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Books > Computing & IT > Applications of computing > Image processing

Digital Bodies - Creativity and Technology in the Arts and Humanities (Hardcover, 1st ed. 2017): Susan Broadhurst, Sara Price Digital Bodies - Creativity and Technology in the Arts and Humanities (Hardcover, 1st ed. 2017)
Susan Broadhurst, Sara Price
R3,979 Discovery Miles 39 790 Ships in 10 - 15 working days

This book explores technologies related to bodily interaction and creativity from a multi-disciplinary perspective. By taking such an approach, the collection offers a comprehensive view of digital technology research that both extends our notions of the body and creativity through a digital lens, and informs of the role of technology in practices central to the arts and humanities. Crucially, Digital Bodies foregrounds creativity, the interrogation of technologies and the notion of embodiment within the various disciplines of art, design, performance and social science. In doing so, it explores a potential or virtual new sense of the embodied self. This book will appeal to academics, practitioners and those with an interest in not only how digital technologies affect the body, but also how they can enhance human creativity.

RFID Security and Privacy - Concepts, Protocols, and Architectures (Hardcover, Limited): Dirk Henrici RFID Security and Privacy - Concepts, Protocols, and Architectures (Hardcover, Limited)
Dirk Henrici
R4,159 Discovery Miles 41 590 Ships in 18 - 22 working days

The vision of a world in which privacy persists and security is ensured but the full potential of the technology is nevertheless tapped guides this work. It is argued that security and privacy can be ensured using technical safeguards if the whole RFID system is designed properly. The challenge is immense since many constraints exist for providing security and privacy in RFID systems: technically and economically but also ethically and socially. Not only security and privacy needs to be provided but the solutions also need to be inexpensive, practical, reliable, scalable, flexible, inter-organizational, and lasting.

After analyzing the problem area in detail, this work introduces a number of new concepts and protocols that provide security and ensure privacy in RFID systems by technical means. The classic RFID model is extended and considerations in new directions are taken. This leads to innovative solutions with advantageous characteristics. Finally, a comprehensive framework including required protocols for operation is proposed. It can be used within a global scope, supports inter-organizational cooperation and data sharing, and adheres to all the architectural guidelines derived in this work. Security and privacy is provided by technical means in an economic manner. Altogether, the goal of building scalable and efficient RFID systems on a global, inter-organizational scale without neglecting security and privacy has been achieved well.

Computational Diffusion MRI - MICCAI Workshop, Quebec, Canada, September 2017 (Hardcover, 1st ed. 2018): Enrico Kaden,... Computational Diffusion MRI - MICCAI Workshop, Quebec, Canada, September 2017 (Hardcover, 1st ed. 2018)
Enrico Kaden, Francesco Grussu, Lipeng Ning, Chantal M.W. Tax, Jelle Veraart
R4,030 Discovery Miles 40 300 Ships in 18 - 22 working days

This volume presents the latest developments in the highly active and rapidly growing field of diffusion MRI. The reader will find numerous contributions covering a broad range of topics, from the mathematical foundations of the diffusion process and signal generation, to new computational methods and estimation techniques for the in-vivo recovery of microstructural and connectivity features, as well as frontline applications in neuroscience research and clinical practice. These proceedings contain the papers presented at the 2017 MICCAI Workshop on Computational Diffusion MRI (CDMRI'17) held in Quebec, Canada on September 10, 2017, sharing new perspectives on the most recent research challenges for those currently working in the field, but also offering a valuable starting point for anyone interested in learning computational techniques in diffusion MRI. This book includes rigorous mathematical derivations, a large number of rich, full-colour visualisations and clinically relevant results. As such, it will be of interest to researchers and practitioners in the fields of computer science, MRI physics and applied mathematics.

2D Game Development with Unity (Paperback): Franz Lanzinger 2D Game Development with Unity (Paperback)
Franz Lanzinger
R1,854 Discovery Miles 18 540 Ships in 10 - 15 working days

This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound. Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.

