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Books > Computing & IT > Applications of computing > Image processing

Computer and Computing Technologies in Agriculture X - 10th IFIP WG 5.14 International Conference, CCTA 2016, Dongying, China,... Computer and Computing Technologies in Agriculture X - 10th IFIP WG 5.14 International Conference, CCTA 2016, Dongying, China, October 19-21, 2016, Proceedings (Hardcover, 1st ed. 2019)
Daoliang Li
R2,750 Discovery Miles 27 500 Ships in 18 - 22 working days

This book constitutes the refereed post-conference proceedings of the 10th IFIP WG 5.14 International Conference on Computer and Computing Technologies in Agriculture, CCTA 2016, held in Dongying, China, in October 2016. The 55 revised papers presented were carefully reviewed and selected from 128 submissions. They cover a wide range of interesting theories and applications of information technology in agriculture, including intelligent sensing, cloud computing, key technologies of the Internet of Things, precision agriculture, animal husbandry information technology, including Internet + modern animal husbandry, livestock big data platform and cloud computing applications, intelligent breeding equipment, precision production models, water product networking and big data , including fishery IoT, intelligent aquaculture facilities, and big data applications.

Visual Control of Wheeled Mobile Robots - Unifying Vision and Control in Generic Approaches (Hardcover, 2014 ed.): Hector M.... Visual Control of Wheeled Mobile Robots - Unifying Vision and Control in Generic Approaches (Hardcover, 2014 ed.)
Hector M. Becerra, Carlos Sagues
R3,840 Discovery Miles 38 400 Ships in 18 - 22 working days

Vision-based control of wheeled mobile robots is an interesting field of research from a scientific and even social point of view due to its potential applicability. This book presents a formal treatment of some aspects of control theory applied to the problem of vision-based pose regulation of wheeled mobile robots. In this problem, the robot has to reach a desired position and orientation, which are specified by a target image. It is faced in such a way that vision and control are unified to achieve stability of the closed loop, a large region of convergence, without local minima and good robustness against parametric uncertainty. Three different control schemes that rely on monocular vision as unique sensor are presented and evaluated experimentally. A common benefit of these approaches is that they are valid for imaging systems obeying approximately a central projection model, e.g., conventional cameras, catadioptric systems and some fisheye cameras. Thus, the presented control schemes are generic approaches. A minimum set of visual measurements, integrated in adequate task functions, are taken from a geometric constraint imposed between corresponding image features. Particularly, the epipolar geometry and the trifocal tensor are exploited since they can be used for generic scenes. A detailed experimental evaluation is presented for each control scheme.

Interactive 3D Multimedia Content - Models for Creation, Management, Search and Presentation (Hardcover, 2012): Wojciech... Interactive 3D Multimedia Content - Models for Creation, Management, Search and Presentation (Hardcover, 2012)
Wojciech Cellary, Krzysztof Walczak
R2,683 Discovery Miles 26 830 Ships in 18 - 22 working days

The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.

Progress and New Trends in 3D Geoinformation Sciences (Hardcover, 2013 ed.): Jacynthe Pouliot, Sylvie Daniel, Frederic Hubert,... Progress and New Trends in 3D Geoinformation Sciences (Hardcover, 2013 ed.)
Jacynthe Pouliot, Sylvie Daniel, Frederic Hubert, Alborz Zamyadi
R4,714 Discovery Miles 47 140 Ships in 10 - 15 working days

The integration of the 3rd dimension in the production of spatial representation is largely recognized as a valuable approach to comprehend our reality, that is 3D. During the last decade developments in 3D Geoinformation (GI) system have made substantial progress. We are about to have a more complete spatial model and understanding of our planet in different scales. Hence, various communities and cities offer 3D landscape and 3D city models as valuable source and instrument for sustainable management of rural and urban resources. Also municipal utilities, real estate companies benefit from recent developments related to 3D applications. In order to present recent developments and to discuss future trends, academics and practitioners met at the 7th International Workshop on 3D Geoinformation. This book comprises a selection of evaluated, high quality papers that were presented at this workshop in May 2012. The topics focus explicitly on the last achievements (methods, algorithms, models, systems) with respect to 3D GeoInformation requirements. The book is aimed at decision makers and experts as well at students interested in the 3D component of geographical information science including GI engineers, computer scientists, photogrammetrists, land surveyors, urban planners, and mapping specialists.

