0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (1)
  • R100 - R250 (50)
  • R250 - R500 (195)
  • R500+ (2,919)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer software packages > Multimedia

A Formal Model of Visualization in Computer Graphics Systems (Paperback, 1990 ed.): Tamiya Onodera, Satoru Kawai A Formal Model of Visualization in Computer Graphics Systems (Paperback, 1990 ed.)
Tamiya Onodera, Satoru Kawai
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days
Group Theoretical Methods in Image Processing (Paperback, 1990 ed.): Reiner Lenz Group Theoretical Methods in Image Processing (Paperback, 1990 ed.)
Reiner Lenz
R735 Discovery Miles 7 350 Ships in 18 - 22 working days

In this volume the author gives an introduction to the theory of group representations and their applications in image science. The main feature of the presentation is a systematic treatment of the invariance principle in image processing and pattern recognition with the help of group theoretical methods. The invariance properties of a problem often largely define the solution to the problem. Invariance principles are well known in theoretical physics but their use in image processing is only a few years old. The reader will find that group theory provides a unifying framework for many problems in image science. The volume is based on graduate-level lectures given by the author, and the book is intended for students and researchers interested in theoretical aspects of computer vision.

Experimental Animation - From Analogue to Digital (Hardcover): Miriam Harris, Lilly Husbands, Paul Taberham Experimental Animation - From Analogue to Digital (Hardcover)
Miriam Harris, Lilly Husbands, Paul Taberham
R4,226 Discovery Miles 42 260 Ships in 10 - 15 working days

Experimental Animation: From Analogue to Digital, focuses on both experimental animation's deep roots in the twentieth century, and its current position in the twenty-first century media landscape. Each chapter incorporates a variety of theoretical lenses, including historical, materialist, phenomenological and scientific perspectives. Acknowledging that process is a fundamental operation underlining experimental practice, the book includes not only chapters by international academics, but also interviews with well-known experimental animation practitioners such as William Kentridge, Jodie Mack, Larry Cuba, Martha Colburn and Max Hattler. These interviews document both their creative process and thoughts about experimental animation's ontology to give readers insight into contemporary practice. Global in its scope, the book features and discusses lesser known practitioners and unique case studies, offering both undergraduate and graduate students a collection of valuable contributions to film and animation studies.

On Comics and Legal Aesthetics - Multimodality and the Haunted Mask of Knowing (Paperback): Thomas Giddens On Comics and Legal Aesthetics - Multimodality and the Haunted Mask of Knowing (Paperback)
Thomas Giddens
R1,356 Discovery Miles 13 560 Ships in 10 - 15 working days

What are the implications of comics for law? Tackling this question, On Comics and Legal Aesthetics explores the epistemological dimensions of comics and the way this once-maligned medium can help think about - and reshape - the form of law. Traversing comics, critical, and cultural legal studies, it seeks to enrich the theorisation of comics with a critical aesthetics that expands its value and significance for law, as well as knowledge more generally. It argues that comics' multimodality - its hybrid structure, which represents a meeting point of text, image, reason, and aesthetics - opens understanding of the limits of law's rational texts by shifting between multiple frames and modes of presentation. Comics thereby exposes the way all forms of knowledge are shaped out of an unstructured universe, becoming a mask over this chaotic 'beyond'. This mask of knowing remains haunted - by that which it can never fully capture or represent. Comics thus models knowledge as an infinity of nested frames haunted by the chaos without structure. In such a model, the multiple aspects of law become one region of a vast and bottomless cascade of perspectives - an infinite multiframe that extends far beyond the traditional confines of the comics page, rendering law boundless.

Models of the Real Projective Plane - Computergraphics of Steiner and Boy Surfaces (Paperback, 1987 Ed.): Francois Apery Models of the Real Projective Plane - Computergraphics of Steiner and Boy Surfaces (Paperback, 1987 Ed.)
Francois Apery
R2,060 Discovery Miles 20 600 Ships in 18 - 22 working days

In the present time, objects generated by computers are replacing models made from wood, wire, and plaster. It is interesting to see how computer graphics can help us to understand the geometry of surfaces and illustrate some recent results on representations of the real projective plane.

