Many animators and designers would like to supplement their Maya
learning with a less-technical, more helpful book. This new
self-study manual is both a general guide for understanding 3-D
computer graphics and a specific guide for learning the
fundamentals of Maya: workspace, modeling, animation, shading,
lighting, and rendering.
This well-integrated and produced volume covers these
fundamentals in each chapter so that readers gain increasingly
detailed knowledge. After an initial 'concepts' section launches
each chapter, hands-on tutorials are provided, as well as a chapter
project that progressively adds newly learned material and
culminates in the final animated short. This is the first book on
Maya that teaches the subject using a sensible, proven methodology
for both novices and intermediate users.
Topics and features: * Proven method that emphasizes
preliminaries to every chapter * Integrates the "why" concepts of
3-D simultaneously with the "how-to" techniques * Skills reinforced
with tutorials and chapter projects * Real-world experience
distilled into helpful hints and step-by-step guides for common
tasks * CD-ROM with practice animations, case studies and
additional methods
The book, suitable for novices or intermediate users, presents
all the basic 3-D animation concepts and Maya software background
needed for learning animation techniques and creating
sophisticated, state-of-the-art animations. It is an essential
resource for animators, game developers, effects specialists, and
computer graphic artists, as well as an ideal self-study guide for
students or individuals pursuing interests in graphics or
animation.
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