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Books > Computing & IT > Computer software packages > Multimedia
The present work provides a platform for leading Data designers
whose vision and creativity help us to anticipate major changes
occurring in the Data Design field, and pre-empt the future. Each
of them strives to provide new answers to the question, "What
challenges await Data Design?" To avoid falling into too narrow a
mind-set, each works hard to elucidate the breadth of Data Design
today and to demonstrate its widespread application across a
variety of business sectors. With end users in mind,
designer-contributors bring to light the myriad of purposes for
which the field was originally intended, forging the bond even
further between Data Design and the aims and intentions of those
who contribute to it. The first seven parts of the book outline the
scope of Data Design, and presents a line-up of "viewpoints" that
highlight this discipline's main topics, and offers an in-depth
look into practices boasting both foresight and imagination. The
eighth and final part features a series of interviews with Data
designers and artists whose methods embody originality and marked
singularity. As a result, a number of enlightening concepts and
bright ideas unfold within the confines of this book to help dispel
the thick fog around this new and still relatively unknown
discipline. A plethora of equally eye-opening and edifying new
terms, words, and key expressions also unfurl. Informing,
influencing, and inspiring are just a few of the buzz words
belonging to an initiative that is, first and foremost, a creative
one, not to mention the possibility to discern the ever-changing
and naturally complex nature of today's datasphere. Providing an
invaluable and cutting-edge resource for design researchers, this
work is also intended for students, professionals and practitioners
involved in Data Design, Interaction Design, Digital & Media
Design, Data & Information Visualization, Computer Science and
Engineering.
Cyberculture is a particularly complex issue. It is seen as a
fantastic meeting point of classic philosophers with postmodern
theorists, politicians with community engineers, contemporary
sophists with software engineers, and artists with rhetoricians.
Today, cyberculture is identified highly with new media and digital
rhetoric and could be used to create a comprehensive map of modern
culture. Present and Future Paradigms of Cyberculture in the 21st
Century is a comprehensive research publication that explores the
influence of the internet and internet culture on society as a
whole. Highlighting a wide range of topics such as digital media,
activism, and psychology, this book is ideal for academicians,
researchers, sociologists, psychologists, anthropologists, and
students.
Hypermedia systems may be one of the most significant contributions
to the Internet in recent years. This powerful new technology has
revolutionized the delivery of e-content through the internet.
However, as the needs of users have changed, the hypermedia systems
themselves have also changed. In just the past few years, adaptive
and adaptable hypermedia systems have emerged. These systems can
custom tailor information to individual end-users. The introduction
of these systems yields countless benefits for both users and
businesses. Adaptable and Adaptive Hypermedia Systems examines both
types of new hypermedia systems; discussing the benefits, impacts
and implications of both. This book covers the most current issues
in the field, while providing insight into analytical and
architectural aspects of the topic. Additionally, applications are
provided in real-world settings to allow for a better and more
thorough understanding of hypermedia systems.
This book provides developers, engineers, researchers and
students with detailed knowledge about the High Efficiency Video
Coding (HEVC) standard. HEVC is the successor to the widely
successful H.264/AVC video compression standard, and it provides
around twice as much compression as H.264/AVC for the same level of
quality. The applications for HEVC will not only cover the space of
the well-known current uses and capabilities of digital video they
will also include the deployment of new services and the delivery
of enhanced video quality, such as ultra-high-definition television
(UHDTV) and video with higher dynamic range, wider range of
representable color, and greater representation precision than what
is typically found today. HEVC is the next major generation of
video coding design a flexible, reliable and robust solution that
will support the next decade of video applications and ease the
burden of video on world-wide network traffic. This book provides a
detailed explanation of the various parts of the standard, insight
into how it was developed, and in-depth discussion of algorithms
and architectures for its implementation."
This volume brings together contributions representing the
state-of-the-art in new multimedia and future technology
information research, currently a major topic in computer science
and electronic engineering. Researchers aim to interoperate
multimedia frameworks, transforming the way people work and
interact with multimedia data. This book covers future information
technology topics including digital and multimedia convergence,
ubiquitous and pervasive computing, intelligent computing and
applications, embedded systems, mobile and wireless communications,
bio-inspired computing, grid and cloud computing, semantic web,
human-centric computing and social networks, adaptive and
context-aware computing, security and trust computing and related
areas. Representing the combined proceedings of the 9th
International Conference on Multimedia and Ubiquitous Engineering
(MUE-15) and the 10th International Conference on Future
Information Technology (Future Tech 2015), this book aims to
provide a complete coverage of the areas outlined and to bring
together researchers from academic and industry and other
practitioners to share their research ideas, challenges and
solutions.
