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Books > Computing & IT > Computer software packages > Multimedia
Welcome to the proceedings of the 5th Paci?c Rim Conference on Multimedia (PCM 2004) held in Tokyo Waterfront City, Japan, November 30-December 3, 2004. Following the success of the preceding conferences, PCM 2000 in Sydney, PCM 2001 in Beijing, PCM 2002 in Hsinchu, and PCM 2003 in Singapore, the ?fth PCM brought together the researchers, developers, practitioners, and educators in the ?eld of multimedia. Theoretical breakthroughs and practical systems were presented at this conference, thanks to the support of the IEEE Circuits and Systems Society, IEEE Region 10 and IEEE Japan Council, ACM SIGMM, IEICE and ITE. PCM2004featuredacomprehensiveprogramincludingkeynotetalks, regular paperpresentations, posters, demos, andspecialsessions.Wereceived385papers andthenumberofsubmissionswasthelargestamongrecentPCMs.Amongsuch a large number of submissions, we accepted only 94 oral presentations and 176 poster presentations. Seven special sessions were also organized by world-leading researchers. We kindly acknowledge the great support provided in the reviewing of submissions by the program committee members, as well as the additional reviewers who generously gave their time. The many useful comments provided by the reviewing process must have been very valuable for the authors' work. Thisconferencewouldneverhavehappenedwithoutthehelpofmanypeople. We greatly appreciate the support of our strong organizing committee chairs and advisory chairs. Among the chairs, special thanks go to Dr. Ichiro Ide and Dr. Takeshi Naemura who smoothly handled publication of the proceedings with Springer. Dr. Kazuya Kodama did a fabulous job as our Web master.
Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It's tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic - together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) - which will be further cultivated.
Welcome to MMNS 2003. Multimedia services over IP networks are proliferating at an enormous speed. There is also increasing demand for solutions that provide assured levels of s- vice quality. All of these require novel paradigms, models, and architectures for realizing integrated end-to-end service management rather than managing n- work elements in isolation. Providing scalable Quality of Service (QoS) while maintaining fairness, along with secure and optimal network resource mana- ment, are key challenges for the future Internet. These challenges apply to both ?xed and wireless networks. This book contains all of the papers presented at the 6th IFIP/IEEE - ternational Conference on Management of Multimedia Networks and Services (MMNS 2003) hosted by The Queen s University of Belfast, Northern Ireland, September 7 10, 2003. MMNS 2003 follows the successful conferences held in Santa Barbara (2002), Chicago (2001), Fortaleza, Brazil (2000), Paris (1998), and Montreal (1997). MMNS uses single-track presentations, which provide an intimate setting for discussion and debate. The conference is known for its high quality papers from various research communities. In just six years, MMNS has established itself as one of the premier conferences focusing on the management of multimedia networks and services. The conference objective is to bring - gether researchers working in all facets of network and service management as applied to broadband networks and multimedia services."
This book constitutes the refereed proceedings of the 5th International Symposium on Mobile Human-Computer Interaction, Mobile HCI 2003, held in Udine, Italy in September 2003. The 21 revised full papers and 29 revised short papers presented together with a keynote paper and an abstract of a keynote speech were carefully reviewed and selected from 122 submissions. The papers are organized in topical sections on mobile users in natural context, input techniques for mobile devices, location-aware guides and planners, bringing mobile services to groups in workplaces, mobile gambling, tools and frameworks for mobile interface design and generation, and usability and HCI research methods.
This volume comprises papers from the following ?ve workshops that were part of the complete program for the International Conference on Extending Database Technology (EDBT) held in Heraklion, Greece, March 2004: * ICDE/EDBT Joint Ph. D. Workshop (PhD) * Database Technologies for Handling XML-information on the Web (DataX) * Pervasive Information Management (PIM) * Peer-to-Peer Computing and Databases (P2P&DB) * Clustering Information Over the Web (ClustWeb) Together, the ?ve workshops featured 61 high-quality papers selected from appr- imately 180 submissions. It was, therefore, dif?cult to decide on the papers that were to beacceptedforpresentation. Webelievethattheacceptedpaperssubstantiallycontribute to their particular ?elds of research. The workshops were an excellent basis for intense and highly fruitful discussions. The quality and quantity of papers show that the areas of interest for the workshops are highly active. A large number of excellent researchers are working on the aforementioned ?elds producing research output that is not only of interest for other researchers but also for industry. The organizers and participants of the workshops were highly satis?ed with the output. The high quality of the presenters and workshop participants contributed to the success of each workshop. The amazing environment of Heraklion and the location of the EDBT conference also contributed to the overall success. Last, but not least, our sincere thanks to the conference organizers - the organizing team was always willing to help and if there were things that did not work, assistance was quickly available.
