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Books > Computing & IT > Computer software packages > Multimedia

Game AI Pro 2 - Collected Wisdom of Game AI Professionals (Paperback): Steven Rabin Game AI Pro 2 - Collected Wisdom of Game AI Professionals (Paperback)
Steven Rabin
R2,247 Discovery Miles 22 470 Ships in 10 - 15 working days

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI. In this book, 47 expert developers and researchers have come together to bring you their newest advances in game AI, along with twists on proven techniques that have shipped in some of the most successful commercial games of the last few years. The book provides a toolbox of proven techniques that can be applied to many common and not-so-common situations. It is written to be accessible to a broad range of readers. Beginners will find good general coverage of game AI techniques and a number of comprehensive overviews, while intermediate to expert professional game developers will find focused, deeply technical chapters on specific topics of interest to them. Covers a wide range of AI in games, with topics applicable to almost any game Touches on most, if not all, of the topics necessary to get started in game AI Provides real-life case studies of game AI in published commercial games Gives in-depth, technical solutions from some of the industry's best-known games Includes downloadable demos and/or source code, available at http://www.gameaipro.com

Infertility Comics and Graphic Medicine (Paperback): Chinmay Murali, Sathyaraj Venkatesan Infertility Comics and Graphic Medicine (Paperback)
Chinmay Murali, Sathyaraj Venkatesan
R662 Discovery Miles 6 620 Ships in 10 - 15 working days

Infertility Comics and Graphic Medicine examines women's graphic memoirs on infertility, foregrounding the complex interrelationship between women's life writing, infertility studies, and graphic medicine. Through a scholarly examination of the artists' use of visual-verbal codes of the comics medium in narrating their physical ordeals and affective challenges occasioned by infertility, the book seeks to foreground the intricacies of gender identity, embodiment, subjectivity, and illness experience. Providing long-overdue scholarly attention on the perspectives of autobiographical and comics studies, the authors examine the gendered nature of the infertility experience and the notion of motherhood as an ideological force which interpolates socio-cultural discourses, accentuating the potential of graphic medicine as a creative space for the infertile women to voice their hitherto silenced perspectives on childlessness with force and urgency. This interdisciplinary volume will be of interest to scholars and students in comics studies, the health humanities, literature, and women's and gender studies, and will also be suitable for readers in visual studies and narrative medicine.

Content-Based Image and Video Retrieval (Hardcover, 2002 ed.): Oge Marques, Borko Furht Content-Based Image and Video Retrieval (Hardcover, 2002 ed.)
Oge Marques, Borko Furht
R4,112 Discovery Miles 41 120 Ships in 18 - 22 working days

Content-Based Image And Video Retrieval addresses the basic concepts and techniques for designing content-based image and video retrieval systems. It also discusses a variety of design choices for the key components of these systems. This book gives a comprehensive survey of the content-based image retrieval systems, including several content-based video retrieval systems. The survey includes both research and commercial content-based retrieval systems. Content-Based Image And Video Retrieval includes pointers to two hundred representative bibliographic references on this field, ranging from survey papers to descriptions of recent work in the area, entire books and more than seventy websites. Finally, the book presents a detailed case study of designing MUSE a content-based image retrieval system developed at Florida Atlantic University in Boca Raton, Florida.

JavaScript for Sound Artists - Learn to Code with the Web Audio API (Paperback, 2nd edition): William Turner, Steve Leonard JavaScript for Sound Artists - Learn to Code with the Web Audio API (Paperback, 2nd edition)
William Turner, Steve Leonard
R1,378 Discovery Miles 13 780 Ships in 10 - 15 working days

Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio applications, such as music synthesizers and drum machines. The companion website offers further opportunity for growth. Web Audio API instruction includes oscillators, audio file loading and playback, basic audio manipulation, panning and time. This book encompasses all of the basic features of JavaScript with aspects of the Web Audio API to heighten the capability of any browser. Key Features Uses the readers existing knowledge of audio technology to facilitate learning how to program using JavaScript. The teaching will be done through a series of annotated examples and explanations. Downloadable code examples and links to additional reference material included on the books companion website. This book makes learning programming more approachable to nonprofessional programmers The context of teaching JavaScript for the creative audio community in this manner does not exist anywhere else in the market and uses example-based teaching

