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Books > Computing & IT > Computer software packages > Multimedia
CMMR is an annual event focusing on important aspects of computer music. CMMR 2008 was the ?fth event in this series and was co-organized by A- borg University Esbjerg, Denmark (http://www.aaue.dk), the Laboratoire de M' ecanique et d'Acoustique, CNRS in Marseille, France (http:/www.lma.cn- mrs.fr) and the Network for Cross-Disciplinary Studies of Music and Meaning, University of Southern Denmark (http://www.ntsmb.dk/). The conference was held in Copenhagen, May 19-23, 2008. The four previous editions of CMMR gathered a large number of notew- thy papers by researchers from the ?eld of computer music. The proceedings of these conferences were published in the Lecture Notes in Computer Science series (LNCS 2771, LNCS 3310, LNCS 3902 and LNCS 4969). The present e- tion follows the lineage of the previous ones, including a collection of 21 papers specially reviewed and corrected for this proceedings volume. The ?eld of computer music embraces a large number of research areas that span from information retrieval, programming, arti?cial intelligence to aco- tics, signal processing and sound modeling. In the last CMMR gatherings an increased emphasis was placed on the role of human interaction at all levels of musicalpractice,aswellasperceptualandcognitiveaspects inorderto establish relationsbetweenthestructureofsoundsandtheirimpactonhumanbeings.The identi?cation of perceptually relevant sound structures is linked to the notion of the sense of sounds, which was the title of the CMMR 2007 conference.
This volume contains the proceedings of UIC 2009, the 6th International C- ference on Ubiquitous Intelligence and Computing: Building Smart Worlds in Real and Cyber Spaces. The UIC 2009 conference was technically co-sponsored by the IEEE and the IEEE Computer Society Technical Committee on Scalable Computing. The conference was also sponsored by the Australian Centre of - cellence in Information and Communication Technologies (NICTA). UIC 2009 was accompanied by six workshops on a variety of research challenges within the area of ubiquitous intelligence and computing. The conference was held in Brisbane, Australia, July 7-9, 2009. The event was the sixth meeting of this conference series. USW 2005 (First International Workshop on Ubiquitous Smart World), held in March 2005 in Taiwan, was the ?rst event in the series. This event was followed by UISW 2005 (Second International Symposium on Ubiquitous Intelligence and Smart Worlds) held in December 2005 in Japan. Since 2006, the conference has been held annually under the name UIC (International Conference on Ubiquitous Intelligence and Computing). UIC 2006 was held in September 2006 in Wuhan andThreeGorges, China, followedbyUIC2007heldinJuly2007inHongKong, and UIC 2008 held in June 2008 in Oslo, Norway. Ubiquitous sensors, computers, networksand informationare paving the way towardasmartworldinwhichcomputationalintelligenceisdistributedthrou- out the physical environment to provide reliable and relevant services to peop
With great pleasure we present the second volume of the new journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in ComputerScience,isdevotedtoresearchanddevelopmentinthe?eldofeduta- ment. Edutainment, also known as educational entertainment or entertainme- education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the increasing demands on indivi- alsforlife-longlearningandtheneedtointegratee?ectivelearningopportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The ?rst ?ve articles of this issue represent a selection of outstanding cont- butionsfromGDTW2008,the6thInternationalConferenceinGameDesignand Technology held in the UK, in November 2008. The main aims of the workshop are: (1) To provide a forum to discuss state-of-the-art games design and current and future games technology with the specialists. (2) To enable academics and researchersincomputergametechnologyandcomputerentertainmenttopresent their work during the research sessions, and to seek opportunities for collabo- tion with industry and for academic researchpartners. (3) To facilitate relati- ships and collaboration between academics promoting computer games techn- ogy courses, the UK games industry and supporting organizations. These ?ve papers cover mainly the topic of edutainment platforms or methodology: "Co- dinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments," "Networking Middleware and Online-Deployment Mechanisms for Java-Based Games," "A Testbed for P2P Gaming Using Time Warp, How to Steer Characters in Group Games," and "Time-Based Personalized Mobile Game Downloading. " The next six articles represent a selection of outstanding contributions from Cyberworlds 2008 held in Hangzhou, China, in September 2008.