Advanced Digital Image Processing and Its Applications in Big Data (Hardcover): Ankur Dumka, Alaknanda Ashok, Parag Verma,... Advanced Digital Image Processing and Its Applications in Big Data (Hardcover)
Ankur Dumka, Alaknanda Ashok, Parag Verma, Poonam Verma
R2,608 Discovery Miles 26 080 Ships in 10 - 15 working days

This book covers the technology of digital image processing in various fields with big data and their applications. Readers will understand various technologies and strategies used in digital image processing as well as handling big data, using machine-learning techniques. This book will help to improve the skills of students and researchers in such fields as engineering, agriculture, and medical imaging. There is a need to be able to understand and analyse the latest developments of digital image technology. As such, this book will cover: * Applications such as biomedical science and biometric image processing, content-based image retrieval, remote sensing, pattern recognition, shape and texture analysis * New concepts in color interpolation to produce the full color from the sub-pattern bare pattern color prevalent in today's digital cameras and other imaging devices * Image compression standards that are needed to serve diverse applications * Applications of remote sensing, medical science, traffic management, education, innovation, and analysis in agricultural design and image processing * Both soft and hard computing approaches at great length in relation to major image processing tasks * The direction and development of current and future research in many areas of image processing * A comprehensive bibliography for additional research (integrated within the framework of the book) This book focuses not only on theoretical and practical knowledge in the field but also on the traditional and latest tools and techniques adopted in image processing and data science. It also provides an indispensable guide to a wide range of basic and advanced techniques in the fields of image processing and data science.

The Joy of Photoshop - When You Ask The Wrong Guy For Help (Hardcover): James Fridman The Joy of Photoshop - When You Ask The Wrong Guy For Help (Hardcover)
James Fridman
R384 Discovery Miles 3 840 Ships in 10 - 15 working days

The Joy of Photoshop is the long-awaited book from the social media sensation James Fridman. Have you ever taken a seemingly perfect picture only to have it ruined by one tiny detail? Photoshop master James Fridman is only too happy to help, even if he sometimes takes requests a little too literally. The Joy of Photoshop contains James's best-loved and funniest image alterations. From the woman who wished to look like a mermaid, to super-fans who want to be edited into their favourite movies, his followers never get quite what they asked for. Including plenty of never-before-seen pictures, this meme-tastic book will have you in stitches!

The Video Game Debate 2 - Revisiting the Physical, Social, and Psychological Effects of Video Games (Hardcover): Thorsten... The Video Game Debate 2 - Revisiting the Physical, Social, and Psychological Effects of Video Games (Hardcover)
Thorsten Quandt, Rachel Kowert
R4,481 Discovery Miles 44 810 Ships in 10 - 15 working days

This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate.

Computational Vision and Medical Image Processing V - Proceedings of the 5th Eccomas Thematic Conference on Computational... Computational Vision and Medical Image Processing V - Proceedings of the 5th Eccomas Thematic Conference on Computational Vision and Medical Image Processing (VipIMAGE 2015, Tenerife, Spain, October 19-21, 2015) (Hardcover)
Joao Tavares, R.M. Natal Jorge
R5,787 Discovery Miles 57 870 Ships in 10 - 15 working days

VipIMAGE 2015 contains invited lectures and full papers presented at VIPIMAGE 2015 - V ECCOMAS Thematic Conference on Computational Vision and Medical Image Processing (Tenerife, Canary Islands, Spain, 19-21 October, 2015). International contributions from 19 countries provide a comprehensive coverage of the current state-of-the-art in the fields of: 3D Vision; Computational Bio-Imaging and Visualization; Computational Vision; Computer Aided Diagnosis, Surgery, Therapy and Treatment; Data Interpolation, Registration, Acquisition and Compression; Industrial Inspection; Image Enhancement; Image Processing and Analysis; Image Segmentation; Medical Imaging; Medical Rehabilitation; Physics of Medical Imaging; Shape Reconstruction; Signal Processing; Simulation and Modelling; Software Development for Image Processing and Analysis; Telemedicine Systems and their Applications; Tracking and Analysis of Movement and Deformation; Virtual Reality. Computational Vision and Medical Image Processing. VipIMAGE 2015 will be useful to academics, researchers and professionals in Biomechanics, Biomedical Engineering, Computational Vision (image processing and analysis), Computer Sciences, Computational Mechanics, Signal Processing, Medicine and Rehabilitation.

