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Books > Computing & IT > Computer software packages > Multimedia
Welcome to the third International Conference on Management of Multimedia Networks and Services (MMNS'2000) in Fortaleza (Brazil) The first MMNS was held in Montreal ( Canada) in july 1997 and the second MMNS was held in Versailles (France) in November 1998. The MMNS conference takes place every year and a half and is aimed to be a truly international event by bringing together researchers and practitioners from all around the world and by organising the conference each time in a different continent/country. Over the past several years, there has been a considerable amount of research within the fields of multimedia networking and network management. Much of that work has taken place within the context of managing Quality-of Service in broadband integrated services digital networks such as the A TM, and more recently in IP-based networks, to respond to the requirements of emerging multimedia applications. A TM networks were designed to support multimedia traffic with diverse characteristics and can be used as the transfer mode for both wired and wireless networks. A new set of Internet protocols is being developed to provide better quality of service, which is a prerequisite for supporting multimedia applications. Multimedia applications have a different set of requirements, which impacts the design of the underlying communication network as well as its management. Several QoS management mechanisms intervening at different layers of the communication network are required including QoS-routing, QoS-based transport, QoS negotiation, QoS adaptation, FCAPS management, and mobility management."
Content-based multimedia retrieval is a challenging research field with many unsolved problems. This monograph details concepts and algorithms for robust and efficient information retrieval of two different types of multimedia data: waveform-based music data and human motion data. It first examines several approaches in music information retrieval, in particular general strategies as well as efficient algorithms. The book then introduces a general and unified framework for motion analysis, retrieval, and classification, highlighting the design of suitable features, the notion of similarity used to compare data streams, and data organization.
Information visualization offers a way to reveal hidden patterns in a visual presentation and allows users to seek information from a visual perspective. Readers of this book will gain an in-depth understanding of the current state of information retrieval visualization. They will be introduced to existing problems along with technical and theoretical findings. The book also provides practical details for the implementation of an information retrieval visualization system.
Both the way we look at data, through a DBMS, and the nature of data we ask a DBMS to manage have drastically evolved over the last decade, moving from text to images (and to sound to a lesser extent). Visual representations are used extensively within new user interfaces. Powerful visual approaches are being experimented for data manipulation, including the investigation of three dimensional display techniques. Similarly, sophisticated data visualization techniques are dramatically improving the understanding of the information extracted from a database. On the other hand, more and more applications use images as basic data or to enhance the quality and richness of data manipulation services. Image management has opened a wide area of new research topics in image understanding and analysis. The IFIP 2.6 Working Group on Databases strongly believes that a significant mutual enrichment is possible by confronting ideas, concepts and techniques supporting the work of researcher and practitioners in the two areas of visual interfaces to DBMS and DBMS management of visual data. For this reason, IFIP 2.6 has launched a series of conferences on Visual Database Systems. The first one has been held in Tokyo, 1989. VDB-2 was held in Budapest, 1991. This conference is the third in the series. As the preceding editions, the conference addresses researchers and practitioners active or interested in user interfaces, human-computer communication, knowledge representation and management, image processing and understanding, multimedia database techniques and computer vision.
This book addresses the changing role of networks and the evolving structure of an Infrastructure Superhighway. The requirements for leadership in telecommunications are reviewed from different viewpoints: Network operators, equipment manufacturers, software developers and user organizations. Emphasis is placed on multimedia and what multimedia solutions would mean to telephone utilities and endusers. Based on extensive research undertaken in Europe, US and Japan, Dimitris Chorafas identifies new domains of applications, presents the breakthroughs which have currently been achieved and outlines the systems solutions necessary to fruitfully exploit new technology.