The 8th ERCIM Workshop "User Interfaces for All" was held in Vienna, Austria, on 28-29 June 2004, building upon the results of the seven previous workshops held in Heraklion, Crete, Greece, 30-31 October 1995; Prague, Czech Republic, 7-8 Nov- ber 1996; Obernai, France, 3-4 November 1997; Stockholm, Sweden, 19-21 October 1998; Dagstuhl, Germany, 28 November - 1 December 1999; Florence, Italy, 25-26 October 2000; and Paris (Chantilly), France, 24-25 October 2002. The concept of "User Interfaces for All" targets a proactive realization of the "- signforall"principleinthe?eldofhuman-computerinteraction(HCI),andinvolvesthe developmentof user interfaces to interactiveapplicationsand e-services, which provide universalaccess andusabilityto potentiallyall users. In thetraditionofits predecessors, the 8th ERCIM Workshop "User Interfaces for All" aimed to consolidate recent work and to stimulate further discussion on the state of the art in "User Interfaces for All" and its increasing range of applications in the upcoming Information Society. The emphasis of the 2004 event was on "User-Centered Interaction Paradigms for Universal Access in the Information Society. " The requirement for user-centered u- versal access stems from the growing impact of the fusion of the emerging techno- gies and from the different dimensions of diversity that are intrinsic to the Information Society. These dimensions become evident when considering the broad range of user characteristics, the changing nature of human activities, the variety of contexts of use, the increasing availability and diversi?cation of information, knowledge sources and e-services, the proliferation of technological platforms, etc.
On behalf of the AH 2004 Program Committee, we were pleased to welcome att- dees to Eindhoven for the 3rd International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems. Similar to previous years, the number of research groups involved in research and innovative applications of personalization and adaptation functionalities has continued to grow, resulting in a further increase of 33% in the number of papers submitted to the conference, compared to the previous conference. From the 138 submissions we received, the program committee, in a rigorous review process, accepted 27 submissions (i.e., 20%) as full papers and 18 (i.e., 13%) as short papers. The large number of papers submitted generated a tremendous amount of work for the program committee members and the external reviewers, and we are immensely greatful for the effort they put into the process of selecting the very best papers. Together with three invited talks (by Emile Aarts, Philips Research, Candy Sidner, Mitsubishi Research, and Eric Horvitz, Microsoft Research), the AH 2004 - pers provide an excellent view on the successful approaches for innovative person- ization and adaptation functionalities in a variety of areas, including eLearning, eC- merce, mobile tourist guides and many more. They also show the integration of pers- alization functionalities being employed in Web environments, in ambient intelligence and intelligent agent contexts, and building upon adaptive hypermedia and Semantic Web technologies, Web search, Web services, social and peer-to-peer networks, and recommender systems, among others.
Whether this is your first experience with Combustion software or
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the software, serving as an overview of the package and associated
techniques. Written by certified Autodesk training specialists for
motion graphic designers, animators, and visual effects artists,
Combustion 4 Fundamentals Courseware provides expert advice for all
skill levels.
Although diagrammatic representations have been a feature of human com- nication from early history, recent advances in printing and electronic media technologyhaveintroducedincreasinglysophisticatedvisualrepresentationsinto everydaylife. We need to improve our understanding of the role of diagramsand sketches in communication, cognition, creative thought, and problem-solving. These concerns have triggered a surge of interest in the study of diagrammatic notations, especially in academic disciplines dealing with cognition, compu- tion, and communication. We believe that the study of diagrammatic communication is best pursued as an interdisciplinary endeavor. The Diagrams conference series was launched to support an international research community with this common goal. After successful meetings in Edinburgh (2000) and Georgia (2002), Diagrams 2004 was the third event in the series. The Diagramsseries attracts a largenumber of researchersfrom virtually all academic?elds who arestudying the nature of d- grammatic representations,their use in human communication, and cognitive or computationalmechanismsforprocessingdiagrams.Bycombiningseveralearlier workshop and symposium series that were held in the US and Europe - R- soning with Diagrammatic Representations (DR), US; Thinking with Diagrams (TWD), Europe; and Theory of Visual Languages (TVL), Europe - Diagrams has emerged as a major international conference on this topic.
This book constitutes the refereed proceedings of the Joint International Workshops on Interactive Distributed Multimedia Systems and Protocols for Multimedia Systems, IDMS/PROMS 2002, held in Coimbra, Portugal in November 2002.The 30 revised full papers presented were carefully reviewed and selected from 112 submissions. The papers are organized in topical sections on performance of protocols and applications, mobile multimedia systems, standards and related issues, quality of service, video systems and applications, resource management, and multimedia support.
Adobe Illustrator is the professional illustrator's tool of choice for creating and publishing vector graphics in print or online. It's the most comprehensive 2D vector graphics drawing package and, with the latest CS release, incorporates powerful new 3D drawing tools and blending effects. Closer integration of Adobe's Creative Suite products (Photoshop CS, Illustrator CS, InDesign CS, and Acrobat Professional) means that Illustrator is now more accessible to new users who are already familiar with the Adobe interface and helps existing pro users to become more creative and efficient.
GDI+ both wraps arcane API calls and extends them for much easier use. Programmers no longer have to make do with the familiar but simplistic VB 6.0 drawing model, nor do they have to dig down into the GDI API in order to get any real work done. In GDI+, Microsoft has come up with a complete, but still extensible, set of classes for all of the .NET programmers drawing needs. GDI+ requires different techniques than the Windows GDI API, as it is completely stateless. "GDI+ Programming in C# and VB .NET" starts out with an explanation of GDI+ and how it relates to GDI. The book then dives deep into the GDI+ namespaces and classes. The book begins with basic drawing in the early chapters and then explains in an understandable manner more complex drawing techniques, including paths, gradients, alpha blends, matrix operations, and transformations. Later chapters cover how to work with bitmaps and other images, as well as advanced drawing and printing techniques. The final two chapters are devoted to useful projects that show the subject matter of the previous chapters in real-world examples. Throughout "GDI+ Programming in C# and VB .NET," author Nick Symmonds not only explains the different namespaces and classes relating to GDI+, but also takes the time to cover the best practices of graphics programming. Woven throughout the book are numerous examples that tie together different aspects of programming in .NET that teach programmers how to get the best possible speed and efficiency out of their code.
Die Autoren beschreiben aus Herstellersicht betriebswirtschaftliche, technische und technologische Aspekte der Prozessintegration in der Print- und Medienindustrie auf Basis des Job Definition Formats. Es ist eine umfassende Darstellung der Thematik, die auf ersten Praxiserfahrungen von Herstellern, Instituten und Anwendern der grafischen Industrie beruht. Entscheidern der Print- und Medienindustrie wird mit diesem Buch ein Rahmen fur Investitionsentscheidungen in Software und deren Implementierung geliefert. Das Buch zeichnet sich durch seine einfache Sprache mit zahlreichen Begriffserlauterungen, Praxisbeispielen, erlauternden Grafiken und Checklisten aus.
"SVG Programming: The Graphical Web," authored by leading XML expert Kurt Cagle, is a complete guide to creating, using, and accessing the powerful elements of Scalable Vector Graphics (SVG). Intermingling SVG instruction with insightful discussion of key topics such as coordinate systems and attributes, transformations, animation, and image generation, Cagle provides readers with a comprehensive guide to making the most of this rich graphical language. Initially, readers are presented with an overview of SVG features and concepts that offers numerous examples intended to provide a sound introduction to language implementations. Following this brief introduction, the book delves directly into the heart of SVG development, covering integral SVG attributes such as transformations, shapes, text manipulation, and the incorporation of images, gradients, patterns, and masks. The later chapters are devoted to topics that demonstrate the true power of this XML-based technology, offering valuable insight into animation, interactivity and DOM, filters, and automated graphic generation. "SVG Programming: The Graphical Web" offers professionals what they need to know to access the next evolutionary step in web graphical presentation: to create faster, more efficient, and more usable web applications on a level heretofore impossible.
