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Books > Computing & IT > Computer software packages > Multimedia

Modeling Users' Experiences with Interactive Systems (Hardcover, 2013 ed.): Evangelos Karapanos Modeling Users' Experiences with Interactive Systems (Hardcover, 2013 ed.)
Evangelos Karapanos
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

Over the past decade the field of Human-Computer Interaction has evolved from the study of the usability of interactive products towards a more holistic understanding of how they may mediate desired human experiences. This book identifies the notion of diversity in users' experiences with interactive products and proposes methods and tools for modeling this along two levels: (a) interpersonal diversity in users' responses to early conceptual designs, and (b) the dynamics of users' experiences over time. The Repertory Grid Technique is proposed as an alternative to standardized psychometric scales for modeling interpersonal diversity in users' responses to early concepts in the design process, and new Multi-Dimensional Scaling procedures are introduced for modeling such complex quantitative data. iScale, a tool for the retrospective assessment of users' experiences over time is proposed as an alternative to longitudinal field studies, and a semi-automated technique for the analysis of the elicited experience narratives is introduced. Through these two methodological contributions, this book argues against averaging in the subjective evaluation of interactive products. It proposes the development of interactive tools that can assist designers in moving across multiple levels of abstraction of empirical data, as design-relevant knowledge might be found on all these levels. Foreword by Jean-Bernard Martens and Closing Note by Marc Hassenzahl.

Gender Considerations and Influence in the Digital Media and Gaming Industry (Hardcover): Julie Prescott, Julie Elizabeth... Gender Considerations and Influence in the Digital Media and Gaming Industry (Hardcover)
Julie Prescott, Julie Elizabeth McGurren
R4,947 Discovery Miles 49 470 Ships in 18 - 22 working days

Occupational segregation is an important issue and can be detrimental to women. There is a strong need for more women in science, engineering, and information technology, which are traditionally male dominated fields. Female representation in the computer gaming industry is a potential way to increase the presence of women in other computer-related fields. Gender Considerations and Influence in the Digital Media and Gaming Industry provides a collection of high-quality empirical studies and personal experiences of women working in male-dominated fields with a particular focus on the media and gaming industries. Providing insight on best methods for attracting and retaining women in these fields, this volume is a valuable reference for executives and members of professional bodies who wish to encourage women in their career progression.

Eye Tracking the User Experience - A Practical Guide to Research (Paperback): Aga Bojko Eye Tracking the User Experience - A Practical Guide to Research (Paperback)
Aga Bojko
R1,430 Discovery Miles 14 300 Ships in 18 - 22 working days

Eye tracking is a widely used research method, but there are many questions and misconceptions about how to effectively apply it. Eye Tracking the User Experience--the first how-to book about eye tracking for UX practitioners--offers step-by-step advice on how to plan, prepare, and conduct eye tracking studies; how to analyze and interpret eye movement data; and how to successfully communicate eye tracking findings.

Communication: Innovation & Quality (Hardcover, 1st ed. 2019): Miguel Tunez Lopez, Valentin Alejandro Martinez Fernandez, Xose... Communication: Innovation & Quality (Hardcover, 1st ed. 2019)
Miguel Tunez Lopez, Valentin Alejandro Martinez Fernandez, Xose Lopez Garcia, Xose Ruas Araujo, Francisco Campos Freire
R2,743 Discovery Miles 27 430 Ships in 18 - 22 working days

This book explores the disruptive changes in the media ecosystem caused by convergence and digitization, and analyses innovation processes in content production, distribution and commercialisation. It has been edited by Professors Miguel Tunez-Lopez (Universidade de Santiago de Compostela, Spain), Valentin-Alejandro Martinez-Fernandez (Universidade da Coruna, Spain), Xose Lopez-Garcia (Universidade de Santiago de Compostela, Spain), Xose Ruas-Araujo (Universidade de Vigo, Spain) and Francisco Campos-Freire (Universidade de Santiago de Compostela, Spain). The book includes contributions from European and American experts, who offer their views on the audiovisual sector, journalism and cyberjournalism, corporate and institutional communication, and education. It particularly highlights the role of new technologies, the Internet and social media, including the ethics and legal dimensions. With 30 contributions, grouped into diverse chapters, on information preferences and uses in journalism, as well as public audiovisual policies in the European Union, related to governance, funding, accountability, innovation, quality and public service, it provides a reliable media resource and presents lines of future development.

