0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (2)
  • R100 - R250 (22)
  • R250 - R500 (100)
  • R500+ (5,210)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Applications of computing > Image processing

Gabor Analysis and Algorithms - Theory and Applications (Hardcover, 1998 ed.): Hans G. Feichtinger, Thomas Strohmer Gabor Analysis and Algorithms - Theory and Applications (Hardcover, 1998 ed.)
Hans G. Feichtinger, Thomas Strohmer
R4,510 Discovery Miles 45 100 Ships in 12 - 17 working days

In his paper Theory of Communication [Gab46], D. Gabor proposed the use of a family of functions obtained from one Gaussian by time-and frequency shifts. Each of these is well concentrated in time and frequency; together they are meant to constitute a complete collection of building blocks into which more complicated time-depending functions can be decomposed. The application to communication proposed by Gabor was to send the coeffi cients of the decomposition into this family of a signal, rather than the signal itself. This remained a proposal-as far as I know there were no seri ous attempts to implement it for communication purposes in practice, and in fact, at the critical time-frequency density proposed originally, there is a mathematical obstruction; as was understood later, the family of shifted and modulated Gaussians spans the space of square integrable functions [BBGK71, Per71] (it even has one function to spare [BGZ75] . . . ) but it does not constitute what we now call a frame, leading to numerical insta bilities. The Balian-Low theorem (about which the reader can find more in some of the contributions in this book) and its extensions showed that a similar mishap occurs if the Gaussian is replaced by any other function that is "reasonably" smooth and localized. One is thus led naturally to considering a higher time-frequency density.

Videogames and Agency (Paperback): Bettina Bodi Videogames and Agency (Paperback)
Bettina Bodi
R1,100 Discovery Miles 11 000 Ships in 9 - 15 working days

Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game's design can reveal about the nature of agency and videogame aesthetics. This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games.

Collaborative Worldbuilding for Video Games (Paperback): Kaitlin Tremblay Collaborative Worldbuilding for Video Games (Paperback)
Kaitlin Tremblay
R1,200 Discovery Miles 12 000 Ships in 12 - 17 working days

This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. Collaborative Worldbuilding for Video Games encourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa. Features: Provides in-depth exploration of worldbuilding via respective job disciplines Deep dives and case studies into a variety of games, both AAA and indie Includes boxed articles for deeper interrogation and exploration of key ideas Contains templates and checklists for practical tips on worldbuilding

Multimodal Interaction in Image and Video Applications (Hardcover, 2013 ed.): Angel D. Sappa, Jordi Vitria Multimodal Interaction in Image and Video Applications (Hardcover, 2013 ed.)
Angel D. Sappa, Jordi Vitria
R3,384 Discovery Miles 33 840 Ships in 12 - 17 working days

Traditional Pattern Recognition (PR) and Computer Vision (CV) technologies have mainly focused on full automation, even though full automation often proves elusive or unnatural in many applications, where the technology is expected to assist rather than replace the human agents. However, not all the problems can be automatically solved being the human interaction the only way to tackle those applications. Recently, multimodal human interaction has become an important field of increasing interest in the research community. Advanced man-machine interfaces with high cognitive capabilities are a hot research topic that aims at solving challenging problems in image and video applications. Actually, the idea of computer interactive systems was already proposed on the early stages of computer science. Nowadays, the ubiquity of image sensors together with the ever-increasing computing performance has open new and challenging opportunities for research in multimodal human interaction. This book aims to show how existing PR and CV technologies can naturally evolve using this new paradigm. The chapters of this book show different successful case studies of multimodal interactive technologies for both image and video applications. They cover a wide spectrum of applications, ranging from interactive handwriting transcriptions to human-robot interactions in real environments.

3D Surface Reconstruction - Multi-Scale Hierarchical Approaches (Hardcover, 2013 ed.): Francesco Bellocchio, N. Alberto... 3D Surface Reconstruction - Multi-Scale Hierarchical Approaches (Hardcover, 2013 ed.)
Francesco Bellocchio, N. Alberto Borghese, Stefano Ferrari, Vincenzo Piuri
R2,873 Discovery Miles 28 730 Ships in 10 - 15 working days

"3D Surface Reconstruction: Multi-Scale Hierarchical Approaches "presents methods to model 3D objects in an incremental way so as to capture more finer details at each step. The configuration of the model parameters, the rationale and solutions are described and discussed in detail so the reader has a strong understanding of the methodology. Modeling starts from data captured by 3D digitizers and makes the process even more clear and engaging.

Innovative approaches, based on two popular machine learning paradigms, namely Radial Basis Functions and the Support Vector Machines, are also introduced. These paradigms are innovatively extended to a multi-scale incremental structure, based on a hierarchical scheme. The resulting approaches allow readers to achieve high accuracy with limited computational complexity, and makes the approaches appropriate for online, real-time operation. Applications can be found in any domain in which regression is required.

"3D Surface Reconstruction: Multi-Scale Hierarchical Approaches" is designed as a secondary text book or reference for advanced-level students and researchers in computer science. This book also targets practitioners working in computer vision or machine learning related fields.

Gesture Recognition (Hardcover, 1st ed. 2017): Sergio Escalera, Isabelle Guyon, Vassilis Athitsos Gesture Recognition (Hardcover, 1st ed. 2017)
Sergio Escalera, Isabelle Guyon, Vassilis Athitsos
R4,460 Discovery Miles 44 600 Ships in 12 - 17 working days

This book presents a selection of chapters, written by leading international researchers, related to the automatic analysis of gestures from still images and multi-modal RGB-Depth image sequences. It offers a comprehensive review of vision-based approaches for supervised gesture recognition methods that have been validated by various challenges. Several aspects of gesture recognition are reviewed, including data acquisition from different sources, feature extraction, learning, and recognition of gestures.

A Practical Guide to Level Design - From Theory to Practice, Diplomacy, and Production (Paperback): Benjamin Bauer A Practical Guide to Level Design - From Theory to Practice, Diplomacy, and Production (Paperback)
Benjamin Bauer
R1,406 Discovery Miles 14 060 Ships in 9 - 15 working days

Written by a AAA industry expert with over twenty years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to know. It covers everything from practical production skills to the social and soft skills required to thrive in the games industry. The book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. The book includes essential chapters on topics such as social and soft skills, world building, level design direction, production, as well as how to gain a job in the industry. This book will be of great interest to all level designers, content leads and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.

Structure from Motion using the Extended Kalman Filter (Hardcover, 2012): Javier Civera, Andrew J. Davison, Jose Maria Martinez... Structure from Motion using the Extended Kalman Filter (Hardcover, 2012)
Javier Civera, Andrew J. Davison, Jose Maria Martinez Montiel
R2,878 Discovery Miles 28 780 Ships in 10 - 15 working days

The fully automated estimation of the 6 degrees of freedom camera motion and the imaged 3D scenario using as the only input the pictures taken by the camera has been a long term aim in the computer vision community. The associated line of research has been known as Structure from Motion (SfM). An intense research effort during the latest decades has produced spectacular advances; the topic has reached a consistent state of maturity and most of its aspects are well known nowadays. 3D vision has immediate applications in many and diverse fields like robotics, videogames and augmented reality; and technological transfer is starting to be a reality. This book describes one of the first systems for sparse point-based 3D reconstruction and egomotion estimation from an image sequence; able to run in real-time at video frame rate and assuming quite weak prior knowledge about camera calibration, motion or scene. Its chapters unify the current perspectives of the robotics and computer vision communities on the 3D vision topic: As usual in robotics sensing, the explicit estimation and propagation of the uncertainty hold a central role in the sequential video processing and is shown to boost the efficiency and performance of the 3D estimation. On the other hand, some of the most relevant topics discussed in SfM by the computer vision scientists are addressed under this probabilistic filtering scheme; namely projective models, spurious rejection, model selection and self-calibration.

Semantic Modeling for the Acquisition of Topographic Information from Images and Maps - SMATI 97 (Hardcover, 1997 ed.):... Semantic Modeling for the Acquisition of Topographic Information from Images and Maps - SMATI 97 (Hardcover, 1997 ed.)
Wolfgang Foerstner, Lutz Plumer
R3,010 Discovery Miles 30 100 Ships in 10 - 15 working days

Acquiring spatial data for geoinformation systems is still mainly done by human operators who analyze images using classical photogrammetric equipment or digitize maps, possibly assisted by some low level image processing. Automation of these tasks is difficult due to the complexity of the object, the topography, and the deficiency of current pattern recognition and image analysis tools for achieving a reliable transition from the data to the high level description of topographic objects. It appears that progress in automation only can be achieved by incorporating domain-specific semantic models into the analysis procedures. This volume collects papers which were presented at the Workshop "SMATI '97." The workshop focused on "Semantic Modeling for the Acquisition of Topographic Information from Images and Maps." This volume offers a comprehensive selection of high-quality and in-depth contributions by experts of the field coming from leading research institutes, treating both theoretical and implementation issues and integrating aspects of photogrammetry, cartography, computer vision, and image understanding.

