0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (1)
  • R100 - R250 (52)
  • R250 - R500 (198)
  • R500+ (2,843)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer software packages > Multimedia

Games and Narrative: Theory and Practice (Hardcover, 1st ed. 2022): Barbaros Bostan Games and Narrative: Theory and Practice (Hardcover, 1st ed. 2022)
Barbaros Bostan
R4,325 Discovery Miles 43 250 Ships in 10 - 15 working days

This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.

Foundations of Visual Communication - How Visuals Appear in Daily Life (Hardcover): Yvonne Eriksson, Anette Goethlund Foundations of Visual Communication - How Visuals Appear in Daily Life (Hardcover)
Yvonne Eriksson, Anette Goethlund
R4,616 Discovery Miles 46 160 Ships in 10 - 15 working days

Drawing upon theories from visual studies, critical visual culture studies, and cognitive psychology, and with a special focus on gender and ethnicity, this book gives students a theoretical foundation for future work as visual communicators. The book takes a closer look at the interwoven character of perception and reception that is present in everyday visual encounters. Chapters present a wide variety of visual examples from art history, digital media, and the images we encounter and use in our daily lives. With the tools to understand how images and text make meaning, students are thus prepared to better communicate through visual media. This book serves as a main or supplementary text for visual communication or visual culture courses.

Data Sketches - A journey of imagination, exploration, and beautiful data visualizations (Hardcover): Nadieh Bremer, Shirley Wu Data Sketches - A journey of imagination, exploration, and beautiful data visualizations (Hardcover)
Nadieh Bremer, Shirley Wu
R3,443 Discovery Miles 34 430 Ships in 9 - 17 working days

In Data Sketches, Nadieh Bremer and Shirley Wu document the deeply creative process behind 24 unique data visualization projects, and they combine this with powerful technical insights which reveal the mindset behind coding creatively. Exploring 12 different themes - from the Olympics to Presidents & Royals and from Movies to Myths & Legends - each pair of visualizations explores different technologies and forms, blurring the boundary between visualization as an exploratory tool and an artform in its own right. This beautiful book provides an intimate, behind-the-scenes account of all 24 projects and shares the authors' personal notes and drafts every step of the way. The book features: Detailed information on data gathering, sketching, and coding data visualizations for the web, with screenshots of works-in-progress and reproductions from the authors' notebooks Never-before-published technical write-ups, with beginner-friendly explanations of core data visualization concepts Practical lessons based on the data and design challenges overcome during each project Full-color pages, showcasing all 24 final data visualizations This book is perfect for anyone interested or working in data visualization and information design, and especially those who want to take their work to the next level and are inspired by unique and compelling data-driven storytelling.

Pervasive Computing: A Networking Perspective and Future Directions (Hardcover, 1st ed. 2019): Deepshikha Bhargava, Sonali Vyas Pervasive Computing: A Networking Perspective and Future Directions (Hardcover, 1st ed. 2019)
Deepshikha Bhargava, Sonali Vyas
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

This book offers an accessible guide to ubiquitous computing, with an emphasis on pervasive networking. It addresses various technical obstacles, such as connectivity, levels of service, performance, reliability and fairness. The focus is on describing currently available off-the-shelf technologies, novel algorithms and techniques in areas such as: underwater sensor networks, ant colony based routing, heterogeneous networks, agent based distributed networks, cognitive radio networks, real-time WSN applications, machine translation, intelligent computing and ontology based bit masking. By introducing the core topics and exploring assistive pervasive systems that draw on pervasive networking, the book provides readers with a robust foundation of knowledge on this growing field of research. Written in a straightforward style, the book is also accessible to a broad audience of researchers and designers who are interested in exploring pervasive computing further.

Social Media Marketing 2021 - The Ultimate Mastery to use the secrets of digital Business and become an Influencer This book... Social Media Marketing 2021 - The Ultimate Mastery to use the secrets of digital Business and become an Influencer This book includes Instagram, YouTube, Twitter, and Facebook Marketing 2021 (Hardcover)
Andrew Proctor
R966 R845 Discovery Miles 8 450 Save R121 (13%) Ships in 18 - 22 working days
Identity and History in Non-Anglophone Comics (Paperback): Harriet E. H. Earle, Martin Lund Identity and History in Non-Anglophone Comics (Paperback)
Harriet E. H. Earle, Martin Lund
R1,383 Discovery Miles 13 830 Ships in 10 - 15 working days