Why We Fail - Learning from Experience Design Failures (Paperback): Victor Lombardi Why We Fail - Learning from Experience Design Failures (Paperback)
Victor Lombardi
R1,170 Discovery Miles 11 700 Ships in 18 - 22 working days

Just as pilots and doctors improve by studying crash reports and postmortems, experience designers can improve by learning how customer experience failures cause products to fail in the marketplace. Rather than proselytizing a particular approach to design, Why We Fail holistically explores what teams actually built, why the products failed, and how we can learn from the past to avoid failure ourselves.

Visual Computing for Medicine - Theory, Algorithms, and Applications (Hardcover, 2nd edition): Bernhard Preim, Charl P Botha Visual Computing for Medicine - Theory, Algorithms, and Applications (Hardcover, 2nd edition)
Bernhard Preim, Charl P Botha
R2,041 Discovery Miles 20 410 Ships in 10 - 15 working days

"Visual Computing for Medicine, Second Edition, "offers cutting-edge visualization techniques and their applications in medical diagnosis, education, and treatment. The book includesalgorithms, applications, and ideas on achieving reliability of results and clinical evaluation of the techniques covered. Preim and Botha illustrate visualization techniques fromresearch, but also cover the information required to solve practical clinical problems. They base the book on several years of combined teaching and research experience. This new edition includes six new chapters on treatment planning, guidance and training; an updated appendix on software support for visual computing for medicine; and a new global structure that better classifies and explains the major lines of work in the field.
Complete guide to visual computing in medicine, fully revamped and updated with new developments in the fieldIllustrated in full colorIncludes a companion website offering additional content for professors, source code, algorithms, tutorials, videos, exercises, lessons, and more"

Visual Usability - Principles and Practices for Designing Digital Applications (Paperback): Tania Schlatter, Deborah Levinson Visual Usability - Principles and Practices for Designing Digital Applications (Paperback)
Tania Schlatter, Deborah Levinson
R947 Discovery Miles 9 470 Ships in 10 - 15 working days

Imagine how much easier creating web and mobile applications would be if you had a practical and concise, hands-on guide to visual design. "Visual Usability" gets into the nitty-gritty of applying visual design principles to complex application design.

You ll learn how to avoid common mistakes, make informed decisions about application design, and elevate the ordinary. We ll review three key principles that affect application design - consistency, hierarchy, and personality - and illustrate how to apply tools like typography, color, and layout to digital application design. Whether you re a UI professional looking to fine-tune your skills, a developer who cares about making applications beautiful and usable, or someone entirely new to the design arena, Visual Usability is your one-stop, practical guide to visual design.
Discover the principles and rules that underlie successful application design Learn how to develop a rationale to support design strategy and move teams forwardMaster the visual design toolkit to increase user-friendliness and make complicated processes feel straightforward for your product "

Present and Future Paradigms of Cyberculture in the 21st Century (Hardcover): Simber Atay, Gulsun Kurubacak-Meric, Serap... Present and Future Paradigms of Cyberculture in the 21st Century (Hardcover)
Simber Atay, Gulsun Kurubacak-Meric, Serap Sisman-U?ur
R5,082 Discovery Miles 50 820 Ships in 18 - 22 working days

Cyberculture is a particularly complex issue. It is seen as a fantastic meeting point of classic philosophers with postmodern theorists, politicians with community engineers, contemporary sophists with software engineers, and artists with rhetoricians. Today, cyberculture is identified highly with new media and digital rhetoric and could be used to create a comprehensive map of modern culture. Present and Future Paradigms of Cyberculture in the 21st Century is a comprehensive research publication that explores the influence of the internet and internet culture on society as a whole. Highlighting a wide range of topics such as digital media, activism, and psychology, this book is ideal for academicians, researchers, sociologists, psychologists, anthropologists, and students.

Uniform Distribution and Quasi-Monte Carlo Methods - Discrepancy, Integration and Applications (Hardcover): Christoph... Uniform Distribution and Quasi-Monte Carlo Methods - Discrepancy, Integration and Applications (Hardcover)
Christoph Aistleitner, Jozsef Beck, Dmitriy Bilyk, Josef Dick; Contributions by Michael Drmota, …
R5,026 Discovery Miles 50 260 Ships in 10 - 15 working days

This book is summarizing the results of the workshop "Uniform Distribution and Quasi-Monte Carlo Methods" of the RICAM Special Semester on "Applications of Algebra and Number Theory" in October 2013. The survey articles in this book focus on number theoretic point constructions, uniform distribution theory, and quasi-Monte Carlo methods. As deterministic versions of the Monte Carlo method, quasi-Monte Carlo rules enjoy increasing popularity, with many fruitful applications in mathematical practice, as for example in finance, computer graphics, and biology. The goal of this book is to give an overview of recent developments in uniform distribution theory, quasi-Monte Carlo methods, and their applications, presented by leading experts in these vivid fields of research.

