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Books > Computing & IT > Computer software packages > Multimedia

Bluescreen Compositing - A Practical Guide for Video & Moviemaking (Paperback): John Jackman Bluescreen Compositing - A Practical Guide for Video & Moviemaking (Paperback)
John Jackman
R1,389 Discovery Miles 13 890 Ships in 12 - 17 working days

Master the art and technique of blue and greenscreen compositing with this comprehensive how-to course in creating effective and realistic composited scenes in video formats. You get clear, understandable explanations of the different types of keying techniques and how they work, including real-world examples and tutorials. Topics include setting up a greenscreen studio, how to light the screen effectively, how to light the talent or foreground material, and matching lighting to the composited background plate. Complete tutorials of each of the major software keyers walk you through the process for creating a clean and accurate composite.

Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceeding of the 16th International Conference... Advances in Intelligent Information Hiding and Multimedia Signal Processing - Proceeding of the 16th International Conference on IIHMSP in conjunction with the 13th international conference on FITAT, November 5-7, 2020, Ho Chi Minh City, Vietnam, Volume 1 (Paperback, 1st ed. 2021)
Jeng-Shyang Pan, Jianpo Li, Oyun-Erdene Namsrai, Zhenyu Meng, Milos Savic
R5,779 Discovery Miles 57 790 Ships in 10 - 15 working days

This book presents selected papers from the Sixteenth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, in conjunction with the Thirteenth International Conference on Frontiers of Information Technology, Applications and Tools, held on November 5-7, 2020, in Ho Chi Minh City, Vietnam. It is divided into two volumes and discusses the latest research outcomes in the field of Information Technology (IT) including information hiding, multimedia signal processing, big data, data mining, bioinformatics, database, industrial and Internet of things, and their applications.

Social Media Modeling and Computing (Hardcover, 2011 ed.): Steven C.H. Hoi, Jiebo Luo, Susanne Boll, Dong Xu, Rong Jin, Irwin... Social Media Modeling and Computing (Hardcover, 2011 ed.)
Steven C.H. Hoi, Jiebo Luo, Susanne Boll, Dong Xu, Rong Jin, …
R2,958 Discovery Miles 29 580 Ships in 10 - 15 working days

This timely text/reference presents the latest advances in various aspects of social media modeling and social media computing research. Gathering together superb research from a range of established international conferences and workshops, the editors coherently organize and present each of the topics in relation to the basic principles and practices of social media modeling and computing. Individual chapters can be also be used as self-contained references on the material covered. Topics and features: presents contributions from an international selection of preeminent experts in the field; discusses topics on social-media content analysis; examines social-media system design and analysis, and visual analytic tools for event analysis; investigates access control for privacy and security issues in social networks; describes emerging applications of social media, for music recommendation, automatic image annotation, and the analysis and improvement of photo-books.

LabView - Advanced Programming Techniques, Second Edition (Hardcover, 2nd edition): Rick Bitter, Taqi Mohiuddin, Matt Nawrocki LabView - Advanced Programming Techniques, Second Edition (Hardcover, 2nd edition)
Rick Bitter, Taqi Mohiuddin, Matt Nawrocki
R4,118 Discovery Miles 41 180 Ships in 12 - 17 working days

Whether seeking deeper knowledge of LabVIEW(R)'s capabilities or striving to build enhanced VIs, professionals know they will find everything they need in LabVIEW: Advanced Programming Techniques. Updated to reflect the functionalities and changes made to LabVIEW Version 8.0, this second edition delves deeply into the enhancements that continue to make LabVIEW one of the most popular and widely used graphical programming environments across the engineering community.