JavaScript for Sound Artists - Learn to Code with the Web Audio API (Hardcover, 2nd edition): William Turner, Steve Leonard JavaScript for Sound Artists - Learn to Code with the Web Audio API (Hardcover, 2nd edition)
William Turner, Steve Leonard
R4,080 Discovery Miles 40 800 Ships in 10 - 15 working days

Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio applications, such as music synthesizers and drum machines. The companion website offers further opportunity for growth. Web Audio API instruction includes oscillators, audio file loading and playback, basic audio manipulation, panning and time. This book encompasses all of the basic features of JavaScript with aspects of the Web Audio API to heighten the capability of any browser. Key Features Uses the readers existing knowledge of audio technology to facilitate learning how to program using JavaScript. The teaching will be done through a series of annotated examples and explanations. Downloadable code examples and links to additional reference material included on the books companion website. This book makes learning programming more approachable to nonprofessional programmers The context of teaching JavaScript for the creative audio community in this manner does not exist anywhere else in the market and uses example-based teaching

Connected Health in Smart Cities (Hardcover, 1st ed. 2020): Abdulmotaleb El Saddik, M. Shamim Hossain, Burak Kantarci Connected Health in Smart Cities (Hardcover, 1st ed. 2020)
Abdulmotaleb El Saddik, M. Shamim Hossain, Burak Kantarci
R2,673 Discovery Miles 26 730 Ships in 18 - 22 working days

This book reports on the theoretical foundations, fundamental applications and latest advances in various aspects of connected services for health information systems. The twelve chapters highlight state-of-the-art approaches, methodologies and systems for the design, development, deployment and innovative use of multisensory systems and tools for health management in smart city ecosystems. They exploit technologies like deep learning, artificial intelligence, augmented and virtual reality, cyber physical systems and sensor networks. Presenting the latest developments, identifying remaining challenges, and outlining future research directions for sensing, computing, communications and security aspects of connected health systems, the book will mainly appeal to academic and industrial researchers in the areas of health information systems, smart cities, and augmented reality.

Comics and Videogames - From Hybrid Medialities to Transmedia Expansions (Paperback): Andreas Rauscher, Daniel Stein, Jan-Noel... Comics and Videogames - From Hybrid Medialities to Transmedia Expansions (Paperback)
Andreas Rauscher, Daniel Stein, Jan-Noel Thon
R1,379 Discovery Miles 13 790 Ships in 10 - 15 working days

This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.

Digital Libraries - Advancing Open Science (Hardcover): Sadia Vancauwenbergh Digital Libraries - Advancing Open Science (Hardcover)
Sadia Vancauwenbergh
R3,059 Discovery Miles 30 590 Ships in 18 - 22 working days
Handbook of Multimodal and Spoken Dialogue Systems - Resources, Terminology and Product Evaluation (Hardcover, 2000 ed.):... Handbook of Multimodal and Spoken Dialogue Systems - Resources, Terminology and Product Evaluation (Hardcover, 2000 ed.)
Dafydd Gibbon, Inge Mertins, Roger K. Moore
R5,436 Discovery Miles 54 360 Ships in 18 - 22 working days

Dictation systems, read-aloud software for the blind, speech control of machinery, geographical information systems with speech input and output, and educational software with talking head' artificial tutorial agents are already on the market. The field is expanding rapidly, and new methods and applications emerge almost daily. But good sources of systematic information have not kept pace with the body of information needed for development and evaluation of these systems. Much of this information is widely scattered through speech and acoustic engineering, linguistics, phonetics, and experimental psychology.The Handbook of Multimodal and Spoken Dialogue Systems presents current and developing best practice in resource creation for speech input/output software and hardware. This volume brings experts in these fields together to give detailed how to' information and recommendations on planning spoken dialogue systems, designing and evaluating audiovisual and multimodal systems, and evaluating consumer off-the-shelf products.In addition to standard terminology in the field, the following topics are covered in depth: How to collect high quality data for designing, training, and evaluating multimodal and speech dialogue systems; How to evaluate real-life computer systems with speech input and output; How to describe and model human-computer dialogue precisely and in depth.Also included: A fully searchable CD-ROM containing a hypertext version of the book in HTML format for fast look-up of specific points, convenient desktop use, and lightweight mobile reference; and The first systematic medium-scale compendium of terminology with definitions.This handbook has been especially designed for theneeds of development engineers, decision-makers, researchers, and advanced level students in the fields of speech technology, multimodal interfaces, multimedia, computational linguistics, and phonetics.

