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Books > Computing & IT > Computer software packages > Multimedia
FromJune14-17,2008, theCenterforAdvancedGamingandSimulation(AGS), UtrechtUniversity, incollaborationwiththeNLGDFestivalofGames, organized a Workshop on Motion in Games in Utrecht. Motion plays a crucial role in c- puter games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. - tion is currently studied in many di?erent areas of research, including graphics and animation, gametechnology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. The goal of the Motion in Games wo- shop was to bring together researchers from this variety of ?elds to present the most recent results and to initiate collaboration. TheMIG 2008workshophostedover30internationallyrenownedresearchers who all presentedtheir ongoingworkon topicssuch ascrowdsimulation, motion capture, path planning and facial animation. This volume is a collection of the paperspresentedduringthe workshop.Since this volumewaspublishedafterthe workshop, the authors of the papers adapted their content in order to include anydiscussionsthattookplaceduringtheworkshopitself.All?nalcontributions were carefully checked by the workshop organizers. The Motion in Games workshop was a very successful event that has set the starting point for interdisciplinary collaborations and for novel research ideas following the interesting discussions that took place. We are very happy with the outcomeofthe workshopandthe excellentcontributionsby the participants, collected in this volume. August 2008 Arjan Egges Arno Kamphuis Mark Overmars SponsoringInstitutions This workshop was sponsored by the GATE 1 2 project and the NLGD Festival of G
Welcome to the proceedings of 9th Pacific-Rim Conference on Multimedia (PCM 2008) held at the National Cheng Kung University, Tainan, Taiwan during Dec- ber 9-13, 2008. The first PCM was held in Sydney in 2000. Since then, it has been held successfully around the Pacific Rim, including Beijing in 2001, Hsinchu in 2002, Singapore in 2003, Tokyo in 2004, Jeju in 2005, Zhejiang in 2006, Hong Kong in 2007 and finally Tainan. PCM is a major annual international conference bringing together researchers, developers, and educators in the field of multimedia from around the world. It covers a wide spectrum of multimedia research, from state-of-the-art theoretical breakthroughs to the practical systems of multimedia analysis and processing. PCM 2008 featured a comprehensive program including tutorials, keynote talks, regular oral presentations, special sessions, and poster sessions. This year, we - cepted 79 papers out of 210 submissions, giving an acceptance rate of 37%. In addition, 39 papers were accepted for poster presentation. The submissions were categorized into five different tracks: multimedia compression, communication and networking, multimedia processing, analysis and retrieval, multimedia databases, systems, and applications, multimedia human-computer interfaces, multimedia security and digital right management, with a total of 210 submissions from 18 countries and regions. Among the five tracks, "multimedia analysis and retrieval" received the most submissions (34% of the submissions). We kindly appreciate the great effort made by the Program Committee members and the additional reviewers in the reviewing of submissions.
This book constitutes the refereed proceedings of the 11th International C- ference on Asian Digital Libraries (ICADL 2008) held in Bali, Indonesia, in December 2008. The objective of this conference series is to provide a forum for presentation of high-quality research in the ?eld of digital libraries. ICADL 2008 provided an opportunity for digital libraries researchers and practitioners in the Asia Paci?c area and beyond to gather to explore ideas, exchange and share experiences, and further build the research network in this region. ICADL 2008 was a truly international event, with presenters from 21 countries. A total of 63 papers were accepted for inclusion in the proceedings: 30 full papers, 20 short papers, and extended abstracts of 13 posters. Submissions were subject to a rigorous, blind peer-review process. The research topics cover the spectrum of digital libraries, including multimedia digital libraries, usab- ity and evaluation, information retrieval, ontologies, social tagging, metadata issues, multi- and cross-language retrieval, digital preservation, scholarly p- lishing and communities, and more. Additionally, three tutorials were o?ered in association with the conference by Andreas Rauber (Vienna University of Technology), David Bainbridge (University of Waikato), and George Buchanan (Swansea University).
This book constitutes the thoroughly refereed joint post-workshop proceedings of three international workshops held in conjunction with the 10th Asia-Pacific Web Conference, APWeb 2008, in Shenyang, China, in April 2008 (see LNCS 4976). The 15 revised full papers presented together with 4 invited papers and 4 keynote lectures were carefully reviewed and selected from numerous submissions. Topics addressed by the workshops are business intelligence and data mining (BIDM 2008), health data management (IWHDM 2008), and data engineering and Web technology research (DeWeb 2008). The papers focus on issues such as Web searching, Web services, database, data mining, bioinformatics, and business intelligence.
Form creation is key to information processing and forms workflow is a key concept within Adobe LiveCycle Enterprise Suite. Adobe LiveCycle Forms ES is a stand-alone product that also comes bundled with Adobe LiveCycle Enterprise Suite. This is the first and only book about this new product specifically created for the design, creation, and processing of dynamically interactive forms. Foundation Form Creation with Adobe LiveCycle Designer ES is written for users of all abilities, with introductory material for beginners and advanced techniques for more experienced users. It discusses both the best-practices of designing forms that work and the specifics of implementing them efficiently for data collectionthe full life cycle of working with forms. Adobe LiveCycle is all about creating efficient workflows for processing information, and this book demonstrates the full power of the various workflows available for collecting data using one of the most ubiquitous tools availableforms.Complete and thorough coverage of Adobe LiveCycle Designer ES Workflows for the design, implementation, and processing of forms Create and deploy interactive XML-based forms as HTML, PDF, or SWF Integrate forms with third-party tools What you'll learn Best practices for designing highly useable forms Efficient use of tools for implementing forms design Methodologies for data collection, both online and offline Supporting technologies to expand the capabilities of Adobe LiveCycle ES Who this book is for Designers and developers who work with Adobe LiveCycle ES or is involved in form design, creation, or data collection from forms.
The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other 'serious' purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n' Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up.
The InternationalConferenceonWeb InformationSystems Engineering(WISE) providesanannualforumforexploringresearch, development, novelapplications and industrial innovations in the area of Web Information Systems. The 9th edition ofthis conference(WISE 2008)washeld in Auckland, NewZealandfrom September 1 to 3, 2008. This volume contains the papers that were presented during the WISE 2008 workshops. We commend these papers to you and hope you ?nd them useful. A major objective of the WISE conferences is to identify new issues and directions in Web engineering, to share experiences, to host discussions, and to initiate future workandcollaborations. Associatedworkshopsdevotedto eme- ing or specialist topics are an important part of the WISE conferences helping to make them an inspiring experience for all participants. Three workshopswere organized and held in conjunction with the WISE 2008 main conference: - The First International Workshop on Web Information Systems Engine- ing for Electronic Businesses and Governments (E-BAG 2008), chaired by Sebastian Link (Victoria University of Wellington, New Zealand), Hui Ma (VictoriaUniversityofWellington, NewZealand), andJianYang(Macquarie University, Sydney, Australia); - The Second International Workshop on Web Usability and Accessibility (IWWUA 2008), chaired by Silvia Abrahao (Valencia University of Techn- ogy, Spain), Cristina Cachero(University ofAlicante, Spain), and Maristella Matera (Politecnico di Milano, Italy); and - The First International Workshop on Mashups, Enterprise Mashups and LightweightCompositionontheWeb(MEM&LCW2008), chairedbyMarek Kowalkiewicz(SAP ResearchBrisbane, Australia), Dominik Flejter (Poznan University of Economics, Poland), and Tomasz Kaczmarek (Poznan Univ- sity of Economics, Poland). Following calls for papers, we received 40 submissions
This volume presents the proceedings of the 11th IFIP/IEEE International Conference on Management of Multimedia and Mobile Networks and Services (MMNS 2008), which was held on Samos, Greece during September 22-26 as part of the 4th International Week on Management of Networks and Services (Manweek 2008). As in the previous three years, the Manweek umbrella - lowed an international audience of researchers and scientists from industry and academia - who are researching and developing management systems - to share views and ideas and present their state-of-the-art results. The other events co-located with Manweek 2008 were the 19th IFIP/IEEE International Workshop on Distributed Systems: Operations and Management (DSOM 2008), the 8th IEEE Workshop on IP Operations and Management (IPOM2008), the Third IEEE International Workshop on Modeling Autonomic CommunicationsEnvironments(MACE2008),the4thIEEE/IFIPInternational Workshop on End-to-End Virtualization and Grid Management (EVGM 2008) andthe5thInternationalWorkshoponNext-GenerationNetworkingMiddleware (NGNM 2008). Under this umbrella, MMNS again proved itself as a top public venue for dissemination of results and intellectual collaboration with speci?c emphasis on the management of emerging mobile and wireless networks. The objective of the conference is to bring together researchers and scientists from academia and industry interested in state-of-the-artmanagementof convergedmultimedia networks and services across heterogeneous networking infrastructures.