Vision and Navigation - The Carnegie Mellon Navlab (Hardcover, 1990 ed.): Charles E. Thorpe Vision and Navigation - The Carnegie Mellon Navlab (Hardcover, 1990 ed.)
Charles E. Thorpe
R5,801 Discovery Miles 58 010 Ships in 10 - 15 working days

Mobile robots are playing an increasingly important role in our world. Remotely operated vehicles are in everyday use for hazardous tasks such as charting and cleaning up hazardous waste spills, construction work of tunnels and high rise buildings, and underwater inspection of oil drilling platforms in the ocean. A whole host of further applications, however, beckons robots capable of autonomous operation without or with very little intervention of human operators. Such robots of the future will explore distant planets, map the ocean floor, study the flow of pollutants and carbon dioxide through our atmosphere and oceans, work in underground mines, and perform other jobs we cannot even imagine; perhaps even drive our cars and walk our dogs. The biggest technical obstacles to building mobile robots are vision and navigation-enabling a robot to see the world around it, to plan and follow a safe path through its environment, and to execute its tasks. At the Carnegie Mellon Robotics Institute, we are studying those problems both in isolation and by building complete systems. Since 1980, we have developed a series of small indoor mobile robots, some experimental, and others for practical applicationr Our outdoor autonomous mobile robot research started in 1984, navigating through the campus sidewalk network using a small outdoor vehicle called the Terregator. In 1985, with the advent of DARPA's Autonomous Land Vehicle Project, we constructed a computer controlled van with onboard sensors and researchers. In the fall of 1987, we began the development of a six-legged Planetary Rover.

Innovations in Intelligent Image Analysis (Hardcover, 2011 Ed.): Halina Kwasnicka, Lakhmi C. Jain Innovations in Intelligent Image Analysis (Hardcover, 2011 Ed.)
Halina Kwasnicka, Lakhmi C. Jain
R4,403 Discovery Miles 44 030 Ships in 10 - 15 working days

This book presents an introduction to new and important research in the images processing and analysis area. It is hoped that this book will be useful for scientists and students involved in many aspects of image analysis. The book does not attempt to cover all of the aspects of Computer Vision, but the chapters do present some state of the art examples.

Vision and Displays for Military and Security Applications - The Advanced Deployable Day/Night Simulation Project (Hardcover,... Vision and Displays for Military and Security Applications - The Advanced Deployable Day/Night Simulation Project (Hardcover, Edition.)
Keith K. Niall
R4,444 Discovery Miles 44 440 Ships in 12 - 17 working days

Realistic and immersive simulations of land, sea, and sky are requisite to the military use of visual simulation for mission planning. Until recently, the simulation of natural environments has been limited first of all by the pixel resolution of visual displays. Visual simulation of those natural environments has also been limited by the scarcity of detailed and accurate physical descriptions of them. Our aim has been to change all that. To this end, many of us have labored in adjacent fields of psych- ogy, engineering, human factors, and computer science. Our efforts in these areas were occasioned by a single question: how distantly can fast-jet pilots discern the aspect angle of an opposing aircraft, in visual simulation? This question needs some ela- ration: it concerns fast jets, because those simulations involve the representation of high speeds over wide swaths of landscape. It concerns pilots, since they begin their careers with above-average acuity of vision, as a population. And it concerns aspect angle, which is as much as to say that the three-dimensional orientation of an opposing aircraft relative to one's own, as revealed by motion and solid form. v vi Preface The single question is by no means simple. It demands a criterion for eye-limiting resolution in simulation. That notion is a central one to our study, though much abused in general discussion. The question at hand, as it was posed in the 1990s, has been accompanied by others.