Macromedia Dreamweaver 4.0 provides an exciting environment for creating and managing web pages and web sites. Fiaz Hussain gives a quick, but effective, introduction to the various key components and tools making up the development studio. Using a hands-on approach, with plenty of animated illustrations, Essential Dreamweaver 4.0 fast:- shows the simple and valuable steps necessary to design, develop, evaluate and publish a web site;- explains the essential components of building a web-site, through hand-coding HTML or JavaScript, or via the Visual Editor, or by means of both; - discusses how to include text, images, links, forms, frames, layers, HTML, JavaScript and style sheets. Essential Dreamweaver 4.0 fast gives an easy explanation of the basic tools needed to build and manage sophisticated web sites quickly. The source code for the examples in the book is available from the Essential Series web site: http://www.essential-series.com
This book will show you how to combine the power of Photoshop 7 and Illustrator 10 to take your creative and production skills to new heights. Find out the best way to use them in tandem, with a seamless workflow, for stunning results in your print and web output. The book looks at how the programs work together to help you create great graphics with practical demonstrations of projects you are likely to encounter in your work. You'll learn advanced techniques for working with layer blending modes, the latest tools and new file formats such as SVG, along with color management, animation, printing, web-publishing, and integration with other programs. This book is not for Photoshop and Illustator novices - it's called 'Advanced' because it aims to take your basic skills to the next level and teach you how to create the finest graphics you find in the world around you. The book looks at how the programs can serve each other and you: Adobe has worked hard to make these two applications function more efficiently together - this book will help you to reap the rewards of their labor.Book Info Tutorial offers a practical design project for readers to complete while encouraging experimentation with the tools. Softcover. From the Publisher The aim of this book is to show how Photoshop 7 and illustrator 10 can work together as part of a team; this means looking at their strengths and weaknesses and how they compliment one another. Part 1 is shorter than Part 2 and contains an analysis of each application; how each one performs certain tasks and where the crossover lies. Many functions can be acheived in both and there is a certain amount of personal choice involved - we evaluate the benefits of each one and which may be suited to certain tasks: we want you to find the right balance to maintain a long and happy marriage In Part 2, we look at the practical applications of each one through a series of projects that detail step-by-step how they may be used in conjunction with each other. The tutorials are backed up with theory and additional information to help you make an informed choice when deciding the workflow that fits you best. We hope to help you make the best use of your skills and talents, so you can go further and achieve more?
"The Dreamweaver Developer's Instant Troubleshooter" focuses on the problems common to complex areas of Dreamweaver web development. This book also functions as a grounding and installation reference for additional technologies like PHP, ASP, MySQL, and CSS. Inside the covers of this book, await top-notch solutions to your web development problems. Youll want to keep this tool by your side as you explore and create with Dreamweaver MX, because this complex tool sets possible traps for the unwary. Complexities include new features for building web sites with server-side scripting, standards-compliant code, advanced template features, and Cascading Style Sheets. But this book will steer you away from possible Dreamweaver traps. Each chapter focuses on a particular area of Dreamweaver MX development, and examines likely questionsproviding complete solutions. Whether you're having problems with setting up IIS to test your ASP pages, or you have a CSS quandary that you just can't wrap your brain around, then this is the book for you!
The refereed proceedings of the 6th IEEE International Conference on High Speed Networking and Multimedia Communication, HSNMC 2003, held in Estoril, Portugal in July 2003. The 57 revised full papers presented were carefully reviewed and selected from 105 submissions. The papers are organized in topical sections on integrated differentiated services, multicasting, peer-to-peer networking, quality of service, QoS, network and information management, WDM networks, mobile and wireless networks, video, CDMA, real time issues and protocols for IP networks, multimedia streaming, TCP performance, voice over IP, and traffic models.
Thisvolumecontainsthe?nalproceedingsoftheSeventhWorkshoponOpen Hypermedia Systems (OHS7), the Third Workshop on Structural Computing (SC3),andtheThirdWorkshoponAdaptiveHypermedia(AH3). Allworkshops wereheldatthe12thACMConferenceonHypertextandHypermediainAarhus, Denmark,August14-18,2001. Introductions, agendas, lists of program committee members and parti- pants,and,ofcourse,thepaperscanbefoundintheindividualsectionsofthe workshops. ThisvolumewouldnothavebeenpossiblewithoutthesupportofSpringer- Verlag,Heidelberg. Inparticular,wewouldliketothanktheexecutiveeditorof theLNCSseries,Mr. AlfredHofmann. November2001 SigiReich ManolisTzagarakis PaulDeBra TableofContents TheSeventhWorkshoponOpenHypermediaSystems (OHS7) ProgramCommitteeMembersofOHS7...2 ListofPresentationsatOHS7 ...2 ListofParticipantsatOHS7 ...3 IntroductiontoOHS7 ...4 SigiReich(SalzburgResearch,Austria) UsingOpenHypermediatoSupportInformationIntegration ...8 KennethM. AndersonandSusanneA. Sherba(UniversityofColorado, Boulder,US) ApplyingCollaborativeOpenHypermediaConceptsto ExtendedEnterpriseEngineeringandOperation ...17 JorgM. Haake(GMD-IPSI,Germany) MemeMediaandMemePoolsforRe-editingand RedistributingIntellectualAssets ...2 8 YuzuruTanaka,JunFujima,andTsuyoshiSugibuchi (HokkaidoUniversity,Sapporo,Japan) ThePipelineofEnrichment:SupportingLinkCreationfor ContinuousMedia...47 RichardBeales,DonCruickshank,DavidDeRoure,NickGibbins, BenJuby,DaniusT. Michaelides,andKevinR. Page(Universityof Southampton,UK) AuldLeaky:AContextualOpenHypermediaLinkServer...59 DaniusT. Michaelides,DavidE. Millard,MarkJ. Weal,and DavidDeRoure(UniversityofSouthampton,UK) FOHM+RTSP:ApplyingOpenHypermediaandTemporalLinkingto AudioStreams...71 NeilRidgwayandDavidDeRoure(UniversityofSouthampton,UK) VIII TableofContents DevelopmentToolsinComponent-Based StructuralComputingEnvironments ...82 U?eKockWiil(AalborgUniversityEsbjerg,Denmark) Peer-Reviewed,PublishableHypertexts:AFirstLook ...94 PeterJ. Nurnb .. ergandDavidL. Hicks(AalborgUniversity Esbjerg,Denmark) BecauseISeekanImage,NotaBook ...104 MoritzNeumul ler(WirtschaftsuniversitatWien,Austria) TheThirdWorkshoponStructuralComputing(SC3) ProgramCommitteeMembersofSC3 ...116 ListofPresentationsatSC3...116 ListofParticipantsatSC3...117 IntroductiontoSC3...118 ManolisM. Tzagarakis(CTI,Patras,Greece) WritingtheHoles;"Structural"Re?ectionsofaVisualArtist...1 20 SaulShapiro(Denmark) BroadeningStructuralComputingtowardsHypermediaDevelopment...131 MariaKyriakopoulou,DimitrisAvramidis,MichalisVaitis, ManolisM. Tzagarakis,andDimitrisChristodoulakis(CTI,Greece) AGraphicalUserInterfaceIntegratingFeaturesfrom Di?erentHypertextDomains...141 WeigangWangandAlejandroFern'andez(FhG-ISPI,Germany) UsingStructuralComputingtoSupportInformationIntegration...151 KennethM. AndersonandSusanneA. Sherba(UniversityofColorado, Boulder,US) ProvidingStructuralComputingServicesontheWorldWideWeb ...160 U?eKockWiilandDavidL. Hicks(AalborgUniversity Esbjerg,Denmark) CooperationServicesinaStructuralComputingEnvironment ...172 SamirTata,DavidL. Hicks,andU?eKockWiil(AalborgUniversity Esbjerg,Denmark) TableofContents IX StructuralComputingandItsRelationshipstoOtherFields...183 PeterJ. Nurnb ..18,2001. Introductions, agendas, lists of program committee members and parti- pants,and,ofcourse,thepaperscanbefoundintheindividualsectionsofthe workshops. ThisvolumewouldnothavebeenpossiblewithoutthesupportofSpringer- Verlag,Heidelberg. Inparticular,wewouldliketothanktheexecutiveeditorof theLNCSseries,Mr. AlfredHofmann. November2001 SigiReich ManolisTzagarakis PaulDeBra