Ray Tracing from the Ground Up (Hardcover, illustrated edition): Kevin Suffern Ray Tracing from the Ground Up (Hardcover, illustrated edition)
Kevin Suffern
R3,175 Discovery Miles 31 750 Ships in 10 - 15 working days

With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.

Game Development and Simulation with Unreal Technology, Second Edition (Hardcover, 2nd edition): Alireza Tavakkoli Game Development and Simulation with Unreal Technology, Second Edition (Hardcover, 2nd edition)
Alireza Tavakkoli
R3,978 Discovery Miles 39 780 Ships in 18 - 22 working days

Dr. Alireza Tavakkoli's Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and prominent engines that is currently used in games. Its influence can be spotted in classic triple A titles like, Fortnite, Gears of War 2, Borderlands 2, and XCOM: Enemy Unknown. Tavakkoli goes into detail concerning the creation of game level designs, blueprint coding, shader programing, as well as artificial intelligence concepts to help readers in creating their own games. Game Development also includes a number of practice friendly extensions and concept modules to help solidify the reader's understanding of concepts and techniques. The book is divided into three sections that act as building blocks in order to facilitate the comprehension of the material. Key Features: Provides beginner level through advanced concepts in blueprint programming with the Unreal Engine 4.18 Hundreds of small/mid-scale projects developed as concept examples throughout the book which can be utilized in more comprehensive entertaining interactive computer simulations and games Chapter exercises will take the readers' understanding of Unreal Engine to the next level.

Einfuhrung in Die Bayes-Statistik (German, Hardcover, 2000 ed.): Karl-Rudolf Koch Einfuhrung in Die Bayes-Statistik (German, Hardcover, 2000 ed.)
Karl-Rudolf Koch
R3,020 Discovery Miles 30 200 Ships in 10 - 15 working days

Das Buch fuhrt auf einfache und verstandliche Weise in die Bayes-Statistik ein. Ausgehend vom Bayes-Theorem werden die Schatzung unbekannter Parameter, die Festlegung von Konfidenzregionen fur die unbekannten Parameter und die Prufung von Hypothesen fur die Parameter abgeleitet. Angewendet werden die Verfahren fur die Parameterschatzung im linearen Modell, fur die Parameterschatzung, die sich robust gegenuber Ausreissern in den Beobachtungen verhalt, fur die Pradiktion und Filterung, die Varianz- und Kovarianzkomponentenschatzung und die Mustererkennung. Fur Entscheidungen in Systemen mit Unsicherheiten dienen Bayes-Netze. Lassen sich notwendige Integrale analytisch nicht losen, werden numerische Verfahren mit Hilfe von Zufallswerten eingesetzt."

R Graphics, Third Edition (Hardcover, 3rd edition): Paul Murrell R Graphics, Third Edition (Hardcover, 3rd edition)
Paul Murrell
R2,681 Discovery Miles 26 810 Ships in 10 - 15 working days

This third edition of Paul Murrell's classic book on using R for graphics represents a major update, with a complete overhaul in focus and scope. It focuses primarily on the two core graphics packages in R - graphics and grid - and has a new section on integrating graphics. This section includes three new chapters: importing external images in to R; integrating the graphics and grid systems; and advanced SVG graphics. The emphasis in this third edition is on having the ability to produce detailed and customised graphics in a wide variety of formats, on being able to share and reuse those graphics, and on being able to integrate graphics from multiple systems. This book is aimed at all levels of R users. For people who are new to R, this book provides an overview of the graphics facilities, which is useful for understanding what to expect from R's graphics functions and how to modify or add to the output they produce. For intermediate-level R users, this book provides all of the information necessary to perform sophisticated customizations of plots produced in R. For advanced R users, this book contains vital information for producing coherent, reusable, and extensible graphics functions.

