0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (1)
  • R100 - R250 (61)
  • R250 - R500 (213)
  • R500+ (2,894)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer software packages > Multimedia

Introductory Readings In Geographic Information Systems (Paperback): D. J. Peuquet, D. F. Marble Introductory Readings In Geographic Information Systems (Paperback)
D. J. Peuquet, D. F. Marble
R2,164 Discovery Miles 21 640 Ships in 10 - 15 working days

Although GIS has been in existence for over 20 years, the systems have only recently matured to the point where they have become accessible to geographers, planners, environmental scientists and others as an affordable and practical tool for spatial analysis. Much of the GIS literature is scattered over the journals and technical reports of a number of disciplines. These sources are often not widely available especially to the newcomer to the field. This text was assembled to bring together what we believe is a balanced sampling of written works that cover important aspects of the basic principles involved in GIS, as well as to provide some examples of GIS applications.

Computer Graphics with Open GL - Pearson New International Edition (Paperback, 4th edition): Donald Hearn, Pauline Baker,... Computer Graphics with Open GL - Pearson New International Edition (Paperback, 4th edition)
Donald Hearn, Pauline Baker, Warren Carithers
R2,239 Discovery Miles 22 390 Ships in 10 - 15 working days

For junior- to graduate-level courses in computer graphics. Assuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.

Three Dimensional Applications In GIS (Hardcover): Jonathan Raper Three Dimensional Applications In GIS (Hardcover)
Jonathan Raper
R4,635 R1,729 Discovery Miles 17 290 Save R2,906 (63%) Ships in 10 - 15 working days

This study surveys the approaches used and problems encountered in the modelling of real geophysical data. It addresses key themes of the modelling process including the selection of reliable data, the choice of data structure and the objective analysis of 3-D information presented in the model.

3D Synthetic Environment Reconstruction (Large print, Hardcover, Large type / large print edition): Mahdi Abdelguerfi 3D Synthetic Environment Reconstruction (Large print, Hardcover, Large type / large print edition)
Mahdi Abdelguerfi
R4,099 Discovery Miles 40 990 Ships in 18 - 22 working days

Although synthetic environments were traditionally used in military settings for mission rehearsal and simulations, their use is rapidly spreading to a variety of applications in the commercial, research and industrial sectors, such as flight training for commercial aircraft, city planning, car safety research in real-time traffic simulations, and video games. 3D Synthetic Environment Reconstruction contains seven invited chapters from leading experts in the field, bringing together a coherent body of recent knowledge relating 3D geospatial data collection, design issues, and techniques used in synthetic environments design, implementation and interoperability. In particular, this book describes new techniques for the generation of Synthetic Environments with increased resolution and rich attribution, both essential for accurate modeling and simulation. This book also deals with interoperability of models and simulations, which is necessary for facilitating the reuse of modeling and simulation components. 3D Synthetic Environment Reconstruction is an excellent reference for researchers and practitioners in the field. Included with this volume is a CD-ROM containing the color version of the book's many illustrations.

Computer Graphics Handbook (Hardcover): Niceto Salazar Computer Graphics Handbook (Hardcover)
Niceto Salazar
R2,123 Discovery Miles 21 230 Ships in 10 - 15 working days
Cultural Computing - Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane,... Cultural Computing - Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings (Hardcover, Edition.)
Ryohei Nakatsu, Naoko Tosa, Fazel Naghdy, Philippe Codognet
R1,426 Discovery Miles 14 260 Ships in 18 - 22 working days

Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21-23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.

Intelligent Multimedia Surveillance - Current Trends and Research (Hardcover, 2013): Pradeep K. Atrey, Mohan S. Kankanhalli,... Intelligent Multimedia Surveillance - Current Trends and Research (Hardcover, 2013)
Pradeep K. Atrey, Mohan S. Kankanhalli, Andrea Cavallaro
R3,094 R1,847 Discovery Miles 18 470 Save R1,247 (40%) Ships in 10 - 15 working days

Intelligent multimedia surveillance concerns the analysis of multiple sensing inputs including video and audio streams, radio-frequency identification (RFID), and depth data. These data are processed for the automated detection and tracking of people, vehicles, and other objects. The goal is to locate moving targets, to understand their behavior, and to detect suspicious or abnormal activities for crime prevention. Despite its benefits, there is societal apprehension regarding the use of such technology, so an important challenge in this research area is to balance public safety and privacy.

