0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (2)
  • R100 - R250 (18)
  • R250 - R500 (78)
  • R500+ (5,233)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Applications of computing > Image processing

Image and Video Compression Standards - Algorithms and Architectures (Hardcover, 2nd ed. 1997): Vasudev Bhaskaran, Konstantinos... Image and Video Compression Standards - Algorithms and Architectures (Hardcover, 2nd ed. 1997)
Vasudev Bhaskaran, Konstantinos Konstantinides
R7,818 Discovery Miles 78 180 Ships in 10 - 15 working days

New to the Second Edition: offers the latest developments in standards activities (JPEG-LS, MPEG-4, MPEG-7, and H.263) provides a comprehensive review of recent activities on multimedia enhanced processors, multimedia coprocessors, and dedicated processors, including examples from industry. Image and Video Compression Standards: Algorithms and Architectures, Second Edition presents an introduction to the algorithms and architectures that form the underpinnings of the image and video compressions standards, including JPEG (compression of still-images), H.261 and H.263 (video teleconferencing), and MPEG-1 and MPEG-2 (video storage and broadcasting). The next generation of audiovisual coding standards, such as MPEG-4 and MPEG-7, are also briefly described. In addition, the book covers the MPEG and Dolby AC-3 audio coding standards and emerging techniques for image and video compression, such as those based on wavelets and vector quantization. Image and Video Compression Standards: Algorithms and Architectures, Second Edition emphasizes the foundations of these standards; namely, techniques such as predictive coding, transform-based coding such as the discrete cosine transform (DCT), motion estimation, motion compensation, and entropy coding, as well as how they are applied in the standards. The implementation details of each standard are avoided; however, the book provides all the material necessary to understand the workings of each of the compression standards, including information that can be used by the reader to evaluate the efficiency of various software and hardware implementations conforming to these standards. Particular emphasis is placed on those algorithms and architectures that have been found to be useful in practical software or hardware implementations. Image and Video Compression Standards: Algorithms and Architectures, Second Edition uniquely covers all major standards (JPEG, MPEG-1, MPEG-2, MPEG-4, H.261, H.263) in a simple and tutorial manner, while fully addressing the architectural considerations involved when implementing these standards. As such, it serves as a valuable reference for the graduate student, researcher or engineer. The book is also used frequently as a text for courses on the subject, in both academic and professional settings.

On Hierarchical Models for Visual Recognition and Learning of Objects, Scenes, and Activities (Hardcover, 2015 ed.): Jens Spehr On Hierarchical Models for Visual Recognition and Learning of Objects, Scenes, and Activities (Hardcover, 2015 ed.)
Jens Spehr
R4,087 R3,517 Discovery Miles 35 170 Save R570 (14%) Ships in 12 - 19 working days

In many computer vision applications, objects have to be learned and recognized in images or image sequences. This book presents new probabilistic hierarchical models that allow an efficient representation of multiple objects of different categories, scales, rotations, and views. The idea is to exploit similarities between objects and object parts in order to share calculations and avoid redundant information. Furthermore inference approaches for fast and robust detection are presented. These new approaches combine the idea of compositional and similarity hierarchies and overcome limitations of previous methods. Besides classical object recognition the book shows the use for detection of human poses in a project for gait analysis. The use of activity detection is presented for the design of environments for ageing, to identify activities and behavior patterns in smart homes. In a presented project for parking spot detection using an intelligent vehicle, the proposed approaches are used to hierarchically model the environment of the vehicle for an efficient and robust interpretation of the scene in real-time.

