995 Discovery Miles 29 950 Ships in 10 - 15 working days

This book lays out all the latest research in the area of multimedia data hiding. The book introduces multimedia signal processing and information hiding techniques. It includes multimedia representation, digital watermarking fundamentals and requirements of watermarking. It moves on to cover the recent advances in multimedia signal processing, before presenting information hiding techniques including steganography, secret sharing and watermarking. The final part of this book includes practical applications of intelligent multimedia signal processing and data hiding systems.

Infrastructure for Electronic Business on the Internet (Hardcover, 2001 ed.): Veljko Milutinovic Infrastructure for Electronic Business on the Internet (Hardcover, 2001 ed.)
Veljko Milutinovic
R4,570 Discovery Miles 45 700 Ships in 12 - 17 working days

Design is an art form in which the designer selects from a myriad of alternatives to bring an "optimum" choice to a user. In many complex of "optimum" is difficult to define. Indeed, the users systems the notion themselves will not agree, so the "best" system is simply the one in which the designer and the user have a congruent viewpoint. Compounding the design problem are tradeoffs that span a variety of technologies and user requirements. The electronic business system is a classically complex system whose tradeoff criteria and user views are constantly changing with rapidly developing underlying technology. Professor Milutinovic has chosen this area for his capstone contribution to the computer systems design. This book completes his trilogy on design issue in computer systems. His first work, "Surviving the Design of a 200 MHz RISC Microprocessor" (1997) focused on the tradeoffs and design issues within a processor. His second work, "Surviving the Design of Microprocessor and Multiprocessor Systems" (2000) considers the design issues involved with assembling a number of processors into a coherent system. Finally, this book generalizes the system design problem to electronic commerce on the Internet, a global system of immense consequence.

Educating Professionals for Network-Centric Organisations - IFIP TC3 WG3.4 International Working Conference on Educating... Educating Professionals for Network-Centric Organisations - IFIP TC3 WG3.4 International Working Conference on Educating Professionals for Network-Centric Organisations August 23-28, 1998, Saitama, Japan (Hardcover, 1999 ed.)
Peter Juliff, Tsurayuki Kado, Ben-Zion Barta
R4,519 Discovery Miles 45 190 Ships in 12 - 17 working days

The short history of the International Working Conference on Educating Professionals for Network Centric Organizations is a good illustration of the tremendous rate of development of global networking, its impact and of its deep penetration into management of business, industty and administration. In 1996, when the theme and name of the conference had been set, there was yet no heavy use of networks in the fields just mentioned. However, it has been already established well enough to enable those with a visionary sense to feel that it will be an important subject and it could be an interesting theme for a conference to be held within two years. It seemed a risky decision at the time but it turned out to be very successful when conducted in 1998. It has been stated that "it took until 1997 for the business world to discover the Internet." In less than two years, the Internet and the Intranets are a vital component for running major parts of the business world. This fast pace puts some pressure on writing papers and holding a conferenc- effort has to be made to have meaningful contents despite the changes. A time span of 9 months between writing a paper and having it published, seemed once to be very short, but it is not so any more when referring to a dynamic issue like global networking.

Fast Design, Slow Innovation - Audiophotography Ten Years On (Hardcover, 1st ed. 2015): David M. Frohlich Fast Design, Slow Innovation - Audiophotography Ten Years On (Hardcover, 1st ed. 2015)
David M. Frohlich
R1,575 Discovery Miles 15 750 Ships in 10 - 15 working days

As well as updating the manifesto for an audio photography technology and practice, this book addresses issues in design history, the social shaping of technology and the management of innovation. In particular, it reveals the very different timescales over which design and innovation operate, and the way in which design ideas evolve across different research groups, companies and application areas. The capture of photographs with sound is a simple idea, proposed 10 years ago, that has still not become widespread. In this new edition of the seminal 2004 book on Audio photography, the author asks "Why?" A journey through the book's citations and related commercial products shows considerable progress in understanding the role of sound in photography, and myriad design experiments to support audio visual storytelling as a new media form. The book is a story in itself about the "long nose of innovation", and a lesson about the need for patience and persistence in the computer industry. To reinforce this point five of the 2004 chapters are re-published in their original form. These describe invariant properties of ambient musical, talking and conversational photographs, and the possibility of playback from paper as well as screen. Fast Design, Slow Innovation will be of interest to researchers and designers of new media systems and experiences, and to innovation scholars or managers looking for a ten year case study of innovation in action.