This edited book presents recent findings in the field of intelligent multimedia surveillance emerging from disciplines such as multimedia computing, computer vision, and artificial intelligence. It consists of nine chapters addressing intelligent video surveillance, video analysis of crowds, privacy issues in intelligent multimedia surveillance, RFID technology for localization of objects, object tracking using visual saliency information, estimating multiresolution depth using active stereo vision, and performance evaluation for video surveillance systems.

The book will be of value to researchers and practitioners working on related problems in security, multimedia, and artificial intelligence."

Education and Technology for a Better World - 9th IFIP TC 3 World Conference on Computers in Education, WCCE 2009, Bento... Education and Technology for a Better World - 9th IFIP TC 3 World Conference on Computers in Education, WCCE 2009, Bento Goncalves, Brazil, July 27-31, 2009, Proceedings (Hardcover, 2009 ed.)
Arthur Tatnall, Anthony Jones
R2,731 Discovery Miles 27 310 Ships in 18 - 22 working days

Education and Technology for a Better World was the main theme for WCCE 2009. The conference highlights and explores different perspectives of this theme, covering all levels of formal education as well as informal learning and societal aspects of education. The conference was open to everyone involved in education and training. Additionally players from technological, societal, business and political fields outside education were invited to make relevant contributions within the theme: Education and Technology for a Better World. For several years the WCCE (World Conference on Computers in Education) has brought benefits to the fields of computer science and computers and education as well as to their communities. The contributions at WCCE include research projects and good practice presented in different formats from full papers to posters, demonstrations, panels, workshops and symposiums. The focus is not only on presentations of accepted contributions but also on discussions and input from all participants. The main goal of these conferences is to provide a forum for the discussion of ideas in all areas of computer science and human learning. They create a unique environment in which researchers and practitioners in the fields of computer science and human learning can interact, exchanging theories, experiments, techniques, applications and evaluations of initiatives supporting new developments that are potentially relevant for the development of these fields. They intend to serve as reference guidelines for the research community.

ECSCW 2011: Proceedings of the 12th European Conference on Computer Supported Cooperative Work, 24-28 September 2011, Aarhus... ECSCW 2011: Proceedings of the 12th European Conference on Computer Supported Cooperative Work, 24-28 September 2011, Aarhus Denmark (Hardcover, 2011 ed.)
Susanne Bodker, Niels Olof Bouvin, Volker Wulf, Luigina Ciolfi, Wayne Lutters
R4,076 Discovery Miles 40 760 Ships in 18 - 22 working days

This volume presents the proceedings of ECSCW 2011, the 12th European Conference on Computer Supported Cooperative Work. Each conference offers an occasion to critically review our research field, which has been multidisciplinary and committed to high scientific standards, both theoretical and methodological, from its beginning. The papers this year focus on work and the enterprise as well as on the challenges of involving citizens, patients, etc. into collaborative settings. The papers embrace new theories, and discuss known ones. They contribute to the discussions on the blurring boundaries between home and work and on the ways we think about and study work. They introduce recent and emergent technologies, and study known social and collaborative technologies, such as wikis and video messages. Classical settings in computer supported cooperative work, e.g. meetings and standardization are also looked upon anew. With contributions from all over the world, the papers in interesting ways help focus on the European perspective in our community. The 22 papers selected for this conference deal with and reflect the lively debate currently ongoing in our field of research.

Content-Based Video Retrieval - A Database Perspective (Hardcover, 2004 ed.): Milan Petkovic, Willem Jonker Content-Based Video Retrieval - A Database Perspective (Hardcover, 2004 ed.)
Milan Petkovic, Willem Jonker
R2,739 Discovery Miles 27 390 Ships in 18 - 22 working days

