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Books > Computing & IT > Computer software packages > Multimedia

Mass Customization and Footwear: Myth, Salvation or Reality? - A Comprehensive Analysis of the Adoption of the Mass... Mass Customization and Footwear: Myth, Salvation or Reality? - A Comprehensive Analysis of the Adoption of the Mass Customization Paradigm in Footwear, from the Perspective of the EUROShoE (Extended User Oriented Shoe Enterprise) Research Project (Hardcover, 2007 ed.)
Claudio Roberto Boer, Sergio Dulio
R2,748 Discovery Miles 27 480 Ships in 18 - 22 working days

Mass customization is an emerging paradigm that is gathering a growing interest in many different industrial fields. The EUROShoE project, financed by the European Commission, explored the applicability of and developed technologies for the adoption of such a paradigm in the footwear business. The three-year research made evident the benefits that shoe companies can obtain by switching to the new business models and contributed to the development of many of the enabling technologies that adopting the new paradigm appears to have. Mass Customization and Footwear: Myth, Salvation or Reality is the only monograph dedicated to the application of mass customization in a particular industry. Based on the outcomes of the EUROShoE project, the book is a detailed analysis of the most relevant case studies of early mass customizers in the footwear sector, highlighting reasons for their failure or success. Both the technological aspects and the business aspects of mass customization, together with some relevant economic indicators are covered in the book. By showing examples of how a mature manufacturing sector like shoe making can be thoroughly renovated in business and mentality by applying this paradigm; Mass Customization and Footwear: Myth, Salvation or Reality will interest both practitioners in the footwear sector and postgraduates, researchers and lecturers in the area of mass customization.

Video Data Compression for Multimedia Computing - Statistically Based and Biologically Inspired Techniques (Hardcover, 1997... Video Data Compression for Multimedia Computing - Statistically Based and Biologically Inspired Techniques (Hardcover, 1997 ed.)
Hua Harry Li, Shan Sun, Haluk Derin
R5,380 Discovery Miles 53 800 Ships in 18 - 22 working days

During the past few years, we have been witnessing the rapid growth of the ap plications of Interactive Digital Video, Multimedia Computing, Desktop Video Teleconferencing, Virtual Reality, and High Definition Television (HDTV). An other information revolution which is tied to Cyberspace is almost within reach. The information, data, text, graphics, video, sound, etc., in the form of multi media, can be requested, accessed, distributed, and transmitted to potentially every household. This is changing and will continue to change the way of people doing business, functioning in the society, and entertaining. In the foreseeable future, many personalized, portable information terminals, which can be car ried while traveling, will provide the link to central computer network to allow information exchange including videos from a node to node, from a center to a node, or nodes. Facing this opportunity, the question is what are the major significant technical challenges that people have to solve to push the-state-of-the-art for the realiza tion of the above mentioned technology advancement? From our professional judgement We feel that one of the major technical challenges is in Video Data Compression. Video communications in the form of desktop teleconferencing, videophone, network video delivery on demand, even games, are going to be major media traveling in the information super highway, hopping from one node in the Cyberspace to the other."

Multimedia Services in Intelligent Environments - Software Development Challenges and Solutions (Hardcover, 2010 ed.): George... Multimedia Services in Intelligent Environments - Software Development Challenges and Solutions (Hardcover, 2010 ed.)
George A. Tsihrintzis, Maria Virvou
R2,664 Discovery Miles 26 640 Ships in 18 - 22 working days

KES International (KES) is a worldwide organisation that provides a professional community and association for researchers, originally in the discipline of Knowledge Based and Intelligent Engineering Systems, but now extending into other related areas. Through this, KES provides its members with opportunities for publication and beneficial interaction. The focus of KES is research and technology transfer in the area of Intelligent S- tems, i.e. computer-based software systems that operate in a manner analogous to the human brain, in order to perform advanced tasks. Recently KES has started to extend its area of interest to encompass the contribution that intelligent systems can make to sustainability and renewable energy, and also the knowledge transfer, innovation and enterprise agenda. Involving several thousand researchers, managers and engineers drawn from u- versities and companies world-wide, KES is in an excellent position to facilitate - ternational research co-operation and generate synergy in the area of artificial intel- gence applied to real-world 'Smart' systems and the underlying related theory. The KES annual conference covers a broad spectrum of intelligent systems topics and attracts several hundred delegates from a range of countries round the world. KES also organises symposia on specific technical topics, for example, Agent and Multi Agent Systems, Intelligent Decision Technologies, Intelligent Interactive M- timedia Systems and Services, Sustainability in Energy and Buildings and Innovations through Knowledge Transfer. KES is responsible for two peer-reviewed journals, the International Journal of Knowledge based and Intelligent Engineering Systems, and Intelligent Decision Technologies: an International Journal.

