This book offers the first comprehensive study of the many
interfaces shaping the relationship between comics and videogames.
It combines in-depth conceptual reflection with a rich selection of
paradigmatic case studies from contemporary media culture. The
editors have gathered a distinguished group of international
scholars working at the interstices of comics studies and game
studies to explore two interrelated areas of inquiry: The first
part of the book focuses on hybrid medialities and experimental
aesthetics "between" comics and videogames; the second part zooms
in on how comics and videogames function as transmedia expansions
within an increasingly convergent and participatory media culture.
The individual chapters address synergies and intersections between
comics and videogames via a diverse set of case studies ranging
from independent and experimental projects via popular franchises
from the corporate worlds of DC and Marvel to the more playful
forms of media mix prominent in Japan. Offering an innovative
intervention into a number of salient issues in current media
culture, Comics and Videogames will be of interest to scholars and
students of comics studies, game studies, popular culture studies,
transmedia studies, and visual culture studies.
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