COLLADA, the digital entertainment industry's first standard
interchange format for 3D graphics, defines an XML-based schema to
enable 3D authoring applications to freely exchange digital assets
without loss of information - enabling multiple software packages
to be combined into extremely powerful tool chains. It was
developed in a cooperative effort between the industry's leading
developers of applications, games, and platforms to streamline the
interchange process. This book, written by the two driving forces
behind COLLADA, is a complete guide to the COLLADA 1.4
specification. It provides content developers, application
developers, and tool providers with a unique insight into the
design of COLLADA that will help them to: exchange and fully
preserve asset data; package programmable shader effects; control
real-time physics engines; and build powerful content creation
pipelines that can automatically condition and scale 3D geometry
and texture assets for real-time playback on a wide diversity of
platforms. tool vendors and game developers and has been adopted as
an official industry standard by the Khronos Group.
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