The advent of multimedia technology is creating a number of new problems in the fields of computer and communication systems. Perhaps the most important of these problems in communication, and certainly the most interesting, is that of designing networks to carry multimedia traffic, including digital audio and video, with acceptable quality. The main challenge in integrating the different services needed by the different types of traffic into the same network (an objective that is made worthwhile by its obvious economic advantages) is to satisfy the performance requirements of continuous media applications, as the quality of audio and video streams at the receiver can be guaranteed only if bounds on delay, delay jitters, bandwidth, and reliability are guaranteed by the network. Since such guarantees cannot be provided by traditional packet-switching technology, a number of researchers and research groups during the last several years have tried to meet the challenge by proposing new protocols or modifications of old ones, to make packet-switching networks capable of delivering audio and video with good quality while carrying all sorts of other traffic. The focus of this book is on HeiTS (the Heidelberg Transport System), and its contributions to integrated services network design. The HeiTS architecture is based on using the Internet Stream Protocol Version 2 (ST-II) at the network layer. The Heidelberg researchers were the first to implement ST-II. The author documents this activity in the book and provides thorough coverage of the improvements made to the protocol. The book also includes coverage of HeiTP as used in error handling, error control, congestion control, and the full specification of ST2+, a new version of ST-II. The ideas and techniques implemented by the Heidelberg group and their coverage in this volume apply to many other approaches to multimedia networking.
Soft computing represents a collection of techniques, such as neural networks, evolutionary computation, fuzzy logic, and probabilistic reasoning. As - posed to conventional "hard" computing, these techniques tolerate impre- sion and uncertainty, similar to human beings. In the recent years, successful applications of these powerful methods have been published in many dis- plines in numerous journals, conferences, as well as the excellent books in this book series on Studies in Fuzziness and Soft Computing. This volume is dedicated to recent novel applications of soft computing in multimedia processing. The book is composed of 21 chapters written by experts in their respective fields, addressing various important and timely problems in multimedia computing such as content analysis, indexing and retrieval, recognition and compression, processing and filtering, etc. In the chapter authored by Guan, Muneesawang, Lay, Amin, and Lee, a radial basis function network with Laplacian mixture model is employed to perform image and video retrieval. D. Androutsos, P. Androutsos, Plataniotis, and Venetsanopoulos investigate color image indexing and retrieval within a small-world framework. Wu and Yap develop a framework of fuzzy relevance feedback to model the uncertainty of users' subjective perception in image retrieval.
Text mining applications have experienced tremendous advances because of web 2.0 and social networking applications. Recent advances in hardware and software technology have lead to a number of unique scenarios where text mining algorithms are learned. Mining Text Data introduces an important niche in the text analytics field, and is an edited volume contributed by leading international researchers and practitioners focused on social networks & data mining. This book contains a wide swath in topics across social networks & data mining. Each chapter contains a comprehensive survey including the key research content on the topic, and the future directions of research in the field. There is a special focus on Text Embedded with Heterogeneous and Multimedia Data which makes the mining process much more challenging. A number of methods have been designed such as transfer learning and cross-lingual mining for such cases. Mining Text Data simplifies the content, so that advanced-level students, practitioners and researchers in computer science can benefit from this book. Academic and corporate libraries, as well as ACM, IEEE, and Management Science focused on information security, electronic commerce, databases, data mining, machine learning, and statistics are the primary buyers for this reference book.
Multimedia information systems are distinct from traditional information systems, particularly in terms of scheduling, media data, servers, and a number of other important issues. The relatively large size of multimedia data and the high bandwidth requirements for multimedia streams require new storage systems, buffering, delivery, and networking schemes. This work addresses many of these issues by focusing on the following: Disk scheduling and storage hierarchy, Configuration of multimedia servers and buffer management, Delivery scheduling for multimedia streams, Supporting user interactions, Document modeling and temporal modeling of multimedia data, and Integrated multimedia information system. Chapters in this book have been written by well-known and leading researchers in the field. The material is original and includes the most recent research results on topics such as data retrieval from disks, server architecture, buffering, synchronization, and supporting user interactions. The material has been closely edited to form a uniform and cohesive compilation. Multimedia Information Storage and Management can be used for students studying multimedia information and applications. This work will also be of special interest to researchers and developers of multimedia software and hardware systems, network protocol designers, and multimedia tool designers.
Learning spaces offer a rigorous mathematical foundation for practical systems of educational technology. Learning spaces generalize partially ordered sets and are special cases of knowledge spaces. The various structures are investigated from the standpoints of combinatorial properties and stochastic processes. Leaning spaces have become the essential structures to be used in assessing students' competence of various topics. A practical example is offered by ALEKS, a Web-based, artificially intelligent assessment and learning system in mathematics and other scholarly fields. At the heart of ALEKS is an artificial intelligence engine that assesses each student individually and continously. The book is of interest to mathematically oriented readers in education, computer science, engineering, and combinatorics at research and graduate levels. Numerous examples and exercises are included, together with an extensive bibliography.
