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Getting Started in 3D with 3ds Max - Model, Texture, Rig, Animate, and Render in 3ds Max (Hardcover)
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Getting Started in 3D with 3ds Max - Model, Texture, Rig, Animate, and Render in 3ds Max (Hardcover)
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Learning a 3D visualization software is a daunting task under any
circumstances and while it may be easy to find online tutorials
that tell you what to do to perform certain tasks you'll seldom
learn "why" you are performing the steps. This book approaches
training from a top-down perspective way you will first learn
important concepts of 3D visualization and functionality of 3ds Max
before moving into the finer detail of the command structure. By
learning how things work and why you might choose one method over
another the book will not only teach you where the buttons are, but
more importantly how to think about the holistic process of 3D
design so that you can then apply the lessons to your own needs.
The goal of the learning presented here is to familiarize the new
user of 3ds Max with a typical workflow from a production
environment from planning to modeling, materials, and lighting, and
then applying special effects and compositing techniques for a
finished product.
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