Fuzzy Transforms for Image Processing and Data Analysis - Core Concepts, Processes and Applications (Hardcover, 1st ed. 2020):... Fuzzy Transforms for Image Processing and Data Analysis - Core Concepts, Processes and Applications (Hardcover, 1st ed. 2020)
Ferdinando Di Martino, Salvatore Sessa
R4,071 Discovery Miles 40 710 Ships in 12 - 17 working days

This book analyzes techniques that use the direct and inverse fuzzy transform for image processing and data analysis. The book is divided into two parts, the first of which describes methods and techniques that use the bi-dimensional fuzzy transform method in image analysis. In turn, the second describes approaches that use the multidimensional fuzzy transform method in data analysis. An F-transform in one variable is defined as an operator which transforms a continuous function f on the real interval [a,b] in an n-dimensional vector by using n-assigned fuzzy sets A1, ... , An which constitute a fuzzy partition of [a,b]. Then, an inverse F-transform is defined in order to convert the n-dimensional vector output in a continuous function that equals f up to an arbitrary quantity . We may limit this concept to the finite case by defining the discrete F-transform of a function f in one variable, even if it is not known a priori. A simple extension of this concept to functions in two variables allows it to be used for the coding/decoding and processing of images. Moreover, an extended version with multidimensional functions can be used to address a host of topics in data analysis, including the analysis of large and very large datasets. Over the past decade, many researchers have proposed applications of fuzzy transform techniques for various image processing topics, such as image coding/decoding, image reduction, image segmentation, image watermarking and image fusion; and for such data analysis problems as regression analysis, classification, association rule extraction, time series analysis, forecasting, and spatial data analysis. The robustness, ease of use, and low computational complexity of fuzzy transforms make them a powerful fuzzy approximation tool suitable for many computer science applications. This book presents methods and techniques based on the use of fuzzy transforms in various applications of image processing and data analysis, including image segmentation, image tamper detection, forecasting, and classification, highlighting the benefits they offer compared with traditional methods. Emphasis is placed on applications of fuzzy transforms to innovative problems, such as massive data mining, and image and video security in social networks based on the application of advanced fragile watermarking systems. This book is aimed at researchers, students, computer scientists and IT developers to acquire the knowledge and skills necessary to apply and implement fuzzy transforms-based techniques in image and data analysis applications.

Video Bioinformatics - From Live Imaging to Knowledge (Hardcover, 1st ed. 2015): Bir Bhanu, Prue Talbot Video Bioinformatics - From Live Imaging to Knowledge (Hardcover, 1st ed. 2015)
Bir Bhanu, Prue Talbot
R4,157 R3,613 Discovery Miles 36 130 Save R544 (13%) Ships in 12 - 17 working days

The advances of live cell video imaging and high-throughput technologies for functional and chemical genomics provide unprecedented opportunities to understand how biological processes work in subcellularand multicellular systems. The interdisciplinary research field of Video Bioinformatics is defined by BirBhanu as the automated processing, analysis, understanding, data mining, visualization, query-basedretrieval/storage of biological spatiotemporal events/data and knowledge extracted from dynamic imagesand microscopic videos. Video bioinformatics attempts to provide a deeper understanding of continuousand dynamic life processes.Genome sequences alone lack spatial and temporal information, and video imaging of specific moleculesand their spatiotemporal interactions, using a range of imaging methods, are essential to understandhow genomes create cells, how cells constitute organisms, and how errant cells cause disease. The bookexamines interdisciplinary research issues and challenges with examples that deal with organismal dynamics,intercellular and tissue dynamics, intracellular dynamics, protein movement, cell signaling and softwareand databases for video bioinformatics.Topics and Features* Covers a set of biological problems, their significance, live-imaging experiments, theory andcomputational methods, quantifiable experimental results and discussion of results.* Provides automated methods for analyzing mild traumatic brain injury over time, identifying injurydynamics after neonatal hypoxia-ischemia and visualizing cortical tissue changes during seizureactivity as examples of organismal dynamics* Describes techniques for quantifying the dynamics of human embryonic stem cells with examplesof cell detection/segmentation, spreading and other dynamic behaviors which are important forcharacterizing stem cell health* Examines and quantifies dynamic processes in plant and fungal systems such as cell trafficking,growth of pollen tubes in model systems such as Neurospora Crassa and Arabidopsis* Discusses the dynamics of intracellular molecules for DNA repair and the regulation of cofilintransport using video analysis* Discusses software, system and database aspects of video bioinformatics by providing examples of5D cell tracking by FARSIGHT open source toolkit, a survey on available databases and software,biological processes for non-verbal communications and identification and retrieval of moth imagesThis unique text will be of great interest to researchers and graduate students of Electrical Engineering,Computer Science, Bioengineering, Cell Biology, Toxicology, Genetics, Genomics, Bioinformatics, ComputerVision and Pattern Recognition, Medical Image Analysis, and Cell Molecular and Developmental Biology.The large number of example applications will also appeal to application scientists and engineers.Dr. Bir Bhanu is Distinguished Professor of Electrical & C omputer Engineering, Interim Chair of theDepartment of Bioengineering, Cooperative Professor of Computer Science & Engineering, and MechanicalEngineering and the Director of the Center for Research in Intelligent Systems, at the University of California,Riverside, California, USA.Dr. Prue Talbot is Professor of Cell Biology & Neuroscience and Director of the Stem Cell Center and Core atthe University of California Riverside, California, USA.