Processing of SAR Data - Fundamentals, Signal Processing, Interferometry (Hardcover, 2004 ed.): Achim Hein Processing of SAR Data - Fundamentals, Signal Processing, Interferometry (Hardcover, 2004 ed.)
Achim Hein
R3,165 Discovery Miles 31 650 Ships in 10 - 15 working days

Written for students, remote sensing specialists, researchers and SAR system designers, Processing of SAR Data shows how to produce quality SAR images. In particular, this practical reference presents new methods and algorithms concerning the interferometric processing of SAR data with emphasis on system and signal theory, namely how SAR imagery is formed, how interferometry SAR images are created, and a detailed mathematical description of different focussing algorithms. Starting with the processing basics and progressing to the final geo-coded SAR data product, the book describes the complete processing steps in detail. Algorithms based on the effects of side-looking geometry are developed to correct foreshortening, shadowing and layover.

Algorithms for Computer Algebra (Hardcover, 1992 ed.): Keith O. Geddes, Stephen R. Czapor, George Labahn Algorithms for Computer Algebra (Hardcover, 1992 ed.)
Keith O. Geddes, Stephen R. Czapor, George Labahn
R4,716 Discovery Miles 47 160 Ships in 12 - 19 working days

Algorithms for Computer Algebra is the first comprehensive textbook to be published on the topic of computational symbolic mathematics. The book first develops the foundational material from modern algebra that is required for subsequent topics. It then presents a thorough development of modern computational algorithms for such problems as multivariate polynomial arithmetic and greatest common divisor calculations, factorization of multivariate polynomials, symbolic solution of linear and polynomial systems of equations, and analytic integration of elementary functions. Numerous examples are integrated into the text as an aid to understanding the mathematical development. The algorithms developed for each topic are presented in a Pascal-like computer language. An extensive set of exercises is presented at the end of each chapter. Algorithms for Computer Algebra is suitable for use as a textbook for a course on algebraic algorithms at the third-year, fourth-year, or graduate level. Although the mathematical development uses concepts from modern algebra, the book is self-contained in the sense that a one-term undergraduate course introducing students to rings and fields is the only prerequisite assumed. The book also serves well as a supplementary textbook for a traditional modern algebra course, by presenting concrete applications to motivate the understanding of the theory of rings and fields.

Collaborative Worldbuilding for Video Games (Paperback): Kaitlin Tremblay Collaborative Worldbuilding for Video Games (Paperback)
Kaitlin Tremblay
R1,247 Discovery Miles 12 470 Ships in 12 - 19 working days

This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. Collaborative Worldbuilding for Video Games encourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa. Features: Provides in-depth exploration of worldbuilding via respective job disciplines Deep dives and case studies into a variety of games, both AAA and indie Includes boxed articles for deeper interrogation and exploration of key ideas Contains templates and checklists for practical tips on worldbuilding

Processing of Multidimensional Signals (Hardcover, 1999 ed.): Alexandre Smirnov Processing of Multidimensional Signals (Hardcover, 1999 ed.)
Alexandre Smirnov
R4,513 Discovery Miles 45 130 Ships in 10 - 15 working days

In this book signals or images described by functions whose number of arguments varies from one to five are considered. This arguments can be time, spatial dimensions, or wavelength in a polychromatic signal. The book discusses the basics of mathematical models of signals, their transformations in technical pre-processing systems, and criteria of the systems quality. The models are used for the solution of practical tasks of system analysis, measurement and optimization, and signal restoration. Several examples are given.

Non-Cooperative Target Tracking, Fusion and Control - Algorithms and Advances (Hardcover, 1st ed. 2018): Zhongliang Jing, Han... Non-Cooperative Target Tracking, Fusion and Control - Algorithms and Advances (Hardcover, 1st ed. 2018)
Zhongliang Jing, Han Pan, Yuankai Li, Peng Dong
R5,642 Discovery Miles 56 420 Ships in 12 - 19 working days

This book gives a concise and comprehensive overview of non-cooperative target tracking, fusion and control. Focusing on algorithms rather than theories for non-cooperative targets including air and space-borne targets, this work explores a number of advanced techniques, including Gaussian mixture cardinalized probability hypothesis density (CPHD) filter, optimization on manifold, construction of filter banks and tight frames, structured sparse representation, and others. Containing a variety of illustrative and computational examples, Non-cooperative Target Tracking, Fusion and Control will be useful for students as well as engineers with an interest in information fusion, aerospace applications, radar data processing and remote sensing.