Creating Comics as Journalism, Memoir and Nonfiction (Hardcover): Randy Duncan, Michael Ray Taylor, David Stoddard Creating Comics as Journalism, Memoir and Nonfiction (Hardcover)
Randy Duncan, Michael Ray Taylor, David Stoddard
R4,651 Discovery Miles 46 510 Ships in 10 - 15 working days

As major universities and professional organizations like the Poynter Institute have begun to examine graphic nonfiction from a critical perspective, new courses are emerging that give student writers and artists the tools to tell their own nonfiction stories in comics form. Nonfiction Comics is the first textbook to bring these tools and techniques together in a single volume. Most novices who first attempt the form arrive at it from a background of journalism or art, meaning they arrive with at least one deficit in the required skill set. Journalists, for example, typically have had little training in illustration. Artists and designers may not know how to conduct interviews or to avoid the potential legal pitfalls of telling the personal stories of real people. This book aims to fill in the gaps providing student journalists, artists, designers, creative writers, web producers and others the tools they need to tell stories visually and graphically.

Based on the authors' popular team-taught nonfiction comics course, Nonfiction Comics teaches readers how to create a graphic nonfiction story from start to finish, providing guidance on:

  • how to find the story and how to find and utilize appropriate facts and visuals;
  • nonfiction narrative techniques
  • artist's tools and techniques
  • print, digital, and multimedia production
  • legal and ethical considerations

Interviews with well-known nonfiction comics creators--showcased in the book and on the book's companion website--will discuss best practice and offer readers inspiration to begin creating their own work.

Internetworking - Technische Grundlagen und Anwendungen (German, Hardcover, 2012 ed.): Christoph Meinel, Harald Sack Internetworking - Technische Grundlagen und Anwendungen (German, Hardcover, 2012 ed.)
Christoph Meinel, Harald Sack
R2,039 Discovery Miles 20 390 Ships in 10 - 15 working days

Das Internet ist inzwischen ein fester Bestandteil des Alltags. Die Autoren erl utern die technologischen Grundlagen, auf denen es beruht. Ausgehend von den physikalischen Grundlagen der Daten bertragung erfahren Leser, nach welchen Prnzipien und auf Grundlage welcher Technologien lokale Netzwerke (LANs) und Weitverkehrsnetzwerke (WANs) funktionieren. Das Kompendium zur Internet-Technologie vermittelt allgemein verst ndlich das dem Internet zugrunde liegende TCP/IP-Referenzmodell sowie dessen Protokolle und zahlreichen Anwendungen.

State of the Art of Surgery 1979/80 - Summaries of the Breakfast and Luncheon Panels of the 28th Congress of the Societe... State of the Art of Surgery 1979/80 - Summaries of the Breakfast and Luncheon Panels of the 28th Congress of the Societe Internationale de Chiurgie in San Francisco (Paperback)
M Allgower, F. Harder
R2,614 Discovery Miles 26 140 Ships in 18 - 22 working days

International surgical meetings with thousands of participants speaking a dozen different languages tend to be frustrating for the individual who comes with the hope of learning about progress in his fields, but who additionally would like to be able to ex change ideas on controversial topics and to meet competent people with whom to discuss specific problems. In the "one-way" ses sions in which long papers are presented, details or specific points may be missed. Differing views often are not adequately discussed, because the meeting and its participants are pressed for time. The 44 breakfast and luncheon sessions, covering different topics of interest to the practicing surgeon, were mainly planned to overcome these classical "congress handicaps" and also to do away with the anonymous atmosphere of such a large congress. Slides and formal papers were banished from these sessions. The outcome of these very lively and pleasant discussions taking place around small well-dressed tables was unexpected by most participants. A chairman and several panel members shared their repast, caloric and intellectual, with some 10-30 congress par ticipants. The result was in each instance a lively, informative intimate discussion, very different from the anonymous atmo sphere of a large meeting. In the hope of preserving these ex changes, the chairmen were requested immediately the session finished to "distill the essence" of the 90-minute exchange into a summary captured on tape."