LabVIEW's new features are by no means trivial and neither are the updates made to the new edition of this popular bestseller. The authors introduce the changes to the front panel controls, the Standard State Machine template, new drivers, the instrument I/O assistant, new error handling functions, hyperthreading, and Express VIs. A new chapter mirrors the introduction of the Shared Variables function in LabVIEW 8.0 and a new section explores the LabVIEW project view. The chapter on ActiveX was revised to include discussion of the Microsoft(TM) .NET(R) framework and new examples of programming in LabVIEW using .NET. Numerous illustrations and step-by-step explanations provide hands-on guidance.

Reflecting not only changes to LabVIEW but also to the programming environment in general, LabVIEW: Advanced Programming Techniques, Second Edition remains an indispensable resource to help programmers take their LabVIEW knowledge to the next level.

The Indispensable Guide to Lightroom CC (Paperback): Sean McCormack The Indispensable Guide to Lightroom CC (Paperback)
Sean McCormack
R896 R830 Discovery Miles 8 300 Save R66 (7%) Ships in 12 - 17 working days

As the bestselling software for professional photographers, Adobe Lightroom is a popular, fun, and highly powerful application for image organization, photo editing, and output. But with its hundreds of features and capabilities, learning Lightroom can be overwhelming for both beginner and veteran photographers. In The Indispensable Guide to Lightroom CC, Sean McCormack brings his expertise and experience as a professional photographer, Adobe Community Professional, and Lightroom Master to provide an accessible guide to learning Lightroom. In this book, Sean focuses on the fundamentals of Lightroom CC, using a hands-on learning style to carefully walk users through Lightroom's features, including file management, image editing, slideshows, printing, sharing, and much more. This book provides detailed, illustrated descriptions of the program's most important features and capabilities to get new users up and running quickly, and it covers all the new features of Lightroom CC to keep advanced users ahead of the curve. The Indispensable Guide to Lightroom CC makes learning this extensive photo-editing program simple, fun, and fast.

Digital Techniques for Heritage Presentation and Preservation (Paperback, 1st ed. 2021): Jayanta Mukhopadhyay, Indu Sreedevi,... Digital Techniques for Heritage Presentation and Preservation (Paperback, 1st ed. 2021)
Jayanta Mukhopadhyay, Indu Sreedevi, Bhabatosh Chanda, Santanu Chaudhury, Vinay P. Namboodiri
R5,195 Discovery Miles 51 950 Ships in 10 - 15 working days

This book describes various new computer based approaches which can be exploited for the (digital) reconstruction, recognition, restoration, presentation and classification of digital heritage. They are based on applications of virtual reality, augmented reality and artificial intelligence, to be used for storing and retrieving of historical artifacts, digital reconstruction, or virtual viewing. The book is divided into three sections: "Classification of Heritage Data" presents chapters covering various domains and aspects including text categorization, image retrieval and classification, and object spotting in historical documents. Next, in "Detection and Recognition of Digital Heritage Artifacts", techniques like neural networks or deep learning are used for the restoration of degraded heritage documents, Tamil Palm Leaf Characters recognition, the reconstruction of heritage images, and the selection of suitable images for 3D reconstruction and classification of Indian land mark heritage images. Lastly, "Applications of Modern Tools in Digital Heritage" highlights some example applications for dance transcription, architectural geometry of early temples by digital reconstruction, and computer vision based techniques for collecting and integrating knowledge on flora. This book is mainly written for researchers and graduate students in digital preservation and heritage, or computer scientists looking for applications of virtual reality, computer vision, and artificial intelligence techniques.

Digital Image Processing with Application to Digital Cinema (Paperback): KS Thyagarajan Digital Image Processing with Application to Digital Cinema (Paperback)
KS Thyagarajan
R2,823 R2,623 Discovery Miles 26 230 Save R200 (7%) Ships in 12 - 17 working days

With crystal clarity, this book conveys the most current principles in digital image processing, providing both the background theory and the practical applications to various industries, such as digital cinema, video compression, and streaming media.
* Learn the role of human vision in image visualization
* Contains the MATLAB codes used to generate most of the figures and tables listed in the book, as well as a few MATLAB projects
* Case studies though out illustrate the practical application of the theory

