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Transactions on Edutainment II (Paperback, 2009 ed.) Loot Price: R1,607
Discovery Miles 16 070
Transactions on Edutainment II (Paperback, 2009 ed.): Zhigeng Pan

Transactions on Edutainment II (Paperback, 2009 ed.)

Zhigeng Pan; Edited by Abdennour El Rhalibi; Edited by (editors-in-chief) Adrian David Cheok, Wolfgang Muller

Series: Lecture Notes in Computer Science, 5660

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Loot Price R1,607 Discovery Miles 16 070 | Repayment Terms: R151 pm x 12*

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With great pleasure we present the second volume of the new journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in ComputerScience,isdevotedtoresearchanddevelopmentinthe?eldofeduta- ment. Edutainment, also known as educational entertainment or entertainme- education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the increasing demands on indivi- alsforlife-longlearningandtheneedtointegratee?ectivelearningopportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The ?rst ?ve articles of this issue represent a selection of outstanding cont- butionsfromGDTW2008,the6thInternationalConferenceinGameDesignand Technology held in the UK, in November 2008. The main aims of the workshop are: (1) To provide a forum to discuss state-of-the-art games design and current and future games technology with the specialists. (2) To enable academics and researchersincomputergametechnologyandcomputerentertainmenttopresent their work during the research sessions, and to seek opportunities for collabo- tion with industry and for academic researchpartners. (3) To facilitate relati- ships and collaboration between academics promoting computer games techn- ogy courses, the UK games industry and supporting organizations. These ?ve papers cover mainly the topic of edutainment platforms or methodology: "Co- dinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments," "Networking Middleware and Online-Deployment Mechanisms for Java-Based Games," "A Testbed for P2P Gaming Using Time Warp, How to Steer Characters in Group Games," and "Time-Based Personalized Mobile Game Downloading. " The next six articles represent a selection of outstanding contributions from Cyberworlds 2008 held in Hangzhou, China, in September 2008.

General

Imprint: Springer-Verlag
Country of origin: Germany
Series: Lecture Notes in Computer Science, 5660
Release date: July 2009
First published: 2009
Editors-in-chief: Zhigeng Pan
Editors: Abdennour El Rhalibi
Editors-in-chief: Adrian David Cheok • Wolfgang Muller
Dimensions: 235 x 155 x 18mm (L x W x T)
Format: Paperback
Pages: 313
Edition: 2009 ed.
ISBN-13: 978-3-642-03269-1
Categories: Books > Computing & IT > General theory of computing > General
Books > Computing & IT > Computer software packages > Multimedia
Books > Computing & IT > Applications of computing > General
Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
Books > Social sciences > Education > Educational resources & technology > General
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LSN: 3-642-03269-9
Barcode: 9783642032691

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