Recent advances in computing, communication, and data storage have led to an increasing number of large digital libraries publicly available on the Internet. In addition to alphanumeric data, other modalities, including video play an important role in these libraries. Ordinary techniques will not retrieve required information from the enormous mass of data stored in digital video libraries. Instead of words, a video retrieval system deals with collections of video records. Therefore, the system is confronted with the problem of video understanding. The system gathers key information from a video in order to allow users to query semantics instead of raw video data or video features. Users expect tools that automatically understand and manipulate the video content in the same structured way as a traditional database manages numeric and textual data. Consequently, content-based search and retrieval of video data becomes a challenging and important problem.
This book focuses particularly on content-based video retrieval. After addressing basic concepts and techniques in the field, Content-Based Video Retrieval: A Database Perspective concentrates on the semantic gap problem, i.e., the problem of inferring semantics from raw video data, as the main problem of content-based video retrieval. This book identifies and proposes the integrated use of three different techniques to bridge the semantic gap, namely, spatio-temporal formalization methods, hidden Markov models, and dynamic Bayesian networks. As the problem is approached from a database perspective, the emphasis evolves from a database management system into a video database management system. This system allows a user to retrievethe desired video sequence among voluminous amounts of video data in an efficient and semantically meaningful way. This book also presents a modeling framework and a prototype of a content-based video management system that integrates the three methods and provides efficient, flexible, and scalable content-based video retrieval. The proposed approach is validated in the domain of sport videos for which some experimental results are presented.
Content-Based Video Retrieval: A Database Perspective is designed for a professional audience, composed of researchers and practitioners in industry. This book is also suitable as a secondary text for graduate-level students in computer science and electrical engineering.

Interactive Video-On-Demand Systems - Resource Management and Scheduling Strategies (Hardcover, 1998 ed.): T.P.Jimmy To, Babak... Interactive Video-On-Demand Systems - Resource Management and Scheduling Strategies (Hardcover, 1998 ed.)
T.P.Jimmy To, Babak Hamidzadeh
R4,089 Discovery Miles 40 890 Ships in 18 - 22 working days

Interactive Video-on-Demand Systems: Resource Management and Scheduling Strategies addresses issues in scheduling and management of resources in an interactive continuous-media (e.g., audio and video) server. The book emphasizes dynamic and run-time strategies for resource scheduling and management. Such strategies provide effective tools for supporting interactivity with on-line users who require the system to be responsive in serving their requests, and whose needs and actions vary frequently over time. With an emphasis on responsiveness and transient performance, this book elaborates on dynamic strategies for managing and scheduling resources in Video-on-Demand/Multimedia systems. Unlike previous books, this volume presents an unprecedented detailed analysis of the start-up and departure of streams. It gives a comprehensive evaluation of various techniques as workloads are varied in multiple dimensions (including arrival rate, data rate and length of play). Interactive Video-on-Demand Systems: Resource Management and Scheduling Strategies collectively addresses multiple issues including QoS, throughput, responsiveness and efficiency. The solutions discussed in this volume are particularly valuable to practitioners who are building digital library, interactive multimedia and hypermedia servers. Interactive Video-on-Demand Systems: Resource Management and Scheduling Strategies is an excellent reference for researchers, practitioners and educators in the field of multimedia systems, and may be used for advanced courses on multimedia systems and Video-on-Demand servers.

Multimedia Tools and Applications (Hardcover, 1996 ed.): Borko Furht Multimedia Tools and Applications (Hardcover, 1996 ed.)
Borko Furht
R4,230 Discovery Miles 42 300 Ships in 18 - 22 working days

Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: the computer, communications, and broadcasting industries. Research and development efforts in multimedia computing can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and videoconferencing systems, on-demand multimedia services, and distance learning. Multimedia Tools and Applications is one of two volumes published by Kluwer, both of which provide a broad introduction to this fast moving area. This book covers selected tools applied in multimedia systems and key multimedia applications. Topics presented include multimedia application development techniques, techniques for content-based manipulation of image databases, techniques for selection and dissemination of digital video, and tools for digital video segmentation. Selected key applications described in the book include multimedia news services, multimedia courseware and training, interactive television systems, digital video libraries, multimedia messaging systems, and interactive multimedia publishing systems. The second book, Multimedia Systems and Techniques, covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques. Multimedia Tools and Applications, along with its companion volume, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia.

