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Books > Computing & IT > Applications of computing > Image processing
This book tells you how, why, and when you should perform certain audio postproduction tasks within Soundtrack Pro while editing your video in the Final Cut Studio suite. Intertwining video editing workflows with audio editing workflows for video editors using Final Cut Studio, it also describes in-depth the audio postproduction process as well as the specific tools used for editing and mixing audio within Soundtrack Pro. The final section is designed as an audio postproduction "cook-book", describing typical audio post scenarios with detailed workflows for dealing with them. The book provides real-world workflows and step-by-step instruction on the basics of audio editing in STP, implementing sound effects, spectral tools and much more. Also included are downloadable resources containing both video and audio files, demonstrating surround sound, mixing procedures, and other audio editing processes. Included as well are project files with which you can refine techniques learned in the book.
The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume "Artificial Int- ligence Techniques for Computer Graphics". Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the pr- essing time, but also to find more accurate solutions for a lot of Computer Gra- ics problems, than with traditional methods. What are intelligent techniques for Computer Graphics? Mainly, they are te- niques based on Artificial Intelligence. So, problem resolution (especially constraint satisfaction) techniques, as well as evolutionary techniques, are used in Declarative scene Modelling; heuristic search techniques, as well as strategy games techniques, are currently used in scene understanding and in virtual world exploration; multi-agent techniques and evolutionary algorithms are used in behavioural animation; and so on. However, even if in most cases the used intelligent techniques are due to Artificial - telligence, sometimes, simple human intelligence can find interesting solutions in cases where traditional Computer Graphics techniques, even combined with Artificial Intelligence ones, cannot propose any satisfactory solution. A good example of such a case is the one of scene understanding, in the case where several parts of the scene are impossible to access.
This book deals with two fundamental issues in the semiotics of the image. The first is the relationship between image and observer: how does one look at an image? To answer this question, this book sets out to transpose the theory of enunciation formulated in linguistics over to the visual field. It also aims to clarify the gains made in contemporary visual semiotics relative to the semiology of Roland Barthes and Emile Benveniste. The second issue addressed is the relation between the forces, forms and materiality of the images. How do different physical mediums (pictorial, photographic and digital) influence visual forms? How does materiality affect the generativity of forms? On the forces within the images, the book addresses the philosophical thought of Gilles Deleuze and Rene Thom as well as the experiment of Aby Warburg's Atlas Mnemosyne. The theories discussed in the book are tested on a variety of corpora for analysis, including both paintings and photographs, taken from traditional as well as contemporary sources in a variety of social sectors (arts and sciences). Finally, semiotic methodology is contrasted with the computational analysis of large collections of images (Big Data), such as the "Media Visualization" analyses proposed by Lev Manovich and Cultural Analytics in the field of Computer Science to evaluate the impact of automatic analysis of visual forms on Digital Art History and more generally on the image sciences.
The Book presents an overview of newly developed watermarking techniques in various independent and hybrid domains Covers the basics of digital watermarking, its types, domain in which it is implemented and the application of machine learning algorithms onto digital watermarking Reviews hardware implementation of watermarking Discusses optimization problems and solutions in watermarking with a special focus on bio-inspired algorithms Includes a case study along with its MATLAB code and simulation results
Marking a distinct departure from the perspectives of frame theory and discrete transforms, this book provides a comprehensive mathematical and algorithmic introduction to wavelet theory. As such, it can be used as either a textbook or reference guide. As a textbook for graduate mathematics students and beginning researchers, it offers detailed information on the basic theory of framelets and wavelets, complemented by self-contained elementary proofs, illustrative examples/figures, and supplementary exercises. Further, as an advanced reference guide for experienced researchers and practitioners in mathematics, physics, and engineering, the book addresses in detail a wide range of basic and advanced topics (such as multiwavelets/multiframelets in Sobolev spaces and directional framelets) in wavelet theory, together with systematic mathematical analysis, concrete algorithms, and recent developments in and applications of framelets and wavelets. Lastly, the book can also be used to teach on or study selected special topics in approximation theory, Fourier analysis, applied harmonic analysis, functional analysis, and wavelet-based signal/image processing.
