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Books > Computing & IT > Computer software packages > Multimedia

Optimization Using Linear Programming (Paperback): Metei, A. J., Veena Jain Optimization Using Linear Programming (Paperback)
Metei, A. J., Veena Jain
R1,917 R1,545 Discovery Miles 15 450 Save R372 (19%) Ships in 18 - 22 working days

Designed for engineers, mathematicians, computer scientists, financial analysts, and anyone interested in using numerical linear algebra, matrix theory, and game theory concepts to maximize efficiency in solving applied problems. The book emphasizes the solution of various types of linear programming problems by using different types of software, but includes the necessary definitions and theorems to master theoretical aspects of the topics presented. Features: Emphasizes the solution of various types of linear programming problems by using different kinds of software, e.g., MS-Excel, solutions of LPPs by Mathematica, MATLAB, WinQSB, and LINDO Provides definitions, theorems, and procedures for solving problems and all cases related to various linear programming topics Includes numerous application examples and exercises, e.g., transportation, assignment, and maximization Presents numerous topics that can be used to solve problems involving systems of linear equations, matrices, vectors, game theory, simplex method, and more.

Computer Graphics Using OpenGL (Paperback, 3rd edition): Francis Hill Computer Graphics Using OpenGL (Paperback, 3rd edition)
Francis Hill
R2,928 Discovery Miles 29 280 Ships in 4 - 6 working days

Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples. KEY TOPICS: Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result. MARKET: A thorough, useful reference for anyone interested in computer graphics.

Electronic and Digital Media: Past, Present and Future (Hardcover): Ted Sharp Electronic and Digital Media: Past, Present and Future (Hardcover)
Ted Sharp
R3,264 R2,954 Discovery Miles 29 540 Save R310 (9%) Ships in 18 - 22 working days
Interactive Computer Graphics (Hardcover): Henry Lloyd Interactive Computer Graphics (Hardcover)
Henry Lloyd
R3,217 R2,910 Discovery Miles 29 100 Save R307 (10%) Ships in 18 - 22 working days
Grammatical Picture Generation - A Tree-Based Approach (Mixed media product, 2006 ed.): Frank Drewes Grammatical Picture Generation - A Tree-Based Approach (Mixed media product, 2006 ed.)
Frank Drewes
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book introduces the reader to the notions, the techniques, and the theory of grammatical picture generation, a research field focusing on formal systems that describe sets of pictures by means of syntactic rules.

The book presents important types of picture generators, using a tree-based approach to stress their common algorithmic basis, the treatment influenced by the theory of computation, and the theory of formal languages in particular. It guides the reader through the basics of the tree-based approach on to dedicated chapters on line-drawing languages, collage grammars, iterated function systems, grid picture languages, languages of fractals, and languages of coloured collages, while presenting results about (un)decidable, NP-complete, or efficiently solvable problems, normal forms, hierarchies of language classes, and related phenomena.

In support, the book contains detailed exercises throughout, and the software on the enclosed CD allows the reader to experiment with the picture generators explained in the text. The book is of interest to researchers and graduate students in computer science and mathematics who are engaged with the theory and practice of picture-generating systems.

Advanced Multimedia in the 21st Century (Hardcover): Christopher Maxwell Advanced Multimedia in the 21st Century (Hardcover)
Christopher Maxwell
R3,189 R2,881 Discovery Miles 28 810 Save R308 (10%) Ships in 18 - 22 working days
Computer Graphics: The Basics (Hardcover): Ruben Hawkins Computer Graphics: The Basics (Hardcover)
Ruben Hawkins
R3,331 R3,009 Discovery Miles 30 090 Save R322 (10%) Ships in 18 - 22 working days
Handbook of Digital Multimedia (Hardcover): Aubrey Thomas Handbook of Digital Multimedia (Hardcover)
Aubrey Thomas
R3,117 R2,823 Discovery Miles 28 230 Save R294 (9%) Ships in 18 - 22 working days
Discrete Iterated Function Systems (Hardcover): Mario Peruggia Discrete Iterated Function Systems (Hardcover)
Mario Peruggia
R4,915 Discovery Miles 49 150 Ships in 10 - 15 working days

Written for researchers and developers applying Integrated Function Systems in the creation of fractal images, this book presents a modification of a widely used probabilistic algorithm for generating IFS-encoded images. The book also includes a discussion of how IFS techniques can be applied to produce animated motion pictures.

