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Books > Computing & IT > Computer software packages > Multimedia
1 - Kamera-Setup.- 1.1 Grundlegende Kameraeinstellungen.- 1.1.1 Empfehlungen.- 1.2 Bildaufloesung.- 1.3 Bildkomprimierung.- 1.4 Aufloesung und Komprimierung eintesten.- 1.5 Scharfung.- 1.6 Farbraum.- 1.7 Digitalzoom.- 1.8 Sucher.- 1.9 Monitor.- 1.10 Belichtung.- 1.10.1 Belichtungsmessung.- 1.10.2 Belichtungsprogramme.- 1.10.3 Belichtungsvarianten.- 1.10.4 Belichtungskorrektur.- 1.11 Autofokus.- 1.11.1Sensorwahl.- 1.11.2 Statischer und dynamischer Autofokus.- 1.11.3 Ausloese- und Scharfeprioritat.- 1.11.4.Manuelle Scharfeinstellung.- 1.12 Empfindlichkeit.- 1.13 Weissabgleich.- 1.13.1 Lichtfarben.- 1.13.2 Automatischer Weissabgleich.- 1.13.3 Manueller Weissabgleich.- 1.14 Datum und Uhrzeit.- 1.15 Dateneinbelichtung.- 1.16 Fernsehsignal.- 1.17 Tonsignale.- 1.18 Optimiertes Kamera-Setup kurz gefasst.- 1.18.1 Standardsituationen.- 1.18.2 Hoechste Anspruche.- 1.18.3 Available-Light-Situationen.- 1.18.4 Nah- und Makroaufnahmen.- 1.18.5 Schnelle Fotografie.- 2 - Belichtung.- 2.1 Belichtungsmessung.- 2.1.1 Charakteristik der Belichtungsmessung.- 2.2 Belichtungsprogramme.- 2.2.1 Programmautomatik.- 2.2.2 Programmshift.- 2.2.3 Motivprogramme.- 2.2.4 Zeitautomatik.- 2.2.5 Blendenautomatik.- 2.2.6 Manuelle Belichtungseinstellung.- 2.3 Belichtungseingriffe.- 2.3.1 Belichtungskorrektur.- 2.3.2 Ersatzmessung.- 2.3.3 Kontrastmessung.- 2.3.4 Belichtungsreihe.- 3 - Praxis der digitalen Fotografie.- 3.1 Vorzuge.- 3.2 Anmerkungen.- 3.3 Aufnahmevorbereitungen.- 3.3.1 Energieversorgung.- 3.3.2 Speichermedien.- 3.3.3 Kamera-Setup.- 3.3.4 Belichtungsmessung.- 3.3.5 Nutzliches fur die Kameratasche.- 3.3.6 Kameratasche packen.- 3.4 Fotos gestalten.- 3.4.1 Der Goldene Schnitt.- 3.5 Gestalten mit der Brennweite.- 3.5.1 Weitwinkelbrennweite.- 3.5.2 Normalbrennweite.- 3.5.3 Telebrennweite.- 3.5.4 Scharfentiefe.- 3.5.5 Brennweitenwirkung.- 3.6 Licht in der Fotografie.- 3.6.1 Tageslicht.- 3.6.2 Aufhellen.- 3.6.3 Available Light.- 3.6.4 Kunstlicht.- 3.6.5 Mischlicht.- 3.6.6 Langzeitbelichtung.- 4 - Blitzlichtfotografie.- 4.1 Blitzlicht.- 4.2 Grundlagen.- 4.2.1 Blitzleistung.- 4.2.2 Abstandsgesetz.- 4.2.3 Blitzsynchronisation.- 4.2.4 Blitzreichweite.- 4.3 Blitztechniken.- 4.3.1 Vorblitz.- 4.3.2 Aufhellblitz.- 4.3.3 Vollblitz.- 4.3.4 Kurzzeitsynchronisation.- 4.3.5 Langzeitsynchronisation.- 4.3.6 Blitz-Belichtungskorrektur.- 4.3.7 Ultrakurzzeitfotografie.- 4.3.8 Drahtlose Blitzsteuerung.- 4.4 Blitzautomatiken.- 4.4.1 Blitzen mit Programmautomatik.- 4.4.2 Blitzen mit Zeit- oder Blendenautomatik.- 4.4.3 Manuelles Blitzen.- 4.5 Besseres Blitzlicht.- 4.5.1 Indirekter Blitz.- 4.5.2 Entfesselter Blitz 1.- 4.5.3 Entfesselter Blitz 2.- 4.5.4 Blitzreflektor.- 4.5.5 Servoblitz.- 5 - Motive und Themen.- 5.1 Handwerkliches.- 5.2 Visuelle Notizen.- 5.3 Landschaftsfotografie.- 5.4 Architekturfotografie.- 5.5 Nah-und Makrofotografie.- 5.6 Menschenbilder.- 5.7 Reise und Reportage.- 5.8 Infrarotfotografie.- 5.9 Ultraviolettfotografie.- 5.10 Experimente.- 5.11 Panoramafotografie.- 6 - Studiofotografie.- 6.1 Sachaufnahme.- 6.2 Stilleben.- 6.3 Reproduktion.- 6.4 Lichtquellen im Studio.- 6.4.1 Tageslicht.- 6.4.2 Blitzlicht.- 6.4.3 Kaltlichtleuchte.- 6.4.4 Kunstlichtleuchte.- 6.4.5 Portables Studioblitzgerat.- 6.4.6 Studioblitz.- 6.4.7 Studioblitzgerat zunden.- 6.5 Einrichten des Studios.- 6.5.1 Tipps zum Raum.- 6.5.2 Aufheller und Neger.- 6.5.3 Hintergrund.- 6.5.4 Aufnahmetisch.- 6.6 Lichtfuhrung.- 6.6.1 Lichtposition.- 6.6.2 Lichtcharakteristik.- 6.6.3 Licht einrichten.- 6.6.4 Lichtfuhrung im Nahbereich.- 6.6.5 Hellfeldbeleuchtung.- 6.6.6 Dunkelfeldbeleuchtung.- 6.6.7 Lichtzelt.- 6.6.8 Polarisiertes Licht.- 6.7 Ausrustungsvorschlag.- 6.8 Setup fur Sachaufnahmen.- 7 - Fotos digitalisieren.- 7.1 Analoge Vorlagen digitalisieren.- 7.2 Digitalisieren mit der Kamera.- 7.2.1 Aufsichtvorlagen digitalisieren.- 7.2.2 Durchsichtvorlagen digitalisieren.- 7.3 Filmscanner.- 7.4 Flachbettscanner.- 7.5 Trommelscanner.- 7.6 Scan-Service via Photo CD.- 7.7 Hinweise zum Digitalisieren.
