0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Mixed Reality and Gamification for Cultural Heritage (Hardcover, 1st ed. 2017) Loot Price: R3,391
Discovery Miles 33 910
Mixed Reality and Gamification for Cultural Heritage (Hardcover, 1st ed. 2017): Marinos Ioannides, Nadia Magnenat-Thalmann,...

Mixed Reality and Gamification for Cultural Heritage (Hardcover, 1st ed. 2017)

Marinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis

 (sign in to rate)
Loot Price R3,391 Discovery Miles 33 910 | Repayment Terms: R318 pm x 12*

Bookmark and Share

Expected to ship within 10 - 15 working days

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.

General

Imprint: Springer International Publishing AG
Country of origin: Switzerland
Release date: May 2017
First published: 2017
Editors: Marinos Ioannides • Nadia Magnenat-Thalmann • George Papagiannakis
Dimensions: 235 x 155 x 42mm (L x W x T)
Format: Hardcover
Pages: 594
Edition: 1st ed. 2017
ISBN-13: 978-3-319-49606-1
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Multimedia
Books > Reference & Interdisciplinary > Interdisciplinary studies > Cultural studies > General
Books > Computing & IT > Applications of computing > Image processing > General
LSN: 3-319-49606-9
Barcode: 9783319496061

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners