Augmented reality is not a technology.Augmented reality is a
medium. Likewise, a book on augmented reality that only addresses
the technology that is required to support the medium of augmented
reality falls far short of providing the background that is needed
to produce, or critically consume augmented reality
applications.One "reads" a book.One "watches" a movie.One
"experiences" augmented reality."Understanding Augmented Reality"
addresses the elements that are required to create "compelling
"augmented reality experiences. The technology that supports
augmented reality will come and go, evolve and change.The
underlying principles for creating exciting, useful augmented
reality experiences are timeless.
Augmented reality designed from a purely technological
perspective will lead to an AR experience that is novel and fun for
one-time consumption-but is no more than a toy. Imagine a
filmmaking book that discussed cameras and special effects
software, but ignored cinematography and storytelling In order to
create compelling augmented reality experiences that stand the test
of time and cause the participant in the AR experience to focus on
the "content" of the experience - rather than the technology - one
must consider how to maximally exploit the affordances of the
medium.
"Understanding Augmented Reality" addresses core conceptual
issues regarding the medium of augmented reality as well as the
technology required to support compelling augmented reality. By
addressing AR as a medium at the conceptual level in addition to
the technological level, the reader will learn to conceive of AR
applications that are not limited by today s technology. At the
same time, ample examples are provided that show what is possible
with current technology.
Explore the different techniques, technologies and approaches
used in developing AR applications. This book helps untangle the
seemingly endless different approaches that are being taken in the
market today.
Learn from the author's deep experience in virtual reality and
augmented reality applications to succeed right off the bat, and
avoid many of the traps that catch new developers and users of
augmented reality experiences.
Some AR examples can be experienced from within the book using
downloadable software
Associated website includes: additional cool application examples
available for download, links to interesting applications, and
videos that support the points being made in the book."
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