Organizational design plays a critical role in the development of
larger and more complex multi-agent systems (MAS). As systems grow
to include hundreds or thousands of agents, those in the field must
move from an agent-centric view of coordination and control to an
organization-centric one. ""The Handbook of Research on Multi-Agent
Systems: Semantics and Dynamics of Organizational Models"" brings
together views and approaches from different communities including
MAS, computational organizational simulation, social simulation,
organizational theory, and cognitive science, to present the
intersections of the different topics. Containing chapters by
renowned international authors, this book provides a comprehensive
volume on the state-of-the-art on formal semantic models and
practical applications for dynamic formalisms of agent
organizations. This title offers: 23 authoritative contributions by
over 50 of the world's leading experts on multi-agent systems from
11 countries; comprehensive coverage of each specific topic,
highlighting recent trends and describing the latest advances in
the field; more than 880 references to existing literature and
research on multi-agent systems; a compendium of over 150 key terms
with detailed definitions. This title is organized by topic and
indexed, making it a convenient method of reference for all IT/IS
scholars and professionals. It features cross-referencing of key
terms, figures, and information pertinent to multi-agent systems
and free institution-wide access to the online version with the
purchase of the print publication.
This book explores the disruptive changes in the media ecosystem
caused by convergence and digitization, and analyses innovation
processes in content production, distribution and
commercialisation. It has been edited by Professors Miguel
Tunez-Lopez (Universidade de Santiago de Compostela, Spain),
Valentin-Alejandro Martinez-Fernandez (Universidade da Coruna,
Spain), Xose Lopez-Garcia (Universidade de Santiago de Compostela,
Spain), Xose Ruas-Araujo (Universidade de Vigo, Spain) and
Francisco Campos-Freire (Universidade de Santiago de Compostela,
Spain). The book includes contributions from European and American
experts, who offer their views on the audiovisual sector,
journalism and cyberjournalism, corporate and institutional
communication, and education. It particularly highlights the role
of new technologies, the Internet and social media, including the
ethics and legal dimensions. With 30 contributions, grouped into
diverse chapters, on information preferences and uses in
journalism, as well as public audiovisual policies in the European
Union, related to governance, funding, accountability, innovation,
quality and public service, it provides a reliable media resource
and presents lines of future development.
This book is summarizing the results of the workshop "Uniform
Distribution and Quasi-Monte Carlo Methods" of the RICAM Special
Semester on "Applications of Algebra and Number Theory" in October
2013. The survey articles in this book focus on number theoretic
point constructions, uniform distribution theory, and quasi-Monte
Carlo methods. As deterministic versions of the Monte Carlo method,
quasi-Monte Carlo rules enjoy increasing popularity, with many
fruitful applications in mathematical practice, as for example in
finance, computer graphics, and biology. The goal of this book is
to give an overview of recent developments in uniform distribution
theory, quasi-Monte Carlo methods, and their applications,
presented by leading experts in these vivid fields of research.
Occupational segregation is an important issue and can be
detrimental to women. There is a strong need for more women in
science, engineering, and information technology, which are
traditionally male dominated fields. Female representation in the
computer gaming industry is a potential way to increase the
presence of women in other computer-related fields. Gender
Considerations and Influence in the Digital Media and Gaming
Industry provides a collection of high-quality empirical studies
and personal experiences of women working in male-dominated fields
with a particular focus on the media and gaming industries.
Providing insight on best methods for attracting and retaining
women in these fields, this volume is a valuable reference for
executives and members of professional bodies who wish to encourage
women in their career progression.