A Moving Subject (Hardcover): Giannalberto Bendazzi A Moving Subject (Hardcover)
Giannalberto Bendazzi
R3,780 Discovery Miles 37 800 Ships in 18 - 22 working days

Description: A Moving Subject offers a collection of essays from around the world. From Italy to the Middle East, from an analysis of A Night on Bald Mountain to African cinema animation, these essays help to paint the world of animation in a comprehensive and international manner. Handpicked by renowned animation historian and researcher Giannalberto Bendazzi, this book offers a look at the global foundations of animation from disparate regions, peoples and methods, and helps to demonstrate animation as a unifying factor of the human race. Key Features: A fresh perspective on animation from a global lens A new look into traditional animation produced from around the world Essays that reflect on the nature of colour, animation and light Author: A former professor at the Nanyang Technological University of Singapore and the Universita degli Studi of Milan, Italian-born Giannalberto Bendazzi has thoroughly investigated the history of animation for more than forty years. A founding member of the Society for Animation Studies, he has authored or edited various classics in various languages and has lectured extensively on every continent. He received an honorary doctorate from Lisbon University in 2019.

A Moving Subject (Paperback): Giannalberto Bendazzi A Moving Subject (Paperback)
Giannalberto Bendazzi
R1,737 Discovery Miles 17 370 Ships in 10 - 15 working days

Description: A Moving Subject offers a collection of essays from around the world. From Italy to the Middle East, from an analysis of A Night on Bald Mountain to African cinema animation, these essays help to paint the world of animation in a comprehensive and international manner. Handpicked by renowned animation historian and researcher Giannalberto Bendazzi, this book offers a look at the global foundations of animation from disparate regions, peoples and methods, and helps to demonstrate animation as a unifying factor of the human race. Key Features: A fresh perspective on animation from a global lens A new look into traditional animation produced from around the world Essays that reflect on the nature of colour, animation and light Author: A former professor at the Nanyang Technological University of Singapore and the Universita degli Studi of Milan, Italian-born Giannalberto Bendazzi has thoroughly investigated the history of animation for more than forty years. A founding member of the Society for Animation Studies, he has authored or edited various classics in various languages and has lectured extensively on every continent. He received an honorary doctorate from Lisbon University in 2019.

The Gamification of Digital Journalism - Innovation in Journalistic Storytelling (Hardcover): David O Dowling The Gamification of Digital Journalism - Innovation in Journalistic Storytelling (Hardcover)
David O Dowling
R4,485 Discovery Miles 44 850 Ships in 10 - 15 working days

This book examines the brief yet accelerated evolution of newsgames, a genre that has emerged from puzzles, quizzes, and interactives augmenting digital journalism into full-fledged immersive video games from open-world designs to virtual reality experiences. Critics have raised questions about the credibility and ethics of transforming serious news stories of political consequence into entertainment media, and the risks of trivializing grave and catastrophic events into mere games. Dowling explores both the negatives of newsgames, and how the use of entertainment media forms and their narrative methods mainly associated with fiction can add new and potentially more powerful meaning to news than traditional formats allow. The book also explores how industrial and cultural shifts in the digital publishing industry have enabled newsgames to evolve in a manner that strengthens certain core principles of journalism, particularly advocacy on behalf of marginalized and oppressed groups. Cutting-edge and thoughtful, The Gamification of Digital Journalism is a must-read for scholars, researchers, and practitioners interested in multimedia journalism and immersive storytelling.

A Beginner's Guide to MultiLevel Image Thresholding (Hardcover): Venkatesan Rajinikanth, Nilanjan Dey, Nadaradjane Sri... A Beginner's Guide to MultiLevel Image Thresholding (Hardcover)
Venkatesan Rajinikanth, Nilanjan Dey, Nadaradjane Sri Madhava Raja
R5,047 Discovery Miles 50 470 Ships in 10 - 15 working days

A Beginner's Guide to Image Multi-Level Thresholding emphasizes various image thresholding methods that are necessary for image pre-processing and initial level enhancement. Explains basic concepts and the implementation of Image Multi-Level Thresholding (grayscale and RGB images) Presents a detailed evaluation in real-time application, including the need for heuristic algorithm, the choice of objective and threshold function, and the evaluation of the outcome Describes how the image thresholding acts as a pre-processing technique and how the region of interest in a medical image is enhanced with thresholding Illustrates integration of the thresholding technique with bio-inspired algorithms Includes current findings and future directions of image multi-level thresholding and its practical implementation Emphasizes the need for multi-level thresholding with suitable examples The book is aimed at graduate students and researchers in image processing, electronics engineering, computer sciences and engineering.

Michael Dudok de Wit - A Life in Animation (Hardcover): Andrijana Ruzic Michael Dudok de Wit - A Life in Animation (Hardcover)
Andrijana Ruzic
R3,769 Discovery Miles 37 690 Ships in 18 - 22 working days

This unique survey of the career of Michael Dudok de Wit discusses all of his works and offers a glimpse into his private life. The biography of this European master of 2D animation, born in the Netherlands and based in London, is the first complete overview of the well-defined and canonic opus of this humble genius. Visually and thematically, Dudok de Wit's poetic and singular style of animation differs from the rest of contemporary independent animation production. This book reveals what still challenges and thrills Dudok de Wit in the art of animation and why he persistently continues to believe in the beauty of hand-drawn animation. Key Features The complete animation production of Michael Dudok de Wit, never-before reviewed in one volume An all-embracing approach regarding this auteur, unavailable elsewhere in one place (his biography, his peculiar method of work, his extracurricular activities) An ad hoc glossary of animation written by Michael Dudok de Wit and a critical reception of his body of work with a wide contribution of his colleagues and collaborators Filmography and bibliography Author Andrijana Ruzic graduated in History and Criticism of Art at the Universita degli Studi in Milan, Italy, where she fell in love with the medium of animation. She specialised in the History of Animated Film under Giannalberto Bendazzi's mentorship. For the past six years, she has curated the section dedicated to animated films at the International Comics Festival in Belgrade, Serbia. She is a member of the Selection Board of Animafest Scanner, the symposium for Contemporary Animation Studies at the World Festival of Animated Film held annually in Zagreb, Croatia. She writes about animation and art for the Belgrade weekly magazine Vreme.

The New Review Economy - Third-Party Review Sites, Reputation, and Neo-Liberal Public Relations in the Digital Age (Hardcover):... The New Review Economy - Third-Party Review Sites, Reputation, and Neo-Liberal Public Relations in the Digital Age (Hardcover)
Alison N Novak
R1,664 Discovery Miles 16 640 Ships in 10 - 15 working days

This book examines third-party review sites (TPRS) and the intersection of the review economy and neoliberal public relations, in order to understand how users and organizations engage the 21st century global review economy. The author applies communication and digital media theories to evaluate contemporary case studies that challenge TPRS and control over digital reputation. Chapters analyze famous cases such as the Texas photographer who sued her clients for negative reviews and activists using Yelp to protest the hunt of "Cecil the Lion," to illustrate the complicated yet important role of TPRS in the review economy. Theories such as neoliberal public relations, digital dialogic communication and cultural intermediaries help explain the impact of reviews and how to apply lessons learned from infamous cases. This nuanced and up to date exploration of the contemporary review economy will offer insights and best practice for academic researchers and upper-level undergraduate students in public relations, digital media, or strategic communication programs.