This book presents selected papers from the 17th International Conference on Intelligent Information Hiding and Multimedia Signal Processing, in conjunction with the 14th International Conference on Frontiers of Information Technology, Applications and Tools, held on 29-31 October 2021 in Kaohsiung, Taiwan. It is divided into two volumes and discusses latest research outcomes in the field of information technology (IT) including but not limited to information hiding, multimedia signal processing, big data, data mining, bioinformatics, database, industrial and internet of things, and their applications.
In this volume, John Vince provides a history of virtual reality (VR) and explains in easy-to-understand terms what computer graphics are and how they are integral to VR systems. He explains how important it is to understand the role human factors play in creating a good VR system, such as sound, sight, touch and balance. He also provides a detailed look at a working VR system and answers such questions as:
The 1999 international conference on Information Processing in Medical Imaging (IPMI '99) was the sixteenth in the series of biennial meetings and followed the successful meeting in Poultney, Vermont, in 1997. This year, for the rst time, the conference was held in central Europe, in the historical Hungarian town of Visegr ad, one of the most beautiful spots not only on the Danube Bend but in all Hungary. The place has many historical connections, both national and international. The castle was once a royal palace of King Matthias. In the middle ages, the Hungarian, Czech, and Polish kings met here. Recently, after the summit meeting of reestablished democracies in the area, it became a symbol for the cooperation between central European countries as they approached the European Union. It was thus also symbolic to bring IPMI, in the year of the 30th anniversary of its foundation, to this place, and organize the meeting with the close cooperation of local and traditional western organizers. It also provided a good opportunity to summarize brie?y a history of IPMI for those who were new to the IPMI conference. This year we received 82 full paper submissions from all over the world. Of these, 24 were accepted as oral presentations. These were divided into 6 sessions. In spite of our e orts, it was found to be impossible to make these sessions fully balanced and homogeneous.
Multimedia Communications is at the core of the advanced interactive services that make up today's Information Society. Videoconferencing, teleworking, teleshopping and video-on-demand will benefit from developments in broadband and mobile telecommunication systems, intelligent multimedia terminals and digital signal processing. The latest research findings from these fields are presented here in the proceedings of the 10th Tyrrhenian Workshop on Digital Communications, held in Ischia, Italy, September 19 98. Focus is placed on the following four areas: Signal Processing for Multimedia Communications. Modeling, Analysis and Simulation of Multimedia Traffic Sources. Access Techniques. Multimode Multimedia Terminals. In particular, multimedia services and applications are presented. This comprehensive collection of papers will enable the reader to keep pace with the rapid changes that are taking place in this field. Experts have co-operated with top research centers worldwide, on an academic and industrial level, to make this an up-to-date reference volume for all those who are concerned with technological advances in Multimedia Distributed Systems.