The European Conference on Technology-Enhanced Learning (EC-TEL 2008) was the third event of a series that started in 2006. The two first editions were organized by Pro- Learn (http://www.prolearn-project.org/), a European Network of Excellence. In 2008, several members of Kaleidoscope, the other European Network of Excellence (http://www.noe-kaleidoscope.org/pub/), joined as co-chair, committee members, reviewers and authors. These two networks are no longer funded, but our aim was to turn EC-TEL into a sustainable series of high-quality events and thereby to contribute to the scientific landscape of technology-enhanced learning. A new network, named STELLAR, will be launched in 2009, with members from both existing networks as well as new members and will support the future editions of this conference. The scope of EC-TEL 2008 covered the different fields of learning technologies: e- cation, psychology, computer science. The contributions in this volume address the - sign of innovative environments, computational models and architectures, results of empirical studies on socio-cognitive processes, field studies regarding the use of te- nologies in context, collaborative processes, pedagogical scenarios, reusable learning objects and emerging objects, groups and communities, learning networks, interaction analysis, metadata, personalization, collaboration scripts, learning adaptation, collabo- tive environments, resources, tangible tools, as well as learning management systems.
From first installation to advanced image manipulation techniques, Beginning GIMP: From Novice to Professional, Second Edition explains how anyone can utilizeGIMP: a free, open source image manipulation program. You will learn how to install GIMP on Windows, Linux, and Mac OS X platforms. Once you've installed the application, you'll learn about the interface and configuration options, and then jump into a quick and simple project to familiarize yourself. With fourcolor graphics and screenshots throughout, you'll learn how to prepare camera images for display on web pagesincluding processes like rescaling, cropping, and balancing color. Utilizing layers, paths, and masks are also covered in extensive detail. Of course, you will also learn how to draw lines and shapes; utilize patterns and gradients; and even create your own brushes, patterns, and gradients. GIMP expert and author Akkana Peck teaches you how to touch up digital photographs, smudging away blemishes, fixing redeye, and stitching panoramic images. You'll learn how to tap into the powerful filters, effects, and plugins that are available for GIMP and automate tasks using scripts. The entire book is approached in a projectbased manner, and as you progress, numerous projects will help strengthen your newly acquired abilities. What you'll learn Install GIMP on Windows, Linux, and Mac OS X. Explore the interface and configuration options. Prepare your camera images for use on the Web, including rescaling, cropping, and balancing color. Learn basic techniques such as drawing lines and shapes, utilizing patterns, and making use of gradients. Master advanced techniques such as layers, paths, and masks. Create your own brushes, patterns, and gradients. Discover tricks for fixing blemishes, removing redeye, and stitching together panoramic images. Who this book is for This book is for graphics designers, digital photographers, and hobbyists. It's is aimed at those who need to utilize a full-featured image manipulation program but don't have hundreds of dollars to pay for Photoshop. GIMP is also the preferred image manipulation application for the open source advocate. GIMP is available on Windows, Linux, and Mac OS X.