This book explores the historical and cultural significance of comics in languages other than English, examining the geographic and linguistic spheres which these comics inhabit and their contributions to comic studies and academia. The volume brings together texts across a wide range of genres, styles and geographic locations including the Netherlands, Latin America, Greece, Sweden, Poland, Finland, Portugal, Ireland, the Czech Republic, among others. These works have remained out of reach for speakers of languages other than the original and do not receive the scholarly attention they deserve due to their lack of English translations. This book highlights the richness and diversity these works add to the corpus of comic art and comic studies that Anglophone comics scholars can access to broaden the collective perspective of the field and forge links across regions, genres and comic traditions. Part of the Global Perspectives in Comics Studies series, this volume spans many continents and languages. It will be of interest to researchers and students of comics studies, literature, cultural studies, popular culture, art and design, illustration, history, film studies and sociology.

Producing Graphic Media for Sports - New Horizons and Possibilities for the Motion Media Specialist (Paperback): John S. Zaffuto Producing Graphic Media for Sports - New Horizons and Possibilities for the Motion Media Specialist (Paperback)
John S. Zaffuto
R1,261 Discovery Miles 12 610 Ships in 10 - 15 working days

*Encourages students into the profession of media production for sports, drawing on case studies and interviews with practitioners and providing careers advice for students looking to break into the industry. *This is the first book to address motion graphics in sports production and presentation so fills a niche gap in the market which sits between media production, graphic design and advertising/sports marketing. *Combines research and practice to give a holistic overview of the area and where it is going/how students can shape it.

Producing Graphic Media for Sports - New Horizons and Possibilities for the Motion Media Specialist (Hardcover): John S. Zaffuto Producing Graphic Media for Sports - New Horizons and Possibilities for the Motion Media Specialist (Hardcover)
John S. Zaffuto
R4,196 Discovery Miles 41 960 Ships in 10 - 15 working days

*Encourages students into the profession of media production for sports, drawing on case studies and interviews with practitioners and providing careers advice for students looking to break into the industry. *This is the first book to address motion graphics in sports production and presentation so fills a niche gap in the market which sits between media production, graphic design and advertising/sports marketing. *Combines research and practice to give a holistic overview of the area and where it is going/how students can shape it.

Handbook of Research on Multimedia Cyber Security (Hardcover): Brij B. Gupta, Deepak Gupta Handbook of Research on Multimedia Cyber Security (Hardcover)
Brij B. Gupta, Deepak Gupta
R7,351 Discovery Miles 73 510 Ships in 18 - 22 working days

Because it makes the distribution and transmission of digital information much easier and more cost effective, multimedia has emerged as a top resource in the modern era. In spite of the opportunities that multimedia creates for businesses and companies, information sharing remains vulnerable to cyber attacks and hacking due to the open channels in which this data is being transmitted. Protecting the authenticity and confidentiality of information is a top priority for all professional fields that currently use multimedia practices for distributing digital data. The Handbook of Research on Multimedia Cyber Security provides emerging research exploring the theoretical and practical aspects of current security practices and techniques within multimedia information and assessing modern challenges. Featuring coverage on a broad range of topics such as cryptographic protocols, feature extraction, and chaotic systems, this book is ideally designed for scientists, researchers, developers, security analysts, network administrators, scholars, IT professionals, educators, and students seeking current research on developing strategies in multimedia security.

The Ray Tracer Challenge (Paperback): Jamis Buck The Ray Tracer Challenge (Paperback)
Jamis Buck
R1,191 R912 Discovery Miles 9 120 Save R279 (23%) Ships in 10 - 15 working days

Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery. The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first! There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes. Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today! What You Need: Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files

ZAG - The #1 Strategy of High-Performance Brands (Paperback): Marty Neumeier ZAG - The #1 Strategy of High-Performance Brands (Paperback)
Marty Neumeier
R705 R622 Discovery Miles 6 220 Save R83 (12%) Ships in 5 - 10 working days

