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Books > Computing & IT > Applications of computing > Image processing

Motion Design Toolkit - Principles, Practice, and Techniques (Hardcover): Austin Shaw, John Colette Motion Design Toolkit - Principles, Practice, and Techniques (Hardcover)
Austin Shaw, John Colette
R3,853 Discovery Miles 38 530 Ships in 12 - 17 working days

* Provides a comprehensive approach to Motion Design as Design Practice with specific areas of focus for a range of audiences. * Integrates professional examples, case studies, and interviews to validate its themes. * Written from ongoing and pragmatic experience in both education and professional practice.

Cooperative Gaming - Diversity in the Games Industry and How to Cultivate Inclusion (Hardcover): Alayna Cole, Jessica Zammit Cooperative Gaming - Diversity in the Games Industry and How to Cultivate Inclusion (Hardcover)
Alayna Cole, Jessica Zammit
R3,828 Discovery Miles 38 280 Ships in 12 - 17 working days

Description Cooperative Gaming provides context and practical advice regarding diversity in the games industry. The book begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. The book looks at the different facets of diversity and games, exploring the issues and solutions within game development, studio management, event planning, and more. It provides people with practical advice about being a marginalized person in the games industry and how to be heard, how studios can support inclusive practices, and events can actively become more accessible to a diverse audience. Key Features * Explores the history of diversity in games * Provides important information around what it is like to be a marginalized person in the industry * Gives practical steps to improve the inclusivity of the industry that are designed to aid in contextualizing and upskilling new developers Author Bios Alayna Cole is the managing director of Queerly Represent Me, a not-for-profit championing queer representation in games. Alayna is also a producer at Sledgehammer Games, co-chair of the IGDA LGBTQ+ special interest group, and an award-winning games journalist and game developer. She was featured on the 2016 and 2017 Develop Pacific 30 Under 30 lists and the 2017 and 2019 Develop Pacific Women in Games lists, and she has received several other accolades in the industry. Jessica Zammit started writing in 2013 for Start Select Media, and for the next five years she followed her interest in writing about representations of mental health, diversity, and particularly, sexuality in video games. Jessica has been speaking about diversity in games at conventions such as PAX Australia since 2016 and has been featured on several other discussions in and around the topic of representation in games and games criticism. Along with her co-author, she is co-chair of the IGDA LGBTQ+ special interest group, and she was featured on the 2018 Develop Pacific 30 Under 30 and Women in Games lists.

Against Automation Mythologies - Business Science Fiction and the Ruse of the Robots (Hardcover): J. Jesse Ramirez Against Automation Mythologies - Business Science Fiction and the Ruse of the Robots (Hardcover)
J. Jesse Ramirez
R1,585 Discovery Miles 15 850 Ships in 12 - 17 working days

Inspired by Roland Barthes's practice of "semioclasm" in Mythologies, this book offers a "technoclasm"; a cultural critique of US narratives, discourses, images, and objects that have transformed the politics of automation into statements of fact about the "rise of the robots". Treating automation as an ensemble of technologies and science fictions, this book foregrounds automation's ideologies, exaggerations, failures, and mystifications of the social value of human labor in order to question accepted and prolific automation mythologies. Jesse Ramirez offers a study of automation that recognizes automation as a technosocial project, that uses the tools of cultural studies and history to investigate the narratives and ideologies that often implicitly frame the automation debate, and that concretely and soberly assesses the technologies that have made the headlines. The case studies featured include some of the most widely cited and celebrated automatic technologies, such as the Baxter industrial robot, the self-driving car, and the Watson AI system. An ideal resource for anyone interested in or studying emerging technology and society, automation, Marxist cultural theory, cultural studies, science fiction studies, and the cultural history of technology.