Adaptive Hypermedia has emerged as an important area of both academic and deployed research. It encompasses a broad range of research that will enable personalized, adaptive hypermedia systems to play an even more e?ective role in people's lives. The Web has enabled the widespread use of many person- ized systems, such as recommenders, personalized ?lters and retrieval systems, e-learning systems and various forms of collaborative systems. Such systems have been widely deployed in diverse domains such as e-Commerce, e-Health, e-Government, digital libraries, personalized travel planning as well as tourist and cultural heritage services. They are particularly promising for users with special needs. The exciting possibilities of such deployed adaptive hypermedia systems rely on research progress in a broad range of areas such as: user pro- ing and modeling; acquisition, updating and management of user models; group modeling and community-based pro?ling;recommender systems and recomm- dation strategies; data mining for personalization; the Semantic Web; adaptive multimedia content authoring and delivery; ubiquitous computing environments and Smart Spaces; personalization for the plethora of mobile devices, such as PDAs, mobile phones and other hand-held devices; and pragmatics such as p- vacy, trust and security. Empirical studies of adaptive hypermedia and Web systems are also critical to informing future directions. The AdaptiveHypermediaconferenceshavebecomethe majorforumsforthe scienti?c exchange and presentation of research results on adaptive hypermedia and adaptive Web-based systems.
With the widespread interest in digital entertainment and the advances in the tech- logies of computer graphics, multimedia and virtual reality technologies, a new area-- "Edutainment"--has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first event (Edutainment 2006 in Hangzhou, China) and the second one (Edutainment 2007 in Hong Kong, China), Edutainment 2008 was held June 25-27, 2007 in Nanjing, China. This year, we received 219 submissions from 26 different countries and regions, including United Arab Emirates, Canada, Thailand, New Zealand, Austria, Turkey, Germany, Switzerland, Brazil, Cuba, Australia, Hong Kong (China), Pakistan, M- ico, Czech Republic, USA, Malaysia, Italy, Spain, France, UK, The Netherlands, Taiwan (China), Japan, South Korea, and China.
An increasing number of artists and programmers in visual effects and broadcast production now use mental ray, a high performance rendering engine for generating photorealistic images. This book details the aesthetics of rendering with mental ray. It describes the varieties of shader programming from the point of view of increasing perceptual complexity: from color to the output of the final image. It includes many example shaders, including the simplest shader possible in each category that can serve as a starting point for further customization.
The modern world has made available a wealth of new possibilities for interacting with computers, through advanced Web applications, while on the go with handheld smart telephones or using electronic tabletops or wall-sized displays. Developers of modern interactive systems face great problems: how to design applications which will work well with newly available technologies, and how to efficiently and correctly implement such designs. Design, Specification and Verification of Interactive Systems 2008 was the 15th of a series of annual workshops devoted to helping designers and implementers of interactive systems unleash the power of modern interaction devices and techniques. DSV-IS 2008 was held at Queen's University in Kingston, Canada, during July 16-18, 2008. This book collects the best papers submitted to the workshop. There were 17 full papers, 10 late-breaking and experience report papers, and two demonstrations. Keynote presentations were provided by Judy Brown of Carleton University and Randy Ellis of Queen's University. The first day of the workshop addressed the problems of user interface evaluation and specification, with particular emphasis on the use of task models to provide hi- level approaches for capturing the intended functionality of a user interface. Day two continued this theme, examining techniques for modeling user interfaces, particularly for mobile and ubiquitous applications. Presenters also discussed advanced implem- tation techniques for interactive systems. Finally, day three considered how to arc- tect interactive systems, and returned to the themes of evaluation and specification.
