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Books > Computing & IT > Computer software packages > Multimedia

QuickTime for .NET and COM Developers (Paperback): John Cromie QuickTime for .NET and COM Developers (Paperback)
John Cromie
R2,136 Discovery Miles 21 360 Ships in 10 - 15 working days

At the heart of Apple's hugely popular iLife software suite-iMovie, iPhoto, iDVD, GarageBand, and iTunes-is QuickTime, the powerful media engine that drives elegant applications for managing movies, images, and audio files. The enduring success of QuickTime is in no small part attributable to its component architecture. This key feature has allowed it to embrace emerging digital media technologies and standards one by one as they have appeared over the 12 or so years since its launch. None of the competing technologies even comes close, let alone on both Mac OS X and Windows.
QuickTime for .NET and COM Developers is the first guide to QuickTime for developers using popular RAD tools such a Visual Basic .NET, C#, and Visual Basic 6. A general introduction to QuickTime is followed by a detailed explanation of the QuickTime architecture from a.NET and COM perspective, liberally accompanied by code snippets. A number of implementation examples illustrate key QuickTime features, ranging from a simple movie player to a sophisticated interactive application. Also covered is QuickTime scripting in both QuickTime Player (using Windows Scripting) and in Microsoft Office applications (using VBA). Brief guides to developing with QuickTime in Delphi and ATL/WTL are also included.
Part of the official "Quicktime Developer Series," publishing the finest books on QuickTime in cooperation with Apple.
* The first book on QuickTime for .NET and COM application and scripting developers
* Written by one of the architects of Apple's QuickTime ActiveX/COM control
* Offers numerous sample applications and code examples

Better Late Than Never - Andy Green Pixel Art (Hardcover, Collector's ed.): Andy Green Better Late Than Never - Andy Green Pixel Art (Hardcover, Collector's ed.)
Andy Green; Compiled by Richard Langford
R1,064 Discovery Miles 10 640 Ships in 18 - 22 working days
Conversations with Things - UX Design for Chat and Voice (Paperback): Diana Deibel, Rebecca Evanhoe Conversations with Things - UX Design for Chat and Voice (Paperback)
Diana Deibel, Rebecca Evanhoe; Foreword by Kat Vellos
R1,072 Discovery Miles 10 720 Ships in 18 - 22 working days
Innovative Design and Creation of Visual Interfaces - Advancements and Trends (Hardcover, New): Ben Falchuk, Aderito Marcos Innovative Design and Creation of Visual Interfaces - Advancements and Trends (Hardcover, New)
Ben Falchuk, Aderito Marcos
R4,840 Discovery Miles 48 400 Ships in 18 - 22 working days

Computer graphics and digital design have come a long way in recent years, and it is difficult to keep up with the latest trends in software development and output. Innovative Design and Creation of Visual Interfaces: Advancements and Trends offers the cutting-edge in research, development, technologies, case studies, frameworks, and methodologies within the field of visual interfaces. The book has collected research from around the world to offer a holistic picture of the state of the art in the field. In order to stay abreast of the latest trends, this volume offers a vital resource for practitioners and academics alike.

Design Beyond Devices (Paperback): Cheryl Platz Design Beyond Devices (Paperback)
Cheryl Platz
R1,089 Discovery Miles 10 890 Ships in 18 - 22 working days
Future Texts - Subversive Performance and Feminist Bodies (Hardcover): Vicki Callahan, Virginia Kuhn Future Texts - Subversive Performance and Feminist Bodies (Hardcover)
Vicki Callahan, Virginia Kuhn
R1,403 Discovery Miles 14 030 Ships in 10 - 15 working days
Wharfie Animator - Harry Reade, The Sydney Waterfront, and the Cuban Revolution (Paperback): Max Bannah Wharfie Animator - Harry Reade, The Sydney Waterfront, and the Cuban Revolution (Paperback)
Max Bannah
R809 Discovery Miles 8 090 Ships in 10 - 15 working days