Circular and Linear Regression - Fitting Circles and Lines by Least Squares (Paperback): Nikolai Chernov Circular and Linear Regression - Fitting Circles and Lines by Least Squares (Paperback)
Nikolai Chernov
R1,478 Discovery Miles 14 780 Ships in 12 - 17 working days

Find the right algorithm for your image processing application Exploring the recent achievements that have occurred since the mid-1990s, Circular and Linear Regression: Fitting Circles and Lines by Least Squares explains how to use modern algorithms to fit geometric contours (circles and circular arcs) to observed data in image processing and computer vision. The author covers all facets-geometric, statistical, and computational-of the methods. He looks at how the numerical algorithms relate to one another through underlying ideas, compares the strengths and weaknesses of each algorithm, and illustrates how to combine the algorithms to achieve the best performance. After introducing errors-in-variables (EIV) regression analysis and its history, the book summarizes the solution of the linear EIV problem and highlights its main geometric and statistical properties. It next describes the theory of fitting circles by least squares, before focusing on practical geometric and algebraic circle fitting methods. The text then covers the statistical analysis of curve and circle fitting methods. The last chapter presents a sample of "exotic" circle fits, including some mathematically sophisticated procedures that use complex numbers and conformal mappings of the complex plane. Essential for understanding the advantages and limitations of the practical schemes, this book thoroughly addresses the theoretical aspects of the fitting problem. It also identifies obscure issues that may be relevant in future research.

New Directions in Behavioral Biometrics (Paperback): Khalid Saeed New Directions in Behavioral Biometrics (Paperback)
Khalid Saeed
R1,443 Discovery Miles 14 430 Ships in 12 - 17 working days

Automatic biometrics recognition techniques are increasingly important in corporate and public security systems and have increased in methods due to rapid field development. This book discusses classic behavioral biometrics as well as collects the latest advances in techniques, theoretical approaches, and dynamic applications. This future-looking book is an important reference tool for researchers, practitioners, academicians, and technologists. While there are existing books that focus on physiological biometrics or algorithmic approaches deployed in biometrics, this book addresses a gap in the existing literature for a text that is solely dedicated to the topic of behavioral biometrics.

Fourier Optics in Image Processing (Paperback): Neil Collings Fourier Optics in Image Processing (Paperback)
Neil Collings
R1,465 Discovery Miles 14 650 Ships in 12 - 17 working days

This much-needed text brings the treatment of optical pattern recognition up-to-date in one comprehensive resource. Optical pattern recognition, one of the first implementations of Fourier Optics, is now widely used, and this text provides an accessible introduction for readers who wish to get to grips with how holography is applied in a practical context. A wide range of devices are addressed from a user perspective and are accompanied with detailed tables enabling performance comparison, in addition to chapters exploring computer-generated holograms, optical correlator systems, and pattern matching algorithms. This book will appeal to both lecturers and research scientists in the field of electro-optic devices and systems. Features: Covers a range of new developments, including computer-generated holography and 3D image recognition Accessible without a range of prior knowledge, providing a clear exposition of technically difficult concepts Contains extensive examples throughout to reinforce learning

Image Processing and Acquisition using Python (Hardcover, 2nd edition): Ravishankar Chityala, Sridevi Pudipeddi Image Processing and Acquisition using Python (Hardcover, 2nd edition)
Ravishankar Chityala, Sridevi Pudipeddi
R3,723 Discovery Miles 37 230 Ships in 12 - 17 working days