Electronic and Digital Media: Past, Present and Future (Hardcover): Ted Sharp Electronic and Digital Media: Past, Present and Future (Hardcover)
Ted Sharp
R3,637 R3,262 Discovery Miles 32 620 Save R375 (10%) Ships in 10 - 15 working days
Interactive Computer Graphics (Hardcover): Henry Lloyd Interactive Computer Graphics (Hardcover)
Henry Lloyd
R3,585 R3,213 Discovery Miles 32 130 Save R372 (10%) Ships in 10 - 15 working days
Broadcast Graphics On the Spot - Timesaving Techniques Using Photoshop and After Effects for Broadcast and Post Production... Broadcast Graphics On the Spot - Timesaving Techniques Using Photoshop and After Effects for Broadcast and Post Production (Paperback)
Richard Harrington
R1,153 Discovery Miles 11 530 Ships in 12 - 17 working days

Packed with more than 350 techniques, this book delivers what you need to know - on the spot. If you create graphics for television, this book is for you. 'Broadcast Graphics on the Spot' show you how to produce more compelling TV graphics. From gathering images for use in broadcast graphics to working with fonts, mastering keying and rotoscoping, or working with logo motion, this book includes step-by-step procedures for creating over-the-shoulder graphics for news anchors, lower thirds, titles, and full-screens that can be used in everyday news productions.

Advanced Multimedia in the 21st Century (Hardcover): Christopher Maxwell Advanced Multimedia in the 21st Century (Hardcover)
Christopher Maxwell
R3,553 R3,181 Discovery Miles 31 810 Save R372 (10%) Ships in 10 - 15 working days
Handbook of Digital Multimedia (Hardcover): Aubrey Thomas Handbook of Digital Multimedia (Hardcover)
Aubrey Thomas
R3,474 R3,116 Discovery Miles 31 160 Save R358 (10%) Ships in 10 - 15 working days
Augmented Reality and Virtual Reality - New Trends in Immersive Technology (Paperback, 1st ed. 2021): M. Claudia Tom Dieck,... Augmented Reality and Virtual Reality - New Trends in Immersive Technology (Paperback, 1st ed. 2021)
M. Claudia Tom Dieck, Timothy H. Jung, Sandra M. C. Loureiro
R4,197 Discovery Miles 41 970 Ships in 12 - 17 working days

This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.

Metaprogramming GPUs with Sh (Paperback, illustrated edition): Michael McCool, Stefanus Du Toit Metaprogramming GPUs with Sh (Paperback, illustrated edition)
Michael McCool, Stefanus Du Toit
R1,621 R1,340 Discovery Miles 13 400 Save R281 (17%) Ships in 12 - 17 working days

Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation. Shaders are a more sophisticated way of making 3D objects look more realistic. While most shaders are created using proprietary shading languages, Sh, a new open-source system, simplifies the shader programming process by making it part of the C++ language. This book introduces Sh and describes how to program a GPU using C++ to implement both basic and advanced shading techniques. Readers of this book will be able to start writing advanced, modular shaders using Sh within a day

Machine Learning for Intelligent Multimedia Analytics - Techniques and Applications (Paperback, 1st ed. 2021): Pardeep Kumar,... Machine Learning for Intelligent Multimedia Analytics - Techniques and Applications (Paperback, 1st ed. 2021)
Pardeep Kumar, Amit Kumar Singh
R5,215 Discovery Miles 52 150 Ships in 10 - 15 working days

This book presents applications of machine learning techniques in processing multimedia large-scale data. Multimedia such as text, image, audio, video, and graphics stands as one of the most demanding and exciting aspects of the information era. The book discusses new challenges faced by researchers in dealing with these large-scale data and also presents innovative solutions to address several potential research problems, e.g., enabling comprehensive visual classification to fill the semantic gap by exploring large-scale data, offering a promising frontier for detailed multimedia understanding, as well as extract patterns and making effective decisions by analyzing the large collection of data.

Fundamentals of Computer Graphics (Hardcover): Zoey Clark Fundamentals of Computer Graphics (Hardcover)
Zoey Clark
R3,636 R3,261 Discovery Miles 32 610 Save R375 (10%) Ships in 10 - 15 working days
Computer Graphics: The Basics (Hardcover): Ruben Hawkins Computer Graphics: The Basics (Hardcover)
Ruben Hawkins
R3,712 R3,323 Discovery Miles 33 230 Save R389 (10%) Ships in 10 - 15 working days
Instant Boris Effects (Paperback): Chris Vadnais Instant Boris Effects (Paperback)
Chris Vadnais
R971 Discovery Miles 9 710 Ships in 12 - 17 working days

Boris plug-in applications, including Graffiti, FX, and Red, permit video editors to add titling, effects, compositing, and 3D capabilities to their nonlinear editing (NLE) systems. Documentation and training materials have been notoriously lacking for these applications. Instant Boris Effects is a complete guide for novice and intermediate users of Boris Graffiti, FX, and Red applications. Beginning with an orientation to the user interface, readers learn how masks, splines, containers, and filters work. They'll learn how to apply Boris effects through their NLE, and the benefits of using them as stand-alone applications. The second section provides detailed, step-by-step instructions on building example effects that readers can incorporate into their own work - including rotoscoping effects, animating still images, text on a path, 3D extruded objects with media mapping, and clean chroma-key effects.
Create your own awesome effects and titles with this complete guide for users of Boris Graffiti, FX, and Red.

Machine Learning for Big Data Analysis (Hardcover): Siddhartha Bhattacharyya, Hrishikesh Bhaumik, Anirban Mukherjee, Sourav De Machine Learning for Big Data Analysis (Hardcover)
Siddhartha Bhattacharyya, Hrishikesh Bhaumik, Anirban Mukherjee, Sourav De
R3,765 Discovery Miles 37 650 Ships in 12 - 17 working days

This volume comprises six well-versed contributed chapters devoted to report the latest fi ndings on the applications of machine learning for big data analytics. Big data is a term for data sets that are so large or complex that traditional data processing application software is inadequate to deal with them. The possible challenges in this direction include capture, storage, analysis, data curation, search, sharing, transfer, visualization, querying, updating and information privacy. Big data analytics is the process of examining large and varied data sets - i.e., big data - to uncover hidden patterns, unknown correlations, market trends, customer preferences and other useful information that can help organizations make more-informed business decisions. This volume is intended to be used as a reference by undergraduate and post graduate students of the disciplines of computer science, electronics and telecommunication, information science and electrical engineering. THE SERIES: FRONTIERS IN COMPUTATIONAL INTELLIGENCE The series Frontiers In Computational Intelligence is envisioned to provide comprehensive coverage and understanding of cutting edge research in computational intelligence. It intends to augment the scholarly discourse on all topics relating to the advances in artifi cial life and machine learning in the form of metaheuristics, approximate reasoning, and robotics. Latest research fi ndings are coupled with applications to varied domains of engineering and computer sciences. This field is steadily growing especially with the advent of novel machine learning algorithms being applied to different domains of engineering and technology. The series brings together leading researchers that intend to continue to advance the fi eld and create a broad knowledge about the most recent research.

