Mathematical and Computer Programming Techniques for Computer
Graphics introduces the mathematics and related computer
programming techniques used in Computer Graphics. Starting with the
underlying mathematical ideas, it gradually leads the reader to a
sufficient understanding of the detail to be able to implement
libraries and programs for 2D and 3D graphics. Using lots of code
examples, the reader is encouraged to explore and experiment with
data and computer programs (in the C programming language) and to
master the related mathematical techniques.
A simple but effective set of routines are included, organised
as a library, covering both 2D and 3D graphics taking a parallel
approach to mathematical theory, and showing the reader how to
incorporate it into example programs. This approach both
demystifies the mathematics and demonstrates its relevance to 2D
and 3D computer graphics."
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