TheInternationalConferenceonScienti?candStatisticalDatabaseManagement (SSDBM)isanestablishedforumfortheexchangeofthelatestresearchresultson concepts, tools, andtechniquesforscienti?candstatisticaldatabaseapplications. The2008meetingmarkedthe20thtimethatscienti?cdomainexperts, databases researchers, practitioners, and developers came together to share their new - sightsand to discuss ina stimulating environmentfuture researchdirections. This volume contains the proceedings of the 20th SSDBM Conference, held in Hong Kong, China, July 9-11,2008.The conference included 3 keynote talks, 28 long and 7 short papers in 9 sessions, and 8 posters and demonstrations in a single session. Distinguishedmembersofthe communitydeliveredthethree keynotes, which wereabout the past, present, and future managementof scienti?c and statistical data. Alex Szalay, an expert in large-scalescienti?c data management, discussed "New Challenges in Petascale Scienti?c Databases," managing huge scienti?c data repositories, with a focus on particular examples taken from astronomy. Nick Koudas, a leader in semi-structured text management, talked about "- ventures in the Blogosphere," a huge network of textual data (including blogs, social networks, wikis), and BlogScope, a system that collects and analyzes such data. Finally, Per Svensson, a pioneer in database systems development for s- enti?c applications, provided a historical review on "The Evolution of Vertical Database Architectures" from the perspective and performance needs of a s- enti?c or statistical large-scale data analyst user. The Program Committee, consisting of 37 members, accepted 43 papers (28 long,7short, and8posters/demos)fromatotalof84submissions.Thereviewing process was managed by the EasyChair Conference System, an excellent free conference management system, developed by Andrei Voronkov.
This bookis aselectionoftherevisedcontributionsthatwereinitially submitted to the International Workshop on Adaptive Multimedia Retrieval (AMR 2007). The workshop was organized at the University Pierre and Marie Curie in Paris, France, during July 5-6, 2007. The goalof the AMR workshopsis to intensify the exchangeof ideasbetween di?erent research communities, to provide an overview of current activities in this area and to point out connections between the diverse involved researches communities, among them the most important ones focussing on multimedia retrieval and arti?cial intelligence. In this spirit, the ?rst three events where collocated with Arti?cial Intelligence conferences: in 2003 as a workshop of the 26th German Conference on Arti?cial Intelligence (KI 2003); in 2004 as part of the 16th European Conference on Arti?cial Intelligence (ECAI 2004) and in 2005 as part of the 19th International Joint Conference on Arti?cial Intelligence (IJCAI05).Becauseofitssuccess, in2006theUniversityofGeneva, Switzerland, organized the workshop for the ?rst time as a standalone event. In 2007 the workshop revealed three main topics: retrieval, user and sem- tics.Retrieval, acoresubject, wastackledfromseveralperspectives.Researchers were interested not only in the e?ciency of the multimedia access by looking at peer-to-peermethods, middlewareanddatabasestechniques, butalsointhetype of retrieved data, ranging from music to images and video. The user was also at the center of attention. Several papers investigated the di?erent ways m- timedia data can be searched, as, for instance, through navigation, summaries andinteraction.Particularattentionwasgivento methods thattryto modelthe user and its feedback. Finally, in this set of works, it becomes clear that behind the idea of retrievaland user the notion that connects both is hidden: sema
Since the time when interactive television emerged as a medium for the home environment, ithasbeenpermanentlyevolving.Changingrequirementsanduser behavior, e.g., the demand for being mobile and have access to information and entertainmentanywhereandanytime, arechallenginginteractiveTV.Newkinds of interactive services have to be conceived for the increasing mobile, ubiquitous requirements of the di?erent user groups. In these changing environments, a better understanding of emerging contexts and their implications is essential. This gave birth to the idea for the theme of the EuroITV 2008 Conference: "Changing Television Environments." EuroITV 2008, the 6th edition of the - ropean Conference on Interactive Television, was organized and hosted by the HCI and Usability Unit, ICT&S Center, University of Salzburg, Austria. The EuroITV Conference Series started at Brighton University in 2003 and 2004. It was followed by Aalborg University in 2005, Athens University of Economics and Business in 2006 and by CWI (Centrum Voor Wiskunde en Informatica) in Amsterdam 2007. We would like to thank all former Chairs for making this greatconference series happen andfor providing us with the opportunity to host EuroITV 2008.