Image-based rendering, as an area of overlap between computer
graphics and computer vision, uses computer vision techniques to
aid in sythesizing new views of scenes. Image-based rendering
methods are having a substantial impact on the field of computer
graphics, and also play an important role in the related field of
multimedia systems, for applications such as teleconferencing,
remote instruction and surgery, virtual reality and
entertainment.
In 1998, SC24, the subcommittee of ISO/IEC JTC 1 concerned with computer graphics and image processing, completed work on a new standard for multimedia presentation; the PREMO standard (Presentation Environment for Multimedia Objects) is published under the official reference ISO/IEC 14478. PREMO essentially provides a middleware specification for multimedia programming - more generally it also serves as a reference model for distributed multimedia. This book does not attempt to replace the official standard but provides a readable version of the basic concepts, presents some features of the PREMO objects in detail, highlights the reasons for specific design decisions, and gives simple examples and motivation claryfying the underlying concepts. A particularly helpful feature is that the authors provide detailed specifications of the PREMO objects in Java. Mainly for students and professionals who need to improve their understanding of the issues involved in distributed multimedia.
From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future
Intelligent agents are rescuer in the information glut. They help
users to find information which better corresponds to their
interests and needs. This book describes the architecture and basic
modules of an intelligent media agent. A personal television guide
is described as an example of intelligent help, addressing the
problem of managing TV channels by using an intelligent agent.
Ten years after Virtual Environment research started with NASA s VIEW project, these techniques are now exploited in industry to speed up product development cycles, to ensure higher product quality, and to encourage early training on and for new products. Especially the automotive industry, but also the oil and gas industry are driving the use of these techniques in their works. The papers in this volume reflect all the different tracks of the workshop: reviewed technical papers as research contributions, summaries on panels of VE applications in the automotive, the medical, the telecommunication and the geoscience field, a panel discussing VEs as the future workspace, invited papers from experts reporting from VEs for entertainment industry, for media arts, for supercomputing and productivity enhancement. Short industrial case studies, reporting very briefly from ongoing industrial activities complete this state of the art snapshot."
Migrating from paper-based to electronic documentation is a task that needs careful planning. Electronic texts offer new ways to store, retrieve, update, and cross-link information. Hypermedia documents, in which texts are cross-linked via keywords and in which audio and video files may also be integrated, require new levels of organization and strict discipline from authors, editors, and managers. As documents become "living" their document managers must control access, privileges, interconnections, segmentation, and flexibility for different readers. This book introduces and surveys these new developments. Based on a wealth of experience in large hypermedia projects, it provides a step-by-step guide to all aspects of hypermedia development, from strategic decision-making to editing formats and production methods.
This book constitutes the refereed proceedings of the 4th International COST 237 Workshop, held in Lisboa, Portugal, in December 1997 of the European COST Programme on Multimedia Telecommunication Services. The 12 revised full papers presented were selected from 24 submissions. The topics covered include multimedia presentation, QoS Control, electronic commerce, CORBA and DCE, real-time multimedia, multimedia conferenceing, multicast networking, heterogeneous communications environments, and others.
An Introduction to Applied Semiotics presents nineteen semiotics tools for text and image analysis. Covering a variety of different schools and approaches, together with the author's own original approach, this is a full and synthetic introduction to semiotics. This book presents general tools that can be used with any semiotic product. Drawing on the work of Fontanille, Genette, Greimas, Hebert, Jakobson, Peirce, Rastier and Zilberberg, the tools deal with the analysis of themes and action, true and false, positive and negative, rhythm narration and other elements. The application of each tool is illustrated with analyses of a wide range of texts and images, from well-known or distinctive literary texts, philosophical or religious texts or images, paintings, advertising and everyday signs and symbols. Each chapter has the same structure - summary, theory and application, making it ideal for course use. Covering both visual and textual objects, this is a key text for all courses in semiotics and textual analysis within linguistics, communication studies, literary theory, design, marketing and related areas.
This book constitutes the refereed proceedings of the 7th
International Conference on Computer Analysis of Images and
Patterns, CAIP '97, held in Kiel, Germany, in September 1997.