Weaving Fire into Form - Aspirations for Tangible and Embodied Interaction (Hardcover): Brygg Ullmer, Orit Shaer, Ali Mazalek,... Weaving Fire into Form - Aspirations for Tangible and Embodied Interaction (Hardcover)
Brygg Ullmer, Orit Shaer, Ali Mazalek, Caroline Hummels
R3,109 R2,277 Discovery Miles 22 770 Save R832 (27%) Ships in 10 - 15 working days

This book investigates multiple facets of the emerging discipline of Tangible, Embodied, and Embedded Interaction (TEI). This is a story of atoms and bits. We explore the interweaving of the physical and digital, toward understanding some of their wildly varying hybrid forms and behaviors. Spanning conceptual, philosophical, cognitive, design, and technical aspects of interaction, this book charts both history and aspirations for the future of TEI. We examine and celebrate diverse trailblazing works, and provide wide-ranging conceptual and pragmatic tools toward weaving the animating fires of computation and technology into evocative tangible forms. We also chart a path forward for TEI engagement with broader societal and sustainability challenges that will profoundly (re)shape our children's and grandchildren's futures. We invite you all to join this quest.

Predictive Technology in Social Media (Hardcover): Cristina Fernandez-Rovira, Santiago Giraldo-Luque Predictive Technology in Social Media (Hardcover)
Cristina Fernandez-Rovira, Santiago Giraldo-Luque
R4,495 Discovery Miles 44 950 Ships in 10 - 15 working days

Explores how social media defines consumer behaviour. Discovers how social media works to keep the user always on. Reviews why social media can shape a more extreme political and cultural ideology in users. Studies how social media algorithms can shape a predictable and homogeneous culture. Develops critical and multidisciplinary thinking about the impact of social media in shaping a predictable society.

Ludics - Play as Humanistic Inquiry (Hardcover, 1st ed. 2021): Vassiliki Rapti, Eric Gordon Ludics - Play as Humanistic Inquiry (Hardcover, 1st ed. 2021)
Vassiliki Rapti, Eric Gordon
R2,710 Discovery Miles 27 100 Ships in 18 - 22 working days

This book establishes play as a mode of humanistic inquiry with a profound effect on art, culture and society. Play is treated as a dynamic and relational modality where relationships of all kinds are forged and inquisitive interdisciplinary engagement is embraced. Play cultivates reflection, connection, and creativity, offering new epistemological directions for the humanities. With examples from a range of disciplines including poetry, history, science, religion and media, this book treats play as an object of inquiry, but also as a mode of inquiry. The chapters, each focusing on a specific cultural phenomenon, do not simply put culture on display, they put culture in play, providing a playful lens through which to see the world. The reader is encouraged to read the chapters in this book out of order, allowing constructive collision between ideas, moments in history, and theoretical perspectives. The act of reading this book, like the project of the humanities itself, should be emergent, generative, and playful.

The Work of Art in a Digital Age: Art, Technology and Globalisation (Hardcover, 2014 ed.): Melissa Langdon The Work of Art in a Digital Age: Art, Technology and Globalisation (Hardcover, 2014 ed.)
Melissa Langdon
R3,277 Discovery Miles 32 770 Ships in 10 - 15 working days

This book explores digital artists articulations of globalization. Digital artworks from around the world are examined in terms of how they both express and simulate globalization s impacts through immersive, participatory and interactive technologies. The author highlights some of the problems with macro and categorical approaches to the study of globalization and presents new ways of seeing the phenomenon as a series of processes and flows that are individually experienced and expressed. Instead of providing a macro analysis of large-scale political and economic processes, the book offers imaginative new ways of knowing and understanding globalization as a series of micro affects. Digital art is explored in terms of how it re-centers articulations of globalization around individual experiences and offers new ways of accessing a complex topic often expressed in general and intangible terms. The Work of Art in a Digital Age: Art, Technology and Globalization is analytic and accessible, with material that is of interest to a range of researchers from different disciplines. Students studying digital art, film, globalization, cultural studies or digital media trends will also find the content fascinating."

