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Entertainment Computing - Technologies and Application (Hardcover, 2003 ed.)
Loot Price: R3,246
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Entertainment Computing - Technologies and Application (Hardcover, 2003 ed.)
Series: IFIP Advances in Information and Communication Technology, 112
Expected to ship within 12 - 17 working days
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This volume is the Proceedings of the First International Workshop
on Entertainment Computing (IWEC 2002). Entertainment has been
taking very important parts in our life by refreshing us and
activating our creativity. Recently by the advancement of computers
and networks new types of entertainment have been emerging such as
video games, entertainment robots, and network games. As these new
games have a strong power to change our lives, it is good time for
people who work in this area to discuss various aspects of
entertainment and to promote entertainment related researches.
Based on these considerations, we have organized a first workshop
on entertainment computing. This workshop brings together
researchers, developers, and practitioners working in the area of
entertainment computing. It covers wide range of entertainment
computing such as theoretical issues, hardware/software issues,
systems, human interfaces, and applications. The particular areas
covered by the workshop are: 1. Computers & Games Computer game
algorithms, modeling of players, web technologies for networked
games, human interface technologies for game applications. 2.
Home/Arcade Games and Interactive Movies Video game computer
technologies, motion capture technologies, real-time computer
graphics technologies, interactive movie systems, story generation
for games/movies, human factors of video games.
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