Automated Web Site Evaluation - Researchers' and Practioners' Perspectives (Hardcover, 2003 ed.): M. y. Ivory Automated Web Site Evaluation - Researchers' and Practioners' Perspectives (Hardcover, 2003 ed.)
M. y. Ivory
R2,670 Discovery Miles 26 700 Ships in 18 - 22 working days

Among all information systems that are nowadays available, web sites are definitely the ones having the widest potential audience and the most significant impact on the everyday life of people. Web sites contribute largely to the information society: they provide visitors with a large array of services and information and allow them to perform various tasks without prior assumptions about their computer literacy. Web sites are assumed to be accessible and usable to the widest possible audience. Consequently, usability has been recognized as a critical success factor for web sites of every kind. Beyond this universal recognition, usability still remains a notion that is hard to grasp. Summative evaluation methods have been introduced to identify potential usability problems to assess the quality of web sites. However, summative evaluation remains limited in impact as it does not necessarily deliver constructive comments to web site designers and developers on how to solve the usability problems. Formative evaluation methods have been introduced to address this issue. Evaluation remains a process that is hard to drive and perform, while its potential impact is probably maximal for the benefit of the final user. This complexity is exacerbated when web sites are very large, potentially up to several hundreds of thousands of pages, thus leading to a situation where eval uating the web site is almost impossible to conduct manually. Therefore, many attempts have been made to support evaluation with: * Models that capture some characteristics of the web site of interest.

Digital Content Creation (Hardcover, 2001 ed.): Rae Earnshaw, John Vince Digital Content Creation (Hardcover, 2001 ed.)
Rae Earnshaw, John Vince
R4,061 Discovery Miles 40 610 Ships in 18 - 22 working days

The virtual digital domain allows the capture, processing, transmission, storage, retrieval and display of text, images, audio and animation, without familiar materials such as paper, celluloid, magnetic tape and plastic. But moving from these media to the digital domain introduces all sorts of problems, such as the conversion of analogue archives, multimedia databases, content-based retrieval and the design of new content that exploits the benefits offered by digital systems. It is this issue of digital content creation that is addressed in this book.Different aspects of digital content creation are discussed in this volume, contributed by authors from around the world. Although each chapter addresses an individual aspect of the digital domain, there are common threads that unite them into an exciting vision of the future.

Intelligent Multimedia Multi-Agent Systems - A Human-Centered Approach (Hardcover, 2000 ed.): Rajiv Khosla, Ishwar K. Sethi,... Intelligent Multimedia Multi-Agent Systems - A Human-Centered Approach (Hardcover, 2000 ed.)
Rajiv Khosla, Ishwar K. Sethi, Ernesto Damiani
R4,206 Discovery Miles 42 060 Ships in 18 - 22 working days

Intelligent Multimedia Multi-Agent Systems focuses on building intelligent successful systems. The book adopts a human-centered approach and considers various pragmatic issues and problems in areas like intelligent systems, software engineering, multimedia databases, electronic commerce, data mining, enterprise modeling and human-computer interaction for developing a human-centered virtual machine. The authors describe an ontology of the human-centered virtual machine which includes four components: activity-centered analysis component, problem solving adapter component, transformation agent component, and multimedia based interpretation component. These four components capture the external and internal planes of the system development spectrum. They integrate the physical, social and organizational reality on the external plane with stakeholder goals, tasks and incentives, and organization culture on the internal plane. The human-centered virtual machine and its four components are used for developing intelligent multimedia multi-agent systems in areas like medical decision support and health informatics, medical image retrieval, e-commerce, face detection and annotation, internet games and sales recruitment. The applications in these areas help to expound various aspects of the human-centered virtual machine including, human-centered domain modeling, distributed intelligence and communication, perceptual and cognitive task modeling, component based software development, and multimedia based data modeling. Further, the applications described in the book employ various intelligent technologies like neural networks, fuzzy logic and knowledge based systems, software engineering artifacts like agents and objects, internet technologies like XML and multimedia artifacts like image, audio, video and text.

