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Rendering, Visualization and Rasterization Hardware (Hardcover, 1993 ed.)
Loot Price: R3,082
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Rendering, Visualization and Rasterization Hardware (Hardcover, 1993 ed.)
Series: Focus on Computer Graphics
Expected to ship within 10 - 15 working days
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The latest developments in rendering, visualization, and
rasterization hardware are reported in this volume, which contains
revised versions of thecontributions to the Sixth Eurographics
Workshop on Graphics Hardware, held in Vienna in September 1991 in
conjunction with the Eurographics '91 Conference. The book has five
parts and a keynote paper, "Issues and Directions for Graphics
Hardware Accelerators," by Kurt Akeley. The first part of the book
concerns graphics hardware design, including simulation and silicon
compilers. The second part contains two papers on graphics systems.
The third part focuses on volume (voxel-based) machines, describing
two devices to facilitate transformations of volumes. The fourth
part includes papers on rasterization systems, including character
rasterization and scan-conversion of triangular faces. The papers
in the last part of the book focus on rendering machines. They
include a programmable rendering engine, primitive shaders, and
radiosity implementation on a parallel architecture.
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