This book constitutes the refereed proceedings of the 9th International Conference on Web Engineering, ICWE 2009, held in San Sebastian, Spain in June 2009. The 22 revised full papers and 15 revised short papers presented together with 8 posters and 10 demonstration papers were carefully reviewed and selected from 90 submissions. The papers are organized in topical sections on accessibility and usability, component-based web engineering: portals and mashups, data and semantics, model-driven web engineering, navigation, process, planning and phases, quality, rich internet applications, search, testing, web services, SOA and REST, and web 2.0.
This two volume set LNCS 5981 and LNCS 5982 constitutes the refereed proceedings of the 15th International Conference on Database Systems for Advanced Applications, DASFAA 2010, held in Tsukuba, Japan, in April 2010. The 39 revised full papers and 16 revised short papers presented together with 3 invited keynote papers, 22 demonstration papers, 6 industrial papers, and 2 keynote talks were carefully reviewed and selected from 285 submissions. The papers of the first volume are organized in topical sections on P2P-based technologies, data mining technologies, XML search and matching, graphs, spatialdatabases, XML technologies, time series and streams, advanced data mining, query processing, Web, sensor networks and communications, information management, as well as communities and Web graphs. The second volume contains contributions related to trajectories and moving objects, skyline queries, privacy and security, data streams, similarity search and event processing, storage and advanced topics, industrial, demo papers, and tutorials and panels.
These are the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). The ?rst edition of this conference, organised in Madonna di Campiglio, saw the gathering of a diverse audience with broad and varied interests. With presentations on topics ranging from underlying technology to intelligent interaction and entertainment applications, several inspiring invited lectures, a demonstration session and a hands-on design garage, that ?rst edition of INTETAIN generated a lot of - teraction between participants in a lively atmosphere. We hope that we have managed to continue this direction with the third edition, which will take place in Amsterdam,following the secondedition heldin Cancun. ' The submissions for short and long papers this year show a certain focus on topics such as emergent games, exertion interfaces and embodied interaction, but also cover important topicsofthepreviouseditions,suchas,a?ectiveuserinterfaces,storytelling,s- sors, tele-presence in entertainment, animation, edutainment, and (interactive) art. The presentationof the accepted papers,together with the manyinteractive demonstrations of entertainment and art installations, and other participative activities to be held during the conference, should go some way towards recre- ing the open and interactive atmosphere that has been the goal of INTETAIN since its beginning. In addition to the aforementioned papers and demonstrations, we are happy to presentcontributionsfrom threeexcellent invitedspeakersfor INTETAIN 09.