Information Superhighways - Multimedia Users and Futures (Hardcover): Stephen J. Emmott Information Superhighways - Multimedia Users and Futures (Hardcover)
Stephen J. Emmott; Series edited by Andrew F. Monk, Brian R. Gaines
R2,093 Discovery Miles 20 930 Ships in 10 - 15 working days

A global information revolution has begun. Converging communications and computing technologies are forming information superhighways, linking people and information interactively, at any time, in any place, via a combination of multimedia, digital video, sound, graphics, and text.
The challenge now is to understand the needs of people as the users of information superhighways and develop products and services that use the technological advances to positive effect. This is the first book to examine these issues. It shows that by focusing on users, a range of multimedia applications emerge which make more imaginative use of computing and bandwidth than the products of the current focus on application development, such as"video on demand."The book emphasizes the point that the information revolution will be driven by users, not the multimedia industry.
Information Superhighways is essential reading for those working in the communications, computing, and media industries, and in multimedia. It will also be of interest to students and practitioners in psychology, computing, and human-computer interaction.
Key Features
* Foreword by best-selling author Nicholas Negroponte, Media Lab, Massachusetts Institute of Technology, Senior Columnist for Wired magazine
* Discusses the importance of the coming information age
* Outlines need for innovation in regulatory policy
* Presents the idea of using multimedia to design organizations
* Describes multimedia-supported group working
* Gives discussion of designing media space
* Provides coverage of issues in user-centered multimedia development

Real World Modo: The Authorized Guide - In the Trenches with Modo (Hardcover): Wes Mcdermott Real World Modo: The Authorized Guide - In the Trenches with Modo (Hardcover)
Wes Mcdermott
R5,219 Discovery Miles 52 190 Ships in 10 - 15 working days

Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist. Explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance Caching from an artist's perspective. Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo. For practical, hands-on techniques, you can visit www.wesmcdermott.com for video walk-throughs that further enhance the coverage in the book.

New Trends in Interaction, Virtual Reality and Modeling (Hardcover, 2013 ed.): Victor M. R. Penichet, Antonio Penalver, Jose A.... New Trends in Interaction, Virtual Reality and Modeling (Hardcover, 2013 ed.)
Victor M. R. Penichet, Antonio Penalver, Jose A. Gallud
R2,536 R1,795 Discovery Miles 17 950 Save R741 (29%) Ships in 10 - 15 working days

The interaction between a user and a device forms the foundation of today's application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble (R) Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interaccion 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.

Web-Based Multimedia Advancements in Data Communications and Networking Technologies (Hardcover, New): Varadharajan Sridhar,... Web-Based Multimedia Advancements in Data Communications and Networking Technologies (Hardcover, New)
Varadharajan Sridhar, Debashis Saha
R4,822 Discovery Miles 48 220 Ships in 18 - 22 working days

New data communication technologies, and the resulting policies and management, can have a profound effect on the success of business organizations. By quantifying the impact of these new innovations, researchers can help these businesses thrive in the networking and business data communications fields. Web-Based Multimedia Advancements in Data Communications and Networking Technologies highlights comprehensive research which will enable readers to understand, manage, use, and maintain business data communication networks more effectively. It also addresses key technology, management, and policy issues for utilizing data communications and networking in business and the current best practices for aligning this important technology with the strategic goals of the organization.

Intelligent Multimedia Analysis for Security Applications (Hardcover, 2010 Ed.): Husrev T. Sencar, Sergio Velastin, Nikolaos... Intelligent Multimedia Analysis for Security Applications (Hardcover, 2010 Ed.)
Husrev T. Sencar, Sergio Velastin, Nikolaos Nikolaidis, Shiguo Lian
R4,085 Discovery Miles 40 850 Ships in 18 - 22 working days

The advances in the generation and processing of multimedia data (e. g. documents, images, video, audio, animations, etc. ) have had an immense impact on multimedia applications and, as a result, multimedia has permeated almost every aspect of our daily lives. This development has also brought with it a whole host of issues and ch- lenges which were either not as apparent before or were non-existent. Today, digital media is relied upon as primary news and information resource, as evidence in a court of law, as part of medical records or as financial documents. However, there is still lack of authoritative mechanisms to verify the origin and veracity of media data. - deed, multimedia content has become an extremely valuable asset, and it is being both disseminated and consumed on a larger scale than ever before, but the issues conce- ing how the content owners and publishers should control the distribution of and - cess to their content have not been satisfactorily resolved yet. There are various other issues related to use of multimedia that require further analysis and research. For example, it is a known fact that some criminal organi- tions communicate with its members by posting information embedded media to p- lic forums and web-sites to evade surveillance by law enforcement. Conventional multimedia processing approaches do not provide sufficiently effective means for - fending against such communication.