Since multimedia systems are required to store and manipulate a variety of media types - including text, graphics, images, sound, audio, and video among many others - applications such as video-on-demand systems, interactive television, and video conferencing are becoming widely available at warp speed. This presents new challenges and obstacles to those in the multimedia industry. ""Multimedia Information Storage and Retrieval"" offers solutions to these challenges, providing data placement techniques, scheduling methods, caching techniques and emerging characteristics of multimedia information. Academicians, students, professionals and practitioners in the multimedia industry will benefit from this ground-breaking publication.
Representation and Retrieval of Video Data in Multimedia Systems brings together in one place important contributions and up-to-date research results in this important area. Representation and Retrieval of Video Data in Multimedia Systems serves as an excellent reference, providing insight into some of the most important research issues in the field.
"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as:- Real-time computer animation - Image based rendering - Non photo-realistic rendering - Virtual reality - Avatars - Geometric and solid modelling - Computational geometry - Physically based modelling - Graphics hardware architecture - Data visualisation - Data compression The focus is on the commercial application and industrial use of computer graphics and digital media systems.
Hardbound. With the increased dissemination of information technologies in education, the issue of how learners deal with multimedia information systems has become critical. New research questions have emerged such as: How well do people learn from multimedia documents? How do they achieve integration between text and any other media? How can you make computerised information systems fit user information processing strategies and styles? And what is the potential of hypermedia applications for education, training and work?This volume is based on a selection of papers presented at the first International Seminar on Using Complex Information Systems held in Poitiers, France. The volume presents a comprehensive overview of research issues related to multimedia usage considered from cognitive and instructive perspectives. It relates theories of mental representations, information processing and learning to issues of design and use of multimedia technolog
Delivering MPEG-4 Based Audio-Visual Services investigates the different aspects of end-to-end multimedia services; content creation, server and service provider, network, and the end-user terminal. Part I provides a comprehensive introduction to digital video communications, MPEG standards, and technologies, and deals with system level issues including standardization and interoperability, user interaction, and the design of a distributed video server. Part II investigates the systems in the context of object-based multimedia services and presents a design for an object-based audio-visual terminal, some of these features having been adopted by the MPEG-4 Systems specification. The book goes on to study the requirements for a file format to represent object-based audio-visual content and the design of one such format. The design introduces new concepts such as direct streaming that are essential for scalable servers. The final part of the book examines the delivery of object-based multimedia presentations and gives optimal algorithms for multiplex-scheduling of object-based audio-visual presentations, showing that the audio-visual object scheduling problem is NP-complete in the strong sense. The problem of scheduling audio-visual objects is similar to the problem of sequencing jobs on a single machine. The book compares these problems and adapts job-sequencing results to audio-visual object scheduling, and provides optimal algorithms for scheduling presentations under resource constraints, such as bandwidth (network constraints) and buffer (terminal constraints). In addition, the book presents algorithms that minimize the resources required for scheduling presentations and the auxiliary capacity required to support interactivity in object-based audio-visual presentations. Delivering MPEG-4 Based Audio-Visual Services is essential reading for researchers and practitioners in the areas of multimedia systems engineering and multimedia computing, network professionals, service providers, and all scientists and technical managers interested in the most up-to-date MPEG standards and technologies.
With the explosive growth of Multimedia Applications, the ability
to index/retrieve multimedia objects in an efficient way is
challenging to both researchers and practitioners. A major data
type stored and managed by these applications is the representation
of two dimensional (2D) objects. Objects contain many features
(e.g., color, texture, and shape) that have meaningful semantics.
From those features, shape is an important feature that conforms
with the way human beings interpret and interact with the real
world objects. The shape representation of objects can therefore be
used for their indexing, retrieval and as similarity measure. The
object databases can be queried and searched for different
purposes. For example, a CAD application for manufacturing
industrial parts might intend to reduce the cost of building new
industrial parts by searching for reusable existing parts in a
database. Regarding an alternative trademark registry application,
one might need to ensure that a new registered trademark is
sufficiently distinctive from the existing marks by searching the
database. Therefore, one of the important functionalities required
by all these applications is the capability to find objects in a
database that match a given object.