20th Century Media and the American Psyche - A Strange Love (Paperback): Charisse L'Pree Corsbie-Massay 20th Century Media and the American Psyche - A Strange Love (Paperback)
Charisse L'Pree Corsbie-Massay
R1,266 Discovery Miles 12 660 Ships in 10 - 15 working days

This innovative text bridges media theory, psychology, and interpersonal communication by describing how our relationships with media emulate the relationships we develop with friends and romantic partners through their ability to replicate intimacy, regularity, and reciprocity. In research-rich, conversational chapters, the author applies psychological principles to understand how nine influential media technologies-theatrical film, recorded music, consumer market cameras, radio, network and cable television, tape cassettes, video gaming, and dial-up internet service providers-irreversibly changed the communication environment, culture, and psychological expectations that we then apply to future media technologies. With special attention to mediums absent from the traditional literature, including recorded music, cable television, and magnetic tape, this book encourages readers to critically reflect on their own past relationships with media and consider the present environment and the future of media given their own personal habits. 20th Century Media and the American Psyche is ideal for media studies, communication, and psychology students, scholars, and industry professionals, as well as anyone interested in a greater understanding of the psychological significance of media technology, usage, and adoption across the past 150 years.

Independent Videogames - Cultures, Networks, Techniques and Politics (Hardcover): Paolo Ruffino Independent Videogames - Cultures, Networks, Techniques and Politics (Hardcover)
Paolo Ruffino
R4,488 Discovery Miles 44 880 Ships in 10 - 15 working days

Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures. A diverse team of scholars highlight the specificities of independence within the industry and the culture of digital gaming through case studies and theoretical questions. The chapters focus on labor, gender, distribution models and technologies of production to map the current state of research on independent game development. The authors also identify how the boundaries of independence are becoming opaque in the contemporary game industry - often at the cost of the claims of autonomy, freedom and emancipation that underlie the indie scene. The book ultimately imagines new and better narratives for a less exploitative and more inclusive videogame industry. Systematically mapping the current directions of a phenomenon that is becoming increasingly difficult to define and limit, this book will be a crucial resource for scholars and students of game studies, media history, media industries and independent gaming.

20th Century Media and the American Psyche - A Strange Love (Hardcover): Charisse L'Pree Corsbie-Massay 20th Century Media and the American Psyche - A Strange Love (Hardcover)
Charisse L'Pree Corsbie-Massay
R4,485 Discovery Miles 44 850 Ships in 10 - 15 working days

This innovative text bridges media theory, psychology, and interpersonal communication by describing how our relationships with media emulate the relationships we develop with friends and romantic partners through their ability to replicate intimacy, regularity, and reciprocity. In research-rich, conversational chapters, the author applies psychological principles to understand how nine influential media technologies-theatrical film, recorded music, consumer market cameras, radio, network and cable television, tape cassettes, video gaming, and dial-up internet service providers-irreversibly changed the communication environment, culture, and psychological expectations that we then apply to future media technologies. With special attention to mediums absent from the traditional literature, including recorded music, cable television, and magnetic tape, this book encourages readers to critically reflect on their own past relationships with media and consider the present environment and the future of media given their own personal habits. 20th Century Media and the American Psyche is ideal for media studies, communication, and psychology students, scholars, and industry professionals, as well as anyone interested in a greater understanding of the psychological significance of media technology, usage, and adoption across the past 150 years.

Digital Watermarking and Steganography - Fundamentals and Techniques, Second Edition (Paperback, 2nd edition): Frank Y. Shih Digital Watermarking and Steganography - Fundamentals and Techniques, Second Edition (Paperback, 2nd edition)
Frank Y. Shih
R1,700 Discovery Miles 17 000 Ships in 10 - 15 working days

This book intends to provide a comprehensive overview on different aspects of mechanisms and techniques for information security. It is written for students, researchers, and professionals studying in the field of multimedia security and steganography. Multimedia security and steganography is especially relevant due to the global scale of digital multimedia and the rapid growth of the Internet. Digital watermarking technology can be used to guarantee authenticity and can be applied as proof that the content has not been altered since insertion. Updated techniques and advances in watermarking are explored in this new edition. The combinational spatial and frequency domains watermarking technique provides a new concept of enlarging the embedding capacity of watermarks. The genetic algorithm (GA) based watermarking technique solves the rounding error problem and provide an efficient embedding approach. Each chapter provides the reader with a fundamental, theoretical framework, while developing the extensive advanced techniques and considering the essential principles of the digital watermarking and steganographic systems. Several robust algorithms that are presented throughout illustrate the framework and provide assistance and tools in understanding and implementing the fundamental principles.

Assessing the Accuracy of Remotely Sensed Data - Principles and Practices, Third Edition (Paperback, 3rd edition): Russell G.... Assessing the Accuracy of Remotely Sensed Data - Principles and Practices, Third Edition (Paperback, 3rd edition)
Russell G. Congalton, Kass Green
R1,595 Discovery Miles 15 950 Ships in 10 - 15 working days

The past 10 years have brought amazing changes to the technologies used to turn remotely sensed data into maps. As a result, the principles and practices necessary for assessing the accuracy of those maps have also evolved and matured. This third edition of Assessing the Accuracy of Remotely Sensed Data: Principles and Practices is thoroughly updated and includes five new chapters. Now 15 chapters long, this text is the only one of its kind to provide geospatial analysts with the requisite considerations, tools, and theory necessary to conduct successful and efficient map accuracy assessments; and map users with the knowledge to fully understand the assessment process to ensure effective use of maps. See What's New in the Third Edition: All original chapters have been updated to include new standards, practices, and methodologies. A new chapter on planning accuracy assessments. A new chapter on assessing maps created using object-based technologies. Two case study chapters - one showcasing the assessment of maps created from traditional methods, and one on the assessment of object-based maps. Emphasis on considering and planning for positional accuracy in concert with thematic accuracy. An appendix containing the internationally recognized ASPRS Positional Accuracy Standards. A new final chapter summarizing the key concepts, considerations and lessons learned by the authors in their decades of implementing and evaluating accuracy assessments. Assessing map accuracy is complex; however, the discussions in this book, together with the many figures, tables, and case studies, clearly present the necessary concepts and considerations for conducting an assessment that is both is practical, statistically reliable, and achievable.

Practical Rendering and Computation with Direct3D 11 (Paperback): Jason Zink, Matt Pettineo, Jack Hoxley Practical Rendering and Computation with Direct3D 11 (Paperback)
Jason Zink, Matt Pettineo, Jack Hoxley
R1,579 Discovery Miles 15 790 Ships in 10 - 15 working days

Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active members of the Direct3D community, Practical Rendering and Computation with Direct3D 11 provides a deep understanding of both the high and low level concepts related to using Direct3D 11. The first part of the book presents a conceptual introduction to Direct3D 11, including an overview of the Direct3D 11 rendering and computation pipelines and how they map to the underlying hardware. It also provides a detailed look at all of the major components of the library, covering resources, pipeline details, and multithreaded rendering. Building upon this material, the second part of the text includes detailed examples of how to use Direct3D 11 in common rendering scenarios. The authors describe sample algorithms in-depth and discuss how the features of Direct3D 11 can be used to your advantage. All of the source code from the book is accessible on an actively maintained open source rendering framework. The sample applications and the framework itself can be downloaded from http://hieroglyph3.codeplex.com By analyzing when to use various tools and the tradeoffs between different implementations, this book helps you understand the best way to accomplish a given task and thereby fully leverage the potential capabilities of Direct3D 11. Key Features Presents the high level concepts used to design algorithms Describes the nuts and bolts of how to implement the algorithms Explains each of the major components of the Direct3D 11 library Shows how Direct3D 11 can be used in a variety of real-world situations Provides source code and sample programs on a supplementary website