Technology Ethics - A Philosophical Introduction and Readings (Paperback): Gregory J. Robson, Jonathan Y Tsou Technology Ethics - A Philosophical Introduction and Readings (Paperback)
Gregory J. Robson, Jonathan Y Tsou
R1,244 Discovery Miles 12 440 Ships in 9 - 15 working days

The first of its kind, this anthology in the burgeoning field of technology ethics offers students and other interested readers 32 chapters, each written in an accessible and lively manner specifically for this volume. The chapters are conveniently organized into five parts: I. Perspectives on Technology and its Value II. Technology and the Good Life III. Computer and Information Technology IV. Technology and Business V. Biotechnologies and the Ethics of Enhancement A hallmark of the volume is multidisciplinary contributions both (1) in "analytic" and "continental" philosophies and (2) across several hot-button topics of interest to students, including the ethics of autonomous vehicles, psychotherapeutic phone apps, and bio-enhancement of cognition and in sports. The volume editors, both teachers of technology ethics, have compiled a set of original and timely chapters that will advance scholarly debate and stimulate fascinating and lively classroom discussion. Downloadable eResources (available from www.routledge.com/9781032038704) provide a glossary of all relevant terms, sample classroom activities/discussion questions relevant for chapters, and links to Stanford Encyclopedia of Philosophy entries and other relevant online materials. Key Features: Examines the most pivotal ethical questions around our use of technology, equipping readers to better understand technology's promises and perils. Explores throughout a central tension raised by technological progress: maintaining social stability vs. pursuing dynamic social improvements. Provides ample coverage of the pressing issues of free speech and productive online discourse.

Landmark-Based Image Analysis - Using Geometric and Intensity Models (Hardcover, 2001 ed.): Karl Rohr Landmark-Based Image Analysis - Using Geometric and Intensity Models (Hardcover, 2001 ed.)
Karl Rohr
R3,061 Discovery Miles 30 610 Ships in 10 - 15 working days

Landmarks are preferred image features for a variety of computer vision tasks such as image mensuration, registration, camera calibration, motion analysis, 3D scene reconstruction, and object recognition. Main advantages of using landmarks are robustness w. r. t. lightning conditions and other radiometric vari ations as well as the ability to cope with large displacements in registration or motion analysis tasks. Also, landmark-based approaches are in general com putationally efficient, particularly when using point landmarks. Note, that the term landmark comprises both artificial and natural landmarks. Examples are comers or other characteristic points in video images, ground control points in aerial images, anatomical landmarks in medical images, prominent facial points used for biometric verification, markers at human joints used for motion capture in virtual reality applications, or in- and outdoor landmarks used for autonomous navigation of robots. This book covers the extraction oflandmarks from images as well as the use of these features for elastic image registration. Our emphasis is onmodel-based approaches, i. e. on the use of explicitly represented knowledge in image analy sis. We principally distinguish between geometric models describing the shape of objects (typically their contours) and intensity models, which directly repre sent the image intensities, i. e., the appearance of objects. Based on these classes of models we develop algorithms and methods for analyzing multimodality im ages such as traditional 20 video images or 3D medical tomographic images."

Whole Body Interaction (Hardcover, 2011 Ed.): David England Whole Body Interaction (Hardcover, 2011 Ed.)
David England
R2,885 Discovery Miles 28 850 Ships in 10 - 15 working days

Whole Body Interaction is The integrated capture and processing of human signals from physical, physiological, cognitive and emotional sources to generate feedback to those sources for interaction in a digital environment (England 2009).