"When everybody zigs, zag," says Marty Neumeier in this fresh view of brand strategy. ZAG follows the ultra-clear "whiteboard overview" style of the author's first book, THE BRAND GAP, but drills deeper into the question of how brands can harness the power of differentiation. The author argues that in an extremely cluttered marketplace, traditional differentiation is no longer enough-today companies need "radical differentiation" to create lasting value for their shareholders and customers. In an entertaining 3-hour read you'll learn: - why me-too brands are doomed to fail - how to "read" customer feedback on new products and messages - the 17 steps for designing "difference" into your brand - how to turn your brand's "onliness" into a "trueline" to drive synergy - the secrets of naming products, services, and companies - the four deadly dangers faced by brand portfolios - how to "stretch" your brand without breaking it - how to succeed at all three stages of the competition cycle From the back cover: In an age of me-too products and instant communications, keeping up with the competition is no longer a winning strategy. Today you have to out-position, out-maneuver, and out-design the competition. The new rule? When everybody zigs, zag. In his first book, THE BRAND GAP, Neumeier showed companies how to bridge the distance between business strategy and design. In ZAG, he illustrates the number-one strategy of high-performance brands-radical differentiation. ZAG is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA. For a quick peek inside ZAG, go to www.zagbook.com.

Advanced Multimedia and Ubiquitous Engineering - Future Information Technology (Hardcover, 2015 ed.): James J (Jong Hyuk) Park,... Advanced Multimedia and Ubiquitous Engineering - Future Information Technology (Hardcover, 2015 ed.)
James J (Jong Hyuk) Park, Han-Chieh Chao, Hamid Arabnia, Neil Y. Yen
R6,325 Discovery Miles 63 250 Ships in 18 - 22 working days

This volume brings together contributions representing the state-of-the-art in new multimedia and future technology information research, currently a major topic in computer science and electronic engineering. Researchers aim to interoperate multimedia frameworks, transforming the way people work and interact with multimedia data. This book covers future information technology topics including digital and multimedia convergence, ubiquitous and pervasive computing, intelligent computing and applications, embedded systems, mobile and wireless communications, bio-inspired computing, grid and cloud computing, semantic web, human-centric computing and social networks, adaptive and context-aware computing, security and trust computing and related areas. Representing the combined proceedings of the 9th International Conference on Multimedia and Ubiquitous Engineering (MUE-15) and the 10th International Conference on Future Information Technology (Future Tech 2015), this book aims to provide a complete coverage of the areas outlined and to bring together researchers from academic and industry and other practitioners to share their research ideas, challenges and solutions.

Perspectives on Design and Digital Communication - Research, Innovations and Best Practices (Hardcover, 1st ed. 2021): Nuno... Perspectives on Design and Digital Communication - Research, Innovations and Best Practices (Hardcover, 1st ed. 2021)
Nuno Martins, Daniel Brandao, Daniel Raposo
R4,254 Discovery Miles 42 540 Ships in 18 - 22 working days

This book shares new research findings and practical lessons learned that will foster advances in digital design, communication design, web, multimedia and motion design, graphic design and branding, and other related areas. It gathers the best papers presented at the 3rd International Conference on Digital Design and Communication, DIGICOM 2019, held on November 15-16, 2019, in Barcelos, Portugal. The respective contributions highlight new theoretical perspectives and practical research directions in design and communication, aimed at promoting their use in a global, digital world. The book offers a timely guide and a source of inspiration for designers of all kinds (Graphic, Digital, Web, UI & UX Design and Social Media), for researchers, advertisers, artists, entrepreneurs, and brand or corporate communication managers, and for teachers and advanced students.

Digital Libraries - Advancing Open Science (Hardcover): Sadia Vancauwenbergh Digital Libraries - Advancing Open Science (Hardcover)
Sadia Vancauwenbergh
R3,059 Discovery Miles 30 590 Ships in 18 - 22 working days
Video Verification in the Fake News Era (Hardcover, 1st ed. 2019): Vasileios Mezaris, Lyndon Nixon, Symeon Papadopoulos, Denis... Video Verification in the Fake News Era (Hardcover, 1st ed. 2019)
Vasileios Mezaris, Lyndon Nixon, Symeon Papadopoulos, Denis Teyssou
R2,701 Discovery Miles 27 010 Ships in 18 - 22 working days

This book presents the latest technological advances and practical tools for discovering, verifying and visualizing social media video content, and managing related rights. The digital media revolution is bringing breaking news to online video platforms, and news organizations often rely on user-generated recordings of new and developing events shared in social media to illustrate the story. However, in video, there is also deception. In today's "fake news" era, access to increasingly sophisticated editing and content management tools and the ease with which fake information spreads in electronic networks, require the entire news and media industries to carefully verify third-party content before publishing it. As such, this book is of interest to computer scientists and researchers, news and media professionals, as well as policymakers and data-savvy media consumers.