Theoretical Foundations of Digital Imaging Using MATLAB (Paperback): Leonid P Yaroslavsky Theoretical Foundations of Digital Imaging Using MATLAB (Paperback)
Leonid P Yaroslavsky
R2,013 Discovery Miles 20 130 Ships in 10 - 15 working days

With the ubiquitous use of digital imaging, a new profession has emerged: imaging engineering. Designed for newcomers to imaging science and engineering, Theoretical Foundations of Digital Imaging Using MATLAB (R) treats the theory of digital imaging as a specific branch of science. It covers the subject in its entirety, from image formation to image perfecting. Based on the author's 50 years of working and teaching in the field, the text first addresses the problem of converting images into digital signals that can be stored, transmitted, and processed on digital computers. It then explains how to adequately represent image transformations on computers. After presenting several examples of computational imaging, including numerical reconstruction of holograms and virtual image formation through computer-generated display holograms, the author introduces methods for image perfect resampling and building continuous image models. He also examines the fundamental problem of the optimal estimation of image parameters, such as how to localize targets in images. The book concludes with a comprehensive discussion of linear and nonlinear filtering methods for image perfecting and enhancement. Helping you master digital imaging, this book presents a unified theoretical basis for understanding and designing methods of imaging and image processing. To facilitate a deeper understanding of the major results, it offers a number of exercises supported by MATLAB programs, with the code available at www.crcpress.com.

Image-Based Damage Assessment for Underwater Inspections (Paperback): Michael O'Byrne, Bidisha Ghosh, Franck Schoefs,... Image-Based Damage Assessment for Underwater Inspections (Paperback)
Michael O'Byrne, Bidisha Ghosh, Franck Schoefs, Vikram Pakrashi
R1,579 Discovery Miles 15 790 Ships in 10 - 15 working days

Inspection is crucial to the management of ageing infrastructure. Visual information on structures is regularly collected but very little work exists on its organised and quantitative analysis, even though image processing can significantly enhance these inspection processes and transfer real financial and safety benefits to the managers, owners and users. Additionally, new opportunities exist in the fast evolving sectors of wind and wave energy to add value to image-based inspection techniques. This book is a first for structural engineers and inspectors who wish to harness the full potential of cameras as an inspection tool. It is particularly directed to the inspection of offshore and marine structures and the application of image-based methods in underwater inspections. It outlines a set of best practice guidelines for obtaining imagery, then the fundamentals of image processing are covered along with several image processing techniques which can be used to assess multiple damage forms: crack detection, corrosion detection, and depth analysis of marine growth on offshore structures. The book provides benchmark performance measures for these techniques under various visibility conditions using an image repository which will help inspectors to envisage the effectiveness of the techniques when applied. MATLAB (R) scripts and access to the underwater image repository are included so readers can run these techniques themselves. Practising engineers and managers of infrastructure assets are guided in image processing based inspection. Researchers can use this book as a primer, and it also suits advanced graduate courses in infrastructure management or on applied image processing.

Principles of Synthetic Aperture Radar Imaging - A System Simulation Approach (Paperback): Kun-Shan Chen Principles of Synthetic Aperture Radar Imaging - A System Simulation Approach (Paperback)
Kun-Shan Chen
R1,693 Discovery Miles 16 930 Ships in 10 - 15 working days

