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Books > Computing & IT > Computer software packages > Multimedia

Algorithms, Complexity Analysis and VLSI Architectures for MPEG-4 Motion Estimation (Paperback, Softcover reprint of hardcover... Algorithms, Complexity Analysis and VLSI Architectures for MPEG-4 Motion Estimation (Paperback, Softcover reprint of hardcover 1st ed. 1999)
Peter M. Kuhn
R2,873 Discovery Miles 28 730 Ships in 10 - 15 working days

MPEG-4 is the multimedia standard for combining interactivity, natural and synthetic digital video, audio and computer-graphics. Typical applications are: internet, video conferencing, mobile videophones, multimedia cooperative work, teleteaching and games. With MPEG-4 the next step from block-based video (ISO/IEC MPEG-1, MPEG-2, CCITT H.261, ITU-T H.263) to arbitrarily-shaped visual objects is taken. This significant step demands a new methodology for system analysis and design to meet the considerably higher flexibility of MPEG-4. Motion estimation is a central part of MPEG-1/2/4 and H.261/H.263 video compression standards and has attracted much attention in research and industry, for the following reasons: it is computationally the most demanding algorithm of a video encoder (about 60-80% of the total computation time), it has a high impact on the visual quality of a video encoder, and it is not standardized, thus being open to competition. Algorithms, Complexity Analysis, and VLSI Architectures for MPEG-4 Motion Estimation covers in detail every single step in the design of a MPEG-1/2/4 or H.261/H.263 compliant video encoder: Fast motion estimation algorithms Complexity analysis tools Detailed complexity analysis of a software implementation of MPEG-4 video Complexity and visual quality analysis of fast motion estimation algorithms within MPEG-4 Design space on motion estimation VLSI architectures Detailed VLSI design examples of (1) a high throughput and (2) a low-power MPEG-4 motion estimator. Algorithms, Complexity Analysis and VLSI Architectures for MPEG-4 Motion Estimation is an important introduction to numerous algorithmic, architectural and system design aspects of the multimedia standard MPEG-4. As such, all researchers, students and practitioners working in image processing, video coding or system and VLSI design will find this book of interest.

Video Mining (Paperback, Softcover reprint of the original 1st ed. 2003): Azriel Rosenfeld, David Doermann, Daniel DeMenthon Video Mining (Paperback, Softcover reprint of the original 1st ed. 2003)
Azriel Rosenfeld, David Doermann, Daniel DeMenthon
R4,366 Discovery Miles 43 660 Ships in 10 - 15 working days

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video Video understanding deals with understanding of video understanding. sequences, e.g., recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvi ous overlap with computer vision. The main goal of computer graphics is to generate and animate realistic looking images, and videos. Re searchers in computer graphics are increasingly employing techniques from computer vision to generate the synthetic imagery. A good exam pIe of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is derived from real images using computer vision techniques. Here the shift is from synthesis to analy sis followed by synthesis. Image processing has always overlapped with computer vision because they both inherently work directly with images."

Synchronization and Title Sequences - Audio-Visual Semiosis in Motion Graphics (Paperback): Michael Betancourt Synchronization and Title Sequences - Audio-Visual Semiosis in Motion Graphics (Paperback)
Michael Betancourt
R793 Discovery Miles 7 930 Ships in 12 - 19 working days

Synchronization and Title Sequences proposes a semiotic analysis of the synchronization of image and sound in motion pictures using title sequences. Through detailed historical close readings of title designs that use either voice-over, an instrumental opening, or title song to organize their visuals-from Vertigo (1958) to The Player (1990) and X-Men: First Class (2011)-author Michael Betancourt develops a foundational framework for the critique and discussion of motion graphics' use of synchronization and sound, as well as a theoretical description of how sound-image relationships develop on-screen.