Infertility Comics and Graphic Medicine (Paperback): Chinmay Murali, Sathyaraj Venkatesan Infertility Comics and Graphic Medicine (Paperback)
Chinmay Murali, Sathyaraj Venkatesan
R662 Discovery Miles 6 620 Ships in 10 - 15 working days

Infertility Comics and Graphic Medicine examines women's graphic memoirs on infertility, foregrounding the complex interrelationship between women's life writing, infertility studies, and graphic medicine. Through a scholarly examination of the artists' use of visual-verbal codes of the comics medium in narrating their physical ordeals and affective challenges occasioned by infertility, the book seeks to foreground the intricacies of gender identity, embodiment, subjectivity, and illness experience. Providing long-overdue scholarly attention on the perspectives of autobiographical and comics studies, the authors examine the gendered nature of the infertility experience and the notion of motherhood as an ideological force which interpolates socio-cultural discourses, accentuating the potential of graphic medicine as a creative space for the infertile women to voice their hitherto silenced perspectives on childlessness with force and urgency. This interdisciplinary volume will be of interest to scholars and students in comics studies, the health humanities, literature, and women's and gender studies, and will also be suitable for readers in visual studies and narrative medicine.

Digital Access and Museums as Platforms (Paperback): Caroline Wilson-Barnao Digital Access and Museums as Platforms (Paperback)
Caroline Wilson-Barnao
R660 Discovery Miles 6 600 Ships in 10 - 15 working days

This book: takes media and critical studies approach to the museum and raises questions about the role of privately-owned search engines in facilitating museum experiences. It questions who collects what, for whom objects are collected and what purpose these objects and collections serve. brings attention to an emerging new model of digital ownership and moderation by connecting fieldwork undertaken in Australia and New Zealand with the global practices of technology companies. will be of interest to academics and students working in the fields of museum studies, art, culture, media studies and digital humanities and for practitioners working in museums and galleries around the world.

Semantic Mashups - Intelligent Reuse of Web Resources (Hardcover, 2013 ed.): Brigitte Endres-Niggemeyer Semantic Mashups - Intelligent Reuse of Web Resources (Hardcover, 2013 ed.)
Brigitte Endres-Niggemeyer
R3,221 R2,049 Discovery Miles 20 490 Save R1,172 (36%) Ships in 10 - 15 working days

Mashups are mostly lightweight Web applications that offer new functionalities by combining, aggregating and transforming resources and services available on the Web. Popular examples include a map in their main offer, for instance for real estate, hotel recommendations, or navigation tools. Mashups may contain and mix client-side and server-side activity. Obviously, understanding the incoming resources (services, statistical figures, text, videos, etc.) is a precondition for optimally combining them, so that there is always some undercover semantics being used. By using semantic annotations, neutral mashups permute into the branded type of semantic mashups. Further and deeper semantic processing such as reasoning is the next step. The chapters of this book reflect the diversity of real-life semantic mashups. Two overview chapters take the reader to the environments where mashups are at home and review the regulations (standards, guidelines etc.) mashups are based on and confronted with. Chapters focusing on DBpedia, search engines and the Web of Things inspect the main Web surroundings of mashups. While mashups upgrading search queries may be nearer to the everyday experience of readers, mashups using DBpedia input and sensor data from the real world lead to important new and therefore less known developments. Finally, the diversity of mashups is tracked through a few application areas: mathematical knowledge, speech, crisis and disaster management, recommendations (for games), inner-city information, and tourism. Participants of the AI Mashup Challenge wrote all the chapters of this book. The authors were writing for their current and future colleagues - researchers and developers all over the Web who integrate mashup functionalities into their thinking and possibly into their applications.

Game AI Pro 2 - Collected Wisdom of Game AI Professionals (Paperback): Steven Rabin Game AI Pro 2 - Collected Wisdom of Game AI Professionals (Paperback)
Steven Rabin
R2,247 Discovery Miles 22 470 Ships in 10 - 15 working days

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI. In this book, 47 expert developers and researchers have come together to bring you their newest advances in game AI, along with twists on proven techniques that have shipped in some of the most successful commercial games of the last few years. The book provides a toolbox of proven techniques that can be applied to many common and not-so-common situations. It is written to be accessible to a broad range of readers. Beginners will find good general coverage of game AI techniques and a number of comprehensive overviews, while intermediate to expert professional game developers will find focused, deeply technical chapters on specific topics of interest to them. Covers a wide range of AI in games, with topics applicable to almost any game Touches on most, if not all, of the topics necessary to get started in game AI Provides real-life case studies of game AI in published commercial games Gives in-depth, technical solutions from some of the industry's best-known games Includes downloadable demos and/or source code, available at http://www.gameaipro.com