The14theditionoftheInternationalConferenceonDiscreteGeometryforC- puterImagerywasheldinLyon, France, April16-18,2008.DGCI2008attracted many researchers from all around the world. Indeed, 76 papers were submitted, from 24 di?erent countries (13 European and 11 non European), con?rming the international status of the conference. Once reviewed, 45 papers were accepted for publication in the present LNCS volume. In all, 23 papers were scheduled for oral presentation in single-track sessions, and 22 papers were presented as posters, with preliminary plenary sessions with very short presentations of these posters. Three invited speakers gave lectures on topics ranging from connected ?elds to the theoreticalfoundations of discrete geometry: Dinesh Manocha (U- versityofNorthCarolinaatChapelHill, USA), UllrichKo ]the(UniversityofH- delberg, Germany) and Jean-Pierre Reveilles (University of Auvergne, France). Building on the experience of the previous editions, this edition was the - casion to remodel the paper selection process in order to improve the overall quality of the conference. These changes were based on an update and red- nition of the topics covered by the conference, in such a way that most of the present-day works in discrete geometry naturally 't in one topic. The members ofthe ProgramCommittee werethen chosenfor their expertisein these di?erent topics.Theysupervisedthereviewingprocessofthepapersrelatedtotheirtop
The 13th International Conference on Virtual Systems and Multimedia was held in Brisbane, Australia in September 2007. This was the first time that VSMM was sited in Australia. The Australian conference theme reflected the country's cultural heritage, both recent and past - Exchange and Experience in Space and Place. Of the many papers submitted under this theme we were able to identify three core sub-themes: Virtual Heritage, Applied Technologies and Virtual Environments. With a truly international flavor, these sub-themes covered the diverse areas of heritage site and artifact reconstruction and analysis, Australian Aboriginal cultural heritage, training, notions of spirituality, human - computer interaction in virtual environments, 3D modelling, remote collaboration and virtual agents. This made for rich, varied and lively conference session debates. Ninety-seven papers were submitted. Of these, 56 were accepted for inclusion in the general conference proceedings. Of these, 18 were further reviewed and selected for this Springer publication. The authors of these papers were invited to revise their papers following feedback from the conference before inclusion in this volume. Many people contributed to the conference. We first wish to thank the Virtual Systems and Multimedia Society, who provided strong support to the whole process of the preparation of the conference. In particular, we would like to express our thanks to Takeo Ojika, Mario Santana Quintero and Hal Thwaites for their generous support and guidance.
OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website. A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns. Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.
This book presents selected papers from the 17th International Conference on Intelligent Information Hiding and Multimedia Signal Processing, in conjunction with the 14th International Conference on Frontiers of Information Technology, Applications and Tools, held on 29-31 October 2021 in Kaohsiung, Taiwan. It is divided into two volumes and discusses latest research outcomes in the field of information technology (IT) including but not limited to information hiding, multimedia signal processing, big data, data mining, bioinformatics, database, industrial and internet of things, and their applications.
This book includes selected papers of the VISAPP and GRAPP International Conferences 2006, held in Funchal, Madeira, Portugal, February 25-28, 2006. The 27 revised full papers presented were carefully reviewed and selected from 314 submissions. The topics include geometry and modeling, rendering, animation and simulation, interactive environments, image formation and processing, image analysis, image understanding, motion, tracking and stereo vision.
This book constitutes the refereed proceedings of the 14th International Multimedia Modeling Conference, MMM 2007, held in Kyoto, Japan, in January 2007. The 23 revised full papers and 24 revised poster papers were carefully reviewed and selected from more than 130 submissions. The papers are organized in topical sections that include material on media understanding, creative media, visual content representation, and video codecs, as well as media retrieval, audio and music.
This book constitutes the refereed proceedings of the 8th Pacific Rim Conference on Multimedia, PCM 2007, held in Hong Kong, China, in December 2007. The 73 revised full papers and 21 revised poster presented were carefully reviewed and selected from 247 submissions. The papers are organized in topical session on image classification and retrieval, the AVS china national standard - technology, applications and products, human face and action recognition, H.264 video coding, video analysis and retrieval, media security and DRM, audio, speech and sound processing, digital watermarking, multimedia information systems for biomedical research, media delivery, video communication and systems, video compression and processing, face and 3D model analysis, multimedia applications, image indexing, identification and processing, as well as multimedia processing. |
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