TableofContents TheSeventhWorkshoponOpenHypermediaSystems (OHS7) ProgramCommitteeMembersofOHS7...2 ListofPresentationsatOHS7 ...2 ListofParticipantsatOHS7 ...3 IntroductiontoOHS7 ...4 SigiReich(SalzburgResearch,Austria) UsingOpenHypermediatoSupportInformationIntegration ...8 KennethM. AndersonandSusanneA. Sherba(UniversityofColorado, Boulder,US) ApplyingCollaborativeOpenHypermediaConceptsto ExtendedEnterpriseEngineeringandOperation ...17 JorgM. Haake(GMD-IPSI,Germany) MemeMediaandMemePoolsforRe-editingand RedistributingIntellectualAssets ...28 YuzuruTanaka,JunFujima,andTsuyoshiSugibuchi (HokkaidoUniversity,Sapporo,Japan) ThePipelineofEnrichment:SupportingLinkCreationfor ContinuousMedia...47 RichardBeales,DonCruickshank,DavidDeRoure,NickGibbins, BenJuby,DaniusT. Michaelides,andKevinR. Page(Universityof Southampton,UK) AuldLeaky:AContextualOpenHypermediaLinkServer...59 DaniusT. Michaelides,DavidE. Millard,MarkJ. Weal,and DavidDeRoure(UniversityofSouthampton,UK) FOHM+RTSP:ApplyingOpenHypermediaandTemporalLinkingto AudioStreams...7 1 NeilRidgwayandDavidDeRoure(UniversityofSouthampton,UK) VIII TableofContents DevelopmentToolsinComponent-Based StructuralComputingEnvironments ...82 U?eKockWiil(AalborgUniversityEsbjerg,Denmark) Peer-Reviewed,PublishableHypertexts:AFirstLook ...94 PeterJ. Nurnb .. ergandDavidL. Hicks(AalborgUniversity Esbjerg,Denmark) BecauseISeekanImage,NotaBook ...104 MoritzNeumul ler(WirtschaftsuniversitatWien,Austria) TheThirdWorkshoponStructuralComputing(SC3) ProgramCommitteeMembersofSC3 ...116 ListofPresentationsatSC3...116 ListofParticipantsatSC3...117 IntroductiontoSC3...118 ManolisM. Tzagarakis(CTI,Patras,Greece) WritingtheHoles;"Structural"Re?ectionsofaVisualArtist...120 SaulShapiro(Denmark) BroadeningStructuralComputingtowardsHypermediaDevelopment...131 MariaKyriakopoulou,DimitrisAvramidis,MichalisVaitis, ManolisM. Tzagarakis,andDimitrisChristodoulakis(CTI,Greece) AGraphicalUserInterfaceIntegratingFeaturesfrom Di?erentHypertextDomains...141 WeigangWangandAlejandroFern'andez(FhG-ISPI,Germany) UsingStructuralComputingtoSupportInformationIntegration...151 KennethM. AndersonandSusanneA. Sherba(UniversityofColorado, Boulder,US) ProvidingStructuralComputingServicesontheWorldWideWeb ...160 U?e KockWiilandDavidL. Hicks(AalborgUniversity Esbjerg,Denmark) CooperationServicesinaStructuralComputingEnvironment ...172 SamirTata,DavidL. Hicks,andU?eKockWiil(AalborgUniversity Esbjerg,Denmark) TableofContents IX StructuralComputingandItsRelationshipstoOtherFields...183 PeterJ. Nurnb .. erg(AalborgUniversityEsbjerg,Denmark)and MonicaM. C. Schraefel(UniversityofToronto,Canada) TheThirdWorkshoponAdaptiveHypermedia(AH3) ProgramCommitteeMembersofAH3...196 ListofPresentationsatAH3 ...196 ListofParticipantsatAH3 ...197 IntroductiontoAH3 ...199 PaulM. E. DeBra(EindhovenUniversityofTechnology, TheNetherlands) TheImpactofEmpiricalStudiesontheDesignofanAdaptiveHypertext GenerationSystem...201 KalinaBontcheva(UniversityofShe?eld,UK) INSPIRE:AnINtelligentSystemforPersonalizedInstructionin aRemoteEnvironment ...215 KyparisiaA. Papanikolaou,MariaGrigoriadou,HarryKornilakis (UniversityofAthens,Greece),andGeorgeD. Magoulas (BrunelUniversity,UK) DevelopingAdaptiveInternetBasedCourseswith theAuthoringSystemNetCoach...226 GerhardWeber,Hans-ChristianKuhl,andStephanWeibelzahl (UniversityofFreiburg,Germany) LinkAugmentation:AContext-BasedApproachto SupportAdaptiveHypermedia...2 39 ChristopherBailey,SamhaaR. El-Beltagy,andWendyHall (UniversityofSouthampton,UK) XAHM:AnXML-BasedAdaptiveHypermediaModeland ItsImplementation...252 MarioCannataro(ISI-CNR,Italy)andAndreaPugliese (UniversityofCalabria,Italy) RevisitingandVersioninginVirtualSpecialReports ...264 S'atWien,Austria) TheThirdWorkshoponStructuralComputing(SC3) ProgramCommitteeMembersofSC3 ...116 ListofPresentationsatSC3...116 ListofParticipantsatSC3...117 IntroductiontoSC3...118 ManolisM. Tzagarakis(CTI,Patras,Greece) WritingtheHoles;"Structural"Re?ectionsofaVisualArtist...120 SaulShapiro(Denmark) BroadeningStructuralComputingtowardsHypermediaDevelopment...131 MariaKyriakopoulou,DimitrisAvramidis,MichalisVaitis, ManolisM. Tzagarakis,andDimitrisChristodoulakis(CTI,Greece) AGraphicalUserInterfaceIntegratingFeaturesfrom