0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

2D Game Development with Unity (Paperback) Loot Price: R1,805
Discovery Miles 18 050
2D Game Development with Unity (Paperback): Franz Lanzinger

2D Game Development with Unity (Paperback)

Franz Lanzinger

 (sign in to rate)
Loot Price R1,805 Discovery Miles 18 050 | Repayment Terms: R169 pm x 12*

Bookmark and Share

Expected to ship within 12 - 17 working days

This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound. Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.

General

Imprint: Crc Press
Country of origin: United Kingdom
Release date: December 2020
First published: 2021
Authors: Franz Lanzinger
Dimensions: 254 x 178 x 24mm (L x W x T)
Format: Paperback
Pages: 444
ISBN-13: 978-0-367-34907-3
Categories: Books > Arts & Architecture > The arts: general issues > General
Books > Computing & IT > General theory of computing > General
Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Internet > General
Books > Computing & IT > Applications of computing > Image processing > Computer animation
Promotions
LSN: 0-367-34907-8
Barcode: 9780367349073

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,481 Discovery Miles 24 810
Introducing Delphi Programming - Theory…
John Barrow, Linda Miller, … Paperback  (1)
R863 Discovery Miles 8 630
C++ Programming - Program Design…
D. Malik Paperback R1,626 R1,507 Discovery Miles 15 070
Program Construction - Calculating…
Roland Backhouse Paperback R2,664 Discovery Miles 26 640
Programming Logic & Design…
Joyce Farrell Paperback R1,227 R1,146 Discovery Miles 11 460
C++ How to Program: Horizon Edition
Harvey Deitel, Paul Deitel Paperback R1,844 Discovery Miles 18 440
Sams Teach Yourself: Beginning…
Greg Perry, Dean Miller Paperback R599 R244 Discovery Miles 2 440
Introduction to Computational Economics…
Hans Fehr, Fabian Kindermann Hardcover R4,347 Discovery Miles 43 470
Java How to Program, Late Objects…
Paul Deitel, Harvey Deitel Paperback R900 R750 Discovery Miles 7 500
Data Abstraction and Problem Solving…
Janet Prichard, Frank Carrano Paperback R2,238 Discovery Miles 22 380
Arduino for Musicians - A Complete Guide…
Brent Edstrom Hardcover R3,714 Discovery Miles 37 140
The Data Quality Blueprint - A Practical…
John Parkinson Hardcover R1,638 Discovery Miles 16 380

See more

Partners