The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software.
Discussions address:
o 2D and 3D graphics programming for Windows and DOS
o Device-independent graphics
o Mathematics for computer graphics
o Graphics algorithms and procedural operations
o PC video systems architecture, including its history and development
o High-end graphics systems and coprocessors
o Artificial life
o Virtual reality
o Animation techniques for simulations and video games
o VGA, SuperVGA, and VESA
o Device drivers
o Graphics and animation primitives
The authors cover the spectrum of PC graphics programming, including theoretical and practical topics - creating a singularly comprehensive resource for programmers.
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