Multimedia Database Management Systems - Research Issues and Future Directions (Hardcover, Reprinted from MULTIMEDIA TOOLS AND... Multimedia Database Management Systems - Research Issues and Future Directions (Hardcover, Reprinted from MULTIMEDIA TOOLS AND APPLICATIONS, 4:2, 1997)
B. Thuraisingham, Kingsley C. Nwosu, P. Bruce Berra
R2,730 Discovery Miles 27 300 Ships in 18 - 22 working days

Multimedia Database Management Systems brings together in one place important contributions and up-to-date research results in this important area. Multimedia Database Management Systems serves as an excellent reference, providing insight into some of the most important research issues in the field.

Advances in Real-Time Systems (Hardcover, 2012): Samarjit Chakraborty, Joerg Eberspacher Advances in Real-Time Systems (Hardcover, 2012)
Samarjit Chakraborty, Joerg Eberspacher
R2,701 Discovery Miles 27 010 Ships in 18 - 22 working days

This volume contains the lectures given in honor to Georg Farber as tribute to his contributions in the area of real-time and embedded systems. The chapters of many leading scientists cover a wide range of aspects, like robot or automotive vision systems or medical aspects. "

Multimedia Database Management Systems (Hardcover, 1997 ed.): B. Prabhakaran Multimedia Database Management Systems (Hardcover, 1997 ed.)
B. Prabhakaran
R5,687 Discovery Miles 56 870 Ships in 18 - 22 working days

Multimedia Database Management Systems presents the issues and the techniques used in building multimedia database management systems. Chapter 1 provides an overview of multimedia databases and underlines the new requirements for these applications. Chapter 2 discusses the techniques used for storing and retrieving multimedia objects. Chapter 3 presents the techniques used for generating metadata for various media objects. Chapter 4 examines the mechanisms used for storing the index information needed for accessing different media objects. Chapter 5 analyzes the approaches for modeling media objects, both their temporal and spatial characteristics. Object-oriented approach, with some additional features, has been widely used to model multimedia information. The book discusses two systems that use object-oriented models: OVID (Object Video Information Database) and Jasmine. The models for representing temporal and spatial requirements of media objects are then studied. The book also describes authoring techniques used for specifying temporal and spatial characteristics of multimedia databases. Chapter 6 explains different types of multimedia queries, the methodologies for processing them and the language features for describing them. The features offered by query languages such as SQL/MM (Structured Query Language for Multimedia), PICQUERY+, and Video SQL are also studied. Chapter 7 deals with the communication requirements for multimedia databases. A client accessing multimedia data over computer networks needs to identify a schedule for retrieving various media objects composing the database. The book identifies possible ways for generating a retrieval schedule. Chapter 8 ties together the techniques discussed in the previous chapters by providing a simple architecture of a distributed multimedia database management system. Multimedia Database Management Systems can be used as a text for graduate students and researchers working in the area of multimedia databases. In addition, the book serves as essential reading material for computer professionals who are in (or moving to) the area of multimedia databases.

Multimedia Information Systems (Hardcover, Reprinted from MULTIMEDIA TOOLS AND APPLICATIONS, 7:1-2, 1998): V.S. Subrahmanian,... Multimedia Information Systems (Hardcover, Reprinted from MULTIMEDIA TOOLS AND APPLICATIONS, 7:1-2, 1998)
V.S. Subrahmanian, Satish K. Tripathi
R2,726 Discovery Miles 27 260 Ships in 18 - 22 working days

Multimedia Information Systems brings together in one place important contributions and up-to-date research results in this fast moving area. Multimedia Information Systems serves as an excellent reference, providing insight into some of the most challenging research issues in the field.

Multimedia Systems (Hardcover, 2004 ed.): Ralf Steinmetz, Klara Nahrstedt Multimedia Systems (Hardcover, 2004 ed.)
Ralf Steinmetz, Klara Nahrstedt
R2,360 Discovery Miles 23 600 Ships in 10 - 15 working days

Multimedia Systems discusses the basic characteristics of multimedia operating systems, networking and communication, and multimedia middleware systems. The overall goal of the book is to provide a broad understanding of multimedia systems and applications in an integrated manner: a multimedia application and its user interface must be developed in an integrated fashion with underlying multimedia middleware, operating systems, networks, security, and multimedia devices.