3D Imaging Technologies-Multi-dimensional Signal Processing and Deep Learning - Mathematical Approaches and Applications,... 3D Imaging Technologies-Multi-dimensional Signal Processing and Deep Learning - Mathematical Approaches and Applications, Volume 1 (Hardcover, 1st ed. 2021)
Lakhmi C. Jain, Roumen Kountchev, Junsheng Shi
R6,547 Discovery Miles 65 470 Ships in 18 - 22 working days

This book presents high-quality research in the field of 3D imaging technology. The second edition of International Conference on 3D Imaging Technology (3DDIT-MSP&DL) continues the good traditions already established by the first 3DIT conference (IC3DIT2019) to provide a wide scientific forum for researchers, academia and practitioners to exchange newest ideas and recent achievements in all aspects of image processing and analysis, together with their contemporary applications. The conference proceedings are published in 2 volumes. The main topics of the papers comprise famous trends as: 3D image representation, 3D image technology, 3D images and graphics, and computing and 3D information technology. In these proceedings, special attention is paid at the 3D tensor image representation, the 3D content generation technologies, big data analysis, and also deep learning, artificial intelligence, the 3D image analysis and video understanding, the 3D virtual and augmented reality, and many related areas. The first volume contains papers in 3D image processing, transforms and technologies. The second volume is about computing and information technologies, computer images and graphics and related applications. The two volumes of the book cover a wide area of the aspects of the contemporary multidimensional imaging and the related future trends from data acquisition to real-world applications based on various techniques and theoretical approaches.

Mutative Media - Communication Technologies and Power Relations in the Past, Present, and Futures (Hardcover, 2015 ed.): James... Mutative Media - Communication Technologies and Power Relations in the Past, Present, and Futures (Hardcover, 2015 ed.)
James A. Dator, John A. Sweeney, Aubrey M Yee
R3,354 Discovery Miles 33 540 Ships in 10 - 15 working days

"Mutative Media" is a sweeping examination of how communication technologies have contributed to changes in people s thoughts and actions, and thus in the power structures of societies, in the past, at present, and in four alternative futures.

We start by surveying what is generally known about the emergence of human language and speech that has enabled humans to extend their organizing abilities beyond that of other hominids. We then review research on the emergence of signs, symbols, and eventually writing, which led to new ways of thinking, acting, and organizing in scribal societies and vastly extended human influence globally. We consider the impact of the printing press in Europe, the Middle East, China, and Korea that led to various ways of thinking and organizing in modern societies, and conclude our historical survey with a discussion of the emergence and impact of electric and electronic communication technologies from the nineteenth century to the present.

After a brief overview of what futures studies is and is not, based on our extensive experience in the field, we present four generic alternative futures, and discuss a prototype of a hybrid, mixed-reality game designed to enable players to experience the power and potential of new communication technologies within four very different environments and conditions. We think you will be intrigued by our surprising findings and what they may mean for future generations "

Continuous Media Databases (Hardcover, Reprinted from MULTIMEDIA SYSTEMS AND APPLICATIONS, 11:01): Aidong Zhang, Avi... Continuous Media Databases (Hardcover, Reprinted from MULTIMEDIA SYSTEMS AND APPLICATIONS, 11:01)
Aidong Zhang, Avi Silberschatz, Sharad Mehrotra
R2,734 Discovery Miles 27 340 Ships in 18 - 22 working days

Continuous Media Databases brings together in one place important contributions and up-to-date research results in this fast moving area. Continuous Media Databases serves as an excellent reference, providing insight into some of the most challenging research issues in the field.

Beginner's Guide to Digital Painting in Procreate - How to Create Art on an iPad (R) (Paperback): 3DTotal Publishing Beginner's Guide to Digital Painting in Procreate - How to Create Art on an iPad (R) (Paperback)
3DTotal Publishing
R610 Discovery Miles 6 100 Ships in 10 - 15 working days

Learn how to paint on your iPad like the professionals in Beginner's Guide to Procreate, a comprehensive introduction to this industry-standard software. Accessible and versatile, Procreate is an ideal tool for anyone wanting to give digital painting a go. Step-by-step tutorials, quick tips, and inspiring artwork ensure you'll have all you need to create stunning concept art quickly and easily.

Digital Libraries and Multimedia (Hardcover, Reprinted from MULTIMEDIA SYSTEMS AND APPLICATIONS, 10:2/3, 2000): Bharat Bhargava Digital Libraries and Multimedia (Hardcover, Reprinted from MULTIMEDIA SYSTEMS AND APPLICATIONS, 10:2/3, 2000)
Bharat Bhargava
R2,721 Discovery Miles 27 210 Ships in 18 - 22 working days

Digital Libraries and Multimedia brings together in one place important contributions and up-to-date research results in this fast moving area. Digital Libraries and Multimedia serves as an excellent reference, providing insight into some of the most challenging research issues in the field.