"Whole Body Interaction "looks at the challenges of Whole Body Interaction from the perspectives of design, engineering and research methods. How do we take physical motion, cognition, physiology, emotion and social context to push boundaries of Human Computer Interaction to involve the complete set of human capabilities? Through the use of various applications the authors attempt to answer this question and set a research agenda for future work.

Aimed at students and researchers who are looking for new project ideas or to extend their existing work with new dimensions of interaction.

"

An Introduction to Object Recognition - Selected Algorithms for a Wide Variety of Applications (Hardcover, 2010 Ed.): Marco... An Introduction to Object Recognition - Selected Algorithms for a Wide Variety of Applications (Hardcover, 2010 Ed.)
Marco Alexander Treiber
R1,523 Discovery Miles 15 230 Ships in 10 - 15 working days

Rapid development of computer hardware has enabled usage of automatic object recognition in an increasing number of applications, ranging from industrial image processing to medical applications, as well as tasks triggered by the widespread use of the internet. Each area of application has its specific requirements, and consequently these cannot all be tackled appropriately by a single, general-purpose algorithm. This easy-to-read text/reference provides a comprehensive introduction to the field of object recognition (OR). The book presents an overview of the diverse applications for OR and highlights important algorithm classes, presenting representative example algorithms for each class. The presentation of each algorithm describes the basic algorithm flow in detail, complete with graphical illustrations. Pseudocode implementations are also included for many of the methods, and definitions are supplied for terms which may be unfamiliar to the novice reader. Supporting a clear and intuitive tutorial style, the usage of mathematics is kept to a minimum. Topics and features: presents example algorithms covering global approaches, transformation-search-based methods, geometrical model driven methods, 3D object recognition schemes, flexible contour fitting algorithms, and descriptor-based methods; explores each method in its entirety, rather than focusing on individual steps in isolation, with a detailed description of the flow of each algorithm, including graphical illustrations; explains the important concepts at length in a simple-to-understand style, with a minimum usage of mathematics; discusses a broad spectrum of applications, including some examples from commercial products; contains appendices discussing topics related to OR and widely used in the algorithms, (but not at the core of the methods described in the chapters). Practitioners of industrial image processing will find this simple introduction and overview to OR a valuable reference, as will graduate students in computer vision courses. Marco Treiber is a software developer at Siemens Electronics Assembly Systems, Munich, Germany, where he is Technical Lead in Image Processing for the Vision System of SiPlace placement machines, used in SMT assembly.

High-Dimensional and Low-Quality Visual Information Processing - From Structured Sensing and Understanding (Hardcover, 2015... High-Dimensional and Low-Quality Visual Information Processing - From Structured Sensing and Understanding (Hardcover, 2015 ed.)
Yue Deng
R1,501 Discovery Miles 15 010 Ships in 10 - 15 working days

This thesis primarily focuses on how to carry out intelligent sensing and understand the high-dimensional and low-quality visual information. After exploring the inherent structures of the visual data, it proposes a number of computational models covering an extensive range of mathematical topics, including compressive sensing, graph theory, probabilistic learning and information theory. These computational models are also applied to address a number of real-world problems including biometric recognition, stereo signal reconstruction, natural scene parsing, and SAR image processing.

Novel 3D Media Technologies (Hardcover, 2015 ed.): Ahmet Kondoz, Tasos Dagiuklas Novel 3D Media Technologies (Hardcover, 2015 ed.)
Ahmet Kondoz, Tasos Dagiuklas
R3,179 R1,981 Discovery Miles 19 810 Save R1,198 (38%) Ships in 12 - 17 working days

This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user's context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading. Describes the latest innovations in 3D technologies and Future Internet Media Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration Discusses QoE for 3D Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media

Modeling and Inverse Problems in Imaging Analysis (Hardcover, 2003 ed.): Kari A. Foster Modeling and Inverse Problems in Imaging Analysis (Hardcover, 2003 ed.)
Kari A. Foster; Bernard Chalmond
R1,670 Discovery Miles 16 700 Ships in 12 - 17 working days

More mathematicians have been taking part in the development of digital image processing as a science and the contributions are reflected in the increasingly important role modeling has played solving complex problems. This book is mostly concerned with energy-based models. Through concrete image analysis problems, the author develops consistent modeling, a know-how generally hidden in the proposed solutions. The book is divided into three main parts. The first two parts describe the materials necessary to the models expressed in the third part. These materials include splines (variational approach, regression spline, spline in high dimension), and random fields (Markovian field, parametric estimation, stochastic and deterministic optimization, continuous Gaussian field). Most of these models come from industrial projects in which the author was involved in robot vision and radiography: tracking 3D lines, radiographic image processing, 3D reconstruction and tomography, matching, deformation learning. Numerous graphical illustrations accompany the text showing the performance of the proposed models. This book will be useful to researchers and graduate students in applied mathematics, computer vision, and physics.