Advertising Design by Medium - A Visual and Verbal Approach (Paperback): Robyn Blakeman Advertising Design by Medium - A Visual and Verbal Approach (Paperback)
Robyn Blakeman
R2,090 Discovery Miles 20 900 Ships in 10 - 15 working days

A handy reference guide to advertising copy and layout that simplifies the design process by breaking down each step into accessible components. Appropriate for advertising, graphic design, marketing, business, or communication programs with a design or strategic campaign component, covering everything budding copywriters and designers need to succeed in their craft. Goes beyond the conceptual approach to design in order to outline, for even the most novice student, the basic steps necessary to go from concept to producing a finished product.

Rhythm, Play and Interaction Design (Hardcover, 1st ed. 2018): Brigid M Costello Rhythm, Play and Interaction Design (Hardcover, 1st ed. 2018)
Brigid M Costello
R1,412 Discovery Miles 14 120 Ships in 18 - 22 working days

There are rhythms of action and response to all human-computer interactions. As we click, swipe, tap and sway to their beats, these rhythms intersect with the rhythms of our everyday lives. Perhaps they synchronize, perhaps they disrupt each other or maybe they dance together. Whatever their impact our experience of these rhythms will colour our experience of an interaction design. In playful interactive applications, rhythm is especially crucial because of the role it performs in building and maintaining the precarious spirit of play. Play involves movement and this movement has a rhythm that drives the experience. But what is the character of these rhythms of play and how can they be used in the design of interactive applications? These questions are the focus of this book. Drawing on traditions of rhythmic design practice in dance, performance, music and architecture, this book reveals key insights into practical strategies for designing playful rhythmic experience. With playful experiences now being incorporated into almost every type of computer application, interaction design practitioners and researchers need to develop a deeper understanding of the specific character of rhythms within play. Written from a designer's perspective, with interviews from leading creative artists and interaction design practitioners, Rhythm, Play and Interaction Design will help practitioners, researchers and students understand, evaluate and create rhythmic experiences.

Audiovisual Quality Assessment and Prediction for Videotelephony (Hardcover, 2015 ed.): Benjamin Belmudez Audiovisual Quality Assessment and Prediction for Videotelephony (Hardcover, 2015 ed.)
Benjamin Belmudez
R3,559 R3,298 Discovery Miles 32 980 Save R261 (7%) Ships in 10 - 15 working days

The work presented in this book focuses on modeling audiovisual quality as perceived by the users of IP-based solutions for video communication like videotelephony. It also extends the current framework for the parametric prediction of audiovisual call quality. The book addresses several aspects related to the quality perception of entire video calls, namely, the quality estimation of the single audio and video modalities in an interactive context, the audiovisual quality integration of these modalities and the temporal pooling of short sample-based quality scores to account for the perceptual quality impact of time-varying degradations.

Ubiquitous Information Technologies and Applications - CUTE 2013 (Hardcover, 2014 ed.): Young-Sik Jeong, Young Ho Park,... Ubiquitous Information Technologies and Applications - CUTE 2013 (Hardcover, 2014 ed.)
Young-Sik Jeong, Young Ho Park, Ching-Hsien (Robert) Hsu, James J (Jong Hyuk) Park
R9,706 R8,251 Discovery Miles 82 510 Save R1,455 (15%) Ships in 10 - 15 working days

The theme of CUTE is focused on the various aspects of ubiquitous computing for advances in ubiquitous computing and provides an opportunity for academic and industry professionals to discuss the latest issues and progress in the area of ubiquitous computing. Therefore this book will be include the various theories and practical applications in ubiquitous computing

The History of Chinese Animation I (Paperback): Lijun Sun The History of Chinese Animation I (Paperback)
Lijun Sun; Contributions by Xiaolu An
R1,394 Discovery Miles 13 940 Ships in 10 - 15 working days

1. The book is the first comprehensive review of the 95-year development of Chinese animation. 2. All students and scholars of film studies, especially Chinese animation would benefit from this volume. 3. This book would be a useful reference to learn about the developmental trajectory of Chinese animation.