Building Flickr Applications with PHP (Hardcover, 1st ed.): Andrew Morton, Rob Kunkle Building Flickr Applications with PHP (Hardcover, 1st ed.)
Andrew Morton, Rob Kunkle
R1,109 Discovery Miles 11 090 Ships in 10 - 15 working days

Building Flickr Applications with PHP teaches you how to use today's most popular online photo management system. You'll learn to work with both your own photos and Flickr's enormous cache, and create new and compelling extensions to the Flickr platform. This book is a great pick because It's written by experienced developer Rob Kunkle and Phlickr developer Andrew Morton. You'll learn how to use the PHP API Phlickr to write and retrieve photos. Flicker is growing quickly in popularity in the online photo management world. Using the popular PHP-driven Phlickr API in conjunction with MySQL, you'll discover how to take advantage of open source tools like PHP, Apache, and MySQL, as well as the Flickr architecture, to manage, retrieve, and format photos in imaginative ways. You'll also learn how to build upon Flickr's photo collaboration features to create interfaces for working with others on photo album projects. And you'll learn how to format Flickr tags--taking advantage of RSS to distribute photo updates.

XR Case Studies - Using Augmented Reality and Virtual Reality Technology in Business (Hardcover, 1st ed. 2021): Timothy Jung,... XR Case Studies - Using Augmented Reality and Virtual Reality Technology in Business (Hardcover, 1st ed. 2021)
Timothy Jung, Jeremy Dalton
R2,422 Discovery Miles 24 220 Ships in 18 - 22 working days

This book presents a comprehensive collection of case studies on augmented reality and virtual realty (AR/VR) applications in various industries. Augmented reality and virtual reality are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers. The case studies provided in this volume explore business uses of the technology across multiple industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and video gaming. The book includes solutions of different maturities as well as those from startups to large enterprises thereby providing a thorough view of how augmented reality and virtual reality can be used in business.

Multi-faceted Deep Learning - Models and Data (Hardcover, 1st ed. 2021): Jenny Benois-Pineau, Akka Zemmari Multi-faceted Deep Learning - Models and Data (Hardcover, 1st ed. 2021)
Jenny Benois-Pineau, Akka Zemmari
R4,644 Discovery Miles 46 440 Ships in 10 - 15 working days

This book covers a large set of methods in the field of Artificial Intelligence - Deep Learning applied to real-world problems. The fundamentals of the Deep Learning approach and different types of Deep Neural Networks (DNNs) are first summarized in this book, which offers a comprehensive preamble for further problem-oriented chapters. The most interesting and open problems of machine learning in the framework of Deep Learning are discussed in this book and solutions are proposed. This book illustrates how to implement the zero-shot learning with Deep Neural Network Classifiers, which require a large amount of training data. The lack of annotated training data naturally pushes the researchers to implement low supervision algorithms. Metric learning is a long-term research but in the framework of Deep Learning approaches, it gets freshness and originality. Fine-grained classification with a low inter-class variability is a difficult problem for any classification tasks. This book presents how it is solved, by using different modalities and attention mechanisms in 3D convolutional networks. Researchers focused on Machine Learning, Deep learning, Multimedia and Computer Vision will want to buy this book. Advanced level students studying computer science within these topic areas will also find this book useful.

Perspectives on Design II - Research, Education and Practice (Hardcover, 1st ed. 2022): Daniel Raposo, Joao Neves, Jose Silva Perspectives on Design II - Research, Education and Practice (Hardcover, 1st ed. 2022)
Daniel Raposo, Joao Neves, Jose Silva
R4,008 Discovery Miles 40 080 Ships in 10 - 15 working days

This book reports on interdisciplinary research and practices in communication, interior, fashion and product design, highlighting strategies for systematizing the design approach in a global, digital world. It gathers a selection of chapters written by the authors of the best articles presented at the 7th EIMAD conference, held online on May 14-15, 2020, from Portugal. The works were chosen for their particular link to contemporary concerns in terms of identity, health and well-being, social inclusion, sustainability, education and environment and, among others. They cover and bridges between important aspects of design education, research and practice, as well as creativity and emerging technology, offering a timely perspective and a source of inspiration to researchers, professionals and educators in design, product development and related fields.