Fundamental characteristics of multimedia operating and distributed communication systems are presented, especially scheduling algorithms and other OS supporting approaches for multimedia applications with soft-real-time deadlines, multimedia file systems and servers with their decision algorithms for data placement, scheduling and buffer management, multimedia communication, transport, and streaming protocols, services with their error control, congestion control and other Quality of Service aware and adaptive algorithms, synchronization services with their skew control methods, and group communication with their group coordinating algorithms and other distributed services.

Multimedia Systems and Techniques (Hardcover, 1996 ed.): Borko Furht Multimedia Systems and Techniques (Hardcover, 1996 ed.)
Borko Furht
R4,195 Discovery Miles 41 950 Ships in 18 - 22 working days

Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: computer, communications, and broadcasting industries. Research and development efforts can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and video conferencing systems, on-demand multimedia services, and distance learning. Multimedia Systems and Techniques is one of two volumes published by Kluwer, both of which provide a broad introduction into this fast moving area. The book covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques. Multimedia Systems and Techniques, together with its companion volume, Multimedia Tools and Applications, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia.

Services and Business Computing Solutions with XML - Applications for Quality Management and Best Processes (Hardcover):... Services and Business Computing Solutions with XML - Applications for Quality Management and Best Processes (Hardcover)
Patrick C K Hung
R4,941 Discovery Miles 49 410 Ships in 18 - 22 working days

Commercial systems built today are increasingly using XML technologies for storing any amount of text or data. Services and Business Computing Solutions with XML: Applications for Quality Management and Best Processes collects the latest research for academicians and practitioners that describes the use and synergy between data structure technologies. This book explores and investigates various issues of XML data and related applications summarized by Web services.

Python Crash Course - The Perfect Beginner's Guide to Learning Programming with Python on a Crash Course Even If... Python Crash Course - The Perfect Beginner's Guide to Learning Programming with Python on a Crash Course Even If You're New to Programming (Hardcover)
Aiden Phillips
R1,147 R975 Discovery Miles 9 750 Save R172 (15%) Ships in 18 - 22 working days
Rendering, Visualization and Rasterization Hardware (Hardcover, 1993 ed.): Arie Kaufman Rendering, Visualization and Rasterization Hardware (Hardcover, 1993 ed.)
Arie Kaufman
R2,759 Discovery Miles 27 590 Ships in 18 - 22 working days

The latest developments in rendering, visualization, and rasterization hardware are reported in this volume, which contains revised versions of thecontributions to the Sixth Eurographics Workshop on Graphics Hardware, held in Vienna in September 1991 in conjunction with the Eurographics '91 Conference. The book has five parts and a keynote paper, "Issues and Directions for Graphics Hardware Accelerators," by Kurt Akeley. The first part of the book concerns graphics hardware design, including simulation and silicon compilers. The second part contains two papers on graphics systems. The third part focuses on volume (voxel-based) machines, describing two devices to facilitate transformations of volumes. The fourth part includes papers on rasterization systems, including character rasterization and scan-conversion of triangular faces. The papers in the last part of the book focus on rendering machines. They include a programmable rendering engine, primitive shaders, and radiosity implementation on a parallel architecture.

Multimedia Processing, Communication and Computing Applications - Proceedings of the First International Conference, ICMCCA,... Multimedia Processing, Communication and Computing Applications - Proceedings of the First International Conference, ICMCCA, 13-15 December 2012 (Hardcover, 2013 ed.)
Punitha P. Swamy, Devanur S Guru
R6,325 Discovery Miles 63 250 Ships in 18 - 22 working days

ICMCCA 2012 is the first International Conference on Multimedia Processing, Communication and Computing Applications and the theme of the Conference is chosen as 'Multimedia Processing and its Applications'. Multimedia processing has been an active research area contributing in many frontiers of today's science and technology. This book presents peer-reviewed quality papers on multimedia processing, which covers a very broad area of science and technology. The prime objective of the book is to familiarize readers with the latest scientific developments that are taking place in various fields of multimedia processing and is widely used in many disciplines such as Medical Diagnosis, Digital Forensic, Object Recognition, Image and Video Analysis, Robotics, Military, Automotive Industries, Surveillance and Security, Quality Inspection, etc. The book will assist the research community to get the insight of the overlapping works which are being carried out across the globe at many medical hospitals and institutions, defense labs, forensic labs, academic institutions, IT companies and security & surveillance domains. It also discusses latest state-of-the-art research problems and techniques and helps to encourage, motivate and introduce the budding researchers to a larger domain of multimedia.