Streaming Media Architectures, Techniques, and Applications - Recent Advances (Hardcover): Ce Zhu, Yuenan Li, Xiamu Niu Streaming Media Architectures, Techniques, and Applications - Recent Advances (Hardcover)
Ce Zhu, Yuenan Li, Xiamu Niu
R5,013 Discovery Miles 50 130 Ships in 12 - 17 working days

Streaming Media Architectures, Techniques, and Applications: Recent Advances spans a number of interdependent and emerging topics in streaming media. Streaming media is inherently a cross-disciplinary subject that involves information theory, signal processing, communication and networking etc. Coding and transmission definitely lie in the core position in streaming media, and these research topics have been extremely active in recent years. This book is a comprehensive collection of topics including media coding, wireless/mobile video, P2P media streaming, and applications of streaming media.

Multimedia Database Management Systems (Hardcover): Guojun Lu Multimedia Database Management Systems (Hardcover)
Guojun Lu
R3,358 Discovery Miles 33 580 Ships in 10 - 15 working days

A comprehensive, systematic approach to multimedia database management systems. It presents methods for managing the increasing demands of multimedia databases and their inherent design and architecture issues, and covers how to create an effective multimedia database by integrating the various information indexing and retrieval methods available. It also addresses how to measure multimedia database performance that is based on similarity to queries and routinely affected by human judgement. The book concludes with a discussion of networking and operating system support for multimedia databases and a look at research and development in this dynamic field.

Mut Zur Typographie - Ein Kurs Fur Desktop-Publishing (2., Berarb. U. Erw. Aufl.) (English, German, Hardcover, 2nd 2., Uberarb.... Mut Zur Typographie - Ein Kurs Fur Desktop-Publishing (2., Berarb. U. Erw. Aufl.) (English, German, Hardcover, 2nd 2., Uberarb. U. Erw. Aufl. ed.)
Juergen Gulbins, Christine Kahrmann, Jurgen Gulbins
R1,553 Discovery Miles 15 530 Ships in 12 - 17 working days

