Computer graphics is a vast field that is becoming larger every
day. It is impossible to cover every topic of interest, even within
a specialization such as CG rendering. For many years, Noriko
Kurachi has reported on the latest developments for Japanese
readers in her monthly column for CG World. Being something of a
pioneer herself, she selected topics that represented original and
promising new directions for research. Many of these novel ideas
are the topics covered in The Magic of Computer Graphics. Starting
from the basic behavior of light, the first section of the book
introduces the most useful techniques for global and local
illumination using geometric descriptions of an environment. The
second section goes on to describe image-based techniques that rely
on captured data to do their magic. In the final section, the
author looks at the synthesis of these two complementary approaches
and what they mean for the future of computer graphics.
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