The History of Chinese Animation II (Paperback): Lijun Sun The History of Chinese Animation II (Paperback)
Lijun Sun; Contributions by Xiaolu An
R1,384 Discovery Miles 13 840 Ships in 10 - 15 working days

1. The book is the first comprehensive review of the 95-year development of Chinese animation. 2. All students and scholars of film studies, especially Chinese animation would benefit from this volume. 3. This book would be a useful reference to learn about the developmental trajectory of Chinese animation.

Mediated Identities in the Futures of Place: Emerging Practices and Spatial Cultures (Hardcover, 1st ed. 2020): Lakshmi Priya... Mediated Identities in the Futures of Place: Emerging Practices and Spatial Cultures (Hardcover, 1st ed. 2020)
Lakshmi Priya Rajendran, NezHapi Delle Odeleye
R2,686 Discovery Miles 26 860 Ships in 18 - 22 working days

This book examines the emerging problems and opportunities that are posed by media innovations, spatial typologies, and cultural trends in (re)shaping identities within the fast-changing milieus of the early 21st Century. Addressing a range of social and spatial scales and using a phenomenological frame of reference, the book draws on the works of Heidegger, Merleau-Ponty and Don Hide to bridge the seemingly disparate, yet related theoretical perspectives across a number of disciplines. Various perspectives are put forward from media, human geography, cultural studies, technologies, urban design and architecture etc. and looked at thematically from networked culture and digital interface (and other) perspectives. The book probes the ways in which new digital media trends affect how and what we communicate, and how they drive and reshape our everyday practices. This mediatization of space, with fast evolving communication platforms and applications of digital representations, offers challenges to our notions of space, identity and culture and the book explores the diverse yet connected levels of technology and people interaction.

Entrepreneurial journalism in greater China and Southeast Asia - Case Studies and Tools for Media Professionals (Hardcover):... Entrepreneurial journalism in greater China and Southeast Asia - Case Studies and Tools for Media Professionals (Hardcover)
Judith Clarke
R4,497 Discovery Miles 44 970 Ships in 10 - 15 working days

Exploring startup journalism and digital media platform trends in China, Taiwan and Southeast Asia, this book offers a practical insight into how to launch and run successful news operations as digitisation spreads through the region. Drawing from a range of case studies of news and journalism startups, including Malaysiakini, Hong Kong Free Press, The News Lens of Taiwan, Thailand's The Standard, Ciwei Gongshe of China, Indonesia's IDN Media, Sabay of Cambodia and Frontier Myanmar, this book provides tips on how to launch a news media startup, how to find funding and how to sustain and scale the enterprise. Blending a theoretical approach with core business and newsgathering expertise, the author offers an engaging overview of contemporary entrepreneurial concepts and their vital relationship in finding new markets for journalism today. Entrepreneurial journalism in greater China and Southeast Asia is an invaluable resource for both students and professionals interested in new media, startups and the Asian media market.

Entrepreneurial journalism in greater China and Southeast Asia - Case Studies and Tools for Media Professionals (Paperback):... Entrepreneurial journalism in greater China and Southeast Asia - Case Studies and Tools for Media Professionals (Paperback)
Judith Clarke
R1,155 Discovery Miles 11 550 Ships in 10 - 15 working days

Exploring startup journalism and digital media platform trends in China, Taiwan and Southeast Asia, this book offers a practical insight into how to launch and run successful news operations as digitisation spreads through the region. Drawing from a range of case studies of news and journalism startups, including Malaysiakini, Hong Kong Free Press, The News Lens of Taiwan, Thailand's The Standard, Ciwei Gongshe of China, Indonesia's IDN Media, Sabay of Cambodia and Frontier Myanmar, this book provides tips on how to launch a news media startup, how to find funding and how to sustain and scale the enterprise. Blending a theoretical approach with core business and newsgathering expertise, the author offers an engaging overview of contemporary entrepreneurial concepts and their vital relationship in finding new markets for journalism today. Entrepreneurial journalism in greater China and Southeast Asia is an invaluable resource for both students and professionals interested in new media, startups and the Asian media market.