Character Development and Storytelling for Games (Paperback, 3rd edition): Lee Sheldon Character Development and Storytelling for Games (Paperback, 3rd edition)
Lee Sheldon
R1,524 Discovery Miles 15 240 Ships in 9 - 17 working days

This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling. But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games. Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.

Branching Story, Unlocked Dialogue - Designing and Writing Visual Novels (Paperback): Toiya Kristen Finley Branching Story, Unlocked Dialogue - Designing and Writing Visual Novels (Paperback)
Toiya Kristen Finley
R1,137 Discovery Miles 11 370 Ships in 12 - 19 working days

This book covers the distinguishing characteristics and tropes of visual novels (VNs) as choice-based games and analyzes VNs like 999: Nine Hours, Nine Persons, Nine Doors; Hatoful Boyfriend; and Monster Prom, some of the best examples of the genre as illustrations. The author covers structuring branching narrative and plot, designing impactful and compelling choices, writing entertaining relationships and character interactions, understanding the importance of a VN's prose, and planning a VN's overall narrative design and story delivery. The book contains exercises at the end of chapters to practice the techniques discussed. By the end of the book, if the reader finishes all the exercises, they may have several portfolio pieces or a significant portion of their own VN project designed. Features: Discusses different aspects and genres of VNs, what makes them enjoyable, and successful techniques developers can incorporate into their own games Analyzes various VNs and choice-based games that use these successful techniques Shares tips from developers on portfolio pieces, hiring a team to work on VNs, and plotting and outlining VNs Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels is a valuable resource for developers and narrative designers interested in working on VNs. The book will show them how they can design their own VN projects, design branching narratives, develop entertaining plots and relationships, design impactful and compelling choices, and write prose that's a pleasure to read.

Open Source Geospatial Tools - Applications in Earth Observation (Hardcover, 2015 ed.): Daniel McInerney, Pieter Kempeneers Open Source Geospatial Tools - Applications in Earth Observation (Hardcover, 2015 ed.)
Daniel McInerney, Pieter Kempeneers
R4,284 R3,715 Discovery Miles 37 150 Save R569 (13%) Ships in 12 - 19 working days

This book focuses on the use of open source software for geospatial analysis. It demonstrates the effectiveness of the command line interface for handling both vector, raster and 3D geospatial data. Appropriate open-source tools for data processing are clearly explained and discusses how they can be used to solve everyday tasks. A series of fully worked case studies are presented including vector spatial analysis, remote sensing data analysis, landcover classification and LiDAR processing. A hands-on introduction to the application programming interface (API) of GDAL/OGR in Python/C++ is provided for readers who want to extend existing tools and/or develop their own software.

The Digital Reading Condition (Paperback): Maria Engberg, Iben Have, Birgitte Stougaard Pedersen The Digital Reading Condition (Paperback)
Maria Engberg, Iben Have, Birgitte Stougaard Pedersen
R1,206 Discovery Miles 12 060 Ships in 9 - 17 working days

This volume offers a critical overview of digital reading practices and scholarly efforts to analyze and understand reading in the mediatized landscape Building on research about digital reading, born digital literature, and digital audiobooks, The Digital Reading Condition explores reading as part of a broader cultural shift encompassing many forms of media and genres Bringing together research from media and literary studies, digital humanities, scholarship on reading and learning, as well as sensory studies and research on multimodal and multisensory media reception, the authors address and challenge print-biased conceptions of reading that are still prevalent in research, whether the reading medium is print or digital They argue that the act of reading itself is changing, and rather than rejecting digital media as not suitable for sustained or focused reading practices, argue that the complex media landscape challenges us to rethink how to define reading as a mediated practice Presenting a truly interdisciplinary perspective on digital reading practices, this volume will appeal to scholars and graduate students in communication, media studies, new media and technology, literature, digital humanities, literacy studies, composition, and rhetoric