Image Processing and Acquisition using Python provides readers with a sound foundation in both image acquisition and image processing-one of the first books to integrate these topics together. By improving readers' knowledge of image acquisition techniques and corresponding image processing, the book will help them perform experiments more effectively and cost efficiently as well as analyze and measure more accurately. Long recognized as one of the easiest languages for non-programmers to learn, Python is used in a variety of practical examples. A refresher for more experienced readers, the first part of the book presents an introduction to Python, Python modules, reading and writing images using Python, and an introduction to images. The second part discusses the basics of image processing, including pre/post processing using filters, segmentation, morphological operations, and measurements. The second part describes image acquisition using various modalities, such as x-ray, CT, MRI, light microscopy, and electron microscopy. These modalities encompass most of the common image acquisition methods currently used by researchers in academia and industry. Features Covers both the physical methods of obtaining images and the analytical processing methods required to understand the science behind the images. Contains many examples, detailed derivations, and working Python examples of the techniques. Offers practical tips on image acquisition and processing. Includes numerous exercises to test the reader's skills in Python programming and image processing, with solutions to selected problems, example programs, and images available on the book's web page. New to this edition Machine learning has become an indispensable part of image processing and computer vision, so in this new edition two new chapters are included: one on neural networks and the other on convolutional neural networks. A new chapter on affine transform and many new algorithms. Updated Python code aligned to the latest version of modules.

Spotification of Popular Culture in the Field of Popular Communication (Hardcover): Patrick Burkart Spotification of Popular Culture in the Field of Popular Communication (Hardcover)
Patrick Burkart
R3,982 Discovery Miles 39 820 Ships in 12 - 17 working days

This edited collection considers various meanings of the "Spotification" of music and other media. Specifically, it replies to the editor's call to address the changes in media cultures and industries accompanying the transition to streaming media and media services. Streaming media services have become part of daily life all over the world, with Spotify, in particular, inheriting and reconfiguring characteristics of older ways of publishing, distributing, and consuming media. The contributors look to the broader community of music, media, and cultural researchers to spell out some of the implications of the Spotification of music and popular culture. These include changes in personal media consumption and production, educational processes, and the work of media industries. Interdisciplinary scholarship on commercial digital distribution is needed more than ever to illuminate the qualitative changes to production, distribution, and consumption accompanying streaming music and television. This book represents the latest research and theory on the conversion of mass markets for recorded music to streaming services.

The Radon Transform and Local Tomography (Paperback): Alexander G. Ramm, Alex I. Katsevich The Radon Transform and Local Tomography (Paperback)
Alexander G. Ramm, Alex I. Katsevich
R1,899 Discovery Miles 18 990 Ships in 12 - 17 working days

Over the past decade, the field of image processing has made tremendous advances. One type of image processing that is currently of particular interest is "tomographic imaging," a technique for computing the density function of a body, or discontinuity surfaces of this function. Today, tomography is widely used, and has applications in such fields as medicine, engineering, physics, geophysics, and security. The Radon Transform and Local Tomography clearly explains the theoretical, computational, and practical aspects of applied tomography. It includes sufficient background information to make it essentially self-contained for most readers.

Medical Image Processing - Advanced Fuzzy Set Theoretic Techniques (Paperback): Tamalika Chaira Medical Image Processing - Advanced Fuzzy Set Theoretic Techniques (Paperback)
Tamalika Chaira
R1,436 Discovery Miles 14 360 Ships in 12 - 17 working days

Medical image analysis using advanced fuzzy set theoretic techniques is an exciting and dynamic branch of image processing. Since the introduction of fuzzy set theory, there has been an explosion of interest in advanced fuzzy set theories-such as intuitionistic fuzzy and Type II fuzzy set-that represent uncertainty in a better way. Medical Image Processing: Advanced Fuzzy Set Theoretic Techniques deals with the application of intuitionistic fuzzy and Type II fuzzy set theories for medical image analysis. Designed for graduate and doctorate students, this higher-level text: Provides a brief introduction to advanced fuzzy set theory, fuzzy/intuitionistic fuzzy aggregation operators, and distance/similarity measures Covers medical image enhancement using advanced fuzzy sets, including MATLAB (R)-based examples to increase contrast of the images Describes intuitionistic fuzzy and Type II fuzzy thresholding techniques that separate different regions/leukocyte types/abnormal lesions Demonstrates the clustering of unwanted lesions/regions even in the presence of noise by applying intuitionistic fuzzy clustering Highlights the edges of poorly illuminated images and uses intuitionistic fuzzy edge detection to find the edges of different regions Defines fuzzy mathematical morphology and explores its application using the Lukasiewicz operator, t-norms, and t-conorms Medical Image Processing: Advanced Fuzzy Set Theoretic Techniques is useful not only for students, but also for teachers, engineers, scientists, and those interested in the field of medical image analysis. A basic knowledge of fuzzy set is required, along with a solid understanding of mathematics and image processing.