This book examines the life of the Australian artist Harry Reade (1927-1998) and his largely overlooked contribution to animation. It constitutes a biography of Reade, tracing his life from his birth to his period of involvement with animation between 1956 and 1969. It explores the forces that shaped Reade and chronicles his experiences as a child, his early working life, the influence of left-wing ideology on his creative development, his introduction to animation through the small but radical Waterside Workers' Federation Film Unit (WWFFU), and the influence he had on the development of Cuban animation as an educational tool of the Revolution. Key Features The text offers an alternative framework for considering the political, social, and cultural themes that characterised 1950s Australia and 1960s Cuba. A rare look into the cultural heritage of labor organizations and the populist power of animation to stimulate radical social consciousness. The book also crosses a range of intellectual disciplines, including Animation Studies, Art History, Cinema Studies, and the Social and Political Histories of Australia and Cuba. Max Bannah lives on Queensland's Sunshine Coast. Between 1976 and 2010, he worked in Brisbane as an animator producing television commercials, short films, and cartoon graphics. He also lectured in Animation History and Practice and Drawing for Animation at the Queensland University of Technology where, in 2007, he completed his Masters by Research thesis, "A Cause for Animation: Harry Reade and the Cuban Revolution."

Mathematical Optimization in Computer Graphics and Vision (Hardcover): Luiz Velho, Paulo Carvalho, Jonas Gomes, Luiz De... Mathematical Optimization in Computer Graphics and Vision (Hardcover)
Luiz Velho, Paulo Carvalho, Jonas Gomes, Luiz De Figueiredo
R1,589 Discovery Miles 15 890 Ships in 10 - 15 working days

Mathematical optimization is used in nearly all computer graphics applications, from computer vision to animation. This book teaches readers the core set of techniques that every computer graphics professional should understand in order to envision and expand the boundaries of what is possible in their work.
Study of this authoritative reference will help readers develop a very powerful tool- the ability to create and decipher mathematical models that can better realize solutions to even the toughest problems confronting computer graphics community today.
The authors are renowned researchers from IMPA, the Brazilian National Institute for Pure and Applied Mathematics.
*Distils down a vast and complex world of info on optimization into one short, self-contained volume especially for computer graphics
*Helps CG professionals identify the best technique for solving particular problems quickly, by categorizing the most effective algorithms by application
*Keeps readers current by supplementing the focus on key, classic methods with special end-of-chapter sections on cutting-edge developments

Digital Modeling of Material Appearance (Hardcover): Julie Dorsey, Holly Rushmeier, Francois Sillion Digital Modeling of Material Appearance (Hardcover)
Julie Dorsey, Holly Rushmeier, Francois Sillion
R1,671 Discovery Miles 16 710 Ships in 10 - 15 working days

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability.
This is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering.
Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances.
Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource.
ABOUT THE AUTHORS
Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. Francois Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhone-Alpes research center.
* First comprehensive treatment of the digital modeling of material appearance;
* Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer;
* An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance."

Cryptocurrency Mining - The Complete Guide to Mining Bitcoin, Ethereum and Cryptocurrency (Paperback): Devan Hansel Cryptocurrency Mining - The Complete Guide to Mining Bitcoin, Ethereum and Cryptocurrency (Paperback)
Devan Hansel
R322 Discovery Miles 3 220 Ships in 10 - 15 working days
Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare (Hardcover): Klaus Bredl, Wolfgang... Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare (Hardcover)
Klaus Bredl, Wolfgang Boesche
R4,475 Discovery Miles 44 750 Ships in 18 - 22 working days

Too often the suggestion of using games and virtual environments in an educational setting is met with skepticism and objections. Many traditionally-oriented educators are simply not aware of the benefits that come from implementing digital games into an instructional environment. Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare seeks to counter these doubts by explaining how digital environments can easily become familiar and beneficial for educational and professional development. Highlighting techniques beyond the traditional practice, this reference source is useful for researchers, academics, professionals, and students interested in the benefits to implementing these games into various aspects of our environment.

Twitter - How To Market & Make Money With Twitter (Large print, Hardcover, Large type / large print edition): Ace McCloud Twitter - How To Market & Make Money With Twitter (Large print, Hardcover, Large type / large print edition)
Ace McCloud
R551 R510 Discovery Miles 5 100 Save R41 (7%) Ships in 18 - 22 working days
Cybercultures - Mediations of Community, Culture, Politics (Paperback): Harris Breslow, Aris Mousoutzanis Cybercultures - Mediations of Community, Culture, Politics (Paperback)
Harris Breslow, Aris Mousoutzanis
R2,025 Discovery Miles 20 250 Ships in 18 - 22 working days

"Cybercultures: Mediations of Community, Culture, Politics," is a collection of essays that critically examine the role that digital media and online cultures play in the rearticulation of contemporary societies, cultures and polities. This volume interrogates the nature and effects of the existence of cybercultures in the world of Web 2.0, new media and media convergence, and mobile digital networks. It does so by examining the effect of cybercultures upon the contemporary articulation of phenomena as diverse as bodily experience, memory, the imagination, history, political participation, the nature of community, artistic creativity, and the instability of rhetoric, language and meaning.