Fundamentals of Computer Graphics (Hardcover): Zoey Clark Fundamentals of Computer Graphics (Hardcover)
Zoey Clark
R3,263 R2,953 Discovery Miles 29 530 Save R310 (10%) Ships in 18 - 22 working days
Machine Learning for Audio, Image and Video Analysis - Theory and Applications (Hardcover, 2nd ed. 2015): Francesco Camastra,... Machine Learning for Audio, Image and Video Analysis - Theory and Applications (Hardcover, 2nd ed. 2015)
Francesco Camastra, Alessandro Vinciarelli
R3,219 Discovery Miles 32 190 Ships in 10 - 15 working days

This second edition focuses on audio, image and video data, the three main types of input that machines deal with when interacting with the real world. A set of appendices provides the reader with self-contained introductions to the mathematical background necessary to read the book. Divided into three main parts, From Perception to Computation introduces methodologies aimed at representing the data in forms suitable for computer processing, especially when it comes to audio and images. Whilst the second part, Machine Learning includes an extensive overview of statistical techniques aimed at addressing three main problems, namely classification (automatically assigning a data sample to one of the classes belonging to a predefined set), clustering (automatically grouping data samples according to the similarity of their properties) and sequence analysis (automatically mapping a sequence of observations into a sequence of human-understandable symbols). The third part Applications shows how the abstract problems defined in the second part underlie technologies capable to perform complex tasks such as the recognition of hand gestures or the transcription of handwritten data. Machine Learning for Audio, Image and Video Analysis is suitable for students to acquire a solid background in machine learning as well as for practitioners to deepen their knowledge of the state-of-the-art. All application chapters are based on publicly available data and free software packages, thus allowing readers to replicate the experiments.

A Computational Approach to Digital Chinese Painting and Calligraphy (Hardcover, 2009 ed.): Songhua Xu, Francis C.M. Lau, Yunhe... A Computational Approach to Digital Chinese Painting and Calligraphy (Hardcover, 2009 ed.)
Songhua Xu, Francis C.M. Lau, Yunhe Pan
R4,058 Discovery Miles 40 580 Ships in 18 - 22 working days

"A Computational Approach to Digital Chinese Painting and Calligraphy" is a technical book on computer science and its applications in the arts. It focuses on Oriental digital arts, in particular Chinese arts and painting, offering a multi-disciplinary treatment from the angles of computer graphics, interactive techniques, human-computer interaction, and artificial intelligence. The book also discusses the unique difficulties and challenges of using the computer to produce Oriental arts, including research results by the authors and their lessons and engineering experiences behind these efforts.

Songhua Xu is a computer scientist of Zhejiang University and Yale University, as well as an honorary researcher of the University of Hong Kong. Francis C.M. Lau is Professor at the University of Hong Kong where he leads the Systems Research Group in the Department of Computer Science. Yunhe Pan is Professor of Computer Science at Zhejiang University as well as Deputy President of Chinese Academy of Engineering.

Discord For Dummies (Paperback): T. Morris Discord For Dummies (Paperback)
T. Morris
R549 R449 Discovery Miles 4 490 Save R100 (18%) Ships in 9 - 17 working days

Connect with the newest and most vibrant online community Though it was originally a virtual meeting place primarily for gamers, Discord's userbase has quintupled in size in just two years and branched to include discussions on a multitude of topics. Discord For Dummies shows readers how to connect with the massive Discord audience, both within and well beyond the gaming niche. Celebrated writer, broadcaster, gamer, and technologist Tee Morris teaches readers how to set up a profile, establish channels, and join other conversations. Along the way, he'll show you how to grow your audience and utilize Discord in your business. You'll also learn to: - Play by the rules of Discord, both written and unwritten - Build a Discord studio - Create a community - Acquire must-have accessories With an audience of over 250,000,000 active users, you can't afford to ignore the Discord community. Discord For Dummies is perfect for businesses seeking a larger audience, established media looking for a presence in private chat, and groups looking to organize their communication.