Real-Time Shading (Paperback): Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool Real-Time Shading (Paperback)
Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool
R1,797 Discovery Miles 17 970 Ships in 10 - 15 working days

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

Handbuch Electronic Commerce - Kompendium zum elektronischen Handel (German, Hardcover, 2., uberarb. Aufl. 2001): Walter Gora,... Handbuch Electronic Commerce - Kompendium zum elektronischen Handel (German, Hardcover, 2., uberarb. Aufl. 2001)
Walter Gora, Erika Mann
R1,601 Discovery Miles 16 010 Ships in 10 - 15 working days

Die Herausgeber legen mit diesem Buch eine UEbersicht zum elektronischen Geschaftsverkehr vor. Das Buch richtet sich dabei vor allem an Leser, die sich nicht nur uber die Entwicklung auf dem Gebiet des "Electronic Commerce" informieren moechten, sondern konkrete Projekte starten und realisieren wollen. Der Leser erhalt Einblick in die Technologie, die organisatorischen Aspekte sowie in die rechtlichen Rahmenbedingungen. Die Darstellung aktueller Projekte und Anwendungsfelder erlaubt es, eigene Projektideen einzuordnen. Konkrete Handlungsempfehlungen helfen bei der Umsetzung.

Functional Art, The - An introduction to information graphics and visualization (Paperback): Alberto Cairo Functional Art, The - An introduction to information graphics and visualization (Paperback)
Alberto Cairo
R1,040 R879 Discovery Miles 8 790 Save R161 (15%) Ships in 5 - 10 working days

Unlike any time before in our lives, we have access to vast amounts of free information. With the right tools, we can start to make sense of all this data to see patterns and trends that would otherwise be invisible to us. By transforming numbers into graphical shapes, we allow readers to understand the stories those numbers hide. In this practical introduction to understanding and using information graphics, you'll learn how to use data visualizations as tools to see beyond lists of numbers and variables and achieve new insights into the complex world around us. Regardless of the kind of data you're working with-business, science, politics, sports, or even your own personal finances-this book will show you how to use statistical charts, maps, and explanation diagrams to spot the stories in the data and learn new things from it. You'll also get to peek into the creative process of some of the world's most talented designers and visual journalists, including Conde Nast Traveler's John Grimwade , National Geographic Magazine's Fernando Baptista, The New York Times' Steve Duenes, The Washington Post's Hannah Fairfield, Hans Rosling of the Gapminder Foundation, Stanford's Geoff McGhee, and European superstars Moritz Stefaner, Jan Willem Tulp, Stefanie Posavec, and Gregor Aisch. The book also includes a DVD-ROM containing over 90 minutes of video lessons that expand on core concepts explained within the book and includes even more inspirational information graphics from the world's leading designers. The first book to offer a broad, hands-on introduction to information graphics and visualization, The Functional Art reveals: * Why data visualization should be thought of as "functional art" rather than fine art * How to use color, type, and other graphic tools to make your information graphics more effective, not just better looking * The science of how our brains perceive and remember information * Best practices for creating interactive information graphics * A comprehensive look at the creative process behind successful information graphics * An extensive gallery of inspirational work from the world's top designers and visual artists On the DVD-ROM: In this introductory video course on information graphics, Alberto Cairo goes into greater detail with even more visual examples of how to create effective information graphics that function as practical tools for aiding perception. You'll learn how to: incorporate basic design principles in your visualizations, create simple interfaces for interactive graphics, and choose the appropriate type of graphic forms for your data. Cairo also deconstructs successful information graphics from The New York Times and National Geographic magazine with sketches and images not shown in the book.

Groups and Interaction (Paperback): Binxing Fang, Yan Jia Groups and Interaction (Paperback)
Binxing Fang, Yan Jia; Contributions by Publishing House of Electronics Industry
R350 Discovery Miles 3 500 Ships in 10 - 15 working days

The three volume set provides a systematic overview of theories and technique on social network analysis.Volume 2 of the set mainly focuses on the formation and interaction of group behaviors. Users' behavior analysis, sentiment analysis, influence analysis and collective aggregation are discussed in detail as well. It is an essential reference for scientist and professionals in computer science.