At&t Reliability Manual (Hardcover, 1989 ed.): David J. Klinger, Yoshinao Nakada, Maria A. Menendez At&t Reliability Manual (Hardcover, 1989 ed.)
David J. Klinger, Yoshinao Nakada, Maria A. Menendez
R4,560 Discovery Miles 45 600 Ships in 10 - 15 working days

Partial Contents: Reliability Concepts; Device Reliability; Hazard Rates; Monitoring Reliability; Specific Device Information, and more. Appendixes. 60 illustrations.

Rate-Distortion Based Video Compression - Optimal Video Frame Compression and Object Boundary Encoding (Hardcover, 1997 ed.):... Rate-Distortion Based Video Compression - Optimal Video Frame Compression and Object Boundary Encoding (Hardcover, 1997 ed.)
Guido M. Schuster, Aggelos Katsaggelos
R4,526 Discovery Miles 45 260 Ships in 10 - 15 working days

This is the first book about the rapidly evolving field of operational rate distortion (ORD) based video compression. ORD is concerned with the allocation of available bits among the different sources of information in an established coding framework. Today's video compression standards leave great freedom in the selection of key parameters, such as quantizers and motion vectors. The main distinction among different vendors is in the selection of these parameters, and this book presents a mathematical foundation for this selection process. The book contains a review chapter on video compression, a background chapter on optimal bit allocation and the necessary mathematical tools, such as the Lagrangian multiplier method and Dynamic Programming. These two introductory chapters make the book self-contained and provide a fast way of entering this exciting field. Rate-Distortion Based Video Compression establishes a general theory for the optimal bit allocation among dependent quantizers. The minimum total (average) distortion and the minimum maximum distortion cases are discussed. This theory is then used to design efficient motion estimation schemes, video compression schemes and object boundary encoding schemes. For the motion estimation schemes, the theory is used to optimally trade the reduction of energy in the displaced frame difference (DFD) for the increase in the rate required to encode the displacement vector field (DVF). These optimal motion estimators are then used to formulate video compression schemes which achieve an optimal distribution of the available bit rate among DVF, DFD and segmentation. This optimal bit allocation results in very efficient video coders. In the lastpart of the book, the proposed theory is applied to the optimal encoding of object boundaries, where the bit rate needed to encode a given boundary is traded for the resulting geometrical distortion. Again, the resulting boundary encoding schemes are very efficient. Rate-Distortion Based Video Compression is ideally suited for anyone interested in this booming field of research and development, especially engineers who are concerned with the implementation and design of efficient video compression schemes. It also represents a foundation for future research, since all the key elements needed are collected and presented uniformly. Therefore, it is ideally suited for graduate students and researchers working in this field.

The Art of Image Processing with Java (Hardcover): Kenny A. Hunt The Art of Image Processing with Java (Hardcover)
Kenny A. Hunt
R2,784 Discovery Miles 27 840 Ships in 12 - 19 working days

While most other image processing texts approach this subject from an engineering perspective, The Art of Image Processing with Java places image processing within the realm of both engineering and computer science students by emphasizing software design. Ideal for students studying computer science or software engineering, it clearly teaches them the fundamentals of image processing. Accompanied by rich illustrations that demonstrate the results of performing processing on well-known art pieces, the text builds an accessible mathematical foundation and includes extensive sample Java code. Each chapter provides exercises to help students master the material.