Innovations in Database Design, Web Applications, and Information Systems Management (Hardcover): Keng Siau Innovations in Database Design, Web Applications, and Information Systems Management (Hardcover)
Keng Siau
R5,003 Discovery Miles 50 030 Ships in 18 - 22 working days

Innovations in Database Design, Web Applications, and Information Systems Management presents ideal research in the areas of database theory, systems design, ontologies, and many more. Including examples of the convergence of ideas from various disciplines aimed at improving and developing the theory of information technology and management of information resources, this book is useful for researchers and practitioners in the IT field.

In Need of A... - Illustrations by Rohan Patrick (Hardcover): Rohan Patrick In Need of A... - Illustrations by Rohan Patrick (Hardcover)
Rohan Patrick
R990 Discovery Miles 9 900 Ships in 18 - 22 working days
C++ Programming - A Step-By-Step Beginner's Guide to Learn the Fundamentals of a Multi-Paradigm Programming Language and... C++ Programming - A Step-By-Step Beginner's Guide to Learn the Fundamentals of a Multi-Paradigm Programming Language and Begin to Manage Data Including How to Work on Your First Program (Hardcover)
Alan Grid
R823 R715 Discovery Miles 7 150 Save R108 (13%) Ships in 18 - 22 working days
Understanding Augmented Reality - Concepts and Applications (Paperback): Alan B. Craig Understanding Augmented Reality - Concepts and Applications (Paperback)
Alan B. Craig
R1,275 Discovery Miles 12 750 Ships in 10 - 15 working days

Augmented reality is not a technology.Augmented reality is a medium. Likewise, a book on augmented reality that only addresses the technology that is required to support the medium of augmented reality falls far short of providing the background that is needed to produce, or critically consume augmented reality applications.One "reads" a book.One "watches" a movie.One "experiences" augmented reality."Understanding Augmented Reality" addresses the elements that are required to create "compelling "augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change.The underlying principles for creating exciting, useful augmented reality experiences are timeless.

Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption-but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the "content" of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium.

"Understanding Augmented Reality" addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today s technology. At the same time, ample examples are provided that show what is possible with current technology.

Explore the different techniques, technologies and approaches used in developing AR applications. This book helps untangle the seemingly endless different approaches that are being taken in the market today.
Learn from the author's deep experience in virtual reality and augmented reality applications to succeed right off the bat, and avoid many of the traps that catch new developers and users of augmented reality experiences.
Some AR examples can be experienced from within the book using downloadable software
Associated website includes: additional cool application examples available for download, links to interesting applications, and videos that support the points being made in the book."

See What I Mean - How to Use Comics to Communicate Ideas (Paperback): Kevin Cheng See What I Mean - How to Use Comics to Communicate Ideas (Paperback)
Kevin Cheng
R1,157 Discovery Miles 11 570 Ships in 18 - 22 working days

If you're an executive, designer, product manager, marketer, or engineer, communication is part of your work. Using images and text in unique ways, comics can engage readers in ways traditional methods can't. In See What I Mean, you'll learn how to create comics about your products and processes without an illustrator--just like Google, eBay, and Adobe do.

Mathematical Insights into Advanced Computer Graphics Techniques (Hardcover, 1st ed. 2019): Yoshinori Dobashi, Shizuo Kaji, Kei... Mathematical Insights into Advanced Computer Graphics Techniques (Hardcover, 1st ed. 2019)
Yoshinori Dobashi, Shizuo Kaji, Kei Iwasaki
R3,785 Discovery Miles 37 850 Ships in 18 - 22 working days

This book presents cutting-edge developments in the advanced mathematical theories utilized in computer graphics research - fluid simulation, realistic image synthesis, and texture, visualization and digital fabrication. A spin-off book from the International Symposium on Mathematical Progress in Expressive Image Synthesis in 2016 and 2017 (MEIS2016/2017) held in Fukuoka, Japan, it includes lecture notes and an expert introduction to the latest research presented at the symposium. The book offers an overview of the emerging interdisciplinary themes between computer graphics and driven mathematic theories, such as discrete differential geometry. Further, it highlights open problems in those themes, making it a valuable resource not only for researchers, but also for graduate students interested in computer graphics and mathematics.