Producing New and Digital Media - Your Guide to Savvy Use of the Web (Hardcover, 2nd edition): James Cohen, Thomas Kenny Producing New and Digital Media - Your Guide to Savvy Use of the Web (Hardcover, 2nd edition)
James Cohen, Thomas Kenny
R4,152 Discovery Miles 41 520 Ships in 12 - 17 working days

Producing New and Digital Media is your essential guide to understanding new media, taking a deep dive into such topics as the cultural and social impacts of the web, the importance of digital literacy, and creating in an online environment. This cutting edge text provides an introductory, hands-on approach to creating user-generated content, coding, cultivating an online brand, and storytelling in new and digital media. In showing you how to navigate the world of digital media and complete digital tasks, this book not only teaches you how to use the web, but also helps you understand why you use it. Key features for the second edition include: Coverage of up-to-date forms of communication on the web: memes, viral videos, social media, and more pervasive types of online languages. New chapters on YouTube influencers and on-demand subscription television. Each chapter has media literacy sidebars, sample assignments, and activities. Updates to the companion website additional materials for students and instructors Thoughtful, entertaining, and enlightening, this is the fundamental textbook for students of new and digital media, digital culture and media literacy, as well as a useful resource for anyone wanting to understand and develop their presence in our digital world.

The ADOBE PHOTOSHOP LAYERS BOOK (Paperback): Richard Lynch The ADOBE PHOTOSHOP LAYERS BOOK (Paperback)
Richard Lynch 1
R1,352 R1,057 Discovery Miles 10 570 Save R295 (22%) Ships in 9 - 15 working days

Layers are the building blocks for working in Photoshop. With the correct use of the Layers Tool, you can edit individual components of your images nondestructively to ensure that your end result is a combination of the best parts of your work. Despite how important it is for successful Photoshop work, the Layers Tool is one of the most often misused and misunderstood features within this powerful software program. This book will show you absolutely everything you need to know to work with layers, including how to use masks, blending, modes and layer management. You'll learn professional techniques as you become completely familiar with the power of layers as an organizational, correction, and revision tool that will quickly become an essential part of your overall Photoshop workflow.

Information Visualization in The Era of Innovative Journalism (Hardcover): Carlos Toural-Bran, Angel Vizoso, Sara Perez-Seijo,... Information Visualization in The Era of Innovative Journalism (Hardcover)
Carlos Toural-Bran, Angel Vizoso, Sara Perez-Seijo, Marta Rodriguez-Castro, Maria-Cruz Negreira-Rey
R3,831 Discovery Miles 38 310 Ships in 12 - 17 working days

Information Visualization in the Era of Innovative Journalism brings together over 30 authors from countries around the world to synthesize how recent technological innovations have impacted the development, practice and consumption of contemporary journalism. As technology rapidly progresses, shifts, and innovates, there have been immense changes in the way we communicate. This book collects research from around the world that takes an in-depth look at the primary transformations related to journalistic innovation in recent times. High-profile contributors provide cutting-edge scholarship on innovation in journalism as it relates to emergent topics such as virtual reality, podcasting, multimedia infographics, social media, mobile storytelling and others. The book pays special attention to the development of information visualization and the ability of recent innovations to meet audience needs and desires. Students and scholars studying contemporary journalism history and practice will find this a vital and up-to-date resource, as well as those studying communication technology as it relates to marketing, PR or mass media broadly.