Over the past decade the field of Human-Computer Interaction has
evolved from the study of the usability of interactive products
towards a more holistic understanding of how they may mediate
desired human experiences. This book identifies the notion of
diversity in users' experiences with interactive products and
proposes methods and tools for modeling this along two levels: (a)
interpersonal diversity in users' responses to early conceptual
designs, and (b) the dynamics of users' experiences over time. The
Repertory Grid Technique is proposed as an alternative to
standardized psychometric scales for modeling interpersonal
diversity in users' responses to early concepts in the design
process, and new Multi-Dimensional Scaling procedures are
introduced for modeling such complex quantitative data. iScale, a
tool for the retrospective assessment of users' experiences over
time is proposed as an alternative to longitudinal field studies,
and a semi-automated technique for the analysis of the elicited
experience narratives is introduced. Through these two
methodological contributions, this book argues against averaging in
the subjective evaluation of interactive products. It proposes the
development of interactive tools that can assist designers in
moving across multiple levels of abstraction of empirical data, as
design-relevant knowledge might be found on all these levels.
Foreword by Jean-Bernard Martens and Closing Note by Marc
Hassenzahl.
This state of the art monograph presents a unique introduction to
thinking about cuteness and its incorporation into modern,
especially computer-based, products and services. Cuteness is
defined and explored in relation to user-centered design concepts
and methods, in addition to considering the history of cuteness and
cuteness in other cultures, especially in relation to eastern Asia.
The authors provide detailed analyses and histories of cuteness in
Japan and in China, the rise of Kawaii and Moe cultural artifacts,
and their relation to social, psychological, and design issues.
They also attempt an initial taxonomy of cuteness. Finally,
detailed interviews with leading designers of cute products and
services, such as Hello Kitty, provide an understanding of the
philosophy and decision-making process of designers of cuteness.
Cuteness Engineering: Designing Adorable Products and Services will
be of interest and use to a wide range of professionals,
researchers, academics, and students who are interested in
exploring the world of cuteness in fresh new ways and gaining
insights useful for their work and studies.
This book establishes play as a mode of humanistic inquiry with a
profound effect on art, culture and society. Play is treated as a
dynamic and relational modality where relationships of all kinds
are forged and inquisitive interdisciplinary engagement is
embraced. Play cultivates reflection, connection, and creativity,
offering new epistemological directions for the humanities. With
examples from a range of disciplines including poetry, history,
science, religion and media, this book treats play as an object of
inquiry, but also as a mode of inquiry. The chapters, each focusing
on a specific cultural phenomenon, do not simply put culture on
display, they put culture in play, providing a playful lens through
which to see the world. The reader is encouraged to read the
chapters in this book out of order, allowing constructive collision
between ideas, moments in history, and theoretical perspectives.
The act of reading this book, like the project of the humanities
itself, should be emergent, generative, and playful.
This book reports on the theoretical foundations, fundamental
applications and latest advances in various aspects of connected
services for health information systems. The twelve chapters
highlight state-of-the-art approaches, methodologies and systems
for the design, development, deployment and innovative use of
multisensory systems and tools for health management in smart city
ecosystems. They exploit technologies like deep learning,
artificial intelligence, augmented and virtual reality, cyber
physical systems and sensor networks. Presenting the latest
developments, identifying remaining challenges, and outlining
future research directions for sensing, computing, communications
and security aspects of connected health systems, the book will
mainly appeal to academic and industrial researchers in the areas
of health information systems, smart cities, and augmented reality.
Digital geometry is about deriving geometric information from
digital pictures. The field emerged from its mathematical roots
some forty-years ago through work in computer-based imaging, and it
is used today in many fields, such as digital image processing and
analysis (with applications in medical imaging, pattern
recognition, and robotics) and of course computer graphics. Digital
Geometry is the first book to detail the concepts, algorithms, and
practices of the discipline. This comphrehensive text and reference
provides an introduction to the mathematical foundations of digital
geometry, some of which date back to ancient times, and also
discusses the key processes involved, such as geometric algorithms
as well as operations on pictures.
*A comprehensive text and reference written by pioneers in digital
geometry, image processing and analysis, and computer vision
*Provides a collection of state-of-the-art algorithms for a wide
variety of geometrical picture analysis tasks, including extracting
data from digital images and making geometric measurements on the
data
*Includes exercises, examples, and references to related or more
advanced work
Innovations in Database Design, Web Applications, and Information
Systems Management presents ideal research in the areas of database
theory, systems design, ontologies, and many more. Including
examples of the convergence of ideas from various disciplines aimed
at improving and developing the theory of information technology
and management of information resources, this book is useful for
researchers and practitioners in the IT field.