Digital Collage and Painting - Using Photoshop and Painter to Create Fine Art (Paperback, 2nd edition): Susan Ruddick Bloom Digital Collage and Painting - Using Photoshop and Painter to Create Fine Art (Paperback, 2nd edition)
Susan Ruddick Bloom
R1,912 Discovery Miles 19 120 Ships in 12 - 19 working days

If you already know your way around Photoshop and Painter and want to use these amazing programs to take your skills further, this book is for you! Much more than a simple "how-to" guide, Susan Ruddick Bloom takes you on a full-fledged journey of the imagination and shows you how to create incredible works of fine art. Supplemented by the work of 20+ world renowned artists in addition to Sue's own masterpieces, you'll learn how to create watercolors, black and white pencil sketches, texture collages, stunning realistic and fantastical collages, and so much more, all from your original photographs. If you are eager to dive into the world of digital art but need a refresher on the basics, flip to Sue's essential techniques chapter to brush up on your Photoshop and Painter skills, and you'll be on your way in no time. Whether you're a novice or an established digital artist, you'll find more creative ideas in this book than you could ever imagine. Fully updated for new versions of Painter and Photoshop and including brand new work from contemporary artists, Digital Collage and Painting provides all the inspiration you need to bring your artistic vision to light.

3D Modeling of Buildings (Hardcover): Rheno 3D Modeling of Buildings (Hardcover)
Rheno
R3,992 Discovery Miles 39 920 Ships in 12 - 19 working days

Conventional topographic databases, obtained by capture on aerial or spatial images provide a simplified 3D modeling of our urban environment, answering the needs of numerous applications (development, risk prevention, mobility management, etc.). However, when we have to represent and analyze more complex sites (monuments, civil engineering works, archeological sites, etc.), these models no longer suffice and other acquisition and processing means have to be implemented. This book focuses on the study of adapted lifting means for notable buildings . The methods tackled in this book cover lasergrammetry and the current techniques of dense correlation based on images using conventional photogrammetry.

Spotlight Synthetic Aperture Radar - Signal Processing Algorithms (Hardcover): Walter C. Carrara, Etc, Ron S. Goodman, Ronald... Spotlight Synthetic Aperture Radar - Signal Processing Algorithms (Hardcover)
Walter C. Carrara, Etc, Ron S. Goodman, Ronald M. Majewski, Williams
R4,898 Discovery Miles 48 980 Ships in 10 - 15 working days

Authored by engineers for engineers, this book is designed to be a practical and easy-to-understand solution sourcebook for real-world high-resolution and spot-light SAR image processing. Widely-used algorithms are presented for both system errors and propagation phenomena as well as numerous formerly-classified image examples. As well as providing the details of digital processor implementation, the text presents the polar format algorithm and two modern algorithms for spot-light image formation processing - the range migration algorithm and the chirp scaling algorithm. Bearing practical needs in mind, the authors have included an entire chapter devoted to SAR system performance including image quality metrics and image quality assessment. Another chapter contains image formation processor design examples for two operational fine-resolution SAR systems. This is a reference for radar engineers, managers, system developers, and for students in high-resolution microwave imaging courses. It includes 662 equations, 265 figures, and 55 tables.

Multi-point Interaction with Real and Virtual Objects (Hardcover, 2005 ed.): Federico Barbagli, Domenico Prattichizzo, Kenneth... Multi-point Interaction with Real and Virtual Objects (Hardcover, 2005 ed.)
Federico Barbagli, Domenico Prattichizzo, Kenneth Salisbury
R3,044 Discovery Miles 30 440 Ships in 10 - 15 working days

The problem of robotic and virtual interaction with physical objects has been the subject of research for many years in both the robotic manipulation and haptics communities. Both communities have focused much attention on human touch-based perception and manipulation, modelling contact between real or virtual hands and objects, or mechanism design. However, as a whole, these problems have not yet been addressed from a unified perspective. This edited book is the outcome of a well-attended workshop which brought together leading scholars from various branches of the robotics, virtual-reality, and human studies communities during the 2004 IEEE International Conference on Robotics and Automation. It covers some of the most challenging problems on the forefront of today 's research on physical interaction with real and virtual objects, with special emphasis on modelling contacts between objects, grasp planning algorithms, haptic perception, and advanced design of hands, devices and interfaces.

