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Books > Computing & IT > Applications of computing > Image processing

Digital Preservation Technology for Cultural Heritage (Hardcover, 2012 ed.): Mingquan Zhou, Guohua Geng, Zhongke Wu Digital Preservation Technology for Cultural Heritage (Hardcover, 2012 ed.)
Mingquan Zhou, Guohua Geng, Zhongke Wu
R2,673 Discovery Miles 26 730 Ships in 18 - 22 working days

"Digital Preservation Technology for Cultural Heritage" discusses the technology and processes in digital preservation of cultural heritage. It covers topics in five major areas: Digitization of cultural heritage; Digital management in the cultural heritage preservation; Restoration techniques for rigid solid relics; Restoration techniques for paintings; Digital museum. It also includes application examples for digital preservation of cultural heritage.

The book is intended for researchers, advanced undergraduate and graduate students in Computer Graphics and Image Processing as well as Cultural heritage preservation.

Mingquan Zhou is a professor at the College of Information Science and Technology, Beijing Normal University, China. Guohua Geng is a professor at the College of Information Science and Technology, Northwest University, Xi'an, China. Zhongke Wu is a professor at the College of Information Science and Technology, Beijing Normal University, China.

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning - Strategies & Resources... Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning - Strategies & Resources (Hardcover)
David Seelow
R4,235 Discovery Miles 42 350 Ships in 10 - 15 working days

All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

Image Technology - Advances in Image Processing, Multimedia and Machine Vision (Hardcover, 1996 ed.): Jorge L.C Sanz Image Technology - Advances in Image Processing, Multimedia and Machine Vision (Hardcover, 1996 ed.)
Jorge L.C Sanz
R5,566 Discovery Miles 55 660 Ships in 18 - 22 working days

Image processing and machine vision are fields of renewed interest in the commercial market. People in industry, managers, and technical engineers are looking for new technologies to move into the market. Many of the most promising developments are taking place in the field of image processing and its applications. The book offers a broad coverage of advances in a range of topics in image processing and machine vision.

Remote Sensing of Forest Environments - Concepts and Case Studies (Hardcover, 2003 ed.): Michael A. Wulder, Steven E. Franklin Remote Sensing of Forest Environments - Concepts and Case Studies (Hardcover, 2003 ed.)
Michael A. Wulder, Steven E. Franklin
R5,986 Discovery Miles 59 860 Ships in 18 - 22 working days

Successful remote sensing methods and applications are rooted in the science, art, and technology of earth observation, part of the larger emerging world of geographical information science. Sensors are increasingly sensitive to the phenomena we wish to observe and image analysis systems are increasingly able to transform the data and deliver the required information. At the same time, advances in forest science and management continue to develop momentum. A renewed commitment to understanding forests at different scales and with a process-based perspective has helped generate demand for information about forests that is feasibly acquired only by remote sensing.

Remote Sensing of Forest Environments: Concepts and Case Studies is an edited volume intended to provide readers with a state-of-the-art synopsis of the current methods and applied applications employed in remote sensing the world's forests. The contributing authors have sought to illustrate and deepen our understanding of remote sensing of forests, providing new insights and indicating opportunities that are created when forests and forest practices are considered in concert with the evolving paradigm of remote sensing science. Following background and methods sections, this book introduces a series of case studies that exemplify the ways in which remotely sensed data are operationally used, as an element of the decision-making process, and in the scientific study of forests.

Remote Sensing of Forest Environments: Concepts and Case Studies is designed to meet the needs of a professional audience composed of both practitioners and researchers. This book is also suitable as a secondary text for graduate-level students in Forestry, Environmental Science, Geography, Engineering, and Computer Science.