Cogs, cranks, wheels, plates, chains, springs and pistons - a nightmare for animators. This book shows 3D artists how to create, setup, control and automate movements for complex and technically challenging mechanical structures all while working on a super-detailed steampunk train! This book will specifically implement current industry trends and techniques for animated mechanical structures. We will be using Autodesk 3ds Max only, with no plugins and no additional software required. Readers will close out this book with a completed steampunk train for their portfolios and practical knowledge to combat other tricky hard-surface rigging and animation challenges. Key Features This is the only book available for mechanical setups in Autodesk 3ds Max. Although 3ds Max specific, the techniques and foundations will work for any 3D application. By following the step-by-step guides in this book, you can finish and complete a portfolio-ready steampunk train. Each chapter will include an introduction and a summary, giving significance to the start and end of each section where readers can rest! Boxed step-by-step guides will be used for the creation of technical setups in 3ds Max. A "Memory Refresh" section is included in each chapter, this gives short and quick reminders for the stages needed to complete the chapter setup - helpful as a reference guide for those that have already read the book and just need a reminder, saving them time as they won't have to re-read the whole thing!
"Blind Signal Processing: Theory and Practice" not only introduces related fundamental mathematics, but also reflects the numerous advances in the field, such as probability density estimation-based processing algorithms, underdetermined models, complex value methods, uncertainty of order in the separation of convolutive mixtures in frequency domains, and feature extraction using Independent Component Analysis (ICA). At the end of the book, results from a study conducted at Shanghai Jiao Tong University in the areas of speech signal processing, underwater signals, image feature extraction, data compression, and the like are discussed. This book will be of particular interest to advanced undergraduate students, graduate students, university instructors and research scientists in related disciplines. Xizhi Shi is a Professor at Shanghai Jiao Tong University.
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history
Inspection is crucial to the management of ageing infrastructure. Visual information on structures is regularly collected but very little work exists on its organised and quantitative analysis, even though image processing can significantly enhance these inspection processes and transfer real financial and safety benefits to the managers, owners and users. Additionally, new opportunities exist in the fast evolving sectors of wind and wave energy to add value to image-based inspection techniques. This book is a first for structural engineers and inspectors who wish to harness the full potential of cameras as an inspection tool. It is particularly directed to the inspection of offshore and marine structures and the application of image-based methods in underwater inspections. It outlines a set of best practice guidelines for obtaining imagery, then the fundamentals of image processing are covered along with several image processing techniques which can be used to assess multiple damage forms: crack detection, corrosion detection, and depth analysis of marine growth on offshore structures. The book provides benchmark performance measures for these techniques under various visibility conditions using an image repository which will help inspectors to envisage the effectiveness of the techniques when applied. MATLAB (R) scripts and access to the underwater image repository are included so readers can run these techniques themselves. Practising engineers and managers of infrastructure assets are guided in image processing based inspection. Researchers can use this book as a primer, and it also suits advanced graduate courses in infrastructure management or on applied image processing.
The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.
Edited by a renowned international expert in the field, Nuclear Medicine Physics offers an up-to-date, state-of-the-art account of the physics behind the theoretical foundation and applications of nuclear medicine. It covers important physical aspects of the methods and instruments involved in modern nuclear medicine, along with related biological topics. The book first discusses the physics of and machines for producing radioisotopes suitable for use in conventional nuclear medicine and PET. After focusing on positron physics and the applications of positrons in medicine and biology, it describes the use of radiopharmaceuticals in molecular imaging, clinical, and research studies. The text then covers modern radiation detectors and measuring methods, including those used in nuclear imaging, as well as numerous imaging methodologies and models, such as two- and three-dimensional image reconstruction algorithms, data processing sequences, new nuclear oncology techniques, and physiological models of the central nervous system. It also introduces biological systems theory, nuclear medicine methods as systems theory procedures, and aspects of kinetic modeling. The final chapter explores dosimetry and the biological effects of ionizing radiation. With many new developments occurring in nuclear medicine, it is important to understand how advanced approaches are being used in emerging applications. Offering invaluable insight into this growth, Nuclear Medicine Physics provides in-depth descriptions of new radiolabeled biological drugs, new cell labeling techniques, new technical concepts in radiation detection, improvements in instrumentation, and much more.
The compendium presents the latest results of the most prominent competitions held in the field of Document Analysis and Text Recognition. It includes a description of the participating systems and the underlying methods on one hand and the datasets used together with evaluation metrics on the other hand. This volume also demonstrates with examples, how to organize a competition and how to make it successful. It will be an indispensable handbook to the document image analysis community.