Smartgraphicsarepervasivein ourlives nowadays.Thewaysartistsand desi- ersproduceimagesthate?ectivelysupporthumancognitionandcommunication are continuously changing and evolving as they incorporate novel methods p- vided by the advances in science and technology. As a counterpart, the radically new visions in most art forms have stimulated scientists to breath-taking levels of achievement. This symbiotic relationship between art and science (and technology) is one of the foundations of the technological culture of contemporary society and is especiallyevidentinthecreationofsmartgraphics.Suchaprocessrestsonadeep understanding of the fundamentals of perception and cognition as they relate to interaction and communication technologies, together with arti?cial intelligence andcomputergraphicstechniques, toautomatereasoningandenhancecognition. The International Symposium on Smart Graphics 2009 was held from May 28-30 in Salamanca, Spain. With this edition we celebrated our tenth anniv- sary: a successful series of inspiring and exciting meetings originating in 2000 as an American Association for Arti?cial Intelligence Spring Symposium. This year we proposed a speci?c emphasis on visual analytics as well as all kinds of transversalresearchthat harnesses the power of humans and technol- icalartifacts in order to convey, understandanddeal with complex scienti?c and socialprocesses.Wewereluckyto haveDanielKeim andJ] ornKohlhammer, two internationally renowned experts on this area of research, as invited speakers
Die 16. GI/ITG-Fachtagung Kommunikation in Verteilten Systemen (KiVS 2009) befasst sich als wichtigstes deutschsprachiges Forum fur Forschung und Entwicklung auf den Gebieten Kommunikation und Verteilte Systeme mit einer grossen Vielfalt von innovativen und zukunftsorientierten Fragestellungen. Sie spannt dabei einen Bogen von allgegenwartigen verteilten Anwendungen uber Middleware-Konzepte und Protokolltechniken bis hin zu modernen Netztechniken mit ihren Mobilitats- und Sicherheitsfragen. Die KiVS dient der Standortbestimmung aktueller Entwicklungen, der Prasentation laufender Forschungsarbeiten und der Diskussion zukunftstrachtiger Ansatze fur die Kommunikation in Verteilten Systemen. "
Mobile Response 2008, the Second International Workshop on Mobile Infor- tion Technology for Emergency Response, aimed at a focussed exchange on how mobile information technology can be e?ectively used to the bene?t of em- gency response. The gap between the great potential bene?t that usable mobile IT could yield in the domain of emergency response and the speci?c design challenges for such technologies in this particularly unforgiving domain was the foundation of our decision to create a venue for researchers and practitioners from di?erent disciplines. During this year's workshopthe latest approachesand technical solutions in the area of mobile information technology for emergency response planning and execution were presented and demonstrated. We invited participation from research, industry and public rescue orga- zations to enable an in-depth discussion of the opportunities and drawbacks of new digital technologies for emergency response. The call for papers for the second Mobile Response workshop attracted over 25 submissions from 11 d- ferent countries, including international submissions from the USA, Brazil and Japan.AninternationalProgramCommitteewithexpertsonmobileinformation technology, emergency response and emergency response equipment selected 12 submissions for presentation during the workshop. The program was completed by two outstanding keynote presentations and one invited presentation on p- vailing topics of high interest to the scienti?c and practitioner communities.
This book constitutes the refereed proceedings of the 14th International Conference on Database Systems for Advanced Applications, DASFAA 2009, held in Brisbane, Australia, in April 2009. The 39 revised full papers and 22 revised short papers presented together with 3 invited keynote papers, 9 demonstration papers, 3 tutorial abstracts, and one panel abstract were carefully reviewed and selected from 186 submissions. The papers are organized in topical sections on uncertain data and ranking, sensor networks, graphs, RFID and data streams, skyline and rising stars, parallel and distributed processing, mining and analysis, XML query, privacy, XML keyword search and ranking, Web and Web services, XML data processing, and multimedia.
These proceedings contain the papers presented at ECIR 2009, the 31st - ropean Conference on Information Retrieval. The conference was organized by the Institut de Recherche en Informatique de Toulouse (IRIT), in cooperation with the Information Retrieval Specialist Group of the British Computer So- ety (BCS-IRSG) and was supported by the Special Interest Group on Infor- tion Retrieval (ACM SIGIR), the French Association of Information Retrieval (ARIA) and E-IRSG. It was held during April 6-9, 2007 in Toulouse, hosted by the Pierre Baudis congress center. ECIR 2009 con?rmed the growth trend of submissions, with 188 full-paper submissions. Many of these submissions came from outside Europe, and 25 countries were represented in the ?nal ECIR 2009 program, re?ecting the international po- larityandreputationoftheconferenceseries.Furthermorethetraditionalstrong focus on students was well preserved, with their participation being great. All submitted papers were reviewed by at least three members of the int- national Program Committee. Out of the 188 papers 42 were selected as full research papers and a further 18 were accepted as short research papers. Short papers were given 8 pages in the proceedings (instead of 12). Out of these 60 selected papers, 30 have a student as the primary author. The accepted papers themselves come from a mixture of universities, researchinstitutes and comm- cial organizations. There was also a separate call for posters. Each of the 60 poster submissions wasreviewedbythreeProgramCommitteemembers, aswithpapersubmissions. Twenty-?ve posters were accepted for presentation. Takentogether, thesepaperscoverthestateoftheartininformationretrieval, including topicssuchasretrievalmodels, evaluationandWeb search, andeme- ing topics such as learning to rank, expert search and opinion detect
