Books > Computing & IT > Applications of computing > Audio processing
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From Pac-Man to Pop Music - Interactive Audio in Games and New Media (Hardcover)
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From Pac-Man to Pop Music - Interactive Audio in Games and New Media (Hardcover)
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Digital interactive audio is the future of audio in media - most
notably video games, but also web pages, theme parks, museums, art
installations and theatrical events. Despite its importance to
contemporary multi-media, this is the first book that provides a
framework for understanding the history, issues and theories
surrounding interactive audio. Karen Collins presents the work of
academics, composers and sound programmers to introduce the topic
from a variety of angles in order to provide a supplementary text
for music and multimedia courses. The contributors cover practical
and theoretical approaches, including historical perspectives,
emerging theories, socio-cultural approaches to fandom, reception
theory and case study analyses. The book offers a fresh perspective
on media music, one that will complement film studies, but which
will show the necessity of a unique approach when considering games
music.
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