Collision Detection in Interactive 3D Environments (Hardcover, New): Gino Van Den Bergen Collision Detection in Interactive 3D Environments (Hardcover, New)
Gino Van Den Bergen
R2,731 Discovery Miles 27 310 Ships in 12 - 17 working days

The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer!
Gino van den Bergen's new book is the story of his successful journey down that path. The outcome is his well-known collision detection system, the SOftware Library for Interference Detection (SOLID). Along the way, he covers the topics of vector algebra and geometry, the various geometric primitives of interest in a collision system, the powerful method of separating axes for the purposes of intersection testing, and the equally powerful Gilbert-Johnson-Keerthi (GJK) algorithm for computing the distance between convex objects. But this book provides much more than a good compendium of the ideas that go into building a collision system. The curse of practical computational geometry is floating-point arithmetic. Algorithms with straightforward implementations when using exact arithmetic can have catastrophic failures in a floating-point system. Specifically, intersection and distance algorithms implemented in a floating-point systemtend to fail exactly in the most important case in a collision system-when two objects are just touching. Great care must be taken to properly handle floating-point round off errors. Gino's ultimate accomplishment in this book is his presentation on how to correctly implement the GJK distance algorithm in the presence of single-precision floating-point arithmetic. And what better way to illustrate this than with a case study, the final chapter on the design and implementation of SOLID.
About the CD-ROM
The companion CD-ROM includes the full C++ source code of SOLID 3.5 as well as API documentation in HTML and PDF formats. Both single (32bit) and double (64bit) precision versions of the SOLID SDK plus example programs can be compiled for Linux platforms using GNU g++ version 2.95 to 3.3 and for Win32 platforms using Microsoft Visual C++ version 6.0 to 7.1. Use of the SOLID source code is governed by the terms of either the GNU GPL or the Trolltech QPL (see CD-ROM documentation for details).
About the Author
Gino van den Bergen is a game developer living and working in The Netherlands. He is the creator of SOLID and holds a Ph.D. in computing science from Eindhoven University of Technology. Gino implemented collision detection and physics in NaN Technologies' Blender, a creation suite for interactive 3D content.
*Explains the fundamental geometric and numerical concepts that underlie the key algorithms of collision detection.
*CD-ROM includes the full C++ source code of SOLID, a well-known library for collision detection, plus binaries and example programs for Win32.
*Discusses algorithms for commonly used primitive types, such as spheres, boxes, cylinders, cones, triangles, rays, and convex polyhedra.
*Presents techniques for accelerating collision detection for complex models and scenes.

Technology-Augmented Perception and Cognition (Paperback, 1st ed. 2021): Tilman Dingler, Evangelos Niforatos Technology-Augmented Perception and Cognition (Paperback, 1st ed. 2021)
Tilman Dingler, Evangelos Niforatos
R4,442 Discovery Miles 44 420 Ships in 10 - 15 working days

Tools and technologies have long complemented and extended our physical abilities: from pre-historic spearheads to steam-propelled ploughs and high-tech prosthetics. While the development of lenses granted us insights into the micro and macrocosms, new sensors and technologies increasingly augment our cognitive abilities, including memory and perception. This book integrates current research efforts, results, and visions from the fields of computer science, neuroscience, and psychology. It provides a comprehensive overview of the state-of-the-art and future applications of how technologies assist and augment human perception and cognition. Experts in the field share their research and findings on: Working memory enhancements Digitization of memories through lifelog archives The consequences of technology-induced disruptions and forgetting The creation and utilization of new human senses Ethical and security concerns that arise with augmentation technologies. As technology weaves itself ever deeper into our lives, careful examination of its capabilities, risks and benefits is warranted. While this book focuses on the complementation and augmentation of human capabilities, it serves as a foundation for students, researchers and designers of technologies that push the boundaries of perception and cognition.

Ludics - Play as Humanistic Inquiry (Paperback, 1st ed. 2021): Vassiliki Rapti, Eric Gordon Ludics - Play as Humanistic Inquiry (Paperback, 1st ed. 2021)
Vassiliki Rapti, Eric Gordon
R2,966 Discovery Miles 29 660 Ships in 10 - 15 working days

This book establishes play as a mode of humanistic inquiry with a profound effect on art, culture and society. Play is treated as a dynamic and relational modality where relationships of all kinds are forged and inquisitive interdisciplinary engagement is embraced. Play cultivates reflection, connection, and creativity, offering new epistemological directions for the humanities. With examples from a range of disciplines including poetry, history, science, religion and media, this book treats play as an object of inquiry, but also as a mode of inquiry. The chapters, each focusing on a specific cultural phenomenon, do not simply put culture on display, they put culture in play, providing a playful lens through which to see the world. The reader is encouraged to read the chapters in this book out of order, allowing constructive collision between ideas, moments in history, and theoretical perspectives. The act of reading this book, like the project of the humanities itself, should be emergent, generative, and playful.

