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Digital Representations of the Real World - How to Capture, Model, and Render Visual Reality (Paperback)
Loot Price: R1,552
Discovery Miles 15 520
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Digital Representations of the Real World - How to Capture, Model, and Render Visual Reality (Paperback)
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Create Genuine Visual Realism in Computer Graphics Digital
Representations of the Real World: How to Capture, Model, and
Render Visual Reality explains how to portray visual worlds with a
high degree of realism using the latest video acquisition
technology, computer graphics methods, and computer vision
algorithms. It explores the integration of new capture modalities,
reconstruction approaches, and visual perception into the computer
graphics pipeline. Understand the Entire Pipeline from Acquisition,
Reconstruction, and Modeling to Realistic Rendering and
Applications The book covers sensors for capturing 3D scenes,
including regular cameras, wide-angle omnidirectional cameras,
active range scanners, and plenoptic (multi-viewpoint) cameras, as
well as fundamental algorithms for processing the imagery, such as
stereo correspondence and 3D structure and motion recovery. It
describes 3D modeling techniques, from generic object models (such
as 3D meshes) to more domain-specific models (such as human shape
and motion models). The book also discusses how techniques,
including image- and video-based rendering, meet speed and realism
requirements. Overcome Challenges in Your Own Research Experiments
This book is both an accessible introduction to the emerging
research of real-world visual computing and a practical guide that
shows you how to start implementing frequently encountered methods.
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