Data Visualization - Principles and Practice, Second Edition (Hardcover, 2nd edition): Alexandru C. Telea Data Visualization - Principles and Practice, Second Edition (Hardcover, 2nd edition)
Alexandru C. Telea
R2,640 Discovery Miles 26 400 Ships in 10 - 15 working days

Designing a complete visualization system involves many subtle decisions. When designing a complex, real-world visualization system, such decisions involve many types of constraints, such as performance, platform (in)dependence, available programming languages and styles, user-interface toolkits, input/output data format constraints, integration with third-party code, and more. Focusing on those techniques and methods with the broadest applicability across fields, the second edition of Data Visualization: Principles and Practice provides a streamlined introduction to various visualization techniques. The book illustrates a wide variety of applications of data visualizations, illustrating the range of problems that can be tackled by such methods, and emphasizes the strong connections between visualization and related disciplines such as imaging and computer graphics. It covers a wide range of sub-topics in data visualization: data representation; visualization of scalar, vector, tensor, and volumetric data; image processing and domain modeling techniques; and information visualization. See What's New in the Second Edition: Additional visualization algorithms and techniques New examples of combined techniques for diffusion tensor imaging (DTI) visualization, illustrative fiber track rendering, and fiber bundling techniques Additional techniques for point-cloud reconstruction Additional advanced image segmentation algorithms Several important software systems and libraries Algorithmic and software design issues are illustrated throughout by (pseudo)code fragments written in the C++ programming language. Exercises covering the topics discussed in the book, as well as datasets and source code, are also provided as additional online resources.

Lernen Organisieren - Medien, Module, Konzepte (German, Hardcover, 2002 ed.): Ute Clement, Klaus Kraft Lernen Organisieren - Medien, Module, Konzepte (German, Hardcover, 2002 ed.)
Ute Clement, Klaus Kraft
R1,624 Discovery Miles 16 240 Ships in 10 - 15 working days

Dieses Buch bietet allen, die mit Lehrmaterialien fA1/4r selbstgesteuerte Lernprozesse betraut sind, ein didaktisches Rahmenkonzept und praktische Hinweise. Wichtig ist den Autoren dabei ein Vorgehen, das pragmatisch genug ist, um angesichts der heute verfA1/4gbaren wirtschaftlichen, technischen und organisatorischen MAglichkeiten handlungsfAhig zu sein, das andererseits aber auch den hohen Anforderungen an QualitAt und MarktgAngigkeit gerecht wird, die sich als Standard durchzusetzen beginnen. Die in diesem Konzept vorgestellten Stufen beim Lehren und Lernen werden Schritt fA1/4r Schritt theoretisch erklArt, anhand von Praxisbeispielen erlAutert und mit Umsetzungshinweisen in Form von Checklisten versehen. Das Buch richtet sich vor allem an Entwickler von Lernprogrammen fA1/4r den selbstgesteuerten Unterricht (Fernlehrinstitute, UniversitAten, individualisierter Unterricht an Schulen), ist aber auch von theoretischem Interesse.

Information und Kommunikation - Technik und Anwendung in Wirtschaft und Medien (German, Hardcover, 1998 ed.): Peter Bienert Information und Kommunikation - Technik und Anwendung in Wirtschaft und Medien (German, Hardcover, 1998 ed.)
Peter Bienert
R2,850 R2,570 Discovery Miles 25 700 Save R280 (10%) Ships in 10 - 15 working days

Das Werk ist verst ndlich geschrieben und didaktisch strukturiert. Die Zusammenfassungen der einzelnen Abs tze und Kapitel erm glichen eine extrem schnelle Orientierung und verhelfen ohne Umwege zu den ben tigten Informationen.

Blender 2.9 for architecture - Modeling and rendering with Eevee and Cycles (Paperback): Allan Brito Blender 2.9 for architecture - Modeling and rendering with Eevee and Cycles (Paperback)
Allan Brito
R609 Discovery Miles 6 090 Ships in 18 - 22 working days
PHP 8 Solutions - Dynamic Web Design and Development Made Easy (Paperback, 5th ed.): David Powers PHP 8 Solutions - Dynamic Web Design and Development Made Easy (Paperback, 5th ed.)
David Powers
R1,608 R1,336 Discovery Miles 13 360 Save R272 (17%) Ships in 18 - 22 working days