Di?erentHypertextDomains...141 WeigangWangandAlejandroFern'andez(FhG-ISPI,Germany) UsingStructuralComputingtoSupportInformationIntegration...151 KennethM. AndersonandSusanneA. Sherba(UniversityofColorado, Boulder,US) ProvidingStructuralComputingServicesontheWorldWideWeb ...160 U?eKockWiilandDavidL. Hicks(AalborgUniversity Esbjerg,Denmark) CooperationServicesinaStructuralComputingEnvironment ...172 SamirTata,DavidL. Hicks,andU?eKockWiil(AalborgUniversity Esbjerg,Denmark) TableofContents IX StructuralComputingandItsRelationshipstoOtherFields...183 PeterJ. Nurnb .. erg(AalborgUniversityEsbjerg,Denmark)and MonicaM. C. Schraefel(UniversityofToronto,Canada) TheThirdWorkshoponAdaptiveHypermedia(AH3) ProgramCommitteeMembersofAH3...196 ListofPresentationsatAH3 ...196 ListofParticipantsatAH3 ...197 IntroductiontoAH3 ...199 PaulM. E. DeBra(EindhovenUniversityofTechnology, TheNetherlands) TheImpactofEmpiricalStudiesontheDesignofanAdaptiveHypertext GenerationSystem...201 KalinaBontcheva(UniversityofShe?eld,UK) INSPIRE:AnINtelligentSystemforPersonalizedInstructionin aRemoteEnvironment ...215 KyparisiaA. Papanikolaou,MariaGrigoriadou,HarryKornilakis (UniversityofAthens,Greece),andGeorgeD. Magoulas (BrunelUniversity,UK) DevelopingAdaptiveInternetBasedCourseswith theAuthoringSystemNetCoach...226 GerhardWeber,Hans-ChristianKuhl,andStephanWeibelzahl (UniversityofFreiburg,Germany) LinkAugmentation:AContext-BasedApproachto SupportAdaptiveHypermedia...239 ChristopherBailey,SamhaaR. El-Beltagy,andWendyHall (UniversityofSouthampton,UK) XAHM:AnXML-BasedAdaptiveHypermediaModeland ItsImplementation...252 MarioCannataro(ISI-CNR,Italy)andAndreaPugliese (UniversityofCalabria,Italy) RevisitingandVersioninginVirtualSpecialReports ...264 S'ebastienIksalandSergeGarlatti(ENST-Bretagne,France) X TableofContents TailoringtheRecommendationofTouristInformationtoHeterogeneous UserGroups...280 L. Ardissono,A. Goy,G. Petrone,M. Segnan,andP. Torasso (UniversityofTurin,Italy) ApplicationofART2NetworksandSelf-OrganizingMapsto CollaborativeFiltering...296 GuntramGraefandChristianSchaefer(Universityof Karlsruhe,Germany) METIOREW:AnObjectiveOrientedContentBasedandCollaborative RecommendingSystem ...310 DavidBueno,RicardoConejo(UniversityofM'alaga,Spain),and AmosA. David(LORIA,France) IntegratingUserDataandCollaborativeFilteringin aWebRecommendationSystem ...315 PaoloBuono,MariaFrancescaCostabile,StefanoGuida,and AntonioPiccinno(UniversityofBari,Italy) AdaptiveHypermediaSystemforSupportingInformationProvidersin DirectingUsersthroughHyperspace...3 22 YoshinoriHijikata,TetsuyaYoshida,andShogoNishida(Universityof Osaka,Japan) AComplementaryApproachforAdaptiveandAdaptableHypermedia: IntensionalHypertext ...327 WilliamW. Wadge(UniversityofVictoria,Canada)and MonicaM. C. Schraefel(UniversityofToronto,Canada) AuthorIndex...335 ProgramCommitteeMembersofOHS7 ThefollowingpeoplehaveservedontheProgramCommitteeoftheSeventh WorkshoponOpenHypermediaSystems.
Images or discrete objects, to be analyzed based on digital image data, need to be represented, analyzed, transformed, recovered etc. These problems have stimulated many interesting developments in theoretical foundations of image processing. This coherent anthology presents 27 state-of-the-art surveys and research papers on digital image geometry and topology. It is based on a winter school held at Dagstuhl Castle, Germany in December 2000 and offers topical sections on topology, representation, geometry, multigrid convergence, and shape similarity and simplification.
This book includes 2 keynote presentations, 18 papers and 1 demonstration presented at this year's Eurographics multimedia workshop. A wide range of subjects were covered, from media production to content processing and delivery, with a special focus on issues related to interactive video environments. These included standards and approaches for interactive television, hypervideo, collaborative video, augmented reality, mobile multimedia, the integration of TV and the web, content analysis, processing and presentation. The papers are organized in six sessions: 3D in multimedia, multimedia architectures and authoring, video and coding, content based retrieval and security, interactive media and interactive TV.