Image Making for Screen Printing - with Snowdonia landscapes (Paperback): Dettmer Otto Image Making for Screen Printing - with Snowdonia landscapes (Paperback)
Dettmer Otto
R627 Discovery Miles 6 270 Ships in 10 - 15 working days
Engineering Networks for Synchronization, CCS 7, a ISDN - Standards, Protocols, Planning & Testing (Hardcover): P. K. Bhatnagar Engineering Networks for Synchronization, CCS 7, a ISDN - Standards, Protocols, Planning & Testing (Hardcover)
P. K. Bhatnagar
R5,677 Discovery Miles 56 770 Ships in 18 - 22 working days

In view of the extensive development of CCS 7 and fast-paced growth of ISDN in telecommunication networks throughout the world, this valuable resource serves as a timely reference and guide. Practical and up-to-date, ENGINEERING NETWORKS FOR SYNCHRONIZATION, CCS 7, AND ISDN provides in-depth instruction on three important and closely related elements of the modern digital network: network synchronization, CCITT Common Channel Signaling System No. 7 (CCS 7), and Narrowband ISDN. Sponsored by: IEEE Communications Society.

Software, Animation and the Moving Image - What's in the Box? (Hardcover): A. Wood Software, Animation and the Moving Image - What's in the Box? (Hardcover)
A. Wood
R1,733 Discovery Miles 17 330 Ships in 10 - 15 working days

Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews undertaken with animators alongside an analysis of the user interface of animation software. Wood develops a novel framework for considering computer-generated images found in visual effects and animations.

Convolutional Neural Networks for Medical Image Processing Applications (Hardcover): Saban Ozturk Convolutional Neural Networks for Medical Image Processing Applications (Hardcover)
Saban Ozturk
R4,503 Discovery Miles 45 030 Ships in 10 - 15 working days

The rise in living standards increases the expectation of people in almost every field. At the forefront is health. Over the past few centuries, there have been major developments in healthcare. Medical device technology and developments in artificial intelligence (AI) are among the most important ones. The improving technology and our ability to harness the technology effectively by means such as AI have led to unprecedented advances, resulting in early diagnosis of diseases. AI algorithms enable the fast and early evaluation of images from medical devices to maximize the benefits. While developments in the field of AI were quickly adapted to the field of health, in some cases this contributed to the formation of innovative artificial intelligence algorithms. Today, the most effective artificial intelligence method is accepted as deep learning. Convolutional neural network (CNN) architectures are deep learning algorithms used for image processing. This book contains applications of CNN methods. The content is quite extensive, including the application of different CNN methods to various medical image processing problems. Readers will be able to analyze the effects of CNN methods presented in the book in medical applications.

Performance Making and the Archive (Hardcover): Ashutosh Potdar, Sharmistha Saha Performance Making and the Archive (Hardcover)
Ashutosh Potdar, Sharmistha Saha
R4,089 Discovery Miles 40 890 Ships in 10 - 15 working days

This book - Investigates theories and practices shaped by a performance's relationship to the archive; - Examine how the changing nature of performance practices has made it imperative to understand how the archive and archival practices could add to the performance work; - Will be of great interest to scholars and researchers of performance studies, media and culture studies, studies of technology and art as also literature and literary criticism.

Adobe Photoshop Lightroom Classic Book, The (Paperback, 3rd edition): Scott Kelby Adobe Photoshop Lightroom Classic Book, The (Paperback, 3rd edition)
Scott Kelby
R1,170 R979 Discovery Miles 9 790 Save R191 (16%) Ships in 5 - 10 working days