The First Future Internet Symposium was held during September 28-30, 2008 in Vienna, Austria. FIS 2008 provided a forum for leading researchersand pr- titioners to meet and discuss the wide-ranging scienti?c and technical issues related to the design of a new Internet. The sentiment shared in Vienna was that we are at the beginning of something very exciting and challenging and that FIS 2008 has played a role in forming a community to address this. With overa billionusers,today's Internet is arguablythe most successful- man artifact ever created. The Internet's physical infrastructure, software, and content now play an integralpart in the lives of everyoneon the planet, whether they interact with it directly or not. Now nearing its ?fth decade, the Int- net has shown remarkable resilience and ?exibility in the face of ever-increasing numbers of users, data volume, and changing usage patterns, but faces gr- ing challenges in meetings the needs of our knowledge society. Globally, many major initiatives are underway to address the need for more scienti?c research, physical infrastructure investment, better education, and better utilization of the Internet. Japan, the USA and Europe are investing heavily in this area. The EU is shaping around the idea of the Future Internet its research programmes for the Seventh Framework. EU commissioners, national government ministers, industry leadersand researchersmet in Bled, Slovenia during March 31-April2, 2008, to begin developing a vision of a future Internet that will meet Europe's needs a decade from now, and beyond. Abroadprogrammeofscienti?cresearchisessentialtosupportingtheaimsof the Future Internetinitiative.
The Transactions on Computational Science journal is part of the Springer series Lecture Notes in Computer Science, and is devoted to the gamut of computational science issues, from theoretical aspects to application-dependent studies and the va- dation of emerging technologies. The current issue is devoted to computer systems research and the application of such research, which naturally complement each other. The issue is comprised of Part 1: Computational Visualization and Optimization, and Part 2: Computational Methods for Model Design and Analysis. Part 1 - Computational Visualization and Optimization - is devoted to state-of-the-art research carried out in this area with the use of novel computational methods. It is c- prised of five papers, each addressing a specific computational problem in the areas of shared virtual spaces, dynamic visualization, multimodal user interfaces, computational geometry, and parallel simulation, respectively. Part 2 - Computational Methods for Model Design and Analysis - continues the topic with an in-depth look at selected computational science research in the areas of data representation and analysis. The four papers comprising this part cover such areas as efficient reversible logic design, missing data analysis, stochastic computation and neural network representation for eccentric sphere models. Each paper describes a detailed experiment or a case study of the methodology presented to amplify the impact of the contribution.
This volume contains the full and short papers of SAMT 2009, the 4th Int- national Conference on Semantic and Digital Media Technologies 2009 held in Graz, Austria. SAMT brings together researchers dealing with a broad range of research topics related to semantic multimedia and a great diversity of application - eas. The current research shows that adding and using semantics of multimedia content is broadening its scope from search and retrieval to the complete media life cycle, from content creation to distribution and consumption, thus lever- ing new possibilities in creating, sharing and reusing multimedia content. While some of the contributions present improvements in automatic analysis and - notation methods, there is increasingly more work dealing with visualization, user interaction and collaboration. We can also observe ongoing standardization activities related to semantic multimedia in both W3C and MPEG, forming a solid basis for a wide adoption. Theconferencereceived41submissionsthisyear, ofwhichtheProgramC- mittee selected 13 full papers for oral presentation and 8 short papers for poster presentation. In addition to the scienti?c papers, the conference program - cluded two invited talks by Ricardo Baeza-Yates and Stefan Rug ] er and a demo session showing results from three European projects. The day before the main conference o?ered an industry day with presen- tions and demos that showed the growing importance of semantic technologies in real-world applications as well as the research challenges coming from them."
