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Mathematical Tools In Computer Graphics With C# Implementations (Paperback)
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Mathematical Tools In Computer Graphics With C# Implementations (Paperback)
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This work introduces computer graphics from a mathematical
perspective, offering a balance of theory, applications, and code.
The book begins with a discussion of basic graphics tools such as
vectors, matrices, and quaternions, then builds up to more advanced
topics such as the intersection of three-dimensional objects. Both
classical and new topics are covered. Some topics discussed include
basic transforms, curves, surfaces, and subdivision surfaces. New
techniques such as wavelets, fractals, parameterization, and fluid
simulation are also covered. Throughout a large portion of the
book, a new curve and surface algorithm is developed to illustrate
the use of mathematics to develop compute graphics algorithms. The
book contains all of the classes in C# necessary for computer
graphics, providing a full explanation of the C# code and C#
implementations for many of the algorithms are provided. The
authors are affiliated with the University of Johannesburg, South
Africa.
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