Minecraft Bite-Size Builds (Hardcover): Mojang AB, The Official Minecraft Team Minecraft Bite-Size Builds (Hardcover)
Mojang AB, The Official Minecraft Team
R375 R310 Discovery Miles 3 100 Save R65 (17%) Ships in 10 - 15 working days
3D Game Textures - Create Professional Game Art Using Photoshop (Paperback, 4th edition): Luke Ahearn 3D Game Textures - Create Professional Game Art Using Photoshop (Paperback, 4th edition)
Luke Ahearn
R1,655 Discovery Miles 16 550 Ships in 9 - 15 working days

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website-www.lukeahearn.com/textures-has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.

Reimagining Communication: Mediation (Paperback): Michael Filimowicz, Veronika Tzankova Reimagining Communication: Mediation (Paperback)
Michael Filimowicz, Veronika Tzankova
R1,177 Discovery Miles 11 770 Ships in 12 - 17 working days

Reimagining Communication: Mediation explores information and media technologies across a variety of contemporary platforms, uses, content variations, audiences, and professional roles. A diverse body of contributions in this unique interdisciplinary resource offers perspectives on digital games, social media, photography, and more. The volume is organized to reflect a pedagogical approach of carefully laddered and sequenced topics, which supports experiential, project-based learning in addition to a course's traditional writing requirements. As the field of Communication Studies has been continuously growing and reaching new horizons, this volume synthesizes the complex relationship of communication to media technologies and its forms in a uniquely accessible and engaging way. This is an essential introductory text for advanced undergraduate and graduate students and scholars of communication, broadcast media, and interactive technologies, with an interdisciplinary focus and an emphasis on the integration of new technologies.

The Persistence of Code in Game Engine Culture (Hardcover): Eric Freedman The Persistence of Code in Game Engine Culture (Hardcover)
Eric Freedman
R4,131 Discovery Miles 41 310 Ships in 12 - 17 working days

With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture. Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter. The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.

Reimagining Communication: Mediation (Hardcover): Michael Filimowicz, Veronika Tzankova Reimagining Communication: Mediation (Hardcover)
Michael Filimowicz, Veronika Tzankova
R3,984 Discovery Miles 39 840 Ships in 12 - 17 working days

Reimagining Communication: Mediation explores information and media technologies across a variety of contemporary platforms, uses, content variations, audiences, and professional roles. A diverse body of contributions in this unique interdisciplinary resource offers perspectives on digital games, social media, photography, and more. The volume is organized to reflect a pedagogical approach of carefully laddered and sequenced topics, which supports experiential, project-based learning in addition to a course's traditional writing requirements. As the field of Communication Studies has been continuously growing and reaching new horizons, this volume synthesizes the complex relationship of communication to media technologies and its forms in a uniquely accessible and engaging way. This is an essential introductory text for advanced undergraduate and graduate students and scholars of communication, broadcast media, and interactive technologies, with an interdisciplinary focus and an emphasis on the integration of new technologies.

Planning and Designing the IP Broadcast Facility - A New Puzzle to Solve (Hardcover, 2nd edition): Gary Olson Planning and Designing the IP Broadcast Facility - A New Puzzle to Solve (Hardcover, 2nd edition)
Gary Olson
R4,134 Discovery Miles 41 340 Ships in 12 - 17 working days

This book provides a comprehensive understanding of the technology architecture, physical facility changes and - most importantly - the new media management workflows and business processes to support the entire lifecycle of the IP broadcast facility from an engineering and workflow perspective. Fully updated, this second edition covers the technological evolutions and changes in the media broadcast industry, including the new standards and specifications for live IP production, the SMPTE ST2110 suite of standards, the necessity of protecting against cyber threats and the expansion of cloud services in opening new possibilities. It provides users with the necessary information for planning, organizing, producing and distributing media for the modern broadcast facility. Key features of this text include: Strategies to implement a cost-effective live and file-based production and distribution system. A cohesive, big-picture viewpoint that helps you identify how to overcome the challenges of upgrading your plant. The impact live production is having on the evolution to IP. Case studies serve as recommendations and examples of use. New considerations in engineering and maintenance of IP and file-based systems. Those in the fields of TV, cable, IT engineering and broadcast engineering will find this book an invaluable resource, as will students learning how to set up modern broadcast facilities and the workflows of contemporary broadcasting.

