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Books > Computing & IT > Applications of computing > Image processing

Fourier Optics in Image Processing (Paperback): Neil Collings Fourier Optics in Image Processing (Paperback)
Neil Collings
R1,491 Discovery Miles 14 910 Ships in 12 - 17 working days

This much-needed text brings the treatment of optical pattern recognition up-to-date in one comprehensive resource. Optical pattern recognition, one of the first implementations of Fourier Optics, is now widely used, and this text provides an accessible introduction for readers who wish to get to grips with how holography is applied in a practical context. A wide range of devices are addressed from a user perspective and are accompanied with detailed tables enabling performance comparison, in addition to chapters exploring computer-generated holograms, optical correlator systems, and pattern matching algorithms. This book will appeal to both lecturers and research scientists in the field of electro-optic devices and systems. Features: Covers a range of new developments, including computer-generated holography and 3D image recognition Accessible without a range of prior knowledge, providing a clear exposition of technically difficult concepts Contains extensive examples throughout to reinforce learning

New Directions in Behavioral Biometrics (Paperback): Khalid Saeed New Directions in Behavioral Biometrics (Paperback)
Khalid Saeed
R1,412 Discovery Miles 14 120 Ships in 12 - 17 working days

Automatic biometrics recognition techniques are increasingly important in corporate and public security systems and have increased in methods due to rapid field development. This book discusses classic behavioral biometrics as well as collects the latest advances in techniques, theoretical approaches, and dynamic applications. This future-looking book is an important reference tool for researchers, practitioners, academicians, and technologists. While there are existing books that focus on physiological biometrics or algorithmic approaches deployed in biometrics, this book addresses a gap in the existing literature for a text that is solely dedicated to the topic of behavioral biometrics.

Remote Sensing of Impervious Surfaces (Paperback): Qihao Weng Remote Sensing of Impervious Surfaces (Paperback)
Qihao Weng
R1,561 Discovery Miles 15 610 Ships in 12 - 17 working days

Remote sensing of impervious surfaces has matured using advances in geospatial technology so recent that its applications have received only sporadic coverage in remote sensing literature. Remote Sensing of Impervious Surfaces is the first to focus entirely on this developing field. It provides detailed coverage of mapping, data extraction, and modeling techniques specific to analyzing impervious surfaces, such as roads and buildings. Written by renowned experts in the field, this book reviews the major approaches that apply to this emerging field as well as current challenges, developments, and trends. The authors introduce remote sensing digital image processing techniques for estimating and mapping impervious surfaces in urban and rural areas. Presenting the latest modeling tools and algorithms for data extraction and analysis, the book explains how to differentiate roads, roofs, and other manmade structures from remotely sensed images for individual analysis. The final chapters examine how to use impervious surface data for predicting the flow of storm- or floodwater and studying trends in population, land use, resource distribution, and other real-world applications in environmental, urban, and regional planning. Each chapter offers a consistent format including a concise review of basic concepts and methodologies, timely case studies, and guidance for solving problems and analyzing data using the techniques presented.

The Radon Transform and Local Tomography (Paperback): Alexander G. Ramm, Alex I. Katsevich The Radon Transform and Local Tomography (Paperback)
Alexander G. Ramm, Alex I. Katsevich
R1,937 Discovery Miles 19 370 Ships in 12 - 17 working days

Over the past decade, the field of image processing has made tremendous advances. One type of image processing that is currently of particular interest is "tomographic imaging," a technique for computing the density function of a body, or discontinuity surfaces of this function. Today, tomography is widely used, and has applications in such fields as medicine, engineering, physics, geophysics, and security. The Radon Transform and Local Tomography clearly explains the theoretical, computational, and practical aspects of applied tomography. It includes sufficient background information to make it essentially self-contained for most readers.

Compressive Imaging: Structure, Sampling, Learning (Hardcover): Ben Adcock, Anders C. Hansen Compressive Imaging: Structure, Sampling, Learning (Hardcover)
Ben Adcock, Anders C. Hansen
R2,061 R1,918 Discovery Miles 19 180 Save R143 (7%) Ships in 12 - 17 working days

Accurate, robust and fast image reconstruction is a critical task in many scientific, industrial and medical applications. Over the last decade, image reconstruction has been revolutionized by the rise of compressive imaging. It has fundamentally changed the way modern image reconstruction is performed. This in-depth treatment of the subject commences with a practical introduction to compressive imaging, supplemented with examples and downloadable code, intended for readers without extensive background in the subject. Next, it introduces core topics in compressive imaging - including compressed sensing, wavelets and optimization - in a concise yet rigorous way, before providing a detailed treatment of the mathematics of compressive imaging. The final part is devoted to recent trends in compressive imaging: deep learning and neural networks. With an eye to the next decade of imaging research, and using both empirical and mathematical insights, it examines the potential benefits and the pitfalls of these latest approaches.