Augmented Reality - Innovative Perspectives Across Art, Industry, and Academia (Hardcover): Sean Morey, John Tinnell Augmented Reality - Innovative Perspectives Across Art, Industry, and Academia (Hardcover)
Sean Morey, John Tinnell
R2,486 Discovery Miles 24 860 Ships in 18 - 22 working days
When Kittens Go Viral (Hardcover): Darcy Pattison, Nicole Standard When Kittens Go Viral (Hardcover)
Darcy Pattison, Nicole Standard
R518 R482 Discovery Miles 4 820 Save R36 (7%) Ships in 18 - 22 working days
Service Design (Paperback): Andy Polaine, Ben Reason Service Design (Paperback)
Andy Polaine, Ben Reason
R1,272 Discovery Miles 12 720 Ships in 18 - 22 working days

Service Design is an eminently practical guide to designing services that work for people. It offers powerful insights, methods, and case studies to help you design, implement, and measure multichannel service experiences with greater impact for customers, businesses, and society.

Practical Empathy (Paperback): Indi Young Practical Empathy (Paperback)
Indi Young
R1,154 Discovery Miles 11 540 Ships in 18 - 22 working days
Multimedia Transcoding in Mobile and Wireless Networks (Hardcover): Ashraf M. a. Ahmad, Ismail Khalil Ibrahim Multimedia Transcoding in Mobile and Wireless Networks (Hardcover)
Ashraf M. a. Ahmad, Ismail Khalil Ibrahim
R4,984 Discovery Miles 49 840 Ships in 18 - 22 working days

In recent years, the field of multimedia communication in wireless and mobile video has grown in attraction. As the number of networks, types of devices, and content representation formats increase, the need for multimedia transcoding in wireless and mobile networks intensifies in order to provide a seamless interaction between content creation and usage.""Multimedia Transcoding in Mobile and Wireless Networks"" addresses the transcoding of all multimedia elements, including video, audio and text, while addressing both practical and theoretical problems in the field. A must have resource for all stakeholders in mobile and wireless technologies, this book embodies state-of-the-art knowledge of transcoding as it is embedded in today's pioneering technologies and leading research.

Build Better Products (Paperback): Laura Klein Build Better Products (Paperback)
Laura Klein
R1,423 Discovery Miles 14 230 Ships in 18 - 22 working days
Computer Graphics and Multimedia - Applications, Problems and Solutions (Hardcover): Computer Graphics and Multimedia - Applications, Problems and Solutions (Hardcover)
R2,000 Discovery Miles 20 000 Ships in 18 - 22 working days

As the disciplines of art, technology, and information science collide, computer graphics and multimedia are presenting a myriad of applications and problems to professionals and scholars in Computer Science, Information Science, Digital Art, Multimedia, Educational Technology, and Media Arts. Today's digital scholar can use Computer Graphics and Multimedia: Applications, Problems and Solutions as a tool to explore the vast parameters of the applications, problems, and solutions related to digital disciplines. Contributing authors include computer scientists, multimedia researchers, computer artists, graphic designers, and digital media specialists. The book has an extensive range of topics for the digital scholar who wants to discover and research other areas within the computer graphics and multimedia disciplines beyond their own.

Handbook of Multimedia Information Security: Techniques and Applications (Hardcover, 1st ed. 2019): Amit Kumar Singh, Anand... Handbook of Multimedia Information Security: Techniques and Applications (Hardcover, 1st ed. 2019)
Amit Kumar Singh, Anand Mohan
R6,633 Discovery Miles 66 330 Ships in 10 - 15 working days

This handbook is organized under three major parts. The first part of this handbook deals with multimedia security for emerging applications. The chapters include basic concepts of multimedia tools and applications, biological and behavioral biometrics, effective multimedia encryption and secure watermarking techniques for emerging applications, an adaptive face identification approach for android mobile devices, and multimedia using chaotic and perceptual hashing function. The second part of this handbook focuses on multimedia processing for various potential applications. The chapter includes a detail survey of image processing based automated glaucoma detection techniques and role of de-noising, recent study of dictionary learning based image reconstruction techniques for analyzing the big medical data, brief introduction of quantum image processing and it applications, a segmentation-less efficient Alzheimer detection approach, object recognition, image enhancements and de-noising techniques for emerging applications, improved performance of image compression approach, and automated detection of eye related diseases using digital image processing. The third part of this handbook introduces multimedia applications. The chapter includes the extensive survey on the role of multimedia in medicine and multimedia forensics classification, a finger based authentication system for e-health security, analysis of recently developed deep learning techniques for emotion and activity recognition. Further, the book introduce a case study on change of ECG according to time for user identification, role of multimedia in big data, cloud computing, the Internet of things (IoT) and blockchain environment in detail for real life applications. This handbook targets researchers, policy makers, programmers and industry professionals in creating new knowledge for developing efficient techniques/framework for multimedia applications. Advanced level students studying computer science, specifically security and multimedia will find this book useful as a reference.