1.1 Was ist Typographie?.- 1.2 Typographie als Handwerk.- 1.3 Die Schrift.- Schrift.- 2.1 Das Schriftzeichen.- 2.2 Zeichenmasse.- 2.3 Serifen.- 2.4 Das einzelne Zeichen (die Letter).- 2.5 Schrifteneinteilung.- 2.6 Schriftnamen innerhalb einer Schnittfamilie.- 2.7 Spezialzeichen und Spezialschnitte.- 2.8 Laufweiten, Zeichenabstande.- 2.8.1 Unterschneiden.- 2.8.2 Ligaturen.- 2.9 Schriftauszeichnung.- 2.10 Wortabstande.- 2.11 Zeilenabstand und Durchschuss.- 2.12 Satzausrichtung.- 2.13 Initialen.- 2.14 Formsatz.- Massangaben in der Typographie.- 3.1 Typographische Masseinheiten.- 3.1.1 Kegel- und Versalhoehen.- 3.1.2 Massangaben im DTP.- 3.1.3 Weitere typographische Masse.- Der Satzspiegel.- 4.1 Proportionen der Seite.- 4.2 Festlegen des Satzspiegels.- 4.2.1 Stege beim Satzspiegel.- 4.2.2 Gestaltungsraster.- 4.3 Stilelemente im Satzspiegel.- 4.3.1 Schriftgroessen.- 4.3.2 Absatzuntergliederung.- 4.3.3 Grauwert einer Seite.- 4.3.4 Fussnoten und Marginalien.- 4.4 Feinkorrekturen.- 4.4.1 Absatzumbruch.- 4.4.2 Worttrennungen.- 4.4.3 AEsthetikprogramme.- Die Schrift zum Text.- 5.1 Aussage einer Schrift.- 5.2 Werkschriften.- 5.3 UEberschriften / Headlines.- 5.4 Welche Schrift zu welchem Zweck?.- 5.5 Mischen von Schriften.- 5.6 Ausnahmen.- Schreibregeln.- 6.1 Zahlensatz.- 6.2 Absatz-Numerierung.- 6.3 Abkurzungen.- 6.4 Unterschiedliche Anfuhrungszeichen.- 6.5 Zwischenraume.- 6.6 Verschiedene Textstriche.- Tabellensatz.- 7.1 Reihensatz oder Tabelle.- 7.2 Tabellenkomponenten.- 7.3 Tabellenkonzeption.- 7.4 Tabellengliederung.- 7.5 Besondere Situationen.- 7.6 Diagramm statt Tabelle.- 7.7 Tabelle statt Liste.- Abbildungen.- 8.1 Anordnung von Abbildungen.- 8.2 Linienstarken.- 8.3 Geeigneter Detaillierungsgrad.- 8.4 Schrift in Abbildungen.- 8.5 Randbeschnitt.- 8.6 Halbtonbilder und Raster.- 8.6.1 Rasterzerlegung.- 8.6.2 Bildqualitat in Farbtiefe.- 8.6.3 Technische Raster.- 8.6.4 Tonwertzuwachs.- 8.7 Komprimieren - aber richtig.- 8.8 Farbe in Dokumenten.- 8.8.1 Der Einsatz von Farben.- 8.8.2 Stimmung und Wirkung von Farben.- 8.8.3 Farben im Farbkreis.- 8.8.4 Farbharmonie.- 8.8.5 Farben in Diagrammen und Graphiken.- 8.8.6 Farben an das Ausgabemedium adaptieren.- Von Zahlen zu Diagrammen.- 9.1 Verschiedene Diagrammarten.- 9.1.1 Kreisdiagramme.- 9.1.2 Balkendiagramme.- 9.1.3 Stabdiagramme.- 9.1.4 Figurendiagramme.- 9.1.5 Liniendiagramme.- 9.1.6 Netzdiagramme.- 9.2 Dreidimensionale Diagramme.- 9.3 Skalen.- 9.4 Weitere Regeln bei Diagrammen.- Prasentationen.- 10.1 Voruberlegungen zu Prasentationen.- 10.2 Von der Information zur Prasentation.- 10.3 Prasentationsmedien.- 10.4 Gliederung der Folien.- 10.5 Schrift in Folien.- 10.6 Makro- und Mikrotypographic in Prasentationen.- 10.6.1 Typo-Orthographie - Schreibregeln.- 10.6.2 Eine sorgfaltige Vorlage ist die halbe Arbeit.- 10.7 Graphiken in Folien.- 10.7.1 Bilder als symbolischer Hintergrund.- 10.7.2 Funktionsgraphiken.- 10.7.3 Weitere Prinzipien bei Graphiken.- 10.8 UEberblendeffekte und Animationen.- 10.9 Weitere Tips fur Prasentationen.- Der Standardbrief.- 11.1 DIN-Brief.- 11.2 Umschlage und Falzarten.- Von der Seite zum Buch.- 12.1 Arbeitsablauf einer Publikation.- 12.2 Die Teile eines Buchs.- 12.3 Titelei.- 12.3.1 Der Schmutztitel.- 12.3.2 Der Haupttitel.- 12.3.3 Impressum.- 12.3.4 Inhaltsverzeichnis.- 12.3.5 Vor- oder Geleitwort.- 12.4 Anhang.- 12.4.1 Bibliographie.- 12.4.2 Glossar.- 12.4.3 Register.- 12.5 Einband.- Satz und Korrektur.- 13.1 Satzanweisungen.- 13.2 Korrekturen, Korrekturzeichen.- Das Belichten.- 14.1 Die Belichtung.- 14.2 PostScript, PDF oder Dokument?.- 14.2.1 PostScript-Dateien.- 14.2.2 Adobe Acrobat - PDF.- 14.2.3 Dokumenten-Dateien.- 14.3 Schriften beim Belichten.- 14.4 Graphiken und Bilder.- 14.5 Angaben zum Belichten.- 14.6 Raster beim Belichten.- 14.7 Belichten von Farben.- 14.8 Belichtungsformular.- 14.9 Proof - Probedruck.- Drucken und Binden.- 15.1 Verschiedene Druckverfahren.- 15.2 Druck-Vorbereitungen.- 15.2.1 Belichten des Films.- 15.2.2 Ausschiessen.-

Mass Customization and Footwear: Myth, Salvation or Reality? - A Comprehensive Analysis of the Adoption of the Mass... Mass Customization and Footwear: Myth, Salvation or Reality? - A Comprehensive Analysis of the Adoption of the Mass Customization Paradigm in Footwear, from the Perspective of the EUROShoE (Extended User Oriented Shoe Enterprise) Research Project (Hardcover, 2007 ed.)
Claudio Roberto Boer, Sergio Dulio
R3,033 Discovery Miles 30 330 Ships in 10 - 15 working days

Mass customization is an emerging paradigm that is gathering a growing interest in many different industrial fields. The EUROShoE project, financed by the European Commission, explored the applicability of and developed technologies for the adoption of such a paradigm in the footwear business. The three-year research made evident the benefits that shoe companies can obtain by switching to the new business models and contributed to the development of many of the enabling technologies that adopting the new paradigm appears to have. Mass Customization and Footwear: Myth, Salvation or Reality is the only monograph dedicated to the application of mass customization in a particular industry. Based on the outcomes of the EUROShoE project, the book is a detailed analysis of the most relevant case studies of early mass customizers in the footwear sector, highlighting reasons for their failure or success. Both the technological aspects and the business aspects of mass customization, together with some relevant economic indicators are covered in the book. By showing examples of how a mature manufacturing sector like shoe making can be thoroughly renovated in business and mentality by applying this paradigm; Mass Customization and Footwear: Myth, Salvation or Reality will interest both practitioners in the footwear sector and postgraduates, researchers and lecturers in the area of mass customization.