Since Lightroom first launched 15 years ago, Scott Kelby's The Adobe Photoshop Lightroom Book for Digital Photographers has been the world's #1 top-selling Lightroom book (it has been translated into dozens of different languages), and in this latest version, Scott did his biggest update ever, sharing all his newest techniques, insights, and invaluable tips using his award-winning, plain-English style that makes learning Lightroom easy and fun. Scott doesn't just show you which sliders do what (every Lightroom book does that, right?). Instead, he shares his own personal settings, his time-tested techniques, and his proven step-by-step method of learning Lightroom, so you can begin using it like a pro from the start. Each year, he trains thousands of Lightroom users at his live seminars, online conferences, and through his blog at LightroomKillerTips.com, and he has learned firsthand what really works and what doesn't. He tells you flat-out which techniques work best, which ones to avoid, and why. You'll learn: His famous SLIM (Simplified Lightroom Image Management) system that will teach you, step by step, how to organize your images, back them up, and be able to find them quickly and easily. Scott's SLIM system is taught at colleges and universities around the world, because it's so simple, straightforward, and it works. How to make your images look like the pros, and how to take advantage of the camera, creative, and B&W profiles-you'll finally "get" the whole image editing thing, and you'll know exactly what to do, which sliders to move (and which to avoid) in what order, and why. How to unlock the power of Lightroom's Masking tools and how to "paint with light" to take your images to another level. How to use Lightroom along with Photoshop, and how to make the two work together absolutely seamlessly. You'll be surprised at what you'll be able to do, even if you've never used Photoshop before. How to expand Lightroom's power to your phone or tablet, so you can organize and edit your images from anywhere. How to share your images in print and in gorgeous coffee table books, or online, including how to do online client proofing or share images with a group. Download most of the same images used in the book to follow right along with. You'll get a killer collection of custom Lightroom Develop and Print presets to give you some of the most sought-after looks and effects, all with just one click. This is the first and only book to bring the whole process together in such a clear, concise, and visual way. There is no faster, more straight-to-the-point, or more fun way to learn Lightroom.

News Journalism and Twitter - Disruption, Adaption and Normalisation (Hardcover): Chrysi Dagoula News Journalism and Twitter - Disruption, Adaption and Normalisation (Hardcover)
Chrysi Dagoula
R1,550 Discovery Miles 15 500 Ships in 10 - 15 working days

This book provides a critical account of the impact of Twitter on journalism, exploring how the news media has adapted to and normalised the use of the platform in the industry. Offering a comprehensive understanding of Twitter uses for journalistic purposes, this book explores the platform's use as a 'global village', as an ambient news environment, and as a global marketplace. Drawing on two empirical case studies (United Kingdom and Greece), Dagoula examines academic conceptualisations of Twitter, journalists' self-perceptions, and uses of the platform by a variety of media outlets and journalists. Adopting an evolutionary approach known as punctuated equilibrium, which consists of three stages of disruption, adaption, and normalisation, the author reveals the costs and benefits of Twitter's impact on both the institutional values and practices of news journalism today. News Journalism and Twitter is an invaluable resource for researchers and students of digital journalism and media studies.

Getting Rid of Cybersickness - In Virtual Reality, Augmented Reality, and Simulators (Hardcover, 1st ed. 2020): Andras Kemeny,... Getting Rid of Cybersickness - In Virtual Reality, Augmented Reality, and Simulators (Hardcover, 1st ed. 2020)
Andras Kemeny, Jean-Remy Chardonnet, Florent Colombet
R2,200 Discovery Miles 22 000 Ships in 18 - 22 working days

This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use. Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators.

Camtasia Studio 7.1 and Beyond - The Complete Guide (Mixed media product): Theodor Richardson Camtasia Studio 7.1 and Beyond - The Complete Guide (Mixed media product)
Theodor Richardson
R1,280 R1,078 Discovery Miles 10 780 Save R202 (16%) Ships in 18 - 22 working days

Including v.8, this text covers all of the skills for building effective multimedia presentations for creating screen-captured, software based tutorials, demonstrations, and lectures using Camtasia Studio (and prior versions). It uses the complete line of TechSmith products for both Windows and Mac OS and a companion DVD with support files that includes over 30 tutorial video clips, project practice files, all text images in color, and sample video creations. The strategy for this text is to introduce concepts from the ground up to include development milestones, planning the presentation based on the targeted audience, story boarding, screen captures, editing and production based on the desired project. The text also covers Snagit to create sophisticated training documents using advanced image editing features and it uses Jing to make fast video presentations that can quickly be loaded on the Web. Completing the text will provide the reader with all the skills needed towards developing an array of rich multimedia based curriculum in any educational setting. Features: Companion DVD with support files including over 30 tutorial video clips, project practice files, all text images in color, and sample video creations Shows tips and notes on creating a professional presentation, a screencast, and a video project Includes a step-by-step Quick Reference List, outlining important recording and producing procedures in their entirety Provides chapters detailing the support programs, Snagit and Jing. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Podcasting as an Intimate Medium (Hardcover): Alyn Euritt Podcasting as an Intimate Medium (Hardcover)
Alyn Euritt
R4,065 Discovery Miles 40 650 Ships in 10 - 15 working days