As future generation information technology (FGIT) becomes specialized and fr- mented, it is easy to lose sight that many topics in FGIT have common threads and, because of this, advances in one discipline may be transmitted to others. Presentation of recent results obtained in different disciplines encourages this interchange for the advancement of FGIT as a whole. Of particular interest are hybrid solutions that c- bine ideas taken from multiple disciplines in order to achieve something more signi- cant than the sum of the individual parts. Through such hybrid philosophy, a new principle can be discovered, which has the propensity to propagate throughout mul- faceted disciplines. FGIT 2009 was the first mega-conference that attempted to follow the above idea of hybridization in FGIT in a form of multiple events related to particular disciplines of IT, conducted by separate scientific committees, but coordinated in order to expose the most important contributions. It included the following international conferences: Advanced Software Engineering and Its Applications (ASEA), Bio-Science and Bio-Technology (BSBT), Control and Automation (CA), Database Theory and Application (DTA), D- aster Recovery and Business Continuity (DRBC; published independently), Future G- eration Communication and Networking (FGCN) that was combined with Advanced Communication and Networking (ACN), Grid and Distributed Computing (GDC), M- timedia, Computer Graphics and Broadcasting (MulGraB), Security Technology (SecTech), Signal Processing, Image Processing and Pattern Recognition (SIP), and- and e-Service, Science and Technology (UNESST).
th Welcome to the 15 International Multimedia Modeling Conference (MMM 2009), held January 7-9, 2009 at EURECOM, Sophia-Antipolis, France. MMM is a leadinginternationalconference for researchersandindustry practitionersto share their new ideas, original research results and practical development ex- riences from all multimedia-related areas. MMM 2009 was held in co-operation with the ACM Special Interest Group on MultiMedia (ACM SIGMM). It was a great honor to host MMM 2009, one of the most long-standing th multimedia conferences, at EURECOM in Sophia-Antipolis, France. The 15 edition of MMM marked the return of the conference to Europe after numerous years of activity in Asia, and we are proud to have organized such a prestigious conference on the French Riviera. EURECOM is an engineering school in the domain of information and communication technology and a research center in communication systems. Since its creation in 1991 by TELECOM ParisTech and EPFL, it has developed strong international links with both academic and industrial partners. The heart of EURECOM is its internationally renowned research activities which focus on three areas: networking and security, mobile communications, and multimedia.
Engineering Interactive Systems 2007 is an IFIP working conference that brings together researchers and practitioners interested in strengthening the scientific foun- tions of user interface design, examining the relationship between software engine- ing (SE) and human-computer interaction (HCI) and on how user-centerd design (UCD) could be strengthened as an essential part of the software engineering process. Engineering Interactive Systems 2007 was created by merging three conferences: * HCSE 2007 - Human-Centerd Software Engineering held for the first time. The HCSE Working Conference is a multidisciplinary conference entirely dedicated to advancing the basic science and theory of human-centerd software systems engineering. It is organized by IFIP WG 13.2 on Methodologies for User-Centerd Systems Design. * EHCI 2007 - Engineering Human Computer Interaction was held for the tenth time. EHCI aims to investigate the nature, concepts, and construction of user interfaces for software systems. It is organized by IFIP WG 13.4/2.7 on User Interface Engineering. * DSV-IS 2007 - Design, Specification and Verification of Interactive Systems was held for the 13th time. DSV-IS provides a forum where researchers wo- ing on model-based techniques and tools for the design and development of - teractive systems can come together with practitioners and with those working on HCI models and theories.