Arts and Technology - First International Conference, ArtsIT 2009, Yi-Lan, Taiwan, September 24-25, 2009, Revised Selected... Arts and Technology - First International Conference, ArtsIT 2009, Yi-Lan, Taiwan, September 24-25, 2009, Revised Selected Papers (Paperback, Edition.)
Fay Huang, Reen-Cheng Wang
R1,525 Discovery Miles 15 250 Ships in 10 - 15 working days

We welcome you to the First International Conference on Arts and Technology (ArtsIT 2009), hosted by CSIE of the National Ilan University and co-organized by the National Science Council, ICST, College of EECS at National Ilan University, Software Simulation Society in Taiwan, ISAC, TCA, NCHC, CREATE-NET, and Institute for Information Industry. ArtsIT2009 was held in Yilan, Taiwan, during September 24-25, 2009. The conference comprised the following themes: * New Media Technologies (Evolutionary systems that create arts or display art works, such as tracking sensors, wearable computers, mixed reality, etc. ) * Software Art (Image processing or computer graphics techniques that create arts, including algorithmic art, mathematic art, advanced modeling and rend- ing, etc. ) * Animation Techniques (2D or 3D computer animations, AI-based animations, etc. ) * Multimedia (Integration of different media, such as virtual reality systems, audio, performing arts, etc. ) * Interactive Methods (Vision-based tracking and recognition, interactive art, etc. ) The conference program started with an opening ceremony, followed by three keynote speeches and four technical sessions distributed over a period of two days. Two poster sessions, one hour each, were scheduled before the afternoon oral sessions. An Int- active Arts Exhibition was held in conjunction with ArtsIT 2009. Twelve well-known digital arts teams from Taiwan exhibited 15 artworks in this event, including 10 int- active installation arts, 4 video arts, and 1 digital print. The conference received around 50 submissions from 15 different countries.

Ontology Alignment - Bridging the Semantic Gap (Paperback, Softcover reprint of hardcover 1st ed. 2007): Marc Ehrig Ontology Alignment - Bridging the Semantic Gap (Paperback, Softcover reprint of hardcover 1st ed. 2007)
Marc Ehrig
R2,873 Discovery Miles 28 730 Ships in 10 - 15 working days

A large number of information systems use many different individual schemas to represent data. Semantically linking these schemas is a necessary precondition to establish interoperability between agents and services. Consequently, ontology alignment and mapping for data integration has become central to building a world-wide semantic web.

Ontology Alignment: Bridging the Semantic Gap introduces novel methods and approaches for semantic integration. In addition to developing new methods for ontology alignment, the author provides extensive explanations of up-to-date case studies. The topic of this book, coupled with the application-focused methodology, will appeal to professionals from a number of different domains.

Designed for practitioners and researchers in industry, Ontology Alignment: Bridging the Semantic Web Gap is also suitable for advanced-level students in computer science and electrical engineering.

Network Security Policies and Procedures (Paperback, Softcover reprint of hardcover 1st ed. 2007): Douglas W. Frye Network Security Policies and Procedures (Paperback, Softcover reprint of hardcover 1st ed. 2007)
Douglas W. Frye
R4,078 Discovery Miles 40 780 Ships in 10 - 15 working days

Company network administrators are compelled today to aggressively pursue a robust network security regime. Network Security Policies and Procedures gives the reader a strong, multi-disciplinary understanding of how to pursue this goal.

This professional volume introduces the technical issues surrounding security as well as how security policies are formulated at the executive level and communicated throughout the organization. Readers will gain a better understanding of how their colleagues on "the other side of the fence" view an organization s security and will thus be better equipped to act in a way that forwards an organization s goals.

Network Security Policies and Procedures is intended for both technical and management professionals interested in learning how security manifests itself throughout all levels of an organization. This book is also suitable for advanced-level students in computer science and electrical engineering."

The Sense of Touch and Its Rendering - Progress in Haptics Research (Paperback, Softcover reprint of hardcover 1st ed. 2008):... The Sense of Touch and Its Rendering - Progress in Haptics Research (Paperback, Softcover reprint of hardcover 1st ed. 2008)
Antonio Bicchi, Martin Buss, Marc O. Ernst, Angelika Peer
R4,350 Discovery Miles 43 500 Ships in 10 - 15 working days

"Sense of Touch and its Rendering" presents a unique and interdisciplinary approach highlighting the field of haptic research from a neuropsychological as well as a technological point of view. This edited book is the outcome of the TOUCH-HapSys European research project and provides an important contribution towards a new generation of high-fidelity haptic display technologies. The book is structured in two parts: A. Fundamental Psychophysical and Neuropsychological Research and B. Technology and Applications. The two parts are not however separated, and the many connections and synergies between the two complementary domains of research are highlighted in the text. The eleven chapters discuss the recent advances in the study of human haptic (kinaesthetic, tactile, temperature) and multimodal (visual, auditory, haptic) perception mechanisms. Besides the theoretical advancement, the contributions survey the state of the art in the field, report a number of practical applications to real systems, and discuss possible future developments.