Make your websites more dynamic by adding a feedback form, creating a private area where members can upload images that are automatically resized, or storing all your content in a database. David Powers has updated his definitive book to incorporate the latest techniques and changes to PHP with the arrival of PHP 8. New features include named attributes, constructor property promotion, the stricter and more concise match expression, union types, and more. The problem is, you're not a programmer and the thought of writing code sends a chill up your spine. Or maybe you've dabbled a bit in PHP and MySQL, but you can't get past baby steps. If this describes you, then you've just found the right book. PHP powers four out of every five websites that use a server-side language. In combination with the MySQL database it's ideal for creating dynamic websites. PHP and MySQL are free, easy to use, and provided by many web hosting companies in their standard packages. This book also covers MariaDB, a seamless replacement for MySQL that has been adopted on many web servers. Unfortunately, most PHP books either expect you to be an expert already or force you to go through endless exercises of little practical value. In contrast, this book gives you real value right away through a series of practical examples that you can incorporate directly into your sites, optimizing performance and adding functionality such as file uploading, email feedback forms, image galleries, content management systems, and much more. Each solution is created with not only functionality in mind, but also visual design. But this book doesn't just provide a collection of ready-made scripts: each PHP solution builds on what's gone before, teaching you the basics of PHP and database design quickly and painlessly. You'll learn how to optimize your code using object-oriented programming (OOP) techniques. By the end of the book, you'll have the confidence to start writing your own scripts or-if you prefer to leave that task to others-to adapt existing scripts to your own requirements. Right from the start, you're shown how easy it is to protect your sites by adopting secure coding practices. What You Will Learn Design and build dynamic PHP-based web sites and applications Get started right away through practical examples that you can reuse Incorporate PHP 8 elements including named attributes, constructor property promotion, and union types Understand the subtle, but important differences between switch and match Work with the latest PHP 8 techniques, innovations, and best practices Who This Book Is For Readers should ideally have some prior exposure to web development using PHP.

Make Noise - A Creator's Guide to Podcasting and Great Audio Storytelling (Paperback): Eric Nuzum Make Noise - A Creator's Guide to Podcasting and Great Audio Storytelling (Paperback)
Eric Nuzum
R459 R385 Discovery Miles 3 850 Save R74 (16%) Ships in 10 - 15 working days

Podcasting is the fast-growing media platform in the world, with currently 650,000 podcasts out there, in 100 languages, and offering over 20 million episodes. And we're only at the beginning. More and more podcasts appear every day, and more and more entrepreneurs, businesses, individuals, and distributors, like Spotify, are getting into this world. One person so many people turn to to help launch their podcasts is Eric Nuzum, a veteran of NPR and Audible who's had a hand in creating and launching over 130 podcasts, including some of the most successful out there like TED Radio Hour, Invisibilia, Where Should We Begin? with Esther Perel, The Butterfly Effect, and West Cork. And the reason is that Nuzum understands the essentials of what makes a podcast work, and knows how to help creators shepherd their vision from rough idea to finished product. Make Noise brings all the wisdom, advice, practical information, and big-picture thinking that any individual or business needs to make a successful podcast. He identifies core principles - create empathetically, i.e., think like the audience listens, and stay focused on what's unique to you and what you have to say. He helps readers come up with a "Ten Word Description" that will guide them throughout the creative process, and then gets into how-tos - how to develop character, story, voice; how to conduct an effective interview; how to be mindful of the limitations of audio (be more like Hemingway than Faulkner). Here are the rules of storytelling, advice on how to test-drive an idea (make six individual lunch dates, talk it over with each, and by the end see how you've refined your thinking), and, when it's all ready, how to develop your audience.

GPU Pro 4 - Advanced Rendering Techniques (Hardcover, New): Wolfgang Engel GPU Pro 4 - Advanced Rendering Techniques (Hardcover, New)
Wolfgang Engel
R3,960 Discovery Miles 39 600 Ships in 10 - 15 working days

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book begins with discussions on the ability of GPUs to process and generate geometry in exciting ways. It next introduces new shading and global illumination techniques for the latest real-time rendering engines and explains how image space algorithms are becoming a key way to achieve a more realistic and higher quality final image. Moving on to the difficult task of rendering shadows, the book describes the state of the art in real-time shadow maps. It then covers game engine design, including quality, optimization, and high-level architecture. The final section explores approaches that go beyond the normal pixel and triangle scope of GPUs as well as techniques that take advantage of the parallelism of modern graphic processors in a variety of applications. Useful to beginners and seasoned game and graphics programmers alike, this color book offers practical tips and techniques for creating real-time graphics. Example programs and source code are available for download on the book's CRC Press web page. The directory structure of the online material closely follows the book structure by using the chapter numbers as the name of the subdirectory.