The TeX and LaTeX typesetting systems have become the de facto standard for preparing complex technical documents in print and electronic form. "Digital Typography Using LaTeX" collects together the most frequently required ¿how to¿ information and tools. The book describes recent developments in multilingual typesetting using TeX that make it easy for users to prepare documents in their own languages and alphabets. In addition, it demonstrates how to develop a single document for use in camera-ready copy, World Wide Web pages, and portable electronic documents. Topics & features: * An ¿all in one,¿ comprehensive introduction to TeX and LaTeX, suitable for both those new to, and experienced with, the TeX software program * Provides detailed description of TeX¿s and LaTeX¿s new multilingual features, as well as how to combine languages into a single document * Provides details for obtaining and installing popular versions of LaTeX and necessary utility programs and tools * CD-ROM includes extensive utility programs, tools, and demonstrations presented in the book * Covers areas of advanced typography, such as the addition of Postscript or TrueType fonts to a LaTeX installation, and how to work with graphic images * Describes advanced typesetting systems, including Omega, Lambda, pdfLaTeX, and epsilon-LaTeX All scientists, engineers, and technical professionals who use LaTeX will find this volume a rich source of methods and tools for their desktop publishing needs.
Informationen braucht jeder, und viele Unternehmen und Institutionen nutzen das Web, um Informationen in der Kundenkommunikation zur VerfA1/4gung zu stellen. Moderne Web-Technologien sind zudem eng mit der Entwicklung von Lernsystemen, E-Commerce-Systemen und Cyberworlds verknA1/4pft. Im vorliegenden Buch werden Open-Source-basierte Techniken zurWeb-Kommunikation in fundierter Weise und einem Learning-by-Doing-Ansatz vermittelt. Zentrale Themen sind dabei Chatbots, Avatare, Virtuelle Messen und Rich-Media-Content sowie die Integration verschiedener Web-FunktionalitAten in einem Portal. Die Autoren vermitteln diese Technologie in einem thematischen Kontext, und zeigen damit verschiedene funktionelle Komponenten des WWW zur Kommunikation im Zusammenspiel. Nach der LektA1/4re dieses Werkes sollte der Leser imstande sein, selbstAndig ein dialogfAhiges, animiertes Lern- und Informationsportal entwickeln, installieren und administrieren zu kAnnen.
Das Buch Unternehmensportale Grundlagen, Architekturen, Technologien ist das erste deutschsprachige Grundlagenwerk uber modernes Informations- und Geschaftsprozessmanagement mit Hilfe von Unternehmensportalen. Das umfassende Kompendium ist Grundlagenwerk, Kochbuch und Wegweiser fur alle fachlich-inhaltlichen, technischen und betriebswirtschaftlichen Aspekte von Unternehmensportalen. Diese ganzheitliche Sichtweise bietet dem Leser einen umfassenden Uberblick und versetzt ihn grundsatzlich in die Lage, die Einfuhrung eines Unternehmensportals fur das eigene Unternehmen zu kalkulieren, zu planen und durchzufuhren sowie den Betrieb des Unternehmensportals zu organisieren. Checklisten und Best Practices geben dabei konkrete Hilfestellungen."
Welcome to the second IEEE Pacific Rim Conference on Multimedia (IEEE PCM 2001) held in Zhongguanchun, Beijing, China, October 22 24, 2001. Building upon the success of the inaugural IEEE PCM 2000 in Sydney in December 2000, the second PCM again brought together the researchers, developers, practitioners, and educators of multimedia in the Pacific area. Theoretical breakthroughs and practical systems were presented at this conference, thanks to the sponsorship by the IEEE Circuit and Systems Society, IEEE Signal Processing Society, China Computer Foundation, China Society of Image and Graphics, National Natural Science Foundation of China, Tsinghua University, and Microsoft Research, China. IEEE PCM 2001 featured a comprehensive program including keynote talks, regular paper presentations, posters, demos, and special sessions. We received 244 papers and accepted only 104 of them as regular papers, and 53 as poster papers. Our special session chairs, Shin'ichi Satoh and Mohan Kankanhalli, organized 6 special sessions. We acknowledge the great contribution from our program committee members and paper reviewers who spent many hours reviewing submitted papers and providing valuable comments for the authors. The conference would not have been successful without the help of so many people. We greatly appreciated the support of our honorary chairs: Prof. Sun Yuan Kung of Princeton University, Dr. Ya Qin Zhang of Microsoft Research China, and Prof. |
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