Photoshop Lightroom 2 Adventure (Paperback): Mikkel Aaland Photoshop Lightroom 2 Adventure (Paperback)
Mikkel Aaland
R1,163 Discovery Miles 11 630 Ships in 7 - 13 working days

This beautifully illustrated and eminently practical book offers a complete tour of Adobe Photoshop Lightroom X, the integrated digital photography workflow application that allows serious photographers to import, select, develop and showcase large volumes of digital images. Augmented by photos and case studies from a demanding road test in Tasmania, award-winning photographer Mikkel Aaland explains how Lightroom can improve the way you work.After watching - and often helping - Adobe create Lightroom entirely from the ground up, Aaland (author of Photoshop CS3 RAW) decided to try it out in the field. He organized a group of top-notch photographers for a trek to Tasmania, the exotic island south of mainland Australia, where the only studio was Lightroom on a laptop.In "Photoshop Lightroom Adventure X", Aaland uses hands-on knowledge from the trip to demonstrate how Lightroom can help you create the best possible image under any conditions. This unique tutorial walks you step-by-step through Lightroom's: library module for uploading, sorting, tagging, ranking and adding keywords to your images; develop module with Adobe Camera RAW for complete non-destructive color and tonal adjustments; slideshow module, where you select and size images, and export the show to HTML, Flash, or PDF formats; print module, which includes several templates for printing contact sheets or full images; and, Web module, where you can create Flash or HTML web galleries.With many gorgeous examples shot in the exotic wilds of Tasmania, this book lets you see the results for yourself. Mikkel Aaland's trademark ability to teach complicated topics on digital imaging with straightforward, easy-to-follow text makes this book a valuable learning tool for anyone serious about digital photography.

Planning and Designing the IP Broadcast Facility - A New Puzzle to Solve (Paperback, 2nd edition): Gary Olson Planning and Designing the IP Broadcast Facility - A New Puzzle to Solve (Paperback, 2nd edition)
Gary Olson
R989 Discovery Miles 9 890 Ships in 12 - 17 working days

This book provides a comprehensive understanding of the technology architecture, physical facility changes and - most importantly - the new media management workflows and business processes to support the entire lifecycle of the IP broadcast facility from an engineering and workflow perspective. Fully updated, this second edition covers the technological evolutions and changes in the media broadcast industry, including the new standards and specifications for live IP production, the SMPTE ST2110 suite of standards, the necessity of protecting against cyber threats and the expansion of cloud services in opening new possibilities. It provides users with the necessary information for planning, organizing, producing and distributing media for the modern broadcast facility. Key features of this text include: Strategies to implement a cost-effective live and file-based production and distribution system. A cohesive, big-picture viewpoint that helps you identify how to overcome the challenges of upgrading your plant. The impact live production is having on the evolution to IP. Case studies serve as recommendations and examples of use. New considerations in engineering and maintenance of IP and file-based systems. Those in the fields of TV, cable, IT engineering and broadcast engineering will find this book an invaluable resource, as will students learning how to set up modern broadcast facilities and the workflows of contemporary broadcasting.