E-Merging Media - Communication and the Media Economy of the Future (Paperback, Softcover reprint of hardcover 1st ed. 2005):... E-Merging Media - Communication and the Media Economy of the Future (Paperback, Softcover reprint of hardcover 1st ed. 2005)
Axel Zerdick, Klaus Schrape, Jean-Claude Burgelmann, Roger Silverstone, Valerie Feldmann, …
R3,722 Discovery Miles 37 220 Ships in 10 - 15 working days

After the very successful ECC-Book on "E-conomy" this new report of the European Communication Council (ECC) analyzes from various perspectives the profound societal and economical change of the media economy, initiated by digitalization and networking. Against the background of the current media history, it highlights for example the role of the Internet hype as a pathfinder in a modified media society. The key question is concerned with how the medial future will be like. The report examines effects and new perspectives in the area of economy, society, and politics. The aspects of behavior, business models, legal and regulation questions, self-conception of society and media economy are mooted by international authors to enhance the reader's understanding of the medial future and to disclose options for action.

Metadata and Semantics (Paperback, Softcover reprint of hardcover 1st ed. 2009): Miguel-Angel Sicilia, Miltiadis D Lytras Metadata and Semantics (Paperback, Softcover reprint of hardcover 1st ed. 2009)
Miguel-Angel Sicilia, Miltiadis D Lytras
R4,404 Discovery Miles 44 040 Ships in 10 - 15 working days

This is an edited volume based on the 2007 Conference on Metadata and Semantics Research (MTSR), now in its second meeting. Metadata research is a pluri-disciplinary field that encompasses all aspects of the definition, creation, assessment, management and use of metadata. The volume brings together world class leaders to contribute their research and up-to-date information on metadata and semantics applied to library management, e-commerce, e-business, information science and librarianship, to name a few. The book is designed for a professional audience composed of researchers and practitioners in industry.

Understanding Multimedia Documents (Paperback, Softcover reprint of hardcover 1st ed. 2008): Richard Lowe Understanding Multimedia Documents (Paperback, Softcover reprint of hardcover 1st ed. 2008)
Richard Lowe; Edited by Jean-Francois Rouet; Edited by (associates) Wolfgang Schnotz
R4,105 Discovery Miles 41 050 Ships in 10 - 15 working days

Professionals who use multimedia documents as a tool to communicate concepts will find this a hugely illuminating text. It provides a comprehensive and up to date account of relevant research issues, methodologies and results in the area of multimedia comprehension. More specifically, the book draws connections between cognitive research, instructional strategies and design methodologies. It includes theoretical reviews, discussions of research techniques, ad original experimental contributions. The book highlights essential aspects of current theories, and trends for future research on the use of multimedia documents.

Life-Like Characters - Tools, Affective Functions, and Applications (Paperback, Softcover reprint of hardcover 1st ed. 2004):... Life-Like Characters - Tools, Affective Functions, and Applications (Paperback, Softcover reprint of hardcover 1st ed. 2004)
Helmut Prendinger, Mitsuru Ishizuka
R4,421 Discovery Miles 44 210 Ships in 10 - 15 working days

For the first time, a comprehensive collection of the latest developments in scripting and representation languages for life-like characters. The text introduces toolkits for authoring animated characters which further supports the practicality and ease of use of this new interface technology. As life-like characters is a vibrant research area, various applications have been designed and implemented. The text covers the most successful and promising applications, ranging from product presentation and student training to knowledge integration and interactive gaming. It also discusses the key challenges in the area and provides design guidelines for employing life-like characters.