The analysis of QoE is not an easy task, especially for multimedia services, because all the factors (technical and non-technical) that directly or indirectly influence the user-perceived quality have to be considered. This book describes different methods to investigate users' QoE from the viewpoint of technical and non-technical parameters using multimedia services. It discusses the subjective methods for both controlled and uncontrolled environments. Collected datasets are used to analyze users' profiles, which sheds light on key factors to help network service providers understand end-users' behavior and expectations. Important adaptive video streaming technologies are discussed that run on unmanaged networks to achieve certain QoS features. The authors present a scheduling method to allocate resources to the end-user based on users' QoE and optimizes the power efficiency of users' device for LTE-A. Lastly, two key aspects of 5G networks are presented: QoE using multimedia services (VoIP and video), and power-saving model for mobile device and virtual base station.
High Efficiency Video Coding and Other Emerging Standards provides an overview of high efficiency video coding (HEVC) and all its extensions and profiles. There are nearly 300 projects and problems included, and about 400 references related to HEVC alone. Next generation video coding (NGVC) beyond HEVC is also described. Other video coding standards such as AVS2, DAALA, THOR, VP9 (Google), DIRAC, VC1, and AV1 are addressed, and image coding standards such as JPEG, JPEG-LS, JPEG2000, JPEG XR, JPEG XS, JPEG XT and JPEG-Pleno are also listed. Understanding of these standards and their implementation is facilitated by overview papers, standards documents, reference software, software manuals, test sequences, source codes, tutorials, keynote speakers, panel discussions, reflector and ftp/web sites - all in the public domain. Access to these categories is also provided.
This much-needed text brings the treatment of optical pattern recognition up-to-date in one comprehensive resource. Optical pattern recognition, one of the first implementations of Fourier Optics, is now widely used, and this text provides an accessible introduction for readers who wish to get to grips with how holography is applied in a practical context. A wide range of devices are addressed from a user perspective and are accompanied with detailed tables enabling performance comparison, in addition to chapters exploring computer-generated holograms, optical correlator systems, and pattern matching algorithms. This book will appeal to both lecturers and research scientists in the field of electro-optic devices and systems. Features: Covers a range of new developments, including computer-generated holography and 3D image recognition Accessible without a range of prior knowledge, providing a clear exposition of technically difficult concepts Contains extensive examples throughout to reinforce learning
Creative solutions without the filler. That is what you get from this practical guide to enhancing your titles, motion graphics and visual effects with Motion. Step-by-step instruction is concisely described and lavishly illustrated. The downloadable resources show the techniques at work so you can take them and run.
This book presents the theoretical basis and applications of biomedical signal analysis and processing. Initially, the nature of the most common biomedical signals, such as electroencephalography, electromyography, electrocardiography and others, is described. The theoretical basis of linear signal processing is summarized, with continuous and discrete representation, linear filters and convolutions, Fourier and Wavelets transforms. Machine learning concepts are also presented, from classic methods to deep neural networks. Finally, several applications in neuroscience are presented and discussed, involving diagnosis and therapy, in addition to other applications. Features: Explains signal processing of neuroscience applications using modern data science techniques. Provides comprehensible review on biomedical signals nature and acquisition aspects. Focusses on selected applications of neurosciences, cardiovascular, muscle related biomedical areas. Includes computational intelligence, machine learning and biomedical signal processing and analysis. Reviews theoretical basis of deep learning and state-of-the-art biomedical signal processing and analysis. This book is aimed at researchers, graduate students in biomedical signal processing, signal processing, electrical engineering, neuroscience, and computer science.
Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like when you're not part of the supposed "majority". Key Features This book is perfect for anyone interested in getting into the games industry who feels they have a marginalized identity For those who wish to better diversify their studio or workplace who may or may not have access to individuals that could or would share their stories about the industry Includes initiatives aimed at diversifying the industry that have a positive or negative impact on the ongoing discussions Coverage of ajor news items about diversity, conferences aimed at or having diversity at its core of content and mission are discussed Included essays are written with as little game dev specific jargon as possible, makeing it accessible to people outside the industry as well as those in the scene but that may not have all the insider lingo
Autoethnography allows researchers to make sense of the 'ethno' - the cultural - by studying their own experiences - the 'auto'. It links the self to the cultural, allowing for an inductive grounding of theoretical insight into researchers' lived experiences. But what happens when the culture that we research is not conventionally or entirely our 'own'? What happens when our culture does not neatly conceptualise the 'auto' as an individual, Western self? And does autoethnographic writing risk reducing cultural 'Others' if we cannot help but see them through 'imperial eyes'? Questions of Culture in Autoethnography showcases how cross-cultural autoethnographies might be done effectively, ethically, and reflectively. Chapters include: identity work among Tibetans in India and among the descendants of Spanish conquistadores in Appalachia; insider/outsider identities in myriad contexts from Mexico to Japan; embodied (gendered, raced, sized) intercultural experiences from Samoa to Aotearoa/New Zealand and from Canada to Malawi; and language stories from Korea to Singapore and from Somalia to Australia. It also explores cultural Otherness within 'a' culture, including researchers' accounts of working with Indigenous Australians, of contesting mainstream cultural narratives from a body positive perspective, and as a US American man in New Zealand's 'bloke culture', only seemingly sharing the same English-language-speaking, 'Western' culture. For all scholars of qualitative methods and autoethnography, the book has a dual purpose - to show and to tell. It presents evocative autoethnographies of and about 'culture', as it is variously understood, and discusses the issues inherent in autoethnographic writing.
Television News is a comprehensive resource for newswriting, reporting, shooting and editing video, and producing a newscast. This book provides instruction in the basic steps of telling video stories, and is perfectly suited for preparing young professionals for entry-level positions as television or multimedia journalists. Moreover, the text goes to the heart of storytelling with guidance appropriate for advancement in an industry that is challenged more than ever to retain the public trust. The reporting and video storytelling skills found in this book can also be applied in non-traditional video communication jobs in both businesses and nonprofits. Conversational and easy to understand, this book grounds readers in the ethical and legal consideration necessary to do the job right. New to the fourth edition is coverage of social media, shooting and broadcasting with cell phones, and a discussion of "fake news." This book can be used in standalone introductory broadcast courses or across multiple, specialized modules. It features a website with ancillary material that helps students learn to write, shoot, and edit video with practical activities.
This volume offers a valuable starting point for anyone interested in learning computational diffusion MRI and mathematical methods for brain connectivity, while also sharing new perspectives and insights on the latest research challenges for those currently working in the field. Over the last decade, interest in diffusion MRI has virtually exploded. The technique provides unique insights into the microstructure of living tissue and enables in-vivo connectivity mapping of the brain. Computational techniques are key to the continued success and development of diffusion MRI and to its widespread transfer into the clinic, while new processing methods are essential to addressing issues at each stage of the diffusion MRI pipeline: acquisition, reconstruction, modeling and model fitting, image processing, fiber tracking, connectivity mapping, visualization, group studies and inference. These papers from the 2016 MICCAI Workshop "Computational Diffusion MRI" - which was intended to provide a snapshot of the latest developments within the highly active and growing field of diffusion MR - cover a wide range of topics, from fundamental theoretical work on mathematical modeling, to the development and evaluation of robust algorithms and applications in neuroscientific studies and clinical practice. The contributions include rigorous mathematical derivations, a wealth of rich, full-color visualizations, and biologically or clinically relevant results. As such, they will be of interest to researchers and practitioners in the fields of computer science, MR physics, and applied mathematics.
This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special features include examples of both classic and contemporary games, and interviews with many of the game industry's brightest professionals who share their insights on key elements in game design, and their analysis on what makes a game a blockbuster hit. This book is a perfect guide for the novice, student, and game enthusiast interested in learning the nuts and bolts of the computer-game industry.