This book delves into the notion of intimacy as a defining feature of podcasting, examining the concept of intimacy itself and how the public sphere explores the relationships created and maintained through podcasts The book situates textual analysis of specific American podcasts within podcast criticism, monetization, and production advice Through analysis of these sources' self-descriptions, the text builds a podcasting-specific framework for intimacy and uses that framework to interpret how podcasting imagines the connections it forms within communities Instead of intimacy being inherent, the book argues that podcasting constructs intimacy and uses it to define the quality of its own mediation This book will be of interest to scholars and students of New and Digital Media, Media Studies, Communication Studies, Journalism, Literature, Cultural Studies, and American Studies

Hyperspectral Remote Sensing - Principles and Applications (Paperback): Marcus Borengasser, William S. Hungate, Russell Watkins Hyperspectral Remote Sensing - Principles and Applications (Paperback)
Marcus Borengasser, William S. Hungate, Russell Watkins
R2,327 Discovery Miles 23 270 Ships in 10 - 15 working days

Land management issues, such as mapping tree species, recognizing invasive plants, and identifying key geologic features, require an understanding of complex technical issues before the best decisions can be made. Hyperspectral remote sensing is one the technologies that can help with reliable detection and identification. Presenting the fundamentals of remote sensing at an introductory level, Hyperspectral Remote Sensing: Principles and Applications explores all major aspects of hyperspectral image acquisition, exploitation, interpretation, and applications. The book begins with several chapters on the basic concepts and underlying principles of remote sensing images. It introduces spectral radiometry concepts, such as radiance, irradiance, flux, and blackbody radiation; covers imaging spectrometers, examining spectral range, full width half maximum (FWHM), resolution, sampling, signal-to-noise ratio (SNR), and multispectral and hyperspectral sensor systems; and addresses atmospheric interactions. The book then discusses information extraction, with chapters covering the underlying physics principles that lead to the creation of an image and the interpretation of the image's information. The final chapters describe case studies that illustrate the use of hyperspectral remote sensing in agriculture, environmental monitoring, forestry, and geology. After reading this book, you will have a better understanding of how to evaluate different approaches to hyperspectral analyses and to determine which approaches will work for your applications.

Video Smart - Make smartphone videos like a pro (Hardcover): Pelpina Trip Video Smart - Make smartphone videos like a pro (Hardcover)
Pelpina Trip
R574 R528 Discovery Miles 5 280 Save R46 (8%) Ships in 18 - 22 working days
3D Game Textures - Create Professional Game Art Using Photoshop (Paperback, 4th edition): Luke Ahearn 3D Game Textures - Create Professional Game Art Using Photoshop (Paperback, 4th edition)
Luke Ahearn
R1,612 Discovery Miles 16 120 Ships in 9 - 17 working days

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website-www.lukeahearn.com/textures-has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.

Description Logics in Multimedia Reasoning (Hardcover, 1st ed. 2017): Leslie F Sikos Description Logics in Multimedia Reasoning (Hardcover, 1st ed. 2017)
Leslie F Sikos
R3,622 Discovery Miles 36 220 Ships in 18 - 22 working days

This book illustrates how to use description logic-based formalisms to their full potential in the creation, indexing, and reuse of multimedia semantics. To do so, it introduces researchers to multimedia semantics by providing an in-depth review of state-of-the-art standards, technologies, ontologies, and software tools. It draws attention to the importance of formal grounding in the knowledge representation of multimedia objects, the potential of multimedia reasoning in intelligent multimedia applications, and presents both theoretical discussions and best practices in multimedia ontology engineering. Readers already familiar with mathematical logic, Internet, and multimedia fundamentals will learn to develop formally grounded multimedia ontologies, and map concept definitions to high-level descriptors. The core reasoning tasks, reasoning algorithms, and industry-leading reasoners are presented, while scene interpretation via reasoning is also demonstrated. Overall, this book offers readers an essential introduction to the formal grounding of web ontologies, as well as a comprehensive collection and review of description logics (DLs) from the perspectives of expressivity and reasoning complexity. It covers best practices for developing multimedia ontologies with formal grounding to guarantee decidability and obtain the desired level of expressivity while maximizing the reasoning potential. The capabilities of such multimedia ontologies are demonstrated by DL implementations with an emphasis on multimedia reasoning applications.