Acoustical Imaging - Volume 26 (Hardcover, 2002 ed.): Roman Gr. Maev Acoustical Imaging - Volume 26 (Hardcover, 2002 ed.)
Roman Gr. Maev
R5,959 R4,750 Discovery Miles 47 500 Save R1,209 (20%) Ships in 12 - 19 working days

This book constitutes the Proceedings of the 26th Symposium on Acoustical Imaging held inWindsor, Ontario, Canada during September 9-12, 2001. This traditional scientific event is recognized as a premier forum for the presentation of advanced research results in both theoretical and experimental development. The lAIS was conceived at a 1967Acoustical Holography meeting in the USA. Since then, these traditional symposia provide an opportunity for specialists who are working in this area to make new acquaintances, renew old friendships and present recent results of their research. Our Symposium has grown significantly in size due to a broad interest in various topics and to the quality of the presentations. For the firsttime in 40 years, the IAIS was held in the province of Ontario in Windsor, Canada's Automotive Capital and City of Roses. The 26th IAIS attracted over 100specialists from 13countries representing this interdisciplinary field in physical acoustics, image processing, applied mathematics, solid-state physics, biology and medicine, industrial applications and quality control technologies. The 26th lAIS was organized in the traditional way with only one addition-a Special Session "History of Acoustical Imaging" with the involvement of such well known scientists as Andrew Briggs, Noriyoshi Chubachi, Robert Green Jr., Joie Jones, Kenneth Erikson, and Bernhard Tittmann. Many of these speakers are well known scientists in their fields and we would like to thank them for making this session extremely successful.

Motion Design Toolkit - Principles, Practice, and Techniques (Paperback): Austin Shaw, John Colette Motion Design Toolkit - Principles, Practice, and Techniques (Paperback)
Austin Shaw, John Colette
R1,534 Discovery Miles 15 340 Ships in 9 - 17 working days

* Provides a comprehensive approach to Motion Design as Design Practice with specific areas of focus for a range of audiences. * Integrates professional examples, case studies, and interviews to validate its themes. * Written from ongoing and pragmatic experience in both education and professional practice.

Digital Image Processing (Hardcover, 6th ed. 2005): Bernd Jahne Digital Image Processing (Hardcover, 6th ed. 2005)
Bernd Jahne
R3,940 Discovery Miles 39 400 Ships in 12 - 19 working days

The sixth edition has been revised and extended. The whole textbook is now clearly partitioned into basic and advanced material in order to cope with the ever-increasing field of digital image processing. In this way, you can first work your way through the basic principles of digital image processing without getting overwhelmed by the wealth of the material and then extend your studies to selected topics of interest. Each chapter now includes exercises that help you to test your understanding, train your skills, and introduce you to real-world image processing tasks. An important part of the exercises is a wealth of interactive computer exercises, which cover all topics of this textbook. These exercises are performed with the image processing software heurisko, which is included on the accompanying CD-ROM. In this way you can get own practical experience with almost all topics and algorithms covered by this book. The complete hyperlinked text of the book is now available on the accompanying CD-ROM.

Document Imaging - Computer Meets Press (Hardcover, 1997 ed.): Jurgen Schoenhut Document Imaging - Computer Meets Press (Hardcover, 1997 ed.)
Jurgen Schoenhut
R1,544 Discovery Miles 15 440 Ships in 10 - 15 working days

Document imaging is a new discipline in applied computer science. It is building bridges between computer graphics, the world of prepress and press, and the areas of color vision and color reproduction. The focus of this book is of special relevance to people learning how to utilize and integrate such available technology as digital printing or short run color, how to make use of CIM techniques for print products, and how to evaluate related technologies that will become relevant in the next few years. This book is the first to give a comprehensive overview of document imaging, the areas involved, and how they relate. For readers with a background in computer graphics it gives insight into all problems related to putting information in print, a field only very thinly covered in textbooks on computer graphics.