Advances in Low-Level Color Image Processing (Hardcover, 2014 ed.): M. Emre Celebi, Bogdan Smolka Advances in Low-Level Color Image Processing (Hardcover, 2014 ed.)
M. Emre Celebi, Bogdan Smolka
R3,276 R2,105 Discovery Miles 21 050 Save R1,171 (36%) Ships in 10 - 15 working days

Color perception plays an important role in object recognition and scene understanding both for humans and intelligent vision systems. Recent advances in digital color imaging and computer hardware technology have led to an explosion in the use of color images in a variety of applications including medical imaging, content-based image retrieval, biometrics, watermarking, digital inpainting, remote sensing, visual quality inspection, among many others. As a result, automated processing and analysis of color images has become an active area of research, to which the large number of publications of the past two decades bears witness. The multivariate nature of color image data presents new challenges for researchers and practitioners as the numerous methods developed for single channel images are often not directly applicable to multichannel ones. The goal of this volume is to summarize the state-of-the-art in the early stages of the color image processing pipeline."

Motion Estimation for Video Coding - Efficient Algorithms and Architectures (Hardcover, 2015 ed.): Indrajit Chakrabarti, Kota... Motion Estimation for Video Coding - Efficient Algorithms and Architectures (Hardcover, 2015 ed.)
Indrajit Chakrabarti, Kota Naga Srinivasarao Batta, Sumit Kumar Chatterjee
R3,528 R3,268 Discovery Miles 32 680 Save R260 (7%) Ships in 10 - 15 working days

The need of video compression in the modern age of visual communication cannot be over-emphasized. This monograph will provide useful information to the postgraduate students and researchers who wish to work in the domain of VLSI design for video processing applications. In this book, one can find an in-depth discussion of several motion estimation algorithms and their VLSI implementation as conceived and developed by the authors. It records an account of research done involving fast three step search, successive elimination, one-bit transformation and its effective combination with diamond search and dynamic pixel truncation techniques. Two appendices provide a number of instances of proof of concept through Matlab and Verilog program segments. In this aspect, the book can be considered as first of its kind. The architectures have been developed with an eye to their applicability in everyday low-power handheld appliances including video camcorders and smartphones.

Introduction to Electro-optical Imaging and Tracking Systems (Hardcover): Khalil Seyrafi, S.A. Hovanessian Introduction to Electro-optical Imaging and Tracking Systems (Hardcover)
Khalil Seyrafi, S.A. Hovanessian
R3,713 Discovery Miles 37 130 Ships in 18 - 22 working days

For those involved with the design and analysis of electro-optical systems, the book outlines current and future ground, air and spacebourne applications of electro-optical systems. It describes their performance requirements and practical methods of achieving design objectives.

Application of FPGA to Real-Time Machine Learning - Hardware Reservoir Computers and Software Image Processing (Hardcover, 1st... Application of FPGA to Real-Time Machine Learning - Hardware Reservoir Computers and Software Image Processing (Hardcover, 1st ed. 2018)
Piotr Antonik
R3,332 Discovery Miles 33 320 Ships in 18 - 22 working days

This book lies at the interface of machine learning - a subfield of computer science that develops algorithms for challenging tasks such as shape or image recognition, where traditional algorithms fail - and photonics - the physical science of light, which underlies many of the optical communications technologies used in our information society. It provides a thorough introduction to reservoir computing and field-programmable gate arrays (FPGAs). Recently, photonic implementations of reservoir computing (a machine learning algorithm based on artificial neural networks) have made a breakthrough in optical computing possible. In this book, the author pushes the performance of these systems significantly beyond what was achieved before. By interfacing a photonic reservoir computer with a high-speed electronic device (an FPGA), the author successfully interacts with the reservoir computer in real time, allowing him to considerably expand its capabilities and range of possible applications. Furthermore, the author draws on his expertise in machine learning and FPGA programming to make progress on a very different problem, namely the real-time image analysis of optical coherence tomography for atherosclerotic arteries.