Advanced Digital Image Processing and Its Applications in Big Data (Paperback): Ankur Dumka, Alaknanda Ashok, Parag Verma,... Advanced Digital Image Processing and Its Applications in Big Data (Paperback)
Ankur Dumka, Alaknanda Ashok, Parag Verma, Poonam Verma
R1,975 Discovery Miles 19 750 Ships in 10 - 15 working days

This book covers the technology of digital image processing in various fields with big data and their applications. Readers will understand various technologies and strategies used in digital image processing as well as handling big data, using machine-learning techniques. This book will help to improve the skills of students and researchers in such fields as engineering, agriculture, and medical imaging. There is a need to be able to understand and analyse the latest developments of digital image technology. As such, this book will cover: * Applications such as biomedical science and biometric image processing, content-based image retrieval, remote sensing, pattern recognition, shape and texture analysis * New concepts in color interpolation to produce the full color from the sub-pattern bare pattern color prevalent in today's digital cameras and other imaging devices * Image compression standards that are needed to serve diverse applications * Applications of remote sensing, medical science, traffic management, education, innovation, and analysis in agricultural design and image processing * Both soft and hard computing approaches at great length in relation to major image processing tasks * The direction and development of current and future research in many areas of image processing * A comprehensive bibliography for additional research (integrated within the framework of the book) This book focuses not only on theoretical and practical knowledge in the field but also on the traditional and latest tools and techniques adopted in image processing and data science. It also provides an indispensable guide to a wide range of basic and advanced techniques in the fields of image processing and data science.

Advances in Smart Communication and Imaging Systems - Select Proceedings of MedCom 2020 (Hardcover, 1st ed. 2021): Rajeev... Advances in Smart Communication and Imaging Systems - Select Proceedings of MedCom 2020 (Hardcover, 1st ed. 2021)
Rajeev Agrawal, Chandramani Kishore Singh, Ayush Goyal
R9,852 Discovery Miles 98 520 Ships in 10 - 15 working days

This book presents select and peer-reviewed proceedings of the International Conference on Smart Communication and Imaging Systems (MedCom 2020). The contents explore the recent technological advances in the field of next generation communication systems and latest techniques for image processing, analysis and their related applications. The topics include design and development of smart, secure and reliable future communication networks; satellite, radar and microwave techniques for intelligent communication. The book also covers methods and applications of GIS and remote sensing; medical image analysis and its applications in smart health. This book can be useful for students, researchers and professionals working in the field of communication systems and image processing.

Animation Masterclasses: From Pencils to Pixels - A Complete Course in Animation & Production (Hardcover): Tony White Animation Masterclasses: From Pencils to Pixels - A Complete Course in Animation & Production (Hardcover)
Tony White
R3,732 Discovery Miles 37 320 Ships in 10 - 15 working days

Today, it is commonly believed that if you learn software, you can become an animator. Yet nothing could be further from the truth. Master animators are trained and not born. Software, as is the humble pencil, is merely yet another tool through which an animator can apply their knowledge. However, neither software nor pencils give you that knowledge, nor do they do the work for you. If you place a fully trained master animator on a computer, or give them a pencil, they'll astound you with their mastery. However, if you put a nontrained animator on a computer, all you will have is a technician creating moving objects as you'll see all over YouTube and other video platforms. This book teaches you exactly how to become a Master Animator whether you ultimately plan to use pencils, computers, drawing tablets or rigged characters. It's a complete course in its own right, being a collection of 48 masterclasses gleaned from the author's 50 years of experience of top-level animating, teaching and filmmaking. It will also train you in the value and application of observational gesture drawing. This book of masterclasses by a master of the art, Tony White, is entirely designed to be THE definitive reference book for students learning how to make things move really well as well as how to create films once you know how to do so. A book for everyone: For home-based, self-study students: It is a perfect manual to take you from raw beginner to proven animated filmmaker. For full-time students: It is an ideal companion to supplement your full-time educational studies, which, no doubt, is overly based on software technology. For current animation professionals: It is a comprehensive archive of animation tips and techniques that will enable you to take your work to the next level. For current animation educators and instructors: It is a book that can be the ultimate curriculum and study program, enabling your own students to become the master animators of today and tomorrow.