Adobe (R) Photoshop (R) CS6 - Illustrated, International Edition (Paperback, Illustrated edition): Chris Botello Adobe (R) Photoshop (R) CS6 - Illustrated, International Edition (Paperback, Illustrated edition)
Chris Botello
R915 Discovery Miles 9 150 Ships in 10 - 15 working days

Learning has never been easier than with ADOBE PHOTOSHOP CS6 ILLUSTRATED, International Edition. This reader-friendly book presents each skill on two facing pages, providing detailed instructions on the left-hand page and large, full-color screenshots on the right page. The visual format helps you intuitively grasp the concepts in the book and apply them to the classroom and workplace environment.

Information Visualization in The Era of Innovative Journalism (Hardcover): Carlos Toural-Bran, Angel Vizoso, Sara Perez-Seijo,... Information Visualization in The Era of Innovative Journalism (Hardcover)
Carlos Toural-Bran, Angel Vizoso, Sara Perez-Seijo, Marta Rodriguez-Castro, Maria-Cruz Negreira-Rey
R4,146 Discovery Miles 41 460 Ships in 12 - 17 working days

Information Visualization in the Era of Innovative Journalism brings together over 30 authors from countries around the world to synthesize how recent technological innovations have impacted the development, practice and consumption of contemporary journalism. As technology rapidly progresses, shifts, and innovates, there have been immense changes in the way we communicate. This book collects research from around the world that takes an in-depth look at the primary transformations related to journalistic innovation in recent times. High-profile contributors provide cutting-edge scholarship on innovation in journalism as it relates to emergent topics such as virtual reality, podcasting, multimedia infographics, social media, mobile storytelling and others. The book pays special attention to the development of information visualization and the ability of recent innovations to meet audience needs and desires. Students and scholars studying contemporary journalism history and practice will find this a vital and up-to-date resource, as well as those studying communication technology as it relates to marketing, PR or mass media broadly.

The Persistence of Code in Game Engine Culture (Hardcover): Eric Freedman The Persistence of Code in Game Engine Culture (Hardcover)
Eric Freedman
R4,292 Discovery Miles 42 920 Ships in 12 - 17 working days

With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture. Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter. The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.

Producing New and Digital Media - Your Guide to Savvy Use of the Web (Hardcover, 2nd edition): James Cohen, Thomas Kenny Producing New and Digital Media - Your Guide to Savvy Use of the Web (Hardcover, 2nd edition)
James Cohen, Thomas Kenny
R4,311 Discovery Miles 43 110 Ships in 12 - 17 working days

Producing New and Digital Media is your essential guide to understanding new media, taking a deep dive into such topics as the cultural and social impacts of the web, the importance of digital literacy, and creating in an online environment. This cutting edge text provides an introductory, hands-on approach to creating user-generated content, coding, cultivating an online brand, and storytelling in new and digital media. In showing you how to navigate the world of digital media and complete digital tasks, this book not only teaches you how to use the web, but also helps you understand why you use it. Key features for the second edition include: Coverage of up-to-date forms of communication on the web: memes, viral videos, social media, and more pervasive types of online languages. New chapters on YouTube influencers and on-demand subscription television. Each chapter has media literacy sidebars, sample assignments, and activities. Updates to the companion website additional materials for students and instructors Thoughtful, entertaining, and enlightening, this is the fundamental textbook for students of new and digital media, digital culture and media literacy, as well as a useful resource for anyone wanting to understand and develop their presence in our digital world.

Reimagining Communication: Mediation (Hardcover): Michael Filimowicz, Veronika Tzankova Reimagining Communication: Mediation (Hardcover)
Michael Filimowicz, Veronika Tzankova
R4,293 Discovery Miles 42 930 Ships in 12 - 17 working days

Reimagining Communication: Mediation explores information and media technologies across a variety of contemporary platforms, uses, content variations, audiences, and professional roles. A diverse body of contributions in this unique interdisciplinary resource offers perspectives on digital games, social media, photography, and more. The volume is organized to reflect a pedagogical approach of carefully laddered and sequenced topics, which supports experiential, project-based learning in addition to a course's traditional writing requirements. As the field of Communication Studies has been continuously growing and reaching new horizons, this volume synthesizes the complex relationship of communication to media technologies and its forms in a uniquely accessible and engaging way. This is an essential introductory text for advanced undergraduate and graduate students and scholars of communication, broadcast media, and interactive technologies, with an interdisciplinary focus and an emphasis on the integration of new technologies.

