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Books > Computing & IT > Computer software packages > Multimedia
Computer graphics and digital design have come a long way in recent
years, and it is difficult to keep up with the latest trends in
software development and output. Innovative Design and Creation of
Visual Interfaces: Advancements and Trends offers the cutting-edge
in research, development, technologies, case studies, frameworks,
and methodologies within the field of visual interfaces. The book
has collected research from around the world to offer a holistic
picture of the state of the art in the field. In order to stay
abreast of the latest trends, this volume offers a vital resource
for practitioners and academics alike.
This book examines the life of the Australian artist Harry Reade
(1927-1998) and his largely overlooked contribution to animation.
It constitutes a biography of Reade, tracing his life from his
birth to his period of involvement with animation between 1956 and
1969. It explores the forces that shaped Reade and chronicles his
experiences as a child, his early working life, the influence of
left-wing ideology on his creative development, his introduction to
animation through the small but radical Waterside Workers'
Federation Film Unit (WWFFU), and the influence he had on the
development of Cuban animation as an educational tool of the
Revolution. Key Features The text offers an alternative framework
for considering the political, social, and cultural themes that
characterised 1950s Australia and 1960s Cuba. A rare look into the
cultural heritage of labor organizations and the populist power of
animation to stimulate radical social consciousness. The book also
crosses a range of intellectual disciplines, including Animation
Studies, Art History, Cinema Studies, and the Social and Political
Histories of Australia and Cuba. Max Bannah lives on Queensland's
Sunshine Coast. Between 1976 and 2010, he worked in Brisbane as an
animator producing television commercials, short films, and cartoon
graphics. He also lectured in Animation History and Practice and
Drawing for Animation at the Queensland University of Technology
where, in 2007, he completed his Masters by Research thesis, "A
Cause for Animation: Harry Reade and the Cuban Revolution."
Too often the suggestion of using games and virtual environments in
an educational setting is met with skepticism and objections. Many
traditionally-oriented educators are simply not aware of the
benefits that come from implementing digital games into an
instructional environment. Serious Games and Virtual Worlds in
Education, Professional Development, and Healthcare seeks to
counter these doubts by explaining how digital environments can
easily become familiar and beneficial for educational and
professional development. Highlighting techniques beyond the
traditional practice, this reference source is useful for
researchers, academics, professionals, and students interested in
the benefits to implementing these games into various aspects of
our environment.
"Cybercultures: Mediations of Community, Culture, Politics," is a
collection of essays that critically examine the role that digital
media and online cultures play in the rearticulation of
contemporary societies, cultures and polities. This volume
interrogates the nature and effects of the existence of
cybercultures in the world of Web 2.0, new media and media
convergence, and mobile digital networks. It does so by examining
the effect of cybercultures upon the contemporary articulation of
phenomena as diverse as bodily experience, memory, the imagination,
history, political participation, the nature of community, artistic
creativity, and the instability of rhetoric, language and meaning.
Service Design is an eminently practical guide to designing
services that work for people. It offers powerful insights,
methods, and case studies to help you design, implement, and
measure multichannel service experiences with greater impact for
customers, businesses, and society.
In recent years, the field of multimedia communication in wireless
and mobile video has grown in attraction. As the number of
networks, types of devices, and content representation formats
increase, the need for multimedia transcoding in wireless and
mobile networks intensifies in order to provide a seamless
interaction between content creation and usage.""Multimedia
Transcoding in Mobile and Wireless Networks"" addresses the
transcoding of all multimedia elements, including video, audio and
text, while addressing both practical and theoretical problems in
the field. A must have resource for all stakeholders in mobile and
wireless technologies, this book embodies state-of-the-art
knowledge of transcoding as it is embedded in today's pioneering
technologies and leading research.