Computer Aided Architectural Design Futures 2005 - Proceedings of the 11th International CAAD Futures Conference held at the... Computer Aided Architectural Design Futures 2005 - Proceedings of the 11th International CAAD Futures Conference held at the Vienna University of Technology, Vienna, Austria, on June 20-22, 2005 (Paperback, Softcover reprint of hardcover 1st ed. 2005)
Bob Martens, Andre Brown
R5,642 Discovery Miles 56 420 Ships in 10 - 15 working days

MARTENS Bob and BROWN Andre Co-conference Chairs, CAAD Futures 2005 Computer Aided Architectural Design is a particularly dynamic field that is developing through the actions of architects, software developers, researchers, technologists, users, and society alike. CAAD tools in the architectural office are no longer prominent outsiders, but have become ubiquitous tools for all professionals in the design disciplines. At the same time, techniques and tools from other fields and uses, are entering the field of architectural design. This is exemplified by the tendency to speak of Information and Communication Technology as a field in which CAAD is embedded. Exciting new combinations are possible for those, who are firmly grounded in an understanding of architectural design and who have a clear vision of the potential use of ICT. CAAD Futures 2005 called for innovative and original papers in the field of Computer Aided Architectural Design, that present rigorous, high-quality research and development work. Papers should point towards the future, but be based on a thorough understanding of the past and present.

Digital Media: The Future (Paperback, Softcover reprint of the original 1st ed. 2000): John Vince, Rae Earnshaw Digital Media: The Future (Paperback, Softcover reprint of the original 1st ed. 2000)
John Vince, Rae Earnshaw
R2,886 Discovery Miles 28 860 Ships in 10 - 15 working days

This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference.

Modelling the Physiological Human - Second 3D Physiological Human Workshop, 3DPH 2009, Zermatt, Switzerland, November 29 --... Modelling the Physiological Human - Second 3D Physiological Human Workshop, 3DPH 2009, Zermatt, Switzerland, November 29 -- December 2, 2009. Proceedings (Paperback, 2009 ed.)
Nadia Magnenat-Thalmann
R1,521 Discovery Miles 15 210 Ships in 10 - 15 working days

Thisbook presentsrecentadvancesinthedomainofthe3Dphysiologicalhuman that werepresentedlastDecember at the Workshopon 3D PhysiologicalHuman 2009 that was held in Zermatt, Switzerland. This workshop was funded by the "Third Cycle in Computer Science of Western Switzerland" named CUSO, the European project Focus K3D (ICT-2007-214993), the European Marie Curie project 3D Anatomical Human (MRTN-CT-2006-035763) and the European Network of Excellence InterMedia (NoE-IST-2006-038419). 3D physiological human research is a very active ?eld supported by several scienti?c projects. Many of them are funded by the European Union, such as the 3D Anatomical Human project and those present in the seventh framework programme "Virtual Physiological Human"(FP7-ICT-2007-2). One of the main objectivesof the researchon 3D physiologicalhuman is to create patient-speci?c computer models for personalized healthcare.These models are used to simulate and hence better understand the human physiology and pathology.There is also a synergy in this research in the way medical information is distributed: to have any model available anytime, anywhere on any mobile equipment. A collection of scienti?c articles was proposed to highlight the necessity to exchange and disseminate novel ideas and techniques from a wide range of d- ciplines (computer graphics, biomechanics, knowledge representation, human- machine interface, mobile computing, etc. ) associated with medical imaging, medical simulation, computer-assisted surgery and 3D semantics. The emphasis wason technicalnoveltyalongwith currentandfuture applications for modeling and simulating the anatomical structures and functions of the human body.

