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Books > Computing & IT > Applications of computing > Image processing > Computer animation

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Creating Games with Unreal Engine, Substance Painter, & Maya - Models, Textures, Animation, & Blueprint (Hardcover) Loot Price: R4,565
Discovery Miles 45 650
Creating Games with Unreal Engine, Substance Painter, & Maya - Models, Textures, Animation, & Blueprint (Hardcover): Jingtian...

Creating Games with Unreal Engine, Substance Painter, & Maya - Models, Textures, Animation, & Blueprint (Hardcover)

Jingtian Li, Kassandra Arevalo, Matthew Tovar

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Loot Price R4,565 Discovery Miles 45 650 | Repayment Terms: R428 pm x 12*

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Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. * Written by industry professionals with real-world experience in building assets and games. * Build a complete game from start to finish. * Learn what the pros use: construct all assets using the tools used at industries across the world. * All software used are free to students. * When complete, students will have a playable version of an FPS game. Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

General

Imprint: Crc Press
Country of origin: United Kingdom
Release date: 2021
First published: 2021
Authors: Jingtian Li • Kassandra Arevalo • Matthew Tovar
Dimensions: 229 x 152mm (L x W)
Format: Hardcover
Pages: 802
ISBN-13: 978-0-367-51267-5
Categories: Books > Arts & Architecture > The arts: general issues > General
Books > Computing & IT > Applications of computing > Image processing > Computer animation
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LSN: 0-367-51267-X
Barcode: 9780367512675

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