Reimagining Communication: Mediation (Paperback): Michael Filimowicz, Veronika Tzankova Reimagining Communication: Mediation (Paperback)
Michael Filimowicz, Veronika Tzankova
R1,242 Discovery Miles 12 420 Ships in 12 - 17 working days

Reimagining Communication: Mediation explores information and media technologies across a variety of contemporary platforms, uses, content variations, audiences, and professional roles. A diverse body of contributions in this unique interdisciplinary resource offers perspectives on digital games, social media, photography, and more. The volume is organized to reflect a pedagogical approach of carefully laddered and sequenced topics, which supports experiential, project-based learning in addition to a course's traditional writing requirements. As the field of Communication Studies has been continuously growing and reaching new horizons, this volume synthesizes the complex relationship of communication to media technologies and its forms in a uniquely accessible and engaging way. This is an essential introductory text for advanced undergraduate and graduate students and scholars of communication, broadcast media, and interactive technologies, with an interdisciplinary focus and an emphasis on the integration of new technologies.

Discrete Fractional Calculus: Applications In Control And Image Processing (Hardcover): Piotr Ostalczyk Discrete Fractional Calculus: Applications In Control And Image Processing (Hardcover)
Piotr Ostalczyk
R4,007 Discovery Miles 40 070 Ships in 12 - 17 working days

The main subject of the monograph is the fractional calculus in the discrete version. The volume is divided into three main parts. Part one contains a theoretical introduction to the classical and fractional-order discrete calculus where the fundamental role is played by the backward difference and sum. In the second part, selected applications of the discrete fractional calculus in the discrete system control theory are presented. In the discrete system identification, analysis and synthesis, one can consider integer or fractional models based on the fractional-order difference equations. The third part of the book is devoted to digital image processing.

Planning and Designing the IP Broadcast Facility - A New Puzzle to Solve (Hardcover, 2nd edition): Gary Olson Planning and Designing the IP Broadcast Facility - A New Puzzle to Solve (Hardcover, 2nd edition)
Gary Olson
R4,293 Discovery Miles 42 930 Ships in 12 - 17 working days

This book provides a comprehensive understanding of the technology architecture, physical facility changes and - most importantly - the new media management workflows and business processes to support the entire lifecycle of the IP broadcast facility from an engineering and workflow perspective. Fully updated, this second edition covers the technological evolutions and changes in the media broadcast industry, including the new standards and specifications for live IP production, the SMPTE ST2110 suite of standards, the necessity of protecting against cyber threats and the expansion of cloud services in opening new possibilities. It provides users with the necessary information for planning, organizing, producing and distributing media for the modern broadcast facility. Key features of this text include: Strategies to implement a cost-effective live and file-based production and distribution system. A cohesive, big-picture viewpoint that helps you identify how to overcome the challenges of upgrading your plant. The impact live production is having on the evolution to IP. Case studies serve as recommendations and examples of use. New considerations in engineering and maintenance of IP and file-based systems. Those in the fields of TV, cable, IT engineering and broadcast engineering will find this book an invaluable resource, as will students learning how to set up modern broadcast facilities and the workflows of contemporary broadcasting.

Virtual Reality Headsets - A Theoretical and Pragmatic Approach (Paperback): Philippe Fuchs Virtual Reality Headsets - A Theoretical and Pragmatic Approach (Paperback)
Philippe Fuchs
R1,436 Discovery Miles 14 360 Ships in 12 - 17 working days

The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals. The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I(2) model''. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.

Technology in Physical Activity and Health Promotion (Paperback): Zan Gao Technology in Physical Activity and Health Promotion (Paperback)
Zan Gao
R1,435 Discovery Miles 14 350 Ships in 12 - 17 working days

As technology becomes an ever more prevalent part of everyday life and population-based physical activity programmes seek new ways to increase lifelong engagement with physical activity, so the two have become increasingly linked. This book offers a thorough, critical examination of emerging technologies in physical activity and health, considering technological interventions within the dominant theoretical frameworks, exploring the challenges of integrating technology into physical activity promotion and offering solutions for its implementation. Technology in Physical Activity and Health Promotion occupies a broadly positive stance toward interactive technology initiatives and, while discussing some negative implications of an increased use of technology, offers practical recommendations for promoting physical activity through a range of media, including: social media mobile apps global positioning and geographic information systems wearables active videogames (exergaming) virtual reality settings. Offering a logical and clear critique of technology in physical activity and health promotion, this book will serve as an essential reference for upper-level undergraduates, postgraduate students and scholars working in public health, physical activity and health and kinesiology, and healthcare professionals.