Python Crash Course - The Perfect Beginner's Guide to Learning Programming with Python on a Crash Course Even If... Python Crash Course - The Perfect Beginner's Guide to Learning Programming with Python on a Crash Course Even If You're New to Programming (Hardcover)
Aiden Phillips
R1,030 Discovery Miles 10 300 Ships in 12 - 17 working days
Motion Estimation Algorithms for Video Compression (Hardcover, 1997 ed.): Borko Furht, Joshua Greenberg, Raymond Westwater Motion Estimation Algorithms for Video Compression (Hardcover, 1997 ed.)
Borko Furht, Joshua Greenberg, Raymond Westwater
R5,800 Discovery Miles 58 000 Ships in 10 - 15 working days

Video technology promises to be the key for the transmission of motion video. A number of video compression techniques and standards have been introduced in the past few years, particularly the MPEG-1 and MPEG-2 for interactive multimedia and for digital NTSC and HDTV applications, and H.2611H.263 for video telecommunications. These techniques use motion estimation techniques to reduce the amount of data that is stored and transmitted for each frame. This book is about these motion estimation algorithms, their complexity, implementations, advantages, and drawbacks. First, we present an overview of video compression techniques with an emphasis to techniques that use motion estimation, such as MPEG and H.2611H.263. Then, we give a survey of current motion estimation search algorithms, including the exhaustive search and a number of fast search algorithms. An evaluation of current search algorithms, based on a number of experiments on several test video sequences, is presented as well. The theoretical framework for a new fast search algorithm, Densely-Centered Uniform-P Search (DCUPS), is developed and presented in the book. The complexity of the DCUPS algorithm is comparable to other popular motion estimation techniques, however the algorithm shows superior results in terms of compression ratios and video qUality. We should stress out that these new results, presented in Chapters 4 and 5, have been developed by Joshua Greenberg, as part of his M.Sc. thesis entitled "Densely-Centered Uniform P-Search: A Fast Motion Estimation Algorithm" (FAU, 1996).

Jim Blinn's Corner: A Trip Down the Graphics Pipeline (Paperback): Jim Blinn Jim Blinn's Corner: A Trip Down the Graphics Pipeline (Paperback)
Jim Blinn
R960 Discovery Miles 9 600 Ships in 12 - 17 working days

For almost three decades eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the growth of the computer graphics field. His many contributions include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; "The Mechanical Universe," a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series "Cosmos." In addition, Blinn, the recipient of the first SIGGRAPH Computer Graphics Achievement Award, has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling.
Blinn shares his insight and experience in "Jim Blinn's Corner," an award-winning column in the technical magazine "IEEE Computer Graphics and Applications" in which he unveils his most useful graphics methods and observations. This book, a compendium of 20 of the column's articles, leads you through the "graphics pipeline" offering a wealth of tips and tricks. It explores common graphics problems, many of which have never before been addressed.
An invaluable resource for any graphics professional
In his entertaining and inspirational style, Blinn examines a variety of topics to help computer graphics software and application developers recognize and solve graphics programming problems. Focusing on geometry and the graphics pipeline, he shares:
easy to understand explanations of difficult concepts gleaned from years of teaching
interesting examples of tricky special cases that cause conventional algorithms to fail
highly refined algorithms for clipping, viewing, lighting, and rendering
easy to understand explanations of difficult concepts gleaned from years of teaching
interesting examples of tricky special cases that cause conventional algorithms to fail
highly refined algorithms for clipping, viewing, lighting, and rendering

Discovering Curves and Surfaces with Maple (R) (Mixed media product, 1997 ed.): Maciej Klimek Discovering Curves and Surfaces with Maple (R) (Mixed media product, 1997 ed.)
Maciej Klimek
R1,829 Discovery Miles 18 290 Ships in 10 - 15 working days