Multimedia Security - Steganography and Digital Watermarking Techniques for Protection of Intellectual Property (Hardcover,... Multimedia Security - Steganography and Digital Watermarking Techniques for Protection of Intellectual Property (Hardcover, New)
R1,994 Discovery Miles 19 940 Ships in 18 - 22 working days

Multimedia security has become a major research topic, yielding numerous academic papers in addition to many watermarking-related companies. In this emerging area, there are many challenging research issues that deserve sustained studying towards an effective and practical system. Multimedia Security: Steganography and Digital Watermarking Techniques for Protection of Intellectual Property explores the myriad of issues regarding multimedia security. This book covers various issues, including perceptual fidelity analysis, image, audio, and 3D mesh object watermarking, medical watermarking, error detection (authentication) and concealment, fingerprinting, digital signature and digital right management.

Deliberate Intervention - Using Policy and Design to Blunt the Harms of New Technology (Paperback): Alexandra Schmidt Deliberate Intervention - Using Policy and Design to Blunt the Harms of New Technology (Paperback)
Alexandra Schmidt; Foreword by Enrique Martinez
R585 Discovery Miles 5 850 Ships in 10 - 15 working days
Jim Blinn's Corner: Notation, Notation, Notation (Paperback): Jim Blinn Jim Blinn's Corner: Notation, Notation, Notation (Paperback)
Jim Blinn
R1,433 Discovery Miles 14 330 Ships in 10 - 15 working days

The third entry in the Jim Blinn's Corner series, this is, like the others, a handy compilation of selected installments of his influential column. But here, for the first time, you get the "Director's Cut" of the articles: revised, expanded, and enhanced versions of the originals. What's changed? Improved mathematical notation, more diagrams, new solutions. What remains the same? All the things you've come to rely on: straight answers, irreverent style, and innovative thinking. This is Jim Blinn at his best now even better.
Highlights
- Features 21 expanded and updated installments of "Jim Blinn's Corner," dating from 1995 to 2001, and never before published in book form.
- Includes "deleted scenes" tangential explorations that didn't make it into the original columns.
- Details how Blinn represented planets in his famous JPL flyby animations.
- Explores a wide variety of other topics, from the concrete to the theoretical: assembly language optimization for parallel processors, exotic usage of C++ template instantiation, algebraic geometry, a graphical notation for tensor contraction, and his hopes for a future world.
*Features 21 expanded and updated installments of "Jim Blinn's Corner," dating from 1995 to 2001, and never before published in book form.
*Includes "deleted scenes" tangential explorations that didn't make it into the original columns.
*Details how Blinn represented planets in his famous JPL flyby animations.
*Explores a wide variety of other topics, from the concrete to the theoretical: assembly language optimization for parallel processors, exotic usage of C++ template instantiation, algebraic geometry, a graphical notation for tensor contraction, and his hopes for a future world."

Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation (Hardcover): Thomas Strothotte, Stefan Schlechtweg Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation (Hardcover)
Thomas Strothotte, Stefan Schlechtweg
R2,127 Discovery Miles 21 270 Ships in 10 - 15 working days

Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrations thanks to their ability to clarify, emphasize, and convey very precise meanings offer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization.
Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques.
Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg's important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals.
*Hard-to-find information needed by a wide range and growing number of computer graphics programmers and applications users.
*Traces NPR principles and techniques back to their origins in human vision and perception.
*Focuses on areas that stand to benefit most from advances in NPR, including medical and architectural illustration, cartography, and data visualization.
*Presents algorithms for two and three-dimensional effects, using pseudo-code where needed to clarify complex steps.
*Helps readers attain pen-and-ink, pencil-sketch, and painterly effects, in addition to other styles.
*Explores specific challenges for NPR including "wrong" marks, deformation, natural media, artistic technique, lighting, and dimensionality.
*Includes a series of programming projects in which readers can apply the book's concepts and algorithms."

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