Costume Design for Video Games - An Exploration of Historical and Fantastical Skins (Paperback): Sandy Appleoff Lyons Costume Design for Video Games - An Exploration of Historical and Fantastical Skins (Paperback)
Sandy Appleoff Lyons
R1,518 Discovery Miles 15 180 Ships in 12 - 17 working days

Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, Costume Design for Video Games highlights the development of costumes and characters that pertain to plots, scenarios, and visionary goals, while also exploring silhouettes and the aesthetics of various eras. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy, and futuristic influences. Not only does the text help in illustrating an assortment of styles, but Sandy Appleoff Lyons also helps to facilitate creative problem-solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs. Key Features: This book is not about replicating what already exists; it gives the reader the tools needed in order to understand the design principles and how to apply them to costumes. Through the comprehensive understanding of history, fashion, costumes, and cultural impacts, the readers will be able to expand their creativity and knowledge to help increase the narrative subtext and the stories of costumed figures. Readers are given tools for creative problem-solving to create authentic, original costumes. Text includes a glossary and sidebars covering materials rendering, color history, design principles, and meaning. Key terms and style sheets with layout training and cited historical examples help ground the reader with strong visuals.

An Integrated Introduction to Computer Graphics and Geometric Modeling (Paperback): Ronald Goldman An Integrated Introduction to Computer Graphics and Geometric Modeling (Paperback)
Ronald Goldman
R1,805 Discovery Miles 18 050 Ships in 12 - 17 working days

Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with fractals, rather than the typical line-drawing algorithms found in many standard texts. He also brings the turtle back from obscurity to introduce several major concepts in computer graphics. Supplying the mathematical foundations, the book covers linear algebra topics, such as vector geometry and algebra, affine and projective spaces, affine maps, projective transformations, matrices, and quaternions. The main graphics areas explored include reflection and refraction, recursive ray tracing, radiosity, illumination models, polygon shading, and hidden surface procedures. The book also discusses geometric modeling, including planes, polygons, spheres, quadrics, algebraic and parametric curves and surfaces, constructive solid geometry, boundary files, octrees, interpolation, approximation, Bezier and B-spline methods, fractal algorithms, and subdivision techniques. Making the material accessible and relevant for years to come, the text avoids descriptions of current graphics hardware and special programming languages. Instead, it presents graphics algorithms based on well-established physical models of light and cogent mathematical methods.

Remote Sensing Image Fusion - A Practical Guide (Paperback): Christine Pohl, John van Genderen Remote Sensing Image Fusion - A Practical Guide (Paperback)
Christine Pohl, John van Genderen
R1,648 Discovery Miles 16 480 Ships in 12 - 17 working days

Remote Sensing Image Fusion: A Practical Guide gives an introduction to remote sensing image fusion providing an overview on the sensors and applications. It describes data selection, application requirements and the choice of a suitable image fusion technique. It comprises a diverse selection of successful image fusion cases that are relevant to other users and other areas of interest around the world. The book helps newcomers to obtain a quick start into the practical value and benefits of multi-sensor image fusion. Experts will find this book useful to obtain an overview on the state of the art and understand current constraints that need to be solved in future research efforts. For industry professionals the book can be a great introduction and basis to understand multisensor remote sensing image exploitation and the development of commercialized image fusion software from a practical perspective. The book concludes with a chapter on current trends and future developments in remote sensing image fusion. Along with the book, RSIF website provides additional up-to-date information in the field.

HTML5 Game Engines - App Development and Distribution (Hardcover): Dan Nagle HTML5 Game Engines - App Development and Distribution (Hardcover)
Dan Nagle
R4,878 Discovery Miles 48 780 Ships in 12 - 17 working days

This book is an introduction to development with HTML5 game engines, an in-depth look at some popular engines, downloadable example projects for each engine, and techniques on how to package and distribute the final app to all the major platforms.

Character Design From the Ground Up (Hardcover): Kevin Crossley Character Design From the Ground Up (Hardcover)
Kevin Crossley
R4,877 Discovery Miles 48 770 Ships in 12 - 17 working days

This book provides a complete overview of character design, starting with the basics of materials, equipment, and software. It explains the processes professional character designers follow to develop characters for publishing, games, and film.