3D Imaging Technologies-Multidimensional Signal Processing and Deep Learning - Methods, Algorithms and Applications, Volume 2... 3D Imaging Technologies-Multidimensional Signal Processing and Deep Learning - Methods, Algorithms and Applications, Volume 2 (Hardcover, 1st ed. 2021)
Lakhmi C. Jain, Roumen Kountchev, Yonghang Tai
R6,543 Discovery Miles 65 430 Ships in 18 - 22 working days

This book presents high-quality research in the field of 3D imaging technology. The second edition of International Conference on 3D Imaging Technology (3DDIT-MSP&DL) continues the good traditions already established by the first 3DIT conference (IC3DIT2019) to provide a wide scientific forum for researchers, academia and practitioners to exchange newest ideas and recent achievements in all aspects of image processing and analysis, together with their contemporary applications. The conference proceedings are published in 2 volumes. The main topics of the papers comprise famous trends as: 3D image representation, 3D image technology, 3D images and graphics, and computing and 3D information technology. In these proceedings, special attention is paid at the 3D tensor image representation, the 3D content generation technologies, big data analysis, and also deep learning, artificial intelligence, the 3D image analysis and video understanding, the 3D virtual and augmented reality, and many related areas. The first volume contains papers in 3D image processing, transforms and technologies. The second volume is about computing and information technologies, computer images and graphics and related applications. The two volumes of the book cover a wide area of the aspects of the contemporary multidimensional imaging and the related future trends from data acquisition to real-world applications based on various techniques and theoretical approaches.

Machine Learning for Intelligent Multimedia Analytics - Techniques and Applications (Hardcover, 1st ed. 2021): Pardeep Kumar,... Machine Learning for Intelligent Multimedia Analytics - Techniques and Applications (Hardcover, 1st ed. 2021)
Pardeep Kumar, Amit Kumar Singh
R4,734 Discovery Miles 47 340 Ships in 18 - 22 working days

This book presents applications of machine learning techniques in processing multimedia large-scale data. Multimedia such as text, image, audio, video, and graphics stands as one of the most demanding and exciting aspects of the information era. The book discusses new challenges faced by researchers in dealing with these large-scale data and also presents innovative solutions to address several potential research problems, e.g., enabling comprehensive visual classification to fill the semantic gap by exploring large-scale data, offering a promising frontier for detailed multimedia understanding, as well as extract patterns and making effective decisions by analyzing the large collection of data.

Multimedia Document Systems in Perspectives (Hardcover, Reprinted from MULTIMEDIA SYSTEMS AND APPLICATIONS, 8:1, 1999): Peiya... Multimedia Document Systems in Perspectives (Hardcover, Reprinted from MULTIMEDIA SYSTEMS AND APPLICATIONS, 8:1, 1999)
Peiya Liu, Arif Ghafoor
R2,739 Discovery Miles 27 390 Ships in 18 - 22 working days

Multimedia Document Systems in Perspectives brings together in one place important contributions and up-to-date research results in this fast moving area. Multimedia Document Systems in Perspectives serves as an excellent reference, providing insight into some of the most challenging research issues in the field.

Researches - Volume Two (Hardcover): James R Warren Researches - Volume Two (Hardcover)
James R Warren
R2,047 R1,687 Discovery Miles 16 870 Save R360 (18%) Ships in 18 - 22 working days
Free Delivery
Pinterest Twitter Facebook Google+
You may like...
No Longer Whispering To Power - The…
Thandeka Gqubule Paperback  (8)
R325 Discovery Miles 3 250
Land Law and Disputes in Asia - In…
Yuka Kaneko, Narufumi Kadomatsu, … Hardcover R4,370 Discovery Miles 43 700
Quantifying and Managing Soil Functions…
Donald L. Sparks Hardcover R4,220 Discovery Miles 42 200
The Edinburgh Review
Sydney Smith Paperback R677 Discovery Miles 6 770
Debussy's Legacy and the Construction of…
Marianne Wheeldon Hardcover R1,439 Discovery Miles 14 390
Reading From The South - African Print…
Sarah Nuttall, Charne Lavery Paperback R330 R305 Discovery Miles 3 050
Harmony and Discord - Music and the…
Lynn M Sargeant Hardcover R1,740 Discovery Miles 17 400
Tenda U10 network card WLAN 433 Mbit/s
R289 Discovery Miles 2 890
Major Trends in Theoretical and Applied…
Nikolaos Lavidas, Thomai Alexiou, … Hardcover R5,544 R4,955 Discovery Miles 49 550
A Sonata Theory Handbook
James Hepokoski Hardcover R3,078 Discovery Miles 30 780

 

Partners