This book focuses on advanced rendering techniques that run on
the DirectX and/or OpenGL run-time with any shader language
available. It includes articles on the latest and greatest
techniques in real-time rendering, including MLAA, adaptive
volumetric shadow maps, light propagation volumes, wrinkle
animations, and much more. The book emphasizes techniques for
handheld programming to reflect the increased importance of
graphics on mobile devices. It covers geometry manipulation,
effects in image space, shadows, 3D engine design, GPGPU, and
graphics-related tools.
Source code and other materials are available for download on
the book's CRC Press web page.
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