Make It So - Interaction Design Lessons from Science Fiction (Paperback): Nathan Shedroff, Christopher Noessel Make It So - Interaction Design Lessons from Science Fiction (Paperback)
Nathan Shedroff, Christopher Noessel
R1,423 Discovery Miles 14 230 Ships in 18 - 22 working days

Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these "outsider" user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.

The Mobile Frontier (Paperback): Rachel Hinman The Mobile Frontier (Paperback)
Rachel Hinman
R1,177 Discovery Miles 11 770 Ships in 18 - 22 working days

Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is lush with opportunity to invent new and more human ways for people to interact with information. Invention requires casting off many anchors and conventions inherited from the last 50 years of computer science and traditional design and jumping head first into a new and unfamiliar design space.

Playful Design - Creating Game Experiences in Everyday Interfaces (Paperback): John Ferrara Playful Design - Creating Game Experiences in Everyday Interfaces (Paperback)
John Ferrara
R1,169 Discovery Miles 11 690 Ships in 18 - 22 working days

Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.

Automatic Digital Document Processing and Management - Problems, Algorithms and Techniques (Hardcover, Edition.): Stefano... Automatic Digital Document Processing and Management - Problems, Algorithms and Techniques (Hardcover, Edition.)
Stefano Ferilli
R2,700 Discovery Miles 27 000 Ships in 18 - 22 working days

This text reviews the issues involved in handling and processing digital documents. Examining the full range of a document s lifetime, the book covers acquisition, representation, security, pre-processing, layout analysis, understanding, analysis of single components, information extraction, filing, indexing and retrieval. Features: provides a list of acronyms and a glossary of technical terms; contains appendices covering key concepts in machine learning, and providing a case study on building an intelligent system for digital document and library management; discusses issues of security, and legal aspects of digital documents; examines core issues of document image analysis, and image processing techniques of particular relevance to digitized documents; reviews the resources available for natural language processing, in addition to techniques of linguistic analysis for content handling; investigates methods for extracting and retrieving data/information from a document."

Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceedings of the Thirteenth International... Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceedings of the Thirteenth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, August, 12-15, 2017, Matsue, Shimane, Japan, Part II (Hardcover, 1st ed. 2018)
Jeng-Shyang Pan, Pei-Wei Tsai, Junzo Watada, Lakhmi C. Jain
R5,434 R4,843 Discovery Miles 48 430 Save R591 (11%) Ships in 10 - 15 working days

This volume includes papers presented at IIH-MSP 2017, the 13th International Conference on Intelligent Information Hiding and Multimedia Signal Processing, held from 12 to 15 August 2017 in Matsue, Shimane, Japan. The conference addresses topics ranging from information hiding and security, and multimedia signal processing and networking, to bio-inspired multimedia technologies and systems. This volume of Smart Innovation, Systems and Technologies focuses on subjects related to massive image/video compression and transmission for emerging networks, advances in speech and language processing, information hiding and signal processing for audio and speech signals, intelligent distribution systems and applications, recent advances in security and privacy for multimodal network environments, multimedia signal processing, and machine learning. Updated with the latest research outcomes and findings, the papers presented appeal to researchers and students who are interested in the corresponding fields.

Biologically-Inspired Computing for the Arts - Scientific Data through Graphics (Hardcover, New): Anna Ursyn Biologically-Inspired Computing for the Arts - Scientific Data through Graphics (Hardcover, New)
Anna Ursyn
R4,858 Discovery Miles 48 580 Ships in 18 - 22 working days

Images support connections between biology, engineering, and material sciences resulting in a growing partnership among academia, laboratories, and industry. Scientists focus on biology-inspired research to understand how biological systems work, and then create systems and materials that would have efficiency and precision of living structures. The Art Science connection has become one of prominent trends exemplified by themes presented in journals, conferences, and books. Biologically-Inspired Computing for the Arts: Scientific Data through Graphics comprises a collection of authors individual approaches to the relationship between nature, science, and art created with the use of computers. Themes discussed in the book relate to the use of visual language in communication about biologically-inspired scientific data, visual literacy in science, and application of practitioner s approach. This comprehensive reference will assist programmers, scientists, engineers, computer science and science-oriented students in creating and effectively communicating their projects using science-related knowledge.