Content-Based Image and Video Retrieval (Hardcover, 2002 ed.): Oge Marques, Borko Furht Content-Based Image and Video Retrieval (Hardcover, 2002 ed.)
Oge Marques, Borko Furht
R4,112 Discovery Miles 41 120 Ships in 18 - 22 working days

Content-Based Image And Video Retrieval addresses the basic concepts and techniques for designing content-based image and video retrieval systems. It also discusses a variety of design choices for the key components of these systems. This book gives a comprehensive survey of the content-based image retrieval systems, including several content-based video retrieval systems. The survey includes both research and commercial content-based retrieval systems. Content-Based Image And Video Retrieval includes pointers to two hundred representative bibliographic references on this field, ranging from survey papers to descriptions of recent work in the area, entire books and more than seventy websites. Finally, the book presents a detailed case study of designing MUSE a content-based image retrieval system developed at Florida Atlantic University in Boca Raton, Florida.

Cuteness Engineering - Designing Adorable Products and Services (Hardcover, 1st ed. 2017): Aaron Marcus, Masaaki Kurosu, Ayako... Cuteness Engineering - Designing Adorable Products and Services (Hardcover, 1st ed. 2017)
Aaron Marcus, Masaaki Kurosu, Ayako Hashizume
R3,273 Discovery Miles 32 730 Ships in 10 - 15 working days

This state of the art monograph presents a unique introduction to thinking about cuteness and its incorporation into modern, especially computer-based, products and services. Cuteness is defined and explored in relation to user-centered design concepts and methods, in addition to considering the history of cuteness and cuteness in other cultures, especially in relation to eastern Asia. The authors provide detailed analyses and histories of cuteness in Japan and in China, the rise of Kawaii and Moe cultural artifacts, and their relation to social, psychological, and design issues. They also attempt an initial taxonomy of cuteness. Finally, detailed interviews with leading designers of cute products and services, such as Hello Kitty, provide an understanding of the philosophy and decision-making process of designers of cuteness. Cuteness Engineering: Designing Adorable Products and Services will be of interest and use to a wide range of professionals, researchers, academics, and students who are interested in exploring the world of cuteness in fresh new ways and gaining insights useful for their work and studies.

Disney Stories - Getting to Digital (Hardcover, 2nd ed. 2020): Krystina Madej, Newton Lee Disney Stories - Getting to Digital (Hardcover, 2nd ed. 2020)
Krystina Madej, Newton Lee
R1,895 Discovery Miles 18 950 Ships in 10 - 15 working days

The second edition of Disney Stories: Getting to Digital will be of interest to lovers of Disney history and also to lovers of Hollywood history in general. The first edition was planned as a short history of the companies evolution from analog storytelling to a digital online presence that closed the chapter on early Disney films with the release of the groundbreaking Snow White. The purpose of the new edition is to bring to readers a more complete view of the analog-digital story by including three new chapters on film that cover key developments from the live-animation hybrids of the 1940s to CAPS and CGI in the 1990s and VR in the 2010s. It also includes in the discussion of cross-media storytelling the acquisition of the exceptional story property, Star Wars, and discusses how Disney has brought the epic into the Disney Master Narrative by creating Galaxy's Edge in its US theme parks. Krystina Madej's engaging portrayal of the long history of Disney's love affair with storytelling and technology brings to life the larger focus of innovation in creating characters and stories that captivate an audience, and together with Newton Lee's detailed experience of Disney during the crucial 1995-2005 era when digital innovation in online and games was at its height in the company, makes for a fast-paced captivating read. Disney Stories first edition explored the history of Disney, both analog and digital. It described in detail how Walt Disney used inventive and often ground-breaking approaches in the use of sound, color, depth, and the psychology of characters to move the animation genre from short visual gags to feature-length films with meaningful stories that engaged audience's hearts as well as tickled their funny bones. It showed Walt's comprehensive approach to engaging the public across all media as he built the Disney Master Narrative by using products, books, comics, public engagements, fan groups such as the Mickey Mouse club, TV, and, of course, Disneyland, his theme park. Finally it showed how, after his passing, the company continued to embrace Walt's enthusiasm for using new technology to engage audiences through their commitment to innovation in digital worlds. It describes in detail the innovative storybook CD-ROMs, their extensive online presence, the software they used and created for MMORGs such as Toontown, and the use of production methods such as agile methodology. This new edition provides insight on major developments in Disney films that moved them into the digital world.