Intelligent Interactive Assistance and Mobile Multimedia Computing - International Conference, IMC 2009, Rostock-Warnemunde,... Intelligent Interactive Assistance and Mobile Multimedia Computing - International Conference, IMC 2009, Rostock-Warnemunde, Germany, November 9-11, 2009. Proceedings (Paperback, 2009 ed.)
Djamshid Tavangarian, Thomas Kirste, Dirk Timmermann, Ulrike Lucke, Daniel Versick
R1,539 Discovery Miles 15 390 Ships in 10 - 15 working days

TheIMC2009programconsistedofthreeinvitedtalksfrominternational- perts, four tutorials on fundamental techniques related to the conference topics, nine regular paper sessions, and a short paper / poster session. We received close to 50 submissions from 15 countries world-wide. Based on the ano- mous reviews provided by members of the international Program Committee, the Steering Committee recommended accepting 50% of the contributions as regular papers and another 15% as short papers with poster presentation. To our regret there were a few interesting papers that we had to reject. However, the reviewing results showed a high quality as well as an interesting variety of submissions. We would like to thank all authors for carefully preparing the results of their worksubmitted to IMC 2009,thus enabling an interesting and high-quality c- ferenceprogram.Moreover,wearedeeplygratefultoallmembersoftheProgram and Steering Committees for their e?orts in quickly and thoroughly evaluating the papers. Finally, our special thanks go to the organizers Ulrike Lucke and Daniel Versick for their great work.They handled all the organizationaltasks as well as the communications, the electronic submission, reviewing, and publi- tion procedure in an e? cient and timely manner.

Web Reasoning and Rule Systems - Third International Conference, RR 2009, Chantilly, VA, USA, October 25-26, 2009, Proceedings... Web Reasoning and Rule Systems - Third International Conference, RR 2009, Chantilly, VA, USA, October 25-26, 2009, Proceedings (Paperback, 2009 ed.)
Axel Polleres, Terrance Swift
R1,521 Discovery Miles 15 210 Ships in 10 - 15 working days

ThepromiseoftheSemanticWeb, atits most expansive, is to allow knowledge to be freely accessed and exchanged by software. It is now recognized that if the SemanticWebis to containdeepknowledge, theneedfornewrepresentationand reasoning techniques is going to be critical. These techniques need to ?nd the righttrade-o?betweenexpressiveness, scalabilityandrobustnesstodealwiththe inherently incomplete, contradictory and uncertain nature of knowledge on the Web. The International Conference on Web Reasoning and Rule Systems (RR) was founded to address these needs and has grown into a major international forum in this area. The third RR conference was held during October 25-26, 2009 in Chantilly, Virginia, co-located with the International Semantic Web Conference (ISWC 2009). This year 41 papers were submitted from authors in 21 countries. The P- gram Committee performed outstandingly to ensure that each paper submitted to RR 2009 was thoroughly reviewed by at least three referees in a short - riod of time. The resulting conference presented papers of high quality on many of the key issues for reasoning on the Semantic Web. RR 2009 was fortunate to have two distinguished invited speakers. Robert Kowalski, in his talk "- tegrating Logic Programming and Production Systems with Abductive Logic Programming Agents" addressed some of the fundamental considerations - hind reasoning about evolving systems. Benjamin Grossof's talk "SILK: Higher Level Rules with Defaults and Semantic Scalability" described the design of a major next-generation rule system. The invited tutorial "Uncertainty Reas- ing for the Semantic Web" by Thomas Lukasiewicz provided perspectives on a central issue in this area.

The Semantic Web - ISWC 2009 - 8th International Semantic Web Conference, ISWC 2009, Chantilly, VA, USA, October 25-29, 2009,... The Semantic Web - ISWC 2009 - 8th International Semantic Web Conference, ISWC 2009, Chantilly, VA, USA, October 25-29, 2009, Proceedings (Paperback, 2009 ed.)
Abraham Bernstein, David R. Karger, Tom Heath, Lee Feigenbaum, Diana Maynard, …
R4,560 Discovery Miles 45 600 Ships in 10 - 15 working days

As the Web continues to grow, increasing amounts of data are being made available for human and machine consumption. This emerging Semantic Web is rapidly entering the mainstream and, as a result, a variety of new solutions for searching, aggregating and the intelligent delivery of information are being produced,bothinresearchandcommercialsettings.Severalnewchallengesarise from this context, both from a technical and human-computer interaction p- spective - e.g., as issues to do with the scalability andusability of Semantic Web solutions become particularly important. The International Semantic Web Conference (ISWC) is the major inter- tional forum where the latest research results and technical innovations on all aspects of the Semantic Web are presented. ISWC brings together researchers, practitioners, and users from the areas of arti?cial intelligence, databases, social networks,distributedcomputing,Webengineering,informationsystems,natural language processing, soft computing, and human-computer interaction to d- cuss the major challenges and proposed solutions, success stories and failures, as well the visions that can advance the ?eld.

