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Entertainment Computing - Technologies and Application (Paperback, Softcover reprint of the original 1st ed. 2003) Loot Price: R2,723
Discovery Miles 27 230
Entertainment Computing - Technologies and Application (Paperback, Softcover reprint of the original 1st ed. 2003): Ryohei...

Entertainment Computing - Technologies and Application (Paperback, Softcover reprint of the original 1st ed. 2003)

Ryohei Nakatsu, Junichi Hoshino

Series: IFIP Advances in Information and Communication Technology, 112

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Loot Price R2,723 Discovery Miles 27 230 | Repayment Terms: R255 pm x 12*

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This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.

General

Imprint: Springer-Verlag New York
Country of origin: United States
Series: IFIP Advances in Information and Communication Technology, 112
Release date: March 2013
First published: 2003
Editors: Ryohei Nakatsu • Junichi Hoshino
Dimensions: 235 x 155 x 29mm (L x W x T)
Format: Paperback
Pages: 536
Edition: Softcover reprint of the original 1st ed. 2003
ISBN-13: 978-1-4757-5153-6
Categories: Books > Computing & IT > Computer software packages > Multimedia
Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
Books > Computing & IT > Applications of computing > Artificial intelligence > General
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LSN: 1-4757-5153-2
Barcode: 9781475751536

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