Despite the fact that Maple V has become one of the most popular computer algebra systems on the market, surprisingly few users realize its potential in the field of scientific visualization. The purpose of this book is to equip the reader with a variety of graphics tools needed on the voyage of discovery into the complex and often beautiful world of curves and surfaces. A comprehensive treatment of Maple's graphics commands and structures is combined with an introduction to the main aspects of visual perception. Top priority is given to the use of light, color, perspective, and geometric transformations. Numerous examples, accompanied by pictures (many in color), cover all aspects of Maple graphics. The examples can be easily customized to suit the individual needs of the reader. The approach is context independent, and as such will appeal to students, educators, and researchers in a broad spectrum of scientific disciplines. For the general user at any level of experience, this book can serve as a comprehensive reference manual. For the beginner, it offers a user- friendly elementary introduction to the subject, with mathematical requirements kept to a minimum. For those interested in advanced mathematical visualization, it explains how to maximize Maple's graphical capabilities. In particular, this book shows how to turn Maple into an excellent modeling tool capable of generating elaborate surfaces that conventional modelers cannot produce. These surfaces can be exported to an external ray tracer (e.g. POV-ray) for sophisticated photo-realistic rendering. All of the Maple code segments which are presented in the book, as well as high-resolution pictures showing alternative renderingsof some of the book's color plates, are included on the accompanying DOS diskette.

New Trends in Interaction, Virtual Reality and Modeling (Hardcover, 2013 ed.): Victor M. R. Penichet, Antonio Penalver, Jose A.... New Trends in Interaction, Virtual Reality and Modeling (Hardcover, 2013 ed.)
Victor M. R. Penichet, Antonio Penalver, Jose A. Gallud
R2,644 R1,848 Discovery Miles 18 480 Save R796 (30%) Ships in 12 - 17 working days

The interaction between a user and a device forms the foundation of today's application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble (R) Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interaccion 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.

Video Data Compression for Multimedia Computing - Statistically Based and Biologically Inspired Techniques (Hardcover, 1997... Video Data Compression for Multimedia Computing - Statistically Based and Biologically Inspired Techniques (Hardcover, 1997 ed.)
Hua Harry Li, Shan Sun, Haluk Derin
R5,965 Discovery Miles 59 650 Ships in 10 - 15 working days

During the past few years, we have been witnessing the rapid growth of the ap plications of Interactive Digital Video, Multimedia Computing, Desktop Video Teleconferencing, Virtual Reality, and High Definition Television (HDTV). An other information revolution which is tied to Cyberspace is almost within reach. The information, data, text, graphics, video, sound, etc., in the form of multi media, can be requested, accessed, distributed, and transmitted to potentially every household. This is changing and will continue to change the way of people doing business, functioning in the society, and entertaining. In the foreseeable future, many personalized, portable information terminals, which can be car ried while traveling, will provide the link to central computer network to allow information exchange including videos from a node to node, from a center to a node, or nodes. Facing this opportunity, the question is what are the major significant technical challenges that people have to solve to push the-state-of-the-art for the realiza tion of the above mentioned technology advancement? From our professional judgement We feel that one of the major technical challenges is in Video Data Compression. Video communications in the form of desktop teleconferencing, videophone, network video delivery on demand, even games, are going to be major media traveling in the information super highway, hopping from one node in the Cyberspace to the other."

Multimedia Services in Intelligent Environments - Software Development Challenges and Solutions (Hardcover, 2010 ed.): George... Multimedia Services in Intelligent Environments - Software Development Challenges and Solutions (Hardcover, 2010 ed.)
George A. Tsihrintzis, Maria Virvou
R2,939 Discovery Miles 29 390 Ships in 10 - 15 working days

KES International (KES) is a worldwide organisation that provides a professional community and association for researchers, originally in the discipline of Knowledge Based and Intelligent Engineering Systems, but now extending into other related areas. Through this, KES provides its members with opportunities for publication and beneficial interaction. The focus of KES is research and technology transfer in the area of Intelligent S- tems, i.e. computer-based software systems that operate in a manner analogous to the human brain, in order to perform advanced tasks. Recently KES has started to extend its area of interest to encompass the contribution that intelligent systems can make to sustainability and renewable energy, and also the knowledge transfer, innovation and enterprise agenda. Involving several thousand researchers, managers and engineers drawn from u- versities and companies world-wide, KES is in an excellent position to facilitate - ternational research co-operation and generate synergy in the area of artificial intel- gence applied to real-world 'Smart' systems and the underlying related theory. The KES annual conference covers a broad spectrum of intelligent systems topics and attracts several hundred delegates from a range of countries round the world. KES also organises symposia on specific technical topics, for example, Agent and Multi Agent Systems, Intelligent Decision Technologies, Intelligent Interactive M- timedia Systems and Services, Sustainability in Energy and Buildings and Innovations through Knowledge Transfer. KES is responsible for two peer-reviewed journals, the International Journal of Knowledge based and Intelligent Engineering Systems, and Intelligent Decision Technologies: an International Journal.

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