Active Media Technology - 5th International Conference, AMT 2009, Beijing, China, October 22-24, 2009, Proceedings (Paperback,... Active Media Technology - 5th International Conference, AMT 2009, Beijing, China, October 22-24, 2009, Proceedings (Paperback, 2009 ed.)
Jiming Liu, Jinglong Wu, Yiyu Y. Yao, Toyoaki Nishida
R2,946 Discovery Miles 29 460 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 5th International Conference on Active Media Technology, AMT 2009, held in Beijing, China, in October 2009.

The 47 revised full papers and the 6 keynote talks were carefully reviewed and selected. The papers reflect the shared forum for researchers and practitioniers from diverse fields, such as computer science, information technology, artificial intelligence, media engineering, economics, data mining, data and knowledge engineering, intelligent agent technology, human computer interaction, complex systems and systems science.

It offered new insights into the main research challenges and development of AMT by revealing the interplay between the studies of human informatics and research of informatics on the Web/Internet, mobile and wireless centric intelligent information processing systems.

Web Information Systems Engineering - WISE 2009 - 10th International Conference, Poznen, Poland, October 5-7, 2009, Proceedings... Web Information Systems Engineering - WISE 2009 - 10th International Conference, Poznen, Poland, October 5-7, 2009, Proceedings (Paperback, 2009 ed.)
Gottfried Vossen, Darrell D. E. Long, Jeffrey Xu Yu
R2,971 Discovery Miles 29 710 Ships in 10 - 15 working days

Welcome to the tenth anniversary of the International Conference on Web Information Systems Engineering, WISE 2009. This year the WISE conference continued the tradition that has evolved from the inaugural conference held in 2000 in Hong Kong and since then has made its journey around the world: 2001 Kyoto (Japan), 2002 Singapore, 2003 Rome (Italy), 2004 Brisbane (Australia), 2005 New York (USA), 2006 Wuhan (China), 2007 Nancy (France), and 2008 Auckland (New Zealand). This year we were happy to hold the event in Poznan, a city of 600,000 inhabitants in western Poland. Poznan is the capital of the most affluent province of the country - Wielkopolska - which means "Greater Poland". For more than 1,000 years, Poznan's geographical location has predestined the city to be a significant scientific, cultural and economic center with more than just regional influence. The city is situated on the strategic cross-roads from Paris and Berlin in the west, to Warsaw and Moscow in the east, and from Scandinavia through the Baltic Sea in the north to the Balkans in the south. Poznan is a great research and university center with a dynamic potential. In all, 140,000 students are enrolled in 26 state-run and private institutions of higher education here, among which the Poznan University of Economics with its 12,000 students is one of the biggest. The WISE 2009 Conference provided a forum for engineers and scientists to present their latest findings in Web-related technologies and solutions.

Motion in Games - Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009 (Paperback, 2009 ed.):... Motion in Games - Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009 (Paperback, 2009 ed.)
Arjan Egges, Roland Geraerts, Mark Overmars
R1,521 Discovery Miles 15 210 Ships in 10 - 15 working days

Following the very successful Motion in Games event in June 2008, we or- nized the Second International Workshop on Motion in Games (MIG) during November 21-24, 2009 in Zeist, The Netherlands. Games have become a very important medium for both education and - tertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many di?erent areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilizationbetween these communities can considerably advance the state of the art in this area. The goal of the workshop Motion in Games is to bring together researchers from this variety of ?elds to present the most recent results and to initiate collaboration. The workshop is organized by the Dutch research project GATE. In total, the workshop this year consisted of 27 high-quality presentations by a selection of internationally renownedspeakers in the ?eld of games and simulations. We were extremely pleased with the quality of the contributions to the MIG workshop and we look forward to organizing a follow-up MIG event.