Radar Resolution and Complex-image Analysis (Hardcover): August W. Rihaczek, S.J. Hershkowitz Radar Resolution and Complex-image Analysis (Hardcover)
August W. Rihaczek, S.J. Hershkowitz
R4,425 Discovery Miles 44 250 Ships in 18 - 22 working days

Modern-day radar problems can't be solved by conventional radar technology -- but they can be solved with the ground-breaking signal processing and analysis methods presented in this unique, expertly authored book. Illustrated with nearly 400 figures and including over 70 equations.

Low-Power CMOS Digital Pixel Imagers for High-Speed Uncooled PbSe IR Applications (Hardcover, 1st ed. 2017): Josep Maria... Low-Power CMOS Digital Pixel Imagers for High-Speed Uncooled PbSe IR Applications (Hardcover, 1st ed. 2017)
Josep Maria Margarit
R3,290 Discovery Miles 32 900 Ships in 10 - 15 working days

This book describes the development of a new low-cost medium wavelength IR (MWIR) monolithic imager technology for high-speed uncooled industrial applications. It takes the baton on the latest technological advances in the field of vapor phase deposition (VPD) PbSe-based MWIR detection accomplished by the industrial partner NIT S.L., adding fundamental knowledge on the investigation of novel VLSI analog and mixed-signal design techniques at circuit and system levels for the development of the readout integrated device attached to the detector. In order to fulfill the operational requirements of VPD PbSe, this work proposes null inter-pixel crosstalk vision sensor architectures based on a digital-only focal plane array (FPA) of configurable pixel sensors. Each digital pixel sensor (DPS) cell is equipped with fast communication modules, self-biasing, offset cancellation, analog-to-digital converter (ADC) and fixed pattern noise (FPN) correction. In-pixel power consumption is minimized by the use of comprehensive MOSFET subthreshold operation.

Computational Approaches in the Transfer of Aesthetic Values from Paintings to Photographs - Beyond Red, Green and Blue... Computational Approaches in the Transfer of Aesthetic Values from Paintings to Photographs - Beyond Red, Green and Blue (Hardcover, 1st ed. 2018)
Xiaoyan Zhang, Martin Constable, Kap Luk Chan, Jinze Yu, Wang Junyan
R3,580 R3,320 Discovery Miles 33 200 Save R260 (7%) Ships in 10 - 15 working days

This book examines paintings using a computational and quantitative approach. Specifically, it compares paintings to photographs, addressing the strengths and limitations of both. Particular aesthetic practices are examined such as the vista, foreground to background organisation and the depth planes. These are analysed using a range of computational approaches and clear observations are made. New generations of image-capture devices such as Google goggles and the light field camera, promise a future in which the formal attributes of a photograph are made available for editing to a degree that has hitherto been the exclusive territory of painting. In this sense paintings and photographs are converging, and it therefore seems an opportune time to study the comparisons between them. In this context, the book includes cutting-edge work examining how some of the aesthetic attributes of a painting can be transferred to a photograph using the latest computational approaches.

Algorithms for Sparsity-Constrained Optimization (Hardcover, 2014 ed.): Sohail Bahmani Algorithms for Sparsity-Constrained Optimization (Hardcover, 2014 ed.)
Sohail Bahmani
R4,528 Discovery Miles 45 280 Ships in 10 - 15 working days

This thesis demonstrates techniques that provide faster and more accurate solutions to a variety of problems in machine learning and signal processing. The author proposes a "greedy" algorithm, deriving sparse solutions with guarantees of optimality. The use of this algorithm removes many of the inaccuracies that occurred with the use of previous models.

Advances in Reasoning-Based Image Processing Intelligent Systems - Conventional and Intelligent Paradigms (Hardcover, 2012):... Advances in Reasoning-Based Image Processing Intelligent Systems - Conventional and Intelligent Paradigms (Hardcover, 2012)
Roumen Kountchev, Kazumi Nakamatsu
R4,085 Discovery Miles 40 850 Ships in 18 - 22 working days

The book puts special stress on the contemporary techniques for reasoning-based image processing and analysis: learning based image representation and advanced video coding; intelligent image processing and analysis in medical vision systems; similarity learning models for image reconstruction; visual perception for mobile robot motion control, simulation of human brain activity in the analysis of video sequences; shape-based invariant features extraction; essential of paraconsistent neural networks, creativity and intelligent representation in computational systems. The book comprises 14 chapters. Each chapter is a small monograph, representing resent investigations of authors in the area. The topics of the chapters cover wide scientific and application areas and complement each-other very well. The chapters' content is based on fundamental theoretical presentations, followed by experimental results and comparison with similar techniques. The size of the chapters is well-ballanced which permits a thorough presentation of the investigated problems. The authors are from universities and R&D institutions all over the world; some of the chapters are prepared by international teams. The book will be of use for university and PhD students, researchers and software developers working in the area of digital image and video processing and analysis.

Digital Video and HD - Algorithms and Interfaces (Hardcover, 2nd edition): Charles Poynton Digital Video and HD - Algorithms and Interfaces (Hardcover, 2nd edition)
Charles Poynton
R1,751 Discovery Miles 17 510 Ships in 10 - 15 working days

Digital Video and HD: Algorithms and Interfaces provides a one-stop shop for the theory and engineering of digital video systems. Equally accessible to video engineers and those working in computer graphics, Charles Poynton s revision to his classic text covers emergent compression systems, including H.264 and VP8/WebM, and augments detailed information on JPEG, DVC, and MPEG-2 systems. This edition also introduces the technical aspects of file-based workflows and outlines the emerging domain of metadata, placing it in the context of digital video processing.
With the help of hundreds of high quality technical illustrations, this book presents the following topics:
* Basic concepts of digitization, sampling, quantization, gamma, and filtering
* Principles of color science as applied to image capture and display
* Scanning and coding of SDTV and HDTV
* Video color coding: luma, chroma (4:2:2 component video, 4"f"SC composite video)
* Analog NTSC and PAL
* Studio systems and interfaces
* Compression technology, including M-JPEG and MPEG-2
* Broadcast standards and consumer video equipment"

YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Hardcover): Ace McCloud YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Hardcover)
Ace McCloud
R523 R487 Discovery Miles 4 870 Save R36 (7%) Ships in 18 - 22 working days
Precision Assembly Technologies and Systems - 5th IFIP WG 5.5 International Precision Assembly Seminar, IPAS 2010, Chamonix,... Precision Assembly Technologies and Systems - 5th IFIP WG 5.5 International Precision Assembly Seminar, IPAS 2010, Chamonix, France, February 14-17, 2010, Proceedings (Hardcover, Edition.)
Svetan Ratchev
R2,698 Discovery Miles 26 980 Ships in 18 - 22 working days