The Post-Screen Through Virtual Reality, Holograms and Light Projections - Where Screen Boundaries Lie (Hardcover): Jenna Ng The Post-Screen Through Virtual Reality, Holograms and Light Projections - Where Screen Boundaries Lie (Hardcover)
Jenna Ng
R3,792 Discovery Miles 37 920 Ships in 10 - 15 working days

Screens are ubiquitous today. Yet contemporary screen media eliminate the presence of the screen and diminish the visibility of its boundaries. As the image becomes indistinguishable from the viewer's surroundings, this unsettling prompts re.examination of how screen boundaries demarcate. Through readings of three media forms - Virtual Reality; holograms; and light projections - this book develops new theories of the surfaces on and spaces in which images are displayed. Interrogating contemporary contestations of reality against illusion, it argues that the disappearance of difference reflects shifted conditions of actuality and virtuality in understanding the human condition. These shifts further connect to the current state of politics by way of their distorted truth values, corrupted terms of information, and internalizations of difference. The Post.Screen Through Virtual Reality, Holograms and Light Projections thus thinks anew the image's borders and delineations, evoking the screen boundary as an instrumentation of today's intense virtualizations which do not tell the truth. In the process, a new imagination for images emerges for a gluttony of the virtual; for new conceptualizations of object and representation, materiality and energies, media and histories, real and unreal; for new understandings of appearances, dis-appearances, replacement and re.placement - the post-screen.

Jim Blinn's Corner: Dixty Pixels (Paperback): Jim Blinn Jim Blinn's Corner: Dixty Pixels (Paperback)
Jim Blinn
R910 Discovery Miles 9 100 Ships in 10 - 15 working days

"All problems in computer graphics can be solved with a matrix inversion." Jim Blinn
Jim Blinn is Back
Dirty Pixels is Jim's second compendium of articles selected from his award-winning column, "Jim Blinn's Corner," in "IEEE Computer Graphics and Applications." Here he addresses topics in image processing and pixel arithmetic and shares the tricks he's uncovered through years of experimentation.
Writing in the inimitable, engaging style for which he's famous, Jim's easy-to-understadn explanations and solutions make abstract concepts accessible to a broad audience. Dirty Pixels is an invaluable resource for anyone in the computer graphics field.
Teapots and More
Jim's contributions to computer graphics include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; "The Mechanical Universe," a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series "Cosmos." Jim developed many graphics techniques now in widespread use, among them bump mapping, environment mapping, and blobby modeling."

Changing Cultures in Higher Education - Moving Ahead to Future Learning (Hardcover, 2010 ed.): Ulf-Daniel Ehlers, Dirk... Changing Cultures in Higher Education - Moving Ahead to Future Learning (Hardcover, 2010 ed.)
Ulf-Daniel Ehlers, Dirk Schneckenberg
R2,758 Discovery Miles 27 580 Ships in 18 - 22 working days

More and more educational scenarios and learning landscapes are developed using blogs, wikis, podcasts and e-portfolios. Web 2.0 tools give learners more control, by allowing them to easily create, share or reuse their own learning materials, and these tools also enable social learning networks that bridge the border between formal and informal learning. However, practices of strategic innovation of universities, faculty development, assessment, evaluation and quality assurance have not fully accommodated these changes in technology and teaching.

Ehlers and Schneckenberg present strategic approaches for innovation in universities. The contributions explore new models for developing and engaging faculty in technology-enhanced education, and they detail underlying reasons for why quality assessment and evaluation in new - and often informal - learning scenarios have to change. Their book is a practical guide for educators, aimed at answering these questions. It describes what E-learning 2.0 is, which basic elements of Web 2.0 it builds on, and how E-learning 2.0 differs from Learning 1.0. The book also details a number of quality methods and examples, such as self-assessment, peer-review, social recommendation, and peer-learning, using illustrative cases and giving practical recommendations. Overall, it offers a step-by-step guide for educators so that they can choose their own quality assurance or assessment methods, or develop their own evaluation methodology for specific learning scenarios.

The book addresses everyone involved in higher education - university leaders, chief information officers, change and quality assurance managers, and faculty developers. Pedagogical advisers and consultants will find new insights and practices for the integration and management of novel learning technologies in higher education. The volume fosters in lecturers and teachers a sound understanding of the need and strategy for change, and it provides them with practical recommendations on competence and quality methodologies.

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