Research and Advanced Technology for Digital Libraries - 13th European Conference. ECDL 2009, Corfu, Greece, September 27 -... Research and Advanced Technology for Digital Libraries - 13th European Conference. ECDL 2009, Corfu, Greece, September 27 - October 2, 2009, Proceedings (Paperback, 2009 ed.)
Jose Luis Borbinha, Sarantos Kapidakis, Christos Papatheodorou, Giannis Tsakonas
R2,939 Discovery Miles 29 390 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 13th European Conference on Research and Advanced Technology for Digital Libraries, ECDL 2009, held in Corfu, Greece, in September/October 2009.

The 28 revised full papers and 6 revised short papers presented together with 2 panel description, the extended abstracts of 20 revised poster and 16 demo papers were carefully reviewed and selected from a total of 181 submissions. The papers are organized in topical sections on services, infrastructures, interaction, knowledge organization systems, interfaces, resource discovery, architectures, information retrieval, preservation, and evaluation.

Learning in the Synergy of Multiple Disciplines - 4th European Conference on Technology Enhanced Learning, EC-TEL 2009 Nice,... Learning in the Synergy of Multiple Disciplines - 4th European Conference on Technology Enhanced Learning, EC-TEL 2009 Nice, France, September 29--October 2, 2009 Proceedings (Paperback, 2009 ed.)
Ulrike Cress, Vania Dimitrova, Marcus Specht
R3,027 Discovery Miles 30 270 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 4th European Conference on Technology Enhanced Learning, EC-TEL 2009, held in Nice, France in September/October 2009.

The 35 revised full papers, 17 short papers, and 35 posters presented were carefully reviewed and selected from 136 paper submissions and 22 poster submissions. The papers are organized in topical sections on adaptation and personalization, interoperability, semantic Web, Web 2.0., data mining and social networks, collaboration and social knowledge construction, learning communities and communities of practice, learning contexts, problem and project-based learning, inquiry, learning, learning design, motivation, engagement, learning games, and human factors and evaluation.

Entertainment Computing -- ICEC 2009 - 8th International Conference, ICEC 2009, Paris, France, September 3-5, 2009, Proceedings... Entertainment Computing -- ICEC 2009 - 8th International Conference, ICEC 2009, Paris, France, September 3-5, 2009, Proceedings (Paperback, 2009 ed.)
Stephane Natkin, Jerome Dupire
R1,539 Discovery Miles 15 390 Ships in 10 - 15 working days

This book constitutes the thoroughly refereed proceedings of the 8th International Conference on Entertainment Computing, ICEC 2009, held in Paris, France, in September 2009, under the auspices of IFIP.

The 14 revised long papers, 19 short papers and 23 poster papers and demos presented were carefully reviewed and selected from 105 submissions for inclusion in the book.

The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.

Wired-Wireless Multimedia Networks and Services Management - 12th IFIP/IEEE International Conference on Management of... Wired-Wireless Multimedia Networks and Services Management - 12th IFIP/IEEE International Conference on Management of Multimedia and Mobile Networks and Services, MMNS 2009, Venice, Italy, October 26-27, 2009, Proceedings (Paperback, 2009 ed.)
Tom Pfeifer, Paolo Bellavista
R1,521 Discovery Miles 15 210 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 12th IFIP/IEEE International Conference on Management of Multimedia and Mobile Networks and Services, MMNS 2009, held in Venice, Italy, in October 2009, as part of the 5th International Week on Management of Networks and Services, Manweek 2009.

The 13 revised full papers presented together with 5 poster papers were carefully reviewed and selected from 37 submissions. The papers are organized in topical sections on multimedia networks and systems management, multimedia quality, VoIP and vocal applications, and peer-to-peer multimedia networks.

Human Centered Design - First International Conference, HCD 2009, Held as Part of HCI International 2009, San Diego, CA, USA,... Human Centered Design - First International Conference, HCD 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009 Proceedings (Paperback, 2009 ed.)
Masaaki Kurosu
R4,590 Discovery Miles 45 900 Ships in 10 - 15 working days

The 13th International Conference on Human-Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19-24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human-Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

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