Computer Vision and Image Processing - Fundamentals and Applications (Paperback): Manas Kamal Bhuyan Computer Vision and Image Processing - Fundamentals and Applications (Paperback)
Manas Kamal Bhuyan
R4,163 Discovery Miles 41 630 Ships in 12 - 17 working days

The book familiarizes readers with fundamental concepts and issues related to computer vision and major approaches that address them. The focus of the book is on image acquisition and image formation models, radiometric models of image formation, image formation in the camera, image processing concepts, concept of feature extraction and feature selection for pattern classification/recognition, and advanced concepts like object classification, object tracking, image-based rendering, and image registration. Intended to be a companion to a typical teaching course on computer vision, the book takes a problem-solving approach.

Creative Character Design for Games and Animation (Hardcover): Jenny Harder Creative Character Design for Games and Animation (Hardcover)
Jenny Harder
R3,127 Discovery Miles 31 270 Ships in 12 - 17 working days

This book takes you through all the basic steps of character design for games and animation, from brainstorming and references through to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate between them and use them effectively. Using a step-by-step approach for each stage of the process, this book guides you through the process of creating a new character from scratch. It contains a wealth of design tips and tricks as well as checklists and worksheets for you to use in your own projects. The book covers how to work with briefs, as well as providing advice and practical strategies for working with clients and creating art as a product that can be tailored and sold. This book will be a valuable resource for all junior artists, hobby artists, and art students looking to develop and improve their character development skills for games and animation.

Digital Character Creation for Video Games and Collectibles (Hardcover): Samuel King Digital Character Creation for Video Games and Collectibles (Hardcover)
Samuel King
R3,853 Discovery Miles 38 530 Ships in 12 - 17 working days

This book covers the process of creating digital characters for videogames as well as for 3D print and collectibles. It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growing mobile gaming industry. Lastly, it covers creation of figurines for 3D printing and collectables. The book provides a step-by-step walk through of creating these assets at an industry level standard. It includes the necessary theory that you need to understand how to be an effective character artist, but primarily focuses on the practical skills needed for creating character assets in the modern games and collectibles industries. This book will be of great interest to all beginner and junior character artists currently working in the gaming or collectable industry or looking to enter these industries. There is also relevant content in the highly detailed examples for people currently working in the industry and looking to pick up a few new tips, tricks and knowledge.

Responsive Web Design with Adobe Photoshop (Paperback): Dan Rose Responsive Web Design with Adobe Photoshop (Paperback)
Dan Rose
R963 R188 Discovery Miles 1 880 Save R775 (80%) Ships in 9 - 15 working days

For a couple of decades now, designers have used Photoshop to mock up Web page designs. However, that work generally results in a static graphic of the page, which has to be translated by a developer into the components of a Web page: HTML files and Web-compatible image files. Our multi-device world has shown us that this approach to web design, including full-page comps done in Photoshop, is increasingly problematic. Modern web designers are adopting a new approach: creating flexible web pages whose layout can adapt to suit the screen on which they are displayed. This is "Responsive Web Design" [RWD]. Until now, books on designing responsive Web sites have focused on HTML and CSS - in other words, they've been very code-centric, and visual creativity seems to take a back seat. This new book is aimed at the visual Web designer who's accustomed to working in Photoshop. Adobe Photoshop CC contains many new features that help streamline the process of converting a static page design to a set of components for a responsive web page. Dan Rose is one of the best-known advocates of this new way of working in Photoshop. He's observed that only a few people are talking about Photoshop for RWD constructively, yet a majority (63% as of his last informal poll) of web designers are using Photoshop for more than simple asset creation. This transition is a pain point for many designers. His new book will balance coverage of conceptual issues (how to fit tools like Photoshop to the design workflow rather than fitting a workflow to the tools) with practical design exercises tailored to help communicate the overall design direction of the page while respecting the needs of the fluid Web. In addition, he will introduce methods for taking HTML back into Photoshop for further refinement.

Learning Java Through Games (Paperback, New): Lubomir Stanchev Learning Java Through Games (Paperback, New)
Lubomir Stanchev
R2,676 Discovery Miles 26 760 Ships in 9 - 15 working days

Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an application-motivated approach, the text presents an abundance of games. Students must read through the whole chapter to understand all the features that are needed to implement the game. Most chapters start with a description of a game and then introduce different Java constructs for implementing the features of the game on need-to-use bases. The text teaches students not only how to write code that works but also how to follow good software practices. All sample programs in the text strive to achieve low cohesion and high coupling-the hallmarks of well-designed code. Many programs are refactored multiple times to achieve code that is easy to understand, reuse, and maintain. The first part of the book covers basic programming techniques, such as conditional statements, loops, methods, arrays, and classes. The second part focuses on more advanced topics, including class inheritance, recursions, sorting algorithms, GUI programming, exception handling, files, and applets.

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