This book presents cutting-edge developments in the advanced
mathematical theories utilized in computer graphics research -
fluid simulation, realistic image synthesis, and texture,
visualization and digital fabrication. A spin-off book from the
International Symposium on Mathematical Progress in Expressive
Image Synthesis in 2016 and 2017 (MEIS2016/2017) held in Fukuoka,
Japan, it includes lecture notes and an expert introduction to the
latest research presented at the symposium. The book offers an
overview of the emerging interdisciplinary themes between computer
graphics and driven mathematic theories, such as discrete
differential geometry. Further, it highlights open problems in
those themes, making it a valuable resource not only for
researchers, but also for graduate students interested in computer
graphics and mathematics.
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Advances in Intelligent Information Hiding and Multimedia Signal Processing
- Proceedings of the Thirteenth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, August, 12-15, 2017, Matsue, Shimane, Japan, Part II
(Hardcover, 1st ed. 2018)
Jeng-Shyang Pan, Pei-Wei Tsai, Junzo Watada, Lakhmi C. Jain
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R5,665
R4,816
Discovery Miles 48 160
Save R849 (15%)
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This volume includes papers presented at IIH-MSP 2017, the 13th
International Conference on Intelligent Information Hiding and
Multimedia Signal Processing, held from 12 to 15 August 2017 in
Matsue, Shimane, Japan. The conference addresses topics ranging
from information hiding and security, and multimedia signal
processing and networking, to bio-inspired multimedia technologies
and systems. This volume of Smart Innovation, Systems and
Technologies focuses on subjects related to massive image/video
compression and transmission for emerging networks, advances in
speech and language processing, information hiding and signal
processing for audio and speech signals, intelligent distribution
systems and applications, recent advances in security and privacy
for multimodal network environments, multimedia signal processing,
and machine learning. Updated with the latest research outcomes and
findings, the papers presented appeal to researchers and students
who are interested in the corresponding fields.
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Recent Advances in Intelligent Information Hiding and Multimedia Signal Processing
- Proceeding of the Fourteenth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, November, 26-28, 2018, Sendai, Japan, Volume 2
(Hardcover, 1st ed. 2019)
Jeng-Shyang Pan, Akinori Ito, Pei-Wei Tsai, Lakhmi C. Jain
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R6,202
Discovery Miles 62 020
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Ships in 10 - 15 working days
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This book features papers presented at IIH-MSP 2018, the 14th
International Conference on Intelligent Information Hiding and
Multimedia Signal Processing. The scope of IIH-MSP included
information hiding and security, multimedia signal processing and
networking, and bio-inspired multimedia technologies and systems.
The book discusses subjects related to massive image/video
compression and transmission for emerging networks, advances in
speech and language processing, recent advances in information
hiding and signal processing for audio and speech signals,
intelligent distribution systems and applications, recent advances
in security and privacy for multimodal network environments,
multimedia signal processing, and machine learning. Presenting the
latest research outcomes and findings, it is suitable for
researchers and students who are interested in the corresponding
fields. IIH-MSP 2018 was held in Sendai, Japan on 26-28 November
2018. It was hosted by Tohoku University and was co-sponsored by
the Fujian University of Technology in China, the Taiwan
Association for Web Intelligence Consortium in Taiwan, and the
Swinburne University of Technology in Australia, as well as the
Fujian Provincial Key Laboratory of Big Data Mining and
Applications (Fujian University of Technology) and the Harbin
Institute of Technology Shenzhen Graduate School in China.
This text reviews the issues involved in handling and processing
digital documents. Examining the full range of a document s
lifetime, the book covers acquisition, representation, security,
pre-processing, layout analysis, understanding, analysis of single
components, information extraction, filing, indexing and retrieval.
Features: provides a list of acronyms and a glossary of technical
terms; contains appendices covering key concepts in machine
learning, and providing a case study on building an intelligent
system for digital document and library management; discusses
issues of security, and legal aspects of digital documents;
examines core issues of document image analysis, and image
processing techniques of particular relevance to digitized
documents; reviews the resources available for natural language
processing, in addition to techniques of linguistic analysis for
content handling; investigates methods for extracting and
retrieving data/information from a document."
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