Hyperspectral Remote Sensing - Principles and Applications (Paperback): Marcus Borengasser, William S. Hungate, Russell Watkins Hyperspectral Remote Sensing - Principles and Applications (Paperback)
Marcus Borengasser, William S. Hungate, Russell Watkins
R2,217 Discovery Miles 22 170 Ships in 9 - 15 working days

Land management issues, such as mapping tree species, recognizing invasive plants, and identifying key geologic features, require an understanding of complex technical issues before the best decisions can be made. Hyperspectral remote sensing is one the technologies that can help with reliable detection and identification. Presenting the fundamentals of remote sensing at an introductory level, Hyperspectral Remote Sensing: Principles and Applications explores all major aspects of hyperspectral image acquisition, exploitation, interpretation, and applications. The book begins with several chapters on the basic concepts and underlying principles of remote sensing images. It introduces spectral radiometry concepts, such as radiance, irradiance, flux, and blackbody radiation; covers imaging spectrometers, examining spectral range, full width half maximum (FWHM), resolution, sampling, signal-to-noise ratio (SNR), and multispectral and hyperspectral sensor systems; and addresses atmospheric interactions. The book then discusses information extraction, with chapters covering the underlying physics principles that lead to the creation of an image and the interpretation of the image's information. The final chapters describe case studies that illustrate the use of hyperspectral remote sensing in agriculture, environmental monitoring, forestry, and geology. After reading this book, you will have a better understanding of how to evaluate different approaches to hyperspectral analyses and to determine which approaches will work for your applications.

Photoshop CS6 in Simple Steps (Paperback): Louis Benjamin Photoshop CS6 in Simple Steps (Paperback)
Louis Benjamin
R396 R354 Discovery Miles 3 540 Save R42 (11%) Ships in 12 - 17 working days

Discover everything you want to know about Photoshop CS6 in this easy to use guide, from the most essential tasks that you'll want to perform, to solving the most common problems you'll encounter. Photoshop CS6 In Simple Stepscovers every practical aspect of using Photoshop CS6 on your PC or laptop; from getting acquainted with essential Photoshop CS6 tools, to basic retouching and adjusting, through to advanced techniques using selections, layers and masks. This book is filled with easy to understand practical tasks that will help you to achieve immediate results. This series of vibrant books will teach you exactly what you need to know using A friendly, visual approach Easy-to-understand language Practical hands-on tasks Full-colour large format screenshots To build your confidence and help you to get the most out of your computer, practical hints, tips and shortcuts feature on every page: ALERT!- Explains and provides practical solutions to the most commonly encountered problems HOT TIPS- Time and effort saving shortcuts SEE ALSO... - Points you to other related tasks and information DID YOU KNOW? - Additional features to explore WHAT DOES THIS MEAN?- Jargon and technical terms explained in plain English

Principles of 3D Image Analysis and Synthesis (Hardcover, 2000 ed.): Bernd Girod, Gunther Greiner, Heinrich Niemann Principles of 3D Image Analysis and Synthesis (Hardcover, 2000 ed.)
Bernd Girod, Gunther Greiner, Heinrich Niemann
R4,503 Discovery Miles 45 030 Ships in 12 - 17 working days

Traditionally, three-dimensional image analysis (a.k.a. computer vision) and three-dimensional image synthesis (a.k.a. computer graphics) were separate fields. Rarely were experts working in one area interested in and aware of the advances in the other. Over the last decade this has changed dramatically, reflecting the growing maturity of each of these areas. The vision and graphics communities are today engaged in a mutually beneficial exchange, learning from each other and coming up with new ideas and techniques that build on the state of the art in both fields. This book is the result of a fruitful collaboration between scientists at the University of NA1/4rnberg, Germany, who, coming from diverse fields, are working together propelled by the vision of a unified area of three-dimensional image analysis and synthesis. Principles