The development of new-generation micro-manufacturing technologies and systems has revolutionised the way products are designed and manufactured today with a s- nificant impact in a number of key industrial sectors. Micro-manufacturing techno- gies are often described as disruptive, enabling and interdisciplinary leading to the creation of whole new classes of products that were previously not feasible to ma- facture. While key processes for volume manufacture of micro-parts such as mach- ing and moulding are becoming mature technologies, micro-assembly remains a key challenge for the cost-effective manufacture of complex micro-products. The ability to manufacture customizable micro-products that can be delivered in variable volumes within relatively short timescales is very much dependent on the level of development of the micro-assembly processes, positioning, alignment and measurement techniques, gripping and feeding approaches and devices. Micro-assembly has developed rapidly over the last few years and all the pred- tions are that it will remain a critical technology for high-value products in a number of key sectors such as healthcare, communications, defence and aerospace. The key challenge is to match the significant technological developments with a new gene- tion of micro-products that will establish firmly micro-assembly as a mature manuf- turing process. th The book includes the set of papers presented at the 5 International Precision - sembly Seminar IPAS 2010 held in Chamonix, France from the 14th to the 17th February 2010.

GPU Computing Gems Jade Edition (Hardcover, Jade ed): Wen-Mei W. Hwu GPU Computing Gems Jade Edition (Hardcover, Jade ed)
Wen-Mei W. Hwu
R1,632 Discovery Miles 16 320 Ships in 10 - 15 working days

This is the second volume of Morgan Kaufmann's "GPU Computing Gems," offering an all-new set of insights, ideas, and practical "hands-on" skills from researchers and developers worldwide. Each chapter gives you a window into the work being performed across a variety of application domains, and the opportunity to witness the impact of parallel GPU computing on the efficiency of scientific research.

"GPU Computing Gems: Jade Edition" showcases the latest research solutions with GPGPU and CUDA, including: Improving memory access patterns for cellular automata using CUDALarge-scale gas turbine simulations on GPU clustersIdentifying and mitigating credit risk using large-scale economic capital simulationsGPU-powered MATLAB acceleration with JacketBiologically-inspired machine visionAn efficient CUDA algorithm for the maximum network flow problem"30 more chapters" of innovative GPU computing ideas, written to be accessible to researchers from any industry

"GPU Computing Gems: Jade Edition" contains 100% new material covering a variety of application domains: algorithms and data structures, engineering, interactive physics for games, computational finance, and programming tools.
This second volume of "GPU Computing Gems "offers 100% new material of interest across industry, including finance, medicine, imaging, engineering, gaming, environmental science, green computing, and more Covers new tools and frameworks for productive GPU computing application development and offers immediate benefit to researchers developing improved programming environments for GPUsEven more hands-on, proven techniques demonstrating how general purpose GPU computing is changing scientific research Distills the best practices of the community of CUDA programmers; each chapter provides insights and ideas as well as 'hands on' skills applicable to a variety of fields

Image Processing Systems in Business - A Guide for MIS Professionals and End Users (Hardcover, New): Robert J Thierauf Image Processing Systems in Business - A Guide for MIS Professionals and End Users (Hardcover, New)
Robert J Thierauf
R2,809 R2,543 Discovery Miles 25 430 Save R266 (9%) Ships in 10 - 15 working days

A common complaint heard in today's business office is, There is paper everywhere but I cannot find the document that I'm looking for It is estimated that 90 percent of all data and information currently being processed and distributed within offices and between organizations resides on paper. Finding the physical space to store this paper can be a key problem. To overcome this problem and others, there is a need for a dramatic new approach to information processing found in business. Such an approach is found in this unique and useful volume.

Essentially, image processing systems in business use today's computer technology to solve paper processing and storage problems. Their main means of processing is performed electronically, that is, documents are captured initially on an electronic medium and forwarded to other users in the same mode. In this manner, their essential means of communicating with users is in an electronic format versus a paper one. Also, image processing systems in business are much more flexible in meeting changing user needs, especially when the data is stored on optical disk.

Designing Immersive Video Games Using 3DUI Technologies - Improving the Gamer's User Experience (Hardcover, 1st ed. 2018):... Designing Immersive Video Games Using 3DUI Technologies - Improving the Gamer's User Experience (Hardcover, 1st ed. 2018)
Arun K. Kulshreshth, Joseph J. Laviola Jr.
R3,153 Discovery Miles 31 530 Ships in 18 - 22 working days

A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.