Data Insights - New Ways to Visualize and Make Sense of Data (Paperback): Hunter Whitney Data Insights - New Ways to Visualize and Make Sense of Data (Paperback)
Hunter Whitney
R399 Discovery Miles 3 990 Ships in 4 - 6 working days

Data Insights: New Ways to Visualize and Make Sense of Data offers thought-provoking insights into how visualization can foster a clearer and more comprehensive understanding of data. The book offers perspectives from people with different backgrounds, including data scientists, statisticians, painters, and writers. It argues that all data is useless, or misleading, if we do not know what it means. Organized into seven chapters, the book explores some of the ways that data visualization and other emerging approaches can make data meaningful and therefore useful. It also discusses some fundamental ideas and basic questions in the data lifecycle; the process of interactions between people, data, and displays that lead to better questions and more useful answers; and the fundamentals, origins, and purposes of the basic building blocks that are used in data visualization. The reader is introduced to tried and true approaches to understanding users in the context of user interface design, how communications can get distorted, and how data visualization is related to thinking machines. Finally, the book looks at the future of data visualization by assessing its strengths and weaknesses. Case studies from business analytics, healthcare, network monitoring, security, and games, among others, as well as illustrations, thought-provoking quotes, and real-world examples are included. This book will prove useful to computer professionals, technical marketing professionals, content strategists, Web and product designers, and researchers.

Foundations of Digital Art and Design with Adobe Creative Cloud (Paperback, 2nd edition): Xtine Burrough Foundations of Digital Art and Design with Adobe Creative Cloud (Paperback, 2nd edition)
Xtine Burrough
R1,146 Discovery Miles 11 460 Ships in 10 - 15 working days

Foundations of Digital Art and Design, Second Edition Fuses design fundamentals and software training into one cohesive approach! All students of digital design and production-whether learning in a classroom or on their own-need to understand the basic principles of design. These principles are often excluded from books that teach software. Foundations of Digital Art and Design reinvigorates software training by integrating design exercises into tutorials that fuse design fundamentals and core Adobe Creative Cloud skills. The result is a comprehensive design learning experience organized into five sections that focus on vector art, photography, image manipulation, typography, and effective work habits for digital artists. Design topics and principles include: Bits, Dots, Lines, Shapes, Unity, Rule of Thirds, Zone System, Color Models, Collage, Appropriation, Gestalt, The Bauhaus Basic Course Approach, Continuity, Automation, and Revision. This book: Teaches art and design principles with references to contemporary digital art alongside digital tools and processes in Adobe Creative Cloud Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design colleges Times each lesson to be used in 50 to 90-minute class sessions with additional practice materials available online Includes free video screencasts that demonstrate key concepts in every chapter Download work files and bonus chapters, view screencasts, connect with the author online and more; see the Introduction to the book for details. "This ambitious book teaches visual thinking and software skills together. The text leads readers step-by-step through the process of creating dynamic images using a range of powerful applications. The engaging, experimental exercises take this project well beyond the typical software guide." ELLEN LUPTON, co-author of Graphic Design: The New Basics

Learn OpenGL - Learn modern OpenGL graphics programming in a step-by-step fashion. (Paperback): Joey Devries Learn OpenGL - Learn modern OpenGL graphics programming in a step-by-step fashion. (Paperback)
Joey Devries
R1,506 Discovery Miles 15 060 Ships in 18 - 22 working days
Mathematical and Computer Programming Techniques for Computer Graphics (Hardcover): Peter Comninos Mathematical and Computer Programming Techniques for Computer Graphics (Hardcover)
Peter Comninos
R4,318 Discovery Miles 43 180 Ships in 18 - 22 working days

Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques.

A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics."

Handbook of Computational Visual Media (Hardcover): Riley Lewis Handbook of Computational Visual Media (Hardcover)
Riley Lewis
R3,061 R2,777 Discovery Miles 27 770 Save R284 (9%) Ships in 18 - 22 working days
Detection and Identification of Rare Audio-visual Cues (Hardcover, 2012): Daphna Weinshall, Joern Anemuller, Luc Van Gool Detection and Identification of Rare Audio-visual Cues (Hardcover, 2012)
Daphna Weinshall, Joern Anemuller, Luc Van Gool
R2,663 Discovery Miles 26 630 Ships in 18 - 22 working days

Machine learning builds models of the world using training data from the application domain and prior knowledge about the problem. The models are later applied to future data in order to estimate the current state of the world. An implied assumption is that the future is stochastically similar to the past. The approach fails when the system encounters situations that are not anticipated from the past experience. In contrast, successful natural organisms identify new unanticipated stimuli and situations and frequently generate appropriate responses.