Mobile Digital Art - Using the iPad and iPhone as Creative Tools (Paperback): David Scott Leibowitz Mobile Digital Art - Using the iPad and iPhone as Creative Tools (Paperback)
David Scott Leibowitz
R1,248 Discovery Miles 12 480 Ships in 10 - 15 working days

Learn how to create beautiful artwork on your iPad or iPhone. Over 65 expert artists from around the world will show you how they created their original art, from inspiration and conceptualization, to the creation of the final image. Using step-by-step examples and easy-to-follow tutorials, you'll learn how to create stunning images on your iPad or iPhone. Learn more about using the apps you already have, like Brushes, and discover new apps that will enhance your art creation like Sketchbook Mobile, Layers, Collage, Juxtaposer, Hiptamatic, and PhotoFX. Whether you are taking you first steps into digital art, or are an accomplished artist looking to broaden your skill set, Mobile Digital Art covers it all - how to turn photographs into oil paintings, design cartoons from scratch and create beautiful landscape vistas - all on your iPad or iPhone.

Programming of CNC Machines (Paperback, 4th edition): Ken Evans Programming of CNC Machines (Paperback, 4th edition)
Ken Evans
R1,650 Discovery Miles 16 500 Ships in 18 - 22 working days

Written in a simple, easy-to-understand language by a skilled programmer with many years of experience teaching CNC machining to industry and in the classroom, this new edition offers a new chapter on feature-based Machining using Siemens, plus a new chapter featuring Fanuc NC guide I programming. It provides full descriptions of many operation and programming functions and illustrates their practical applications through examples. It provides in-depth information on how to program turning and milling machines, which is applicable to almost all control systems. It keeps all theoretical explanations to a minimum throughout so that they do not distort an understanding of the programming. And because of the wide range of information available about the selection of tools, cutting speeds, and the technology of machining, it is sure to benefit engineers, programmers, supervisors, and machine operators who need ready access to information that will solve CNC operation and programming problems. Ken Evans has held a variety of machining and related jobs throughout his career; and is currently a CNC Programmer at a prominent aerospace company. Ken was a Machine Tool Technology instructor for 20 years at Davis Applied Technology College in Kaysville, Utah, where he taught a variety of courses throughout the machining curriculum, including Mastercam CAD/CAM. In addition, he has trained other educators from around the region on how to set-up, program, and operate their CNC machines; and has been a Training & Applications Specialist for a local machine tool distributor. Part 1: CNC Basics Part 2: CNC Machine Operation Part 3: Programming CNC Turning Centers Part 4: Programming CNC Machining Center Part 5: Computer Aided Design & Manufacturing Part 6: Introduction to Featured-Based Machining Part 7: FANUC NC Guide Programming Part 8: Mazatrol Conversational Programming Appendices A1-A12 Answers to Study Questions

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Advances, Tools and Techniques of…
Niceto Salazar Hardcover R3,329 R3,014 Discovery Miles 30 140
Blogging - Unlock the Secrets to Making…
Matthew Shields Hardcover R481 R450 Discovery Miles 4 500
The Complete Website Planning Guide…
Darryl King Hardcover R914 Discovery Miles 9 140
Wearable Technologies - Concepts…
Information Reso Management Association Hardcover R9,401 Discovery Miles 94 010
The User Experience Team of One
Leah Buley Paperback R741 Discovery Miles 7 410
Fundamentals of Spatial Information…
Robert Laurini, Derek Thompson Hardcover R1,451 Discovery Miles 14 510
Mark Kistler's Imagination Station…
Mark Kistler Paperback R542 Discovery Miles 5 420
Archaeology and Digital Communication…
Chiara Bonacchi Paperback R1,057 Discovery Miles 10 570
Advancements in Security and Privacy…
Ashwani Kumar, Seelam Sai Satyanarayana Reddy Hardcover R5,924 Discovery Miles 59 240
Handbook of Research on Advanced…
Ahmed J. Obaid, Ghassan H Abdul-Majeed, … Hardcover R7,311 Discovery Miles 73 110

 

Partners