Multimedia Systems and Content-Based Image Retrieval (Hardcover): Sagarmay Deb Multimedia Systems and Content-Based Image Retrieval (Hardcover)
Sagarmay Deb
R2,158 Discovery Miles 21 580 Ships in 18 - 22 working days

Multimedia systems and content-based image retrieval are very important areas of research in computer technology. Numerous research works are being done in these fields at present. These two areas are changing our life-styles because they together cover creation, maintenance, accessing and retrieval of video, audio, image, textual and graphic data. But still several important issues in these areas remain unresolved and further research works are needed to be done for better techniques and applications. Multimedia Systems and Content-Based Image Retrieval addresses these unresolved issues and highlights current research.

Textbook of Digital Image Processing (Hardcover, St ed.): M Anji Reddy, Y Hari Shankar Textbook of Digital Image Processing (Hardcover, St ed.)
M Anji Reddy, Y Hari Shankar
R1,721 R1,479 Discovery Miles 14 790 Save R242 (14%) Ships in 18 - 22 working days
Millimeter-wave and Infrared Multisensor Design and Signal Processing (Hardcover): Larry Klein Millimeter-wave and Infrared Multisensor Design and Signal Processing (Hardcover)
Larry Klein
R4,742 Discovery Miles 47 420 Ships in 18 - 22 working days

This work offers a practical, non-theoretical introduction to the principles, application and benefits of multi-sensor technology in smart weapon development, surveillance systems, and an increasing variety of non-military applications. It also provides an overview of MMW (Millimeter-Wave) and IR (infrared) sensor constraints, design principles, system alternatives and targeting applications.

Multidimensional Signal, Image, and Video Processing and Coding (Hardcover, 2nd edition): John W. Woods Multidimensional Signal, Image, and Video Processing and Coding (Hardcover, 2nd edition)
John W. Woods
R1,992 Discovery Miles 19 920 Ships in 10 - 15 working days

This book gives a concise introduction to both image and video processing, providing a balanced coverage between theory, applications and standards. It gives an introduction to both 2-D and 3-D signal processing theory, supported by an introduction to random processes and some essential results from information theory, providing the necessary foundation for a full understanding of the image and video processing concepts that follow. A significant new feature is the explanation of practical network coding methods for image and video transmission. There is also coverage of new approaches such as: super-resolution methods, non-local processing, and directional transforms.

This book also has on-line support that contains many short MATLAB programs that complement examples and exercises on multidimensional signal, image, and video processing. There are numerous short video clips showing applications in video processing and coding, plus a copy of the vidview video player for playing .yuv video files on a Windows PC and an illustration of the effect of packet loss on H.264/AVC coded bitstreams.

New to this edition:

New appendices on random processes, information theory

New coverage of image analysis - edge detection, linking, clustering, and segmentation

Expanded coverage on image sensing and perception, including color spaces.

Now summarizes the new MPEG coding standards: scalable video coding (SVC) and multiview video coding (MVC), in addition to coverage of H.264/AVC.

Updated video processing material including new example on scalable video coding and more material on object- and region-based video coding.

More on video coding for networks including practical network coding (PNC), highlighting the significant advantages of PNC for both video downloading and streaming.

New coverage of super-resolution methods for image and video.
Only R&D level tutorial that gives an integrated treatment of image and video processing - topics that are interconnected.
New chapters on introductory random processes, information theory, and image enhancement and analysis
Coverage and discussion of the latest standards in video coding: H.264/AVC and the new scalable video standard (SVC)

GPU Computing Gems Emerald Edition (Hardcover, Emerald ed): Wen-Mei W. Hwu GPU Computing Gems Emerald Edition (Hardcover, Emerald ed)
Wen-Mei W. Hwu
R1,543 Discovery Miles 15 430 Ships in 10 - 15 working days

..".the perfect companion to "Programming Massively Parallel Processors" by Hwu & Kirk." -Nicolas Pinto, Research Scientist at Harvard & MIT, NVIDIA Fellow 2009-2010

Graphics processing units (GPUs) can do much more than render graphics. Scientists and researchers increasingly look to GPUs to improve the efficiency and performance of computationally-intensive experiments across a range of disciplines.