Candlesticks have become a key component of platforms and charting programs for financial trading. With these charts, traders can learn underlying patterns for interpreting price action history and forecasts. This A-Z guide shows portfolio managers, quants, strategists, and analysts how to use Python to recognize, scan, trade, and backtest the profitability of candlestick patterns. Financial author, trading consultant, and institutional market strategist Sofien Kaabar shows you how to create a candlestick scanner and indicator so you can compare the profitability of these patterns. With this hands-on guide, you'll also explore a new type of charting system similar to candlesticks, as well as new patterns that have never been presented before. With this book, you will: Create and understand the conditions required for classic and modern candlestick patterns Learn the market psychology behind them Use a framework to learn how backtesting trading strategies are conducted Explore different charting systems and understand their limitations Import OHLC historical FX data in Python in different time frames Use algorithms to scan for and reproduce patterns Learn a pattern's potential by evaluating its profitability and predictability
The authors reflect the preoccupation of academia with the latest trends in e-content and communication technologies, such as going mobile or discovering new, innovative interfaces. In addition, they introduce new learning methods with interactive media.
Information technology is a rapidly changing field in which researchers and devel- ers must continuously set their vision on the next generation of technologies and the systems that they enable. The Next Generation Information Technologies and Systems (NGITS) series of conferences provides a forum for presenting and discussing the latest advances in information technology. NGITS conferences are international events held in Israel; previous conferences have taken place in 1993, 1995, 1997, 1999, 2002, and 2006. In addition to 14 reviewed papers, the conference featured two keynote lectures and an invited talk by notable experts. The selected papers may be classified roughly in five broad areas: * Middleware and Integration * Modeling * Healthcare/Biomedical * Service and Information Management * Applications NGITS 2009 also included a demonstration session and an industrial track focusing on how to make software development more efficient by cutting expenses with techn- ogy and infrastructures. This event is the culmination of efforts by many talented and dedicated individuals.
The 7th International Conference on Entertainment Computing, under the auspices of the International Federation for Information Processing (IFIP), was held September 25-27, 2008 in Pittsburgh, Pennsylvania. Based on the very successful first international workshop (IWEC 2002) and the following international conferences (ICEC 2003 through ICEC 2007), ICEC 2008 was an international forum for the exchange of experience and knowledge amongst researchers and developers in the field of entertainment computing. ICEC is the longest established and most prestigious conference in the field of entertainment computing. The conference provides an interdisciplinary forum for advanced research in entertainment computing, broadly defined. ICEC is truly international with leading experts from 14 nations representing academia and industry attending this year's conference. These leaders presented their newest research, insights, products and demonstrations. Although the field of entertainment computing is thought of as new, in fact modern digital computer games go back over 45 years with games such as Spacewar developed in 1961. This is not to say entertainment computing is limited to computer games. As evidenced by papers in this volume, entertainment computing covers virtually every aspect of today's recreational diversions.
This book constitutes the refereed proceedings of the 11th International C- ference on Asian Digital Libraries (ICADL 2008) held in Bali, Indonesia, in December 2008. The objective of this conference series is to provide a forum for presentation of high-quality research in the ?eld of digital libraries. ICADL 2008 provided an opportunity for digital libraries researchers and practitioners in the Asia Paci?c area and beyond to gather to explore ideas, exchange and share experiences, and further build the research network in this region. ICADL 2008 was a truly international event, with presenters from 21 countries. A total of 63 papers were accepted for inclusion in the proceedings: 30 full papers, 20 short papers, and extended abstracts of 13 posters. Submissions were subject to a rigorous, blind peer-review process. The research topics cover the spectrum of digital libraries, including multimedia digital libraries, usab- ity and evaluation, information retrieval, ontologies, social tagging, metadata issues, multi- and cross-language retrieval, digital preservation, scholarly p- lishing and communities, and more. Additionally, three tutorials were o?ered in association with the conference by Andreas Rauber (Vienna University of Technology), David Bainbridge (University of Waikato), and George Buchanan (Swansea University).