This book contains the refereed proceedings of the 8th International Conference on Database and Expert Systems Applications, DEXA '97, held in Toulouse, France, September 1997. The 62 revised full papers presented in the book, together with three invited contributions, were selected from a total of 159 submissions. The papers are organized in sections on modeling, object-oriented databases, active and temporal aspects, images, integrity constraints, multimedia databases, deductive databases and knowledge-based systems, allocation concepts, data interchange, digital libraries, transaction concepts, learning issues, optimization and performance, query languages, maintenance, federated databases, uncertainty handling and qualitative reasoning, and software engineering and reusable software.
This book presents a coherent state-of-the-art survey on the area of systematic and cognitive musicology which has enjoyed dynamic growth now for many years. It is devoted to exploring the relationships between acoustics, human information processing, and culture as well as to methodological issues raised by the widespread use of computers as a powerful tool for theory construction, theory testing, and the manipulation of musical information or any kind of data manipulation related to music. The book comes with a CD providing sound examples for various chapters; it contains a comprehensive name and subject index and the following chapters: Gestalt theory revisited, from pitch to harmony, from rhythm to expectation, from timbre to texture, from musical expression to interactive computer systems.
This book constitutes the refereeed proceedings of the Third European Conference on Multimedia Applications, Services and Techniques, ECMAST '98, held in Berlin, Germany, in May 1998. The 40 revised full papers presented were carefully selected for inclusion in the book by the program committee. The topics covered include multimedia networks and protocols; coded representation of images, sound, and data; multimedia delivery on broadcast and telecom networks; servers and storage architechtures; advanced multimedia terminals and in house networks; multimedia services; Internet and multimedia scenario; and multimedia trials.
This book is part of the refereed 2-volume proceedings of the 9th
International Conference on Image Analysis and Processing,
ICIAP'97, held in Florence, Italy, September 1997.
The book constitutes the refereed proceedings of the International
Workshop on Algebraic Frames for the Perception-Action Cycle, AFPAC
'97, held in Kiel, Germany, in September 1997.
This book constitutes the refereed proceedings of the Second
European Conference on Multimedia Applications, Services and
Techniques, ECMAST'97, held in Milan, Italy, in May 1997.
This book constitutes the refereed proceedings of the First IAPR
International Workshop on Multimedia Information Analysis and
Retrieval, MINAR'98, held in Hong Kong, China, in August
1998.
This book constitutes the refereed proceedings of the Third
International COST 237 Workshop, held in Barcelona, Spain, in
November 1996.
This book constitutes the thoroughly refereed post-workshop proceedings of the Third International Workshop on Principles of Document Processing, PODP'96, held in Palo Alto, California, USA, in September 1996. The book contains 13 revised full papers presented as chapters of a coherent, monograph-like book. The papers focus equally on the theory and the practice of document processing. Among the topics covered are theory of media, cross media publishing and multi-modal documents, SGML content models, grammar-compatible stylesheets, multimedia documents, temporal constraints in multimedia, hypertext representation, contextual knowledge, structured documents for IR, Web-publishing, virtual documents, etc.
The book contains 31 papers on different fields of application and the problems of modelling and organizing data in structures, the processing techniques of GIS data for queries to the system and the so-called Dynamic GIS have been reported in detail. A final paper on Computer Graphics principles is included. Its contents can be ideally collected in five chapters, in the first one some experiences on data acquisition with low cost DGPS for road survey and overview on Vehicle Navigation Systems (VNS) are shown. The second on "GIS data acquisition and evaluationa collects a sort of papers treating robust statistical techniques applied to pre-processing, analysis and testing for different kinds of GIS data. Within the topic on "image acquisition and preprocessinga in particular some experiences on test and calibration of different scanners for GIS data acquisition are reported as well as some original approaches to the automatic DTM generation for cartographic and close range applications. Finally, some applications to the environmental monitoring and to the use of different kinds of geodetic data in multipurpose regional GIS, together with some examples of the applicability of multimedia technology to architecture and civil engineering is shown.
This book proposes a comprehensive overview of the state-of-the-art research work on multimedia analysis in IoT applications. This is a third volume by editors which provides theoretical and practical approach in the area of multimedia and IOT applications and performance analysis. Further, multimedia communication, deep learning models to multimedia data, and the new (IOT) approaches are also covered. It addresses the complete functional framework in the area of multimedia data, IoT, and smart computing techniques. It bridges the gap between multimedia concepts and solutions by providing the current IOT frameworks, their applications in multimedia analysis, the strengths and limitations of the existing methods, and the future directions in multimedia IOT analytics. |
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