"GPU Computing Gems: Emerald Edition" brings their techniques to you, showcasing GPU-based solutions including: Black hole simulations with CUDAGPU-accelerated computation and interactive display of molecular orbitalsTemporal data mining for neuroscienceGPU -based parallelization for fast circuit optimizationFast graph cuts for computer visionReal-time stereo on GPGPU using progressive multi-resolution adaptive windowsGPU image demosaicingTomographic image reconstruction from unordered lines with CUDAMedical image processing using GPU -accelerated ITK image filters"41 more chapters" of innovative GPU computing ideas, written to be accessible to researchers from any domain

"GPU Computing Gems: Emerald Edition" is the first volume in Morgan Kaufmann's Applications of GPU Computing Series, offering the latest insights and research in computer vision, electronic design automation, emerging data-intensive applications, life sciences, medical imaging, ray tracing and rendering, scientific simulation, signal and audio processing, statistical modeling, and video / image processing.
Covers the breadth of industry from scientific simulation and electronic design automation to audio / video processing, medical imaging, computer vision, and moreMany examples leverage NVIDIA's CUDA parallel computing architecture, the most widely-adopted massively parallel programming solutionOffers insights and ideas as well as practical "hands-on" skills you can immediately put to use

Material Appearance Modeling: A Data-Coherent Approach (Hardcover, 2013 ed.): Yue Dong, Stephen Lin, Baining Guo Material Appearance Modeling: A Data-Coherent Approach (Hardcover, 2013 ed.)
Yue Dong, Stephen Lin, Baining Guo
R3,607 R3,306 Discovery Miles 33 060 Save R301 (8%) Ships in 10 - 15 working days

A principal aim of computer graphics is to generate images that look as real as photographs. Realistic computer graphics imagery has however proven to be quite challenging to produce, since the appearance of materials arises from complicated physical processes that are difficult to analytically model and simulate, and image-based modeling of real material samples is often impractical due to the high-dimensional space of appearance data that needs to be acquired.

This book presents a general framework based on the inherent coherency in the appearance data of materials to make image-based appearance modeling more tractable. We observe that this coherence manifests itself as low-dimensional structure in the appearance data, and by identifying this structure we can take advantage of it to simplify the major processes in the appearance modeling pipeline. This framework consists of two key components, namely the coherence structure and the accompanying reconstruction method to fully recover the low-dimensional appearance data from sparse measurements. Our investigation of appearance coherency has led to three major forms of low-dimensional coherence structure and three types of coherency-based reconstruction upon which our framework is built.

This coherence-based approach can be comprehensively applied to all the major elements of image-based appearance modeling, from data acquisition of real material samples to user-assisted modeling from a photograph, from synthesis of volumes to editing of material properties, and from efficient rendering algorithms to physical fabrication of objects. In this book we present several techniques built on this coherency framework to handle various appearance modeling tasks both for surface reflections and subsurface scattering, the two primary physical components that generate material appearance. We believe that coherency-based appearance modeling will make it easier and more feasible for practitioners to bring computer graphics imagery to life.

This book is aimed towards readers with an interest in computer graphics. In particular, researchers, practitioners and students will benefit from this book by learning about the underlying coherence in appearance structure and how it can be utilized to improve appearance modeling. The specific techniques presented in our manuscript can be of value to anyone who wishes to elevate the realism of their computer graphics imagery. For understanding this book, an elementary background in computer graphics is assumed, such as from an introductory college course or from practical experience with computer graphics.

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