Character Development and Storytelling for Games (Hardcover, 3rd edition): Lee Sheldon Character Development and Storytelling for Games (Hardcover, 3rd edition)
Lee Sheldon
R3,923 Discovery Miles 39 230 Ships in 10 - 15 working days

This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling. But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games. Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.

Emerging Practices in the Age of Automated Digital Journalism - Models, Languages, and Storytelling (Hardcover): Berta Garcia... Emerging Practices in the Age of Automated Digital Journalism - Models, Languages, and Storytelling (Hardcover)
Berta Garcia Orosa, Sara Perez-Seijo, Angel Vizoso
R4,065 Discovery Miles 40 650 Ships in 10 - 15 working days

This book provides a detailed insight into the current state of journalism and its future challenges It brings together a global team of authors to review and analyse emerging practices in the automated digital scenario through which journalism is being reshaped, such as novel languages, storytelling forms, and business models It provides a much-needed review of the field to apprehend the knowledge and experience acquired and offers an up-to-date overview of digital journalism today, outlining those trends pointing to the future of journalism practice and media in the online sphere The book takes a multidisciplinary and international approach to the topic, and delves into the main technological changes that digital journalism has recently faced, closely related to digital native media, novel storytelling forms, social media, innovation, television broadcasting, new media management structures and procedures, content automation, fact-checking, web analytics, and social audiences Offering new insights into this fast-developing area, this volume will be an engaging and vital resource for media professionals and researchers in journalism and communication studies, as well as those interested in contemporary journalism practice and communication technology

Synthetic Aperture Radar Signal Processing with Matlab Algorithms (Hardcover): M Soumekh Synthetic Aperture Radar Signal Processing with Matlab Algorithms (Hardcover)
M Soumekh
R4,931 Discovery Miles 49 310 Ships in 18 - 22 working days

An up-to-date analysis of the SAR wavefront reconstruction signal theory and its digital implementation With the advent of fast computing and digital information processing techniques, synthetic aperture radar (SAR) technology has become both more powerful and more accurate. Synthetic Aperture Radar Signal Processing with MATLAB Algorithms addresses these recent developments, providing a complete, up-to-date analysis of SAR and its associated digital signal processing algorithms. This book introduces the wavefront reconstruction signal theory that underlies the best SAR imaging methods and provides clear guidelines to system design, implementation, and applications in diverse areas—from airborne reconnaissance to topographic imaging of ocean floors to surveillance and air traffic control to medical imaging techniques, and numerous others. Enabling professionals in radar signal and image processing to use synthetic aperture technology to its fullest potential, this work:

  • Includes M-files to supplement this book that can be retrieved from The MathWorks anonymous FTP server at ftp://ftp.mathworks.com/pub/books/soumekh
  • Provides practical examples and results from real SAR, ISAR, and CSAR databases
  • Outlines unique properties of the SAR signal that cannot be found in other information processing systems
  • Examines spotlight SAR, stripmap SAR, circular SAR, and monopulse SAR modalities
  • Discusses classical SAR processing issues such as motion compensation and radar calibration
Game Development 2042 - The Future of Game Design, Development, and Publishing (Hardcover): Tim Fields Game Development 2042 - The Future of Game Design, Development, and Publishing (Hardcover)
Tim Fields
R3,947 Discovery Miles 39 470 Ships in 10 - 15 working days

Analyses a variety of approaches to development and publishing, across a multitude of platforms and genres, to provide a new vision for the next twenty years of game development. Considers technical advances in adjacent markets and how they will impact the games industry over the next twenty years. Includes insightful interviews from leading game and entertainment industry figures.

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