An Introduction to Ray Tracing (Hardcover): Andrew S. Glassner An Introduction to Ray Tracing (Hardcover)
Andrew S. Glassner
R1,358 Discovery Miles 13 580 Ships in 10 - 15 working days

The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.
An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design.
Key Features
* Provides practical "how-to" information
* Contains high quality color plates of images created using ray tracing techniques
* Progresses from a basic understanding to the advanced science and application of ray tracing

Advances in Computer Graphics Hardware III (Hardcover, 1991 ed.): A. A. M. Kuijk Advances in Computer Graphics Hardware III (Hardcover, 1991 ed.)
A. A. M. Kuijk
R2,831 Discovery Miles 28 310 Ships in 18 - 22 working days

This book is a collection of the finalized versions of the papers presented at the third Eurographics Workshop on Graphics Hardware. The diversity of the contributions reflects the widening range of options for graphics hardware that can be exploited due to the constant evolution of VLSI and software technologies. The first part of the book deals with the algorithmic aspects of graphics systems in a hardware-oriented context. Topics are: VLSI design strategies, data distribution for ray-tracing, the advantages of point-driven image generation with respect to VLSI implementation, use of memory and ease of parallelization, ray-tracing, and image reconstruction. The second part is on specific hardware, on content addressable memories and voxel-based systems. The third part addresses parallel systems: massively parallel object-based architectures, two systems in which image generated by individual rendering systems are composited, a transputer-based parallel display processor.

Searching Multimedia Databases by Content (Hardcover, 1996 ed.): Christos Faloutsos Searching Multimedia Databases by Content (Hardcover, 1996 ed.)
Christos Faloutsos
R4,098 Discovery Miles 40 980 Ships in 18 - 22 working days

Searching Multimedia Databases by Content bridges the gap between the database and signal processing communities by providing the necessary background information for the reader and presenting it along with the intuition and mechanics of the best existing tools in each area. The first half of Searching Multimedia Databases by Content reviews the most successful database access methods, in increasing complexity, reaching up to spatial access methods and text retrieval. In all cases, the emphasis is on practical approaches that have been incorporated in commercial systems, or that seem very promising. The second half of the book uses the above access methods to achieve fast searching in a database of signals. A general methodology is presented, which suggests extracting a few good features from each multimedia object, thus mapping objects into points in a metric space. Finally, the book concludes by presenting some recent successful applications of the methodology on time series and color images. Searching Multimedia Databases by Content is targeted towards researchers and developers of multimedia systems. The book can also serve as a textbook for a graduate course on multimedia searching, covering both access methods as well as the basics of signal processing.

Guide to Three Dimensional Structure and Motion Factorization (Hardcover, 2011 Ed.): Guanghui Wang, Jonathan Wu Guide to Three Dimensional Structure and Motion Factorization (Hardcover, 2011 Ed.)
Guanghui Wang, Jonathan Wu
R2,671 Discovery Miles 26 710 Ships in 18 - 22 working days

The problem of structure and motion recovery from image sequences is an important theme in computer vision. Considerable progress has been made in this field during the past two decades, resulting in successful applications in robot navigation, augmented reality, industrial inspection, medical image analysis, and digital entertainment, among other areas. However, many of these methods work only for rigid objects and static scenes. The study of non-rigid structure from motion is not only of academic significance, but also has important practical applications in real-world, nonrigid or dynamic scenarios, such as human facial expressions and moving vehicles.

This practical guide/reference provides a comprehensive overview of Euclidean structure and motion recovery, with a specific focus on factorization-based algorithms. The book discusses the latest research in this field, including the extension of the factorization algorithm to recover the structure of non-rigid objects, and presents some new algorithms developed by the authors. Readers require no significant knowledge of computer vision, although some background on projective geometry and matrix computation would be beneficial.

Topics and features: presents the first systematic study of structure and motion recovery of both rigid and non-rigid objects from images sequences; discusses in depth the theory, techniques, and applications of rigid and non-rigid factorization methods in three dimensional computer vision; examines numerous factorization algorithms, covering affine, perspective and quasi-perspective projection models; provides appendices describing the mathematical principles behind projective geometry, matrix decomposition, least squares, and nonlinear estimation techniques; includes chapter-ending review questions, and a glossary of terms used in the book.

This unique text offers practical guidance in real applications and implementations of 3D modeling systems for practitioners in computer vision and pattern recognition, as well as serving as an invaluable source of new algorithms and methodologies for structure and motion recovery for graduate students and researchers.

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