JavaScript for Sound Artists - Learn to Code with the Web Audio API (Paperback, 2nd edition): William Turner, Steve Leonard JavaScript for Sound Artists - Learn to Code with the Web Audio API (Paperback, 2nd edition)
William Turner, Steve Leonard
R1,378 Discovery Miles 13 780 Ships in 10 - 15 working days

Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio applications, such as music synthesizers and drum machines. The companion website offers further opportunity for growth. Web Audio API instruction includes oscillators, audio file loading and playback, basic audio manipulation, panning and time. This book encompasses all of the basic features of JavaScript with aspects of the Web Audio API to heighten the capability of any browser. Key Features Uses the readers existing knowledge of audio technology to facilitate learning how to program using JavaScript. The teaching will be done through a series of annotated examples and explanations. Downloadable code examples and links to additional reference material included on the books companion website. This book makes learning programming more approachable to nonprofessional programmers The context of teaching JavaScript for the creative audio community in this manner does not exist anywhere else in the market and uses example-based teaching

JavaScript for Sound Artists - Learn to Code with the Web Audio API (Hardcover, 2nd edition): William Turner, Steve Leonard JavaScript for Sound Artists - Learn to Code with the Web Audio API (Hardcover, 2nd edition)
William Turner, Steve Leonard
R4,080 Discovery Miles 40 800 Ships in 10 - 15 working days

Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio applications, such as music synthesizers and drum machines. The companion website offers further opportunity for growth. Web Audio API instruction includes oscillators, audio file loading and playback, basic audio manipulation, panning and time. This book encompasses all of the basic features of JavaScript with aspects of the Web Audio API to heighten the capability of any browser. Key Features Uses the readers existing knowledge of audio technology to facilitate learning how to program using JavaScript. The teaching will be done through a series of annotated examples and explanations. Downloadable code examples and links to additional reference material included on the books companion website. This book makes learning programming more approachable to nonprofessional programmers The context of teaching JavaScript for the creative audio community in this manner does not exist anywhere else in the market and uses example-based teaching

Connected Health in Smart Cities (Hardcover, 1st ed. 2020): Abdulmotaleb El Saddik, M. Shamim Hossain, Burak Kantarci Connected Health in Smart Cities (Hardcover, 1st ed. 2020)
Abdulmotaleb El Saddik, M. Shamim Hossain, Burak Kantarci
R2,673 Discovery Miles 26 730 Ships in 18 - 22 working days

This book reports on the theoretical foundations, fundamental applications and latest advances in various aspects of connected services for health information systems. The twelve chapters highlight state-of-the-art approaches, methodologies and systems for the design, development, deployment and innovative use of multisensory systems and tools for health management in smart city ecosystems. They exploit technologies like deep learning, artificial intelligence, augmented and virtual reality, cyber physical systems and sensor networks. Presenting the latest developments, identifying remaining challenges, and outlining future research directions for sensing, computing, communications and security aspects of connected health systems, the book will mainly appeal to academic and industrial researchers in the areas of health information systems, smart cities, and augmented reality.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Mark Kistler's Imagination Station…
Mark Kistler Paperback R598 R565 Discovery Miles 5 650
Handbook of Research on Advanced…
Ahmed J. Obaid, Ghassan H Abdul-Majeed, … Hardcover R7,311 Discovery Miles 73 110
Advancements in Security and Privacy…
Ashwani Kumar, Seelam Sai Satyanarayana Reddy Hardcover R5,924 Discovery Miles 59 240
Coding Basics for Beginners - The Smart…
Jefferson Sandyman Hardcover R588 Discovery Miles 5 880
Recent Advances in 3D Imaging, Modeling…
Athanasios Voulodimos, Anastasios Doulamis Hardcover R5,318 Discovery Miles 53 180
Fundamentals of Spatial Information…
Robert Laurini, Derek Thompson Hardcover R1,451 Discovery Miles 14 510
Photoshop - Real life Project Examples…
John Slavio Hardcover R727 Discovery Miles 7 270
Archaeology and Digital Communication…
Chiara Bonacchi Paperback R1,234 Discovery Miles 12 340
Advances, Tools and Techniques of…
Niceto Salazar Hardcover R3,329 R3,014 Discovery Miles 30 140
The Handbook on Socially Interactive…
Birgit Lugrin, Catherine Pelachaud, … Paperback R1,819 Discovery Miles 18 190

 

Partners