Multimedia Security - Algorithm Development, Analysis and Applications (Paperback, 1st ed. 2021): Kaiser J. Giri, Shabir Ahmad... Multimedia Security - Algorithm Development, Analysis and Applications (Paperback, 1st ed. 2021)
Kaiser J. Giri, Shabir Ahmad Parah, Rumaan Bashir, Khan Muhammad
R5,204 Discovery Miles 52 040 Ships in 10 - 15 working days

This book is a collection of outstanding content written by experts working in the field of multimedia security. It provides an insight about various techniques used in multimedia security and identifies its progress in both technological and algorithmic perspectives. In the contemporary world, digitization offers an effective mechanism to process, preserve and transfer all types of information. The incredible progresses in computing and communication technologies augmented by economic feasibility have revolutionized the world. The availability of efficient algorithms together with inexpensive digital recording and storage peripherals have created a multimedia era bringing conveniences to people in sharing the digital data that includes images, audio and video. The ever-increasing pace, at which the multimedia and communication technology is growing, has also made it possible to combine, replicate and distribute the content faster and easier, thereby empowering mankind by having a wealth of information at their disposal. However, security of multimedia is giving tough time to the research community around the globe, due to ever-increasing and efficient attacks carried out on multimedia data by intruders, eves-droppers and hackers. Further, duplication, unauthorized use and mal-distribution of digital content have become a serious challenge as it leads to copyright violation and is considered to be the principal reason that refrains the information providers in freely sharing their proprietary digital content. The book is useful for students, researchers and professionals to advance their study.

Advanced Mathematics and Mechanics Applications Using MATLAB (Hardcover, 3rd edition): David Halpern, Howard B. Wilson, Louis... Advanced Mathematics and Mechanics Applications Using MATLAB (Hardcover, 3rd edition)
David Halpern, Howard B. Wilson, Louis H. Turcotte
R5,761 Discovery Miles 57 610 Ships in 12 - 17 working days

Since its introduction in 1984, MATLAB's ever-growing popularity and functionality have secured its position as an industry-standard software package. The user-friendly, interactive environment of MATLAB 6.x, which includes a high-level programming language, versatile graphics capabilities, and abundance of intrinsic functions, helps users focus on their applications rather than on programming errors. MATLAB has now leapt far ahead of FORTRAN as the software of choice for engineering applications.

The Wall Street Journal Guide to Information Graphics - The Dos and Don'ts of Presenting Data, Facts, and Figures... The Wall Street Journal Guide to Information Graphics - The Dos and Don'ts of Presenting Data, Facts, and Figures (Paperback)
Dona M. Wong
R580 Discovery Miles 5 800 Ships in 12 - 17 working days

In today s data-driven world, professionals need to know how to express themselves in the language of graphics effectively and eloquently. Yet information graphics is rarely taught in schools or is the focus of on-the-job training. Now, for the first time, Dona M. Wong, a student of the information graphics pioneer Edward Tufte, makes this material available for all of us. In this book, you will learn: to choose the best chart that fits your data; the most effective way to communicate with decision makers when you have five minutes of their time; how to chart currency fluctuations that affect global business; how to use color effectively; how to make a graphic colorful even if only black and white are available.

The book is organized in a series of mini-workshops backed up with illustrated examples, so not only will you learn what works and what doesn t but also you can see the dos and don ts for yourself. This is an invaluable reference work for students and professional in all fields."

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