Game Audio Programming 2 - Principles and Practices (Paperback): Guy Somberg Game Audio Programming 2 - Principles and Practices (Paperback)
Guy Somberg
R1,520 Discovery Miles 15 200 Ships in 9 - 17 working days

Welcome to the second volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history. Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more. This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!

Adobe Photoshop CS4 for Photographers - The Ultimate Workshop (Paperback): Martin Evening Adobe Photoshop CS4 for Photographers - The Ultimate Workshop (Paperback)
Martin Evening
R1,541 Discovery Miles 15 410 Ships in 12 - 19 working days

Professional commercial photographer and digital imager Jeff Schewe (based in Chicago, USA) has teamed up with best-selling Photoshop author Martin Evening to create this goldmine of information for advanced Photoshop users.
Building on Martin Evening's successful Adobe Photoshop for Photographers series of titles, this new guide takes the same winning approach and applies it to a professional Photoshop workflow. Highly visual, with clear, step-by-step tutorials, this advanced guide will really appeal to those who want to see how the experts approach Photoshop, producing consistent top-quality results on time and to budget.
The authors describe in detail how to carry out some of their favorite Photoshop image editing and retouching techniques using examples taken from real-life professional shoots. The techniques described here don't just show you clever things you can do in Photoshop, they show how you can use Photoshop in a professional context, meeting the demands of art directors and fulfilling tricky briefs.
Highly practical, unique and inspiring, this is essential reading for all professional and aspiring professional photographers, and anyone else looking for high-quality results using Photoshop.

Mathematical Methods in Time Series Analysis and Digital Image Processing (Hardcover, 2008 ed.): Rainer Dahlhaus, Jurgen... Mathematical Methods in Time Series Analysis and Digital Image Processing (Hardcover, 2008 ed.)
Rainer Dahlhaus, Jurgen Kurths, Peter Maass, Jens Timmer
R2,919 Discovery Miles 29 190 Ships in 10 - 15 working days

The aim of this volume is to bring together research directions in theoretical signal and imaging processing developed rather independently in electrical engineering, theoretical physics, mathematics and the computer sciences.

In particular, mathematically justified algorithms and methods, the mathematical analysis of these algorithms, and methods as well as the investigation of connections between methods from time series analysis and image processing are reviewed. An interdisciplinary comparison of these methods, drawing upon common sets of test problems from medicine and geophysical/environmental sciences, is also addressed.

This volume coherently summarizes work carried out in the field of theoretical signal and image processing. It focuses on non-linear and non-parametric models for time series as well as on adaptive methods in image processing.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Deep Learning - A Comprehensive Guide
Siniraj Pulari, Subashri Vasudevan, … Hardcover R3,877 Discovery Miles 38 770
Recent Advances in Technology Acceptance…
Mostafa Al-Emran, Khaled Shaalan Hardcover R5,645 Discovery Miles 56 450
Knowledge Guided Machine Learning…
Anuj Karpatne, Ramakrishnan Kannan, … Hardcover R3,156 Discovery Miles 31 560
Fractional-order Modeling of Nuclear…
Vishwesh Vyawahare, Paluri S. V. Nataraj Hardcover R2,882 Discovery Miles 28 820
Technological Prospects and Social…
Lavanya Sharma, Pradeep Kumar Garg Hardcover R3,065 Discovery Miles 30 650
Society 5.0 and the Future of Emerging…
Neeraj Mohan, Surbhi Gupta, … Hardcover R4,491 Discovery Miles 44 910
Proceedings of the 4th International…
Limin Jia, Yong Qin, … Hardcover R9,721 Discovery Miles 97 210
The Future of Creative Work - Creativity…
Greg Hearn Hardcover R3,488 Discovery Miles 34 880
Evolutionary Intelligence for Healthcare…
T. Ananth Kumar, R. Rajmohan, … Hardcover R1,554 Discovery Miles 15 540
Handbook of Data Science with Semantic…
Archana Patel, Narayan C Debnath Hardcover R8,549 Discovery Miles 85 490

 

Partners