Principles of Synthetic Aperture Radar Imaging: A System Simulation Approach demonstrates the use of image simulation for SAR. It covers the various applications of SAR (including feature extraction, target classification, and change detection), provides a complete understanding of SAR principles, and illustrates the complete chain of a SAR operation. The book places special emphasis on a ground-based SAR, but also explains space and air-borne systems. It contains chapters on signal speckle, radar-signal models, sensor-trajectory models, SAR-image focusing, platform-motion compensation, and microwave-scattering from random media. While discussing SAR image focusing and motion compensation, it presents processing algorithms and applications that feature extraction, target classification, and change detection. It also provides samples of simulation on various scenarios, and includes simulation flowcharts and results that are detailed throughout the book. Introducing SAR imaging from a systems point of view, the author: Considers the recent development of MIMO SAR technology Includes selected GPU implementation Provides a numerical analysis of system parameters (including platforms, sensor, and image focusing, and their influence) Explores wave-target interactions, signal transmission and reception, image formation, motion compensation Covers all platform motion compensation and error analysis, and their impact on final image radiometric and geometric quality Describes a ground-based SFMCW system Principles of Synthetic Aperture Radar Imaging: A System Simulation Approach is dedicated to the use, study, and development of SAR systems. The book focuses on image formation or focusing, treats platform motion and image focusing, and is suitable for students, radar engineers, and micr

Soft Computing for Image and Multimedia Data Processing (Hardcover, 2013 ed.): Siddhartha Bhattacharyya, Ujjwal Maulik Soft Computing for Image and Multimedia Data Processing (Hardcover, 2013 ed.)
Siddhartha Bhattacharyya, Ujjwal Maulik
R1,933 Discovery Miles 19 330 Ships in 10 - 15 working days

Proper analysis of image and multimedia data requires efficient extraction and segmentation techniques. Among the many computational intelligence approaches, the soft computing paradigm is best equipped with several tools and techniques that incorporate intelligent concepts and principles. This book is dedicated to object extraction, image segmentation, and edge detection using soft computing techniques with extensive real-life application to image and multimedia data. The authors start with a comprehensive tutorial on the basics of brain structure and learning, and then the key soft computing techniques, including evolutionary computation, neural networks, fuzzy sets and fuzzy logic, and rough sets. They then present seven chapters that detail the application of representative techniques to complex image processing tasks such as image recognition, lighting control, target tracking, object extraction, and edge detection. These chapters follow a structured approach with detailed explanations of the problems, solutions, results, and conclusions. This is both a standalone textbook for graduates in computer science, electrical engineering, system science, and information technology, and a reference for researchers and engineers engaged with pattern recognition, image processing, and soft computing.

TommyInnit Says...The Quote Book - THE SUNDAY TIMES BESTSELLER (Hardcover): Tom Simons, Will Gold TommyInnit Says...The Quote Book - THE SUNDAY TIMES BESTSELLER (Hardcover)
Tom Simons, Will Gold
R406 R380 Discovery Miles 3 800 Save R26 (6%) Ships in 10 - 15 working days

A laugh-out-loud 'best of' selection of TommyInnit's most weird and wonderful quotes - plus much more - carefully selected to BLOW YOUR MIND by him and best friend Wilbur Soot. 'Nah, I think I'd be a pretty bad shark' 'What if God was just legs?' 'We're really just chilling, fellas' Born sometime in the early 2000s, TommyInnit's first job was a YouTuber. No, really, we're not joking, the very first job he had was a YouTuber. For the last three years, he's been mouthing off on the internet to anyone who will listen. So far, that's over 40 million followers. Will there ever be an end to TommyInnit's rampant flurry of success? Probably. And Wilbur Soot has been right by his side. Wilbur first started his career as a young man staring at the wall until he also became a YouTuber. He also discovered a little activity some may call 'singing'. In The Quote Book, TommyInnit covers a wealth of topics from cars-that-grow-teeth to slime people, and from things that be crazy to octopi. Curated and edited by Wilbur Soot, TommyInnit is about to change your life one word at a time. Unless, dear reader, you read two words at a time, like he does. Featuring: A day in the life Inside TommyInnit's brain What TommyInnit would do if he was God Life advice from Wilbur Love poetry and history lessons, TommyInnit style Wilbur's attempts to reason with TommyInnit

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