For the first time, a comprehensive collection of the latest
developments in scripting and representation languages for
life-like characters. The text introduces toolkits for authoring
animated characters which further supports the practicality and
ease of use of this new interface technology. As life-like
characters is a vibrant research area, various applications have
been designed and implemented. The text covers the most successful
and promising applications, ranging from product presentation and
student training to knowledge integration and interactive gaming.
It also discusses the key challenges in the area and provides
design guidelines for employing life-like characters.
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