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Intelligent Technologies for Interactive Entertainment - First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings (Paperback, 2005 ed.)
Loot Price: R1,530
Discovery Miles 15 300
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Intelligent Technologies for Interactive Entertainment - First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings (Paperback, 2005 ed.)
Series: Lecture Notes in Artificial Intelligence, 3814
Expected to ship within 18 - 22 working days
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From November 30 to December 2, 2005, INTETAIN 2005 was held in
beautiful Madonna di Campiglio, on the majestic mountains of the
Province of Trento, Italy.The ideato
holdthe?rstinternationalconferencethat wouldhaveas topic
Intelligent Technologies for Interactive Entertainment seemed to be
timely. In thepreviouscoupleofyearstherehadbeenothermorespeci?c
ormoregeneric events where some of the relevant themes had made it
to the front stage. With INTETAIN we were aiming at establishing a
conference where intelligent computational technologies are at the
basis of any interactive application for entertainment. As
intelligent computational technologies we mean adaptive media pres-
tations, recommendation systems in media scalable crossmedia,
a?ective user interfaces, intelligent speech interfaces,
tele-presence in entertainment, colla- rative user models and group
behavior, collaborative and virtual environments, crossdomain user
models, animation and virtual characters, holographic int- faces,
augmented, virtual and mixed reality, computer graphics and
multimedia, pervasive multimedia, creative language environments,
computational humor, and so on. We also believe that there is an
important role for novel underlying inter- tive device
technologies, for example, mobile devices, home entertainment c-
ters, haptic devices, wallscreendisplays, holographicdisplays,
distributed smart sensors, immersive screens and wearable devices.
Interactive applications for entertainment include, but are
certainly not l- ited to, intelligent interactive games,
intelligent music systems, interactive c- ema, edutainment,
interactive art, interactive museum guides, city and tourism
explorer assistants, shopping assistants, interactive real TV,
interactive social networks, interactive storytelling, personal
diaries, websites and blogs, and c- prehensive assisting
environments for special groups (challenged, children, the
elderly)."
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