Pervasive and Ubiquitous Technology Innovations for Ambient Intelligence Environments (Hardcover): Kevin Curran Pervasive and Ubiquitous Technology Innovations for Ambient Intelligence Environments (Hardcover)
Kevin Curran
R4,926 Discovery Miles 49 260 Ships in 18 - 22 working days

Ambient intelligence began as a vision for the future of technology and has now become a reality. The widespread use of modern technology has quickly expanded into the use of our everyday lives. On a daily basis, we are instantly connected to people, places, ideas, and information which have led to the acceleration of knowledge. As the continuing development of new technologies becomes available, those technologies will play an integral role in the future. Pervasive and Ubiquitous Technology Innovations for Ambient Intelligence Environments is a collection of research on the subject matter of human computer interaction, ubiquitous computing, embedded systems, and other areas of study which contribute to ambient intelligence. This comprehensive reference aims to broaden the overall knowledge on ambient intelligence as it relates to the aspects of modern life.

Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceedings of the Thirteenth International... Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceedings of the Thirteenth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, August, 12-15, 2017, Matsue, Shimane, Japan, Part I (Hardcover, 1st ed. 2018)
Jeng-Shyang Pan, Pei-Wei Tsai, Junzo Watada, Lakhmi C. Jain
R6,490 Discovery Miles 64 900 Ships in 10 - 15 working days

This volume includes papers presented at IIH-MSP 2017, the 13th International Conference on Intelligent Information Hiding and Multimedia Signal Processing, held on 12-15 August 2017 in Matsue, Shimane, Japan. The conference covered topics ranging from information hiding and security, and multimedia signal processing and networking, to bio-inspired multimedia technologies and systems. This volume focuses on subjects related to multimedia security and applications, wearable computing, Internet of Things (IoT) privacy and information security, biomedical system design and applications, emerging techniques and applications, soft computing and applications, applications of image encoding and rendering, and information hiding and its criteria. Updated with the latest research outcomes and findings, the papers presented appeal to researchers and students in the corresponding fields.

Multimedia Services in Intelligent Environments - Integrated Systems (Hardcover, 2010 ed.): George A. Tsihrintzis, Maria Virvou Multimedia Services in Intelligent Environments - Integrated Systems (Hardcover, 2010 ed.)
George A. Tsihrintzis, Maria Virvou
R4,062 Discovery Miles 40 620 Ships in 18 - 22 working days

KES International (KES) is a worldwide organisation that provides a professional community and association for researchers, originally in the discipline of Knowledge Based and Intelligent Engineering Systems, but now extending into other related areas. Through this, KES provides its members with opportunities for publication and beneficial interaction. The focus of KES is research and technology transfer in the area of Intelligent S- tems, i.e. computer-based software systems that operate in a manner analogous to the human brain, in order to perform advanced tasks. Recently KES has started to extend its area of interest to encompass the contribution that intelligent systems can make to sustainability and renewable energy, and also the knowledge transfer, innovation and enterprise agenda. Involving several thousand researchers, managers and engineers drawn from u- versities and companies world-wide, KES is in an excellent position to facilitate - ternational research co-operation and generate synergy in the area of artificial intel- gence applied to real-world 'Smart' systems and the underlying related theory. The KES annual conference covers a broad spectrum of intelligent systems topics and attracts several hundred delegates from a range of countries round the world. KES also organises symposia on specific technical topics, for example, Agent and Multi Agent Systems, Intelligent Decision Technologies, Intelligent Interactive M- timedia Systems and Services, Sustainability in Energy and Buildings and Innovations through Knowledge Transfer. KES is responsible for two peer-reviewed journals, the International Journal of Knowledge based and Intelligent Engineering Systems, and Intelligent Decision Technologies: an International Journal.

The History of Chinese Animation (Paperback): Lijun Sun The History of Chinese Animation (Paperback)
Lijun Sun; Contributions by Xiaolu An
R2,677 Discovery Miles 26 770 Ships in 10 - 15 working days

1. The book is the first comprehensive review of the 95-year development of Chinese animation. 2. All students and scholars of film studies, especially Chinese animation would benefit from this volume. 3. This book would be a useful reference to learn about the developmental trajectory of Chinese animation.

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