As the disciplines of art, technology, and information science
collide, computer graphics and multimedia are presenting a myriad
of applications and problems to professionals and scholars in
Computer Science, Information Science, Digital Art, Multimedia,
Educational Technology, and Media Arts. Today's digital scholar can
use Computer Graphics and Multimedia: Applications, Problems and
Solutions as a tool to explore the vast parameters of the
applications, problems, and solutions related to digital
disciplines. Contributing authors include computer scientists,
multimedia researchers, computer artists, graphic designers, and
digital media specialists. The book has an extensive range of
topics for the digital scholar who wants to discover and research
other areas within the computer graphics and multimedia disciplines
beyond their own.
This handbook is organized under three major parts. The first part
of this handbook deals with multimedia security for emerging
applications. The chapters include basic concepts of multimedia
tools and applications, biological and behavioral biometrics,
effective multimedia encryption and secure watermarking techniques
for emerging applications, an adaptive face identification approach
for android mobile devices, and multimedia using chaotic and
perceptual hashing function. The second part of this handbook
focuses on multimedia processing for various potential
applications. The chapter includes a detail survey of image
processing based automated glaucoma detection techniques and role
of de-noising, recent study of dictionary learning based image
reconstruction techniques for analyzing the big medical data, brief
introduction of quantum image processing and it applications, a
segmentation-less efficient Alzheimer detection approach, object
recognition, image enhancements and de-noising techniques for
emerging applications, improved performance of image compression
approach, and automated detection of eye related diseases using
digital image processing. The third part of this handbook
introduces multimedia applications. The chapter includes the
extensive survey on the role of multimedia in medicine and
multimedia forensics classification, a finger based authentication
system for e-health security, analysis of recently developed deep
learning techniques for emotion and activity recognition. Further,
the book introduce a case study on change of ECG according to time
for user identification, role of multimedia in big data, cloud
computing, the Internet of things (IoT) and blockchain environment
in detail for real life applications. This handbook targets
researchers, policy makers, programmers and industry professionals
in creating new knowledge for developing efficient
techniques/framework for multimedia applications. Advanced level
students studying computer science, specifically security and
multimedia will find this book useful as a reference.
Multimedia security has become a major research topic, yielding
numerous academic papers in addition to many watermarking-related
companies. In this emerging area, there are many challenging
research issues that deserve sustained studying towards an
effective and practical system. Multimedia Security: Steganography
and Digital Watermarking Techniques for Protection of Intellectual
Property explores the myriad of issues regarding multimedia
security. This book covers various issues, including perceptual
fidelity analysis, image, audio, and 3D mesh object watermarking,
medical watermarking, error detection (authentication) and
concealment, fingerprinting, digital signature and digital right
management.
As colour imaging takes on increasing importance in a range of products and technologies, colour fidelity across different media has become essential. This book has arisen from the need for a specialist text that brings together key developments in colour management technology and findings from the colour engineering research community. Edited by highly regarded specialists in colour management systems, Colour Engineering introduces the reader systematically to the art of constistent quality of image reproduction - regardless of the monitor or graphic user interface employed. Features: - a thorough review of the elements of colour science that apply to colour imaging.
- a comprehensive analysis of methods for characterizing devices in the colour imaging chain.
- a review of the key topics in colour management.
- the different approaches to implementing colour systems at some of the leading exponents in the imaging industry.
This authoritative book depicting the latest developments in colour imaging, written by a group of authors at the forefront of research in this exciting and fast-moving field will appeal to students as well as practitioners of the new discipline of colour engineering.
This book provides new and seasoned users with step-by-step
procedureson creating and modifying 3D models, working with cameras
and lights, assigningmaterials to objects, rendering, and printing.
Unlike many AutoCAD competitors, it uses both metric and imperial
units to illustrate the myriad tools for this popular application.
Use the companion CD to set up drawing exercises and projects and
see all of the book's figures including color. AutoCAD 20223D
Modeling includes 50 ""mini-workshops,"" that complete small
projects from concept through actual plotting. Solving all of the
workshops will simulate the creation of full projects
(architectural and mechanical) from beginning to end,without
overlooking any of the basic commands and functions in AutoCAD
2022. FEATURES: Provides new and seasoned users with step-by-step
procedures on creating and modifying 3D models in bothmetric and
imperial units Companion files can be used to setup in-text drawing
exercises and projects and to see the book's figures in color
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