Form creation is key to information processing and forms workflow is a key concept within Adobe LiveCycle Enterprise Suite. Adobe LiveCycle Forms ES is a stand-alone product that also comes bundled with Adobe LiveCycle Enterprise Suite. This is the first and only book about this new product specifically created for the design, creation, and processing of dynamically interactive forms. Foundation Form Creation with Adobe LiveCycle Designer ES is written for users of all abilities, with introductory material for beginners and advanced techniques for more experienced users. It discusses both the best-practices of designing forms that work and the specifics of implementing them efficiently for data collectionthe full life cycle of working with forms. Adobe LiveCycle is all about creating efficient workflows for processing information, and this book demonstrates the full power of the various workflows available for collecting data using one of the most ubiquitous tools availableforms.Complete and thorough coverage of Adobe LiveCycle Designer ES Workflows for the design, implementation, and processing of forms Create and deploy interactive XML-based forms as HTML, PDF, or SWF Integrate forms with third-party tools What you'll learn Best practices for designing highly useable forms Efficient use of tools for implementing forms design Methodologies for data collection, both online and offline Supporting technologies to expand the capabilities of Adobe LiveCycle ES Who this book is for Designers and developers who work with Adobe LiveCycle ES or is involved in form design, creation, or data collection from forms.
The InternationalConferenceonWeb InformationSystems Engineering(WISE) providesanannualforumforexploringresearch, development, novelapplications and industrial innovations in the area of Web Information Systems. The 9th edition ofthis conference(WISE 2008)washeld in Auckland, NewZealandfrom September 1 to 3, 2008. This volume contains the papers that were presented during the WISE 2008 workshops. We commend these papers to you and hope you ?nd them useful. A major objective of the WISE conferences is to identify new issues and directions in Web engineering, to share experiences, to host discussions, and to initiate future workandcollaborations. Associatedworkshopsdevotedto eme- ing or specialist topics are an important part of the WISE conferences helping to make them an inspiring experience for all participants. Three workshopswere organized and held in conjunction with the WISE 2008 main conference: - The First International Workshop on Web Information Systems Engine- ing for Electronic Businesses and Governments (E-BAG 2008), chaired by Sebastian Link (Victoria University of Wellington, New Zealand), Hui Ma (VictoriaUniversityofWellington, NewZealand), andJianYang(Macquarie University, Sydney, Australia); - The Second International Workshop on Web Usability and Accessibility (IWWUA 2008), chaired by Silvia Abrahao (Valencia University of Techn- ogy, Spain), Cristina Cachero(University ofAlicante, Spain), and Maristella Matera (Politecnico di Milano, Italy); and - The First International Workshop on Mashups, Enterprise Mashups and LightweightCompositionontheWeb(MEM&LCW2008), chairedbyMarek Kowalkiewicz(SAP ResearchBrisbane, Australia), Dominik Flejter (Poznan University of Economics, Poland), and Tomasz Kaczmarek (Poznan Univ- sity of Economics, Poland). Following calls for papers, we received 40 submissions
Adaptive Hypermedia has emerged as an important area of both academic and deployed research. It encompasses a broad range of research that will enable personalized, adaptive hypermedia systems to play an even more e?ective role in people's lives. The Web has enabled the widespread use of many person- ized systems, such as recommenders, personalized ?lters and retrieval systems, e-learning systems and various forms of collaborative systems. Such systems have been widely deployed in diverse domains such as e-Commerce, e-Health, e-Government, digital libraries, personalized travel planning as well as tourist and cultural heritage services. They are particularly promising for users with special needs. The exciting possibilities of such deployed adaptive hypermedia systems rely on research progress in a broad range of areas such as: user pro- ing and modeling; acquisition, updating and management of user models; group modeling and community-based pro?ling;recommender systems and recomm- dation strategies; data mining for personalization; the Semantic Web; adaptive multimedia content authoring and delivery; ubiquitous computing environments and Smart Spaces; personalization for the plethora of mobile devices, such as PDAs, mobile phones and other hand-held devices; and pragmatics such as p- vacy, trust and security. Empirical studies of adaptive hypermedia and Web systems are also critical to informing future directions. The AdaptiveHypermediaconferenceshavebecomethe majorforumsforthe scienti?c exchange and presentation of research results on adaptive hypermedia and adaptive Web-based systems. |
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