The observation described above lead to the initiation of the DIRAC EC project in 2006. In 2010 a workshop was held, aimed to bring together researchers and students from different disciplines in order to present and discuss new approaches for identifying and reacting to unexpected events in information-rich environments. This book includes a summary of the achievements of the DIRAC project in chapter 1, and a collection of the papers presented in this workshop in the remaining parts."

Quick Start Guide to FFmpeg - Learn to Use the Open Source  Multimedia-Processing Tool like a Pro (Paperback, 1st ed.): V... Quick Start Guide to FFmpeg - Learn to Use the Open Source Multimedia-Processing Tool like a Pro (Paperback, 1st ed.)
V Subhash
R1,203 R1,007 Discovery Miles 10 070 Save R196 (16%) Ships in 18 - 22 working days

Create, edit, modify and convert multimedia files using FFmpeg, the most versatile open source audio and video processing tool available for Linux, Mac and Windows users. After reading this book, you will be able to work with video and audio files, images, text, animations, fonts, subtitles and metadata like a pro. It begins with a simple introduction to FFmpeg executables - ffmpeg, ffprobe and ffplay, and explains how you can use them to process multimedia containers, streams, audio channels, maps and metadata. It then describes how you can easily edit, enhance and convert audio, video, image and text files. There are dedicated chapters for filters, audio, subtitles and metadata, as well as FFmpeg tips and tricks. Sample lists of FFmpeg filters, encoders, decoders, formats and codecs are also available as appendices. Quick Start Guide to FFmpeg is for anyone who needs to edit or process multimedia files including studio professionals, broadcast personnel, content creators, podcasters, librarians, archivists and webmasters. It will be indispensable for those wanting to process a variety of multimedia files from the command line and inside shell scripts or custom-built software. You Will Learn To: Convert from one format to another e.g. video-to-video, video-to-audio, video-to-image, image-to-video, video-to-animation, animation-to-video, text-to-audio, text-to-video Edit video files by cutting them with and without re-encoding, appending resizing, changing frame rate and aspect ratio, mixing in audio Use filters to rotate, flip, crop, overlay (side-by-side or inset), remove logos, blur, smooth and sharpen, apply transitions as well as speed up or down playback Edit audio files by changing, normalizing or compressing volume, mixing and splitting channels and detecting silence. Also, learn to generate waveforms as video or images Add subtitles, place them anywhere on the screen, use custom fonts and colors, and use different languages Learn how to import, export and remove metadata, as well as MP3 metadata tagging for album art as well as set global and stream-specific metadata Automate your FFmpeg tasks This Book For: Content creators and bloggers from professional studio employees to Youtubers and hobbyists who need to process their own multimedia content; multimedia archivists and librarians; regular Linux desktop users

Amazon Fire Stick - Everything You Should Know About Amazon Fire Stick From Beginner To Advanced (Paperback): William Seals Amazon Fire Stick - Everything You Should Know About Amazon Fire Stick From Beginner To Advanced (Paperback)
William Seals
R254 Discovery Miles 2 540 Ships in 18 - 22 working days
Understanding Multimedia Documents (Hardcover, 2008 ed.): Richard Lowe Understanding Multimedia Documents (Hardcover, 2008 ed.)
Richard Lowe; Edited by Jean-Francois Rouet; Edited by (associates) Wolfgang Schnotz
R2,812 Discovery Miles 28 120 Ships in 18 - 22 working days

Professionals who use multimedia documents as a tool to communicate concepts will find this a hugely illuminating text. It provides a comprehensive and up to date account of relevant research issues, methodologies and results in the area of multimedia comprehension. More specifically, the book draws connections between cognitive research, instructional strategies and design methodologies. It includes theoretical reviews, discussions of research techniques, ad original experimental contributions. The book highlights essential aspects of current theories, and trends for future research on the use of multimedia documents.