Multimedia Applications discusses the basic characteristics of multimedia document handling, programming, security, human computer interfaces, and multimedia application services. The overall goal of the book is to provide a broad understanding of multimedia systems and applications in an integrated manner: a multimedia application and its user interface must be developed in an integrated fashion with underlying multimedia middleware, operating systems, networks, security, and multimedia devices. Fundamental information and properties of hypermedia document handling, multimedia security and various aspects of multimedia applications are presented, especially about document handling and their standards, programming of multimedia applications, design of multimedia information at human computer interfaces, multimedia security challenges such as encryption and watermarking, multimedia in education, as well as multimedia applications to assist preparation, processing and application of multimedia content.
Excellent textbook of multimedia signal processing also dealing with the optimization of multimedia communication systems. It covers the theoretical background of one- and multidimensional signal processing, statistical analysis and modelling, coding and information theory as well as estimation and classification theory.
This volume contains the Proceedings of the 5th International Conference on Intelligent Interactive Multimedia Systems and Services (KES-IIMSS-12). The Conference was jointly organised by Nagoya University in Japan and the KES International organisation, and held in the attractive city of Gifu. The KES-IIMSS conference series, (series chairs Prof. Maria Virvou and Prof. George Tsihrintzis), presents novel research in various areas of intelligent multimedia system relevant to the development of a new generation of interactive, user-centric devices and systems. The aim of the conference is to provide an internationally respected forum for scientific research in the technologies and applications of this new and dynamic research area.
Advances in computational and device technologies, combined with the commercial success and acceptance of 3D, haptic, and various other media presentation devices, has increased commercial interest in engaging additional senses within the multimedia experience. This integration is leading to a paradigm shift away from traditionally defined multimedia systems, and towards more interactive Multiple Sensory Media (MulSeMedia) systems. Multiple Sensorial Media Advances and Applications: New Developments in MulSeMedia provides a comprehensive compilation of knowledge covering state-of-the-art developments and research, as well as current innovative activities in MulSeMedia. This book focuses on the importance of Multiple Sensorial Media and its importance in media design with an emphasis on the applicability to real world integration and provides a broad perspective on the future of the technology in a variety of cohesive topic areas.
State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Summer Institute. It represents a snapshot of a number of topics in computer graphics, topics which include visualization of scientific data; modeling; some aspects of visualization in virtual reality; and hardware architectures for visu alization. Many papers first present a background introduction to the topic, followed by discussion of current work in the topic. The volume is thus equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field. It also enables general readers to obtain an acquaintance with a particular topic area sufficient to apply that knowledge in the context of solving current problems. The volume is organized into four chapters - Visualization of Data, Modeling, Virtual Reality Techniques, and Hardware Architectures for Visualization. In the first chapter, Val Watson and Pamela Walatka address the visual aspects of fluid dynamic computations. They discuss algorithms for function-mapped surfaces and cutting planes, isosurfaces, particle traces, and topology extractions. They point out that current visualization systems are limited by low information transfer bandwidth, poor response to viewing and model accuracy modification requests, mismatches between model rendering and human cognitive capabilities, and ineffective interactive tools. However, Watson and Walatka indicate that proposed systems will correct most of these problems.
TRACK 1: Innovative Applications in the Public Sector The integration of multimedia based applications and the information superhighway fundamentally concerns the creation of a communication technology to support the ac tivities of people. Communication is a profoundly social activity involving interactions among groups or individuals, common standards of exchange, and national infrastruc tures to support telecommunications activities. The contributions of the invited speakers and others in this track begin to explore the social dimension of communication within the context of integrated, information systems for the public sector. Interactions among businesses and households are described by Ralf Strauss through the development within a real community of a "wired city" with information and electronic services provided by the latest telecommunications technologies. A more specific type of interaction between teacher and student forms the basis of education. John Tiffin demonstrates how virtual classrooms can be used to augment the educational process. Carl Loeffler presents yet another perspective on interaction through the integration of A-life and agent technologies to investigate the dynamics of complex behaviors within networked simulation environments. Common standards for communication in the form of electronic documents or CSCW (Computer Supported Cooperative Work), according to Roland Traunmiiller, provide en abling technologies for a paradigm shift in the management of organizations. As pointed out by William Olle, the impact of standardization work on the future of information technology depends critically upon the interoperability of software systems." |
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