This book introduces new techniques for cellular image feature extraction, pattern recognition and classification. The authors use the antinuclear antibodies (ANAs) in patient serum as the subjects and the Indirect Immunofluorescence (IIF) technique as the imaging protocol to illustrate the applications of the described methods. Throughout the book, the authors provide evaluations for the proposed methods on two publicly available human epithelial (HEp-2) cell datasets: ICPR2012 dataset from the ICPR'12 HEp-2 cell classification contest and ICIP2013 training dataset from the ICIP'13 Competition on cells classification by fluorescent image analysis. First, the reading of imaging results is significantly influenced by one's qualification and reading systems, causing high intra- and inter-laboratory variance. The authors present a low-order LP21 fiber mode for optical single cell manipulation and imaging staining patterns of HEp-2 cells. A focused four-lobed mode distribution is stable and effective in optical tweezer applications, including selective cell pick-up, pairing, grouping or separation, as well as rotation of cell dimers and clusters. Both translational dragging force and rotational torque in the experiments are in good accordance with the theoretical model. With a simple all-fiber configuration, and low peak irradiation to targeted cells, instrumentation of this optical chuck technology will provide a powerful tool in the ANA-IIF laboratories. Chapters focus on the optical, mechanical and computing systems for the clinical trials. Computer programs for GUI and control of the optical tweezers are also discussed. to more discriminative local distance vector by searching for local neighbors of the local feature in the class-specific manifolds. Encoding and pooling the local distance vectors leads to salient image representation. Combined with the traditional coding methods, this method achieves higher classification accuracy. Then, a rotation invariant textural feature of Pairwise Local Ternary Patterns with Spatial Rotation Invariant (PLTP-SRI) is examined. It is invariant to image rotations, meanwhile it is robust to noise and weak illumination. By adding spatial pyramid structure, this method captures spatial layout information. While the proposed PLTP-SRI feature extracts local feature, the BoW framework builds a global image representation. It is reasonable to combine them together to achieve impressive classification performance, as the combined feature takes the advantages of the two kinds of features in different aspects. Finally, the authors design a Co-occurrence Differential Texton (CoDT) feature to represent the local image patches of HEp-2 cells. The CoDT feature reduces the information loss by ignoring the quantization while it utilizes the spatial relations among the differential micro-texton feature. Thus it can increase the discriminative power. A generative model adaptively characterizes the CoDT feature space of the training data. Furthermore, exploiting a discriminant representation allows for HEp-2 cell images based on the adaptive partitioned feature space. Therefore, the resulting representation is adapted to the classification task. By cooperating with linear Support Vector Machine (SVM) classifier, this framework can exploit the advantages of both generative and discriminative approaches for cellular image classification. The book is written for those researchers who would like to develop their own programs, and the working MatLab codes are included for all the important algorithms presented. It can also be used as a reference book for graduate students and senior undergraduates in the area of biomedical imaging, image feature extraction, pattern recognition and classification. Academics, researchers, and professional will find this to be an exceptional resource.
Highlights the Emergence of Image Processing in Food and Agriculture In addition to uses specifically related to health and other industries, biological imaging is now being used for a variety of applications in food and agriculture. Bio-Imaging: Principles, Techniques, and Applications fully details and outlines the processes of bio-imaging applicable to food and agriculture, and connects other bio-industries, as well as relevant topics. Due to the noncontact and nondestructive nature of the technology, biological imaging uses unaltered samples, and allows for internal quality evaluation and the detection of defects. Compared to conventional methods, biological imaging produces results that are more consistent and reliable, and can ensure quality monitoring for a variety of practices used in food and agriculture industries as well as many other biological industries. The book highlights every imaging technique available along with their components, image acquisition procedures, advantages, and comparisons to other approaches. Describes essential components of imaging technique in great detail Incorporates case studies in appropriate chapters Contains a wide range of applications from a number of biological fields Bio-Imaging: Principles, Techniques, and Applications focuses on the imaging techniques for biological materials and the application of biological imaging. This technology, which is quickly becoming a standard practice in agriculture and food-related industries, can aid in enhanced process efficiency, quality assurance, and food safety management overall.
Photoshop is not just for photographers anymore. Photoshop 3D for Animators is one of the only titles available that discusses 3D Photoshop techniques specifically for animators. Now with Adobe CS5, 3D Digital artists can integrate 3D models into Photoshop or create 3D models in Photoshop with the high capability to customize, edit and animate. With Photoshop 3D for Animators, explore the new 3D tools and techniques that will enhance your animation pipeline and workflows with the Adobe Suite softwares, including After Effects and Flash. Explore the ins and outs of Adobe Photoshop and expand your 3D expertise with the comprehensive guide to Adobe 3D toolset for animators. Customize Adobe CS5 tools for your specific, animation workflow and integrate your 3D models with Adobe Flash and the entire Adobe Suite platform with ease. Learn to manipulate 3D images as well as import 3D content from the Adobe creative suite. With in-depth, step-by-step tutorials, explore lighting, digital painting, texturing and rendering for 2D and 3D the power of Adobe Photoshop software. Enhance your digital workflow and expand your expertise with this hands-on guide to Photoshop CS5. Includes downloadable resources with source files, working samples and models. |
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