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Fast Algorithms for 3D-Graphics (Paperback, 2nd ed. 1994)
Loot Price: R1,565
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Fast Algorithms for 3D-Graphics (Paperback, 2nd ed. 1994)
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In this book, a variety of algoritbms are described that may be of
interest to everyone who writes software for 3D-graphics. It is a
book that haB been written for programmers at an intermediate level
as well aB for experienced software engineers who simply want to
have some particular functions at their disposal, without having to
think too much about details like special cases or optimization for
speed. The programming language we use is C, and that has many
advantages, because it makes the code both portable and efficient.
Nevertheless, it should be possible to adapt the ideas to other
high-level programming languages. The reader should have a
reasonable knowledge of C, because sophisticated pro grams with
economical storage household and fast sections cannot be written
without the use of pointers. You will find that in the long run it
is just aB easy to work with pointer variables as with multiple
arrays . .Ass the title of the book implies, we will not deal with
algorithms that are very computation-intensive such as ray tracing
or the radiosity method. Furthermore, objects will always be
(closed or not closed) polyhedra, which consist of a certain number
of polygons.
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