Re-Imagining Animation - The Changing Face of the Moving Image (Paperback): Paul Wells, Johnny Hardstaff Re-Imagining Animation - The Changing Face of the Moving Image (Paperback)
Paul Wells, Johnny Hardstaff
R373 Discovery Miles 3 730 Ships in 12 - 17 working days

This book will explore the creative, educational, technical and critical issues at stake in 're-imagining animation'. The moving image pieces will be presented as a range of case studies looking at the production process from the initial choice and selection of the creative stimulus, through the discussion and decision informing the aesthetic and technical facilitation of the work, to the final outcome. These will then be analysed in meaning, purpose, and affect, and as part of a wider engagement with moving image culture. These case studies will represent a detailed evaluation of experimental work as it moves from 'script to screen', simultaneously addressing the interfaces between animation, film, graphic design and art-making in general, and it is this which essentially constitutes the 'advanced' level of the book in not merely foregrounding progressive contemporary work, but stressing innovative approaches to pedagogy and production. This book is suitable for students of animation, established professional animators, and anyone with an interest in animation.

Make Toons That Sell Without Selling Out - 10th Anniversary Edition (Hardcover, 2nd edition): Bill Plympton Make Toons That Sell Without Selling Out - 10th Anniversary Edition (Hardcover, 2nd edition)
Bill Plympton
R3,858 Discovery Miles 38 580 Ships in 12 - 17 working days

"The King of Independent Animation" has returned with this 10th anniversary edition of Make Toons That Sell Without Selling Out. Delve into the secrets behind creating poignant indie animation without compromising or sacrificing your own ideals and visions. World-renowned animator, author, and Academy Award-nominated Bill Plympton will help guide you in how to make a career in animation. With time-saving techniques, secrets on crafting a good narrative, and more, Plympton will teach you how to breathe life into your own animated films. By studying and deconstructing his lessons from his own works and styles, you too will be able to carve out a career in animation without betraying yourself.

Technology in Physical Activity and Health Promotion (Paperback): Zan Gao Technology in Physical Activity and Health Promotion (Paperback)
Zan Gao
R1,407 Discovery Miles 14 070 Ships in 12 - 17 working days

As technology becomes an ever more prevalent part of everyday life and population-based physical activity programmes seek new ways to increase lifelong engagement with physical activity, so the two have become increasingly linked. This book offers a thorough, critical examination of emerging technologies in physical activity and health, considering technological interventions within the dominant theoretical frameworks, exploring the challenges of integrating technology into physical activity promotion and offering solutions for its implementation. Technology in Physical Activity and Health Promotion occupies a broadly positive stance toward interactive technology initiatives and, while discussing some negative implications of an increased use of technology, offers practical recommendations for promoting physical activity through a range of media, including: social media mobile apps global positioning and geographic information systems wearables active videogames (exergaming) virtual reality settings. Offering a logical and clear critique of technology in physical activity and health promotion, this book will serve as an essential reference for upper-level undergraduates, postgraduate students and scholars working in public health, physical activity and health and kinesiology, and healthcare professionals.

Costume Design for Video Games - An Exploration of Historical and Fantastical Skins (Paperback): Sandy Appleoff Lyons Costume Design for Video Games - An Exploration of Historical and Fantastical Skins (Paperback)
Sandy Appleoff Lyons
R1,553 Discovery Miles 15 530 Ships in 12 - 17 working days

Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, Costume Design for Video Games highlights the development of costumes and characters that pertain to plots, scenarios, and visionary goals, while also exploring silhouettes and the aesthetics of various eras. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy, and futuristic influences. Not only does the text help in illustrating an assortment of styles, but Sandy Appleoff Lyons also helps to facilitate creative problem-solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs. Key Features: This book is not about replicating what already exists; it gives the reader the tools needed in order to understand the design principles and how to apply them to costumes. Through the comprehensive understanding of history, fashion, costumes, and cultural impacts, the readers will be able to expand their creativity and knowledge to help increase the narrative subtext and the stories of costumed figures. Readers are given tools for creative problem-solving to create authentic, original costumes. Text includes a glossary and sidebars covering materials rendering, color history, design principles, and meaning. Key terms and style sheets with layout training and cited historical examples help ground the reader with strong visuals.

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