The Art and Science of Digital Compositing - Techniques for Visual Effects, Animation and Motion Graphics (Paperback, 2nd... The Art and Science of Digital Compositing - Techniques for Visual Effects, Animation and Motion Graphics (Paperback, 2nd edition)
Ron Brinkmann
R1,791 R1,675 Discovery Miles 16 750 Save R116 (6%) Ships in 10 - 15 working days

*The classic reference, with over 25,000 copies in print, has been massively expanded and thoroughly updated to include state-of-the-art methods and 400+ all-new full color images At ILM, compositing is one of the most important tools we use. If you want to learn more, this excellent 2nd-edition is detailed with hundreds of secrets that will help make your comps seamless. For beginners or experts, Ron walks you through the processes of analysis and workflows - linear thinking which will help you become deft and successfully tackle any shot. - Dennis Muren ASC, Senior Visual Effects Supervisor, Industrial Light & Magic Ron Brinkman's book is the definitive work on digital compositing and we have depended on this book as a critical part of our in-house training program at Imageworks since the 1999 Edition. We use this book as a daily textbook and reference for our lighters, compositors and anyone working with digital imagery. It is wonderful to see a new edition being released and it will certainly be required reading for all our digital artists here at Imageworks. - Sande Scoredos, Executive Director of Training & Artist Development, Sony Pictures Imageworks The Art and Science of Digital Compositing is the only complete overview of the technical and artistic nature of digital compositing. It covers a wide range of topics from basic image creation, representation and manipulation, to a look at the visual cues that are necessary to create a believable composite. Designed as an introduction to the field, as well as an authoritative technical reference, this book provides essential information for novices and professionals alike. *17 new case-studies provide in-depth looks at the compositing work done on films such as Chronicles of Narnia: The Lion, the Witch and the Wardrobe, The Golden Compass, The Incredibles, King Kong, The Lord of the Rings: The Return of the King, Sin City, Spider-Man 2, Wallace and Gromit: The Curse of the Were-Rabbit, and Star Wars: Episode 3 - Revenge of the Sith. *Includes new sections on 3D compositing, High Dynamic Range (HDR) imaging, Rotoscoping, and much more

All disc-based content for this title is now available on the Web.

*17 new case-studies provide in-depth looks at the compositing work done on films such as Chronicles of Narnia: The Lion, the Witch and the Wardrobe, The Golden Compass, The Incredibles, King Kong, The Lord of the Rings: The Return of the King, Sin City, Spider-Man 2, Wallace and Gromit: The Curse of the Were-Rabbit, and Star Wars: Episode 3 - Revenge of the Sith.

*Includes new sections on 3D compositing, High Dynamic Range (HDR) imaging, Rotoscoping, and much more

Semantic Mining Technologies for Multimedia Databases (Hardcover): Dacheng Tao, Dong Xu, Xuelong Li Semantic Mining Technologies for Multimedia Databases (Hardcover)
Dacheng Tao, Dong Xu, Xuelong Li
R5,022 Discovery Miles 50 220 Ships in 18 - 22 working days

Multimedia searching and management have become popular due to demanding applications and competition among companies. Despite the increase in interest, there is no existing book covering basic knowledge on state-of-the-art techniques within the field. ""Semantic Mining Technologies for Multimedia Databases"" provides an introduction to the most recent techniques in multimedia semantic mining necessary to researchers new to the field. This book serves as an important reference in multimedia for academicians, multimedia technologists and researchers, and academic libraries.

Advances in Multimedia Information Processing - PCM 2018 - 19th Pacific-Rim Conference on Multimedia, Hefei, China, September... Advances in Multimedia Information Processing - PCM 2018 - 19th Pacific-Rim Conference on Multimedia, Hefei, China, September 21-22, 2018, Proceedings, Part I (Paperback, 1st ed. 2018)
Richang Hong, Wen-Huang Cheng, Toshihiko Yamasaki, Meng Wang, Chong-Wah Ngo
R2,823 Discovery Miles 28 230 Ships in 18 - 22 working days

The three-volume set LNCS 101164, 11165, and 11166 constitutes the refereed proceedings of the 19th Pacific-Rim Conference on Multimedia, PCM 2018, held in Hefei, China, in September 2018. The 209 regular papers presented together with 20 special session papers were carefully reviewed and selected from 452 submissions. The papers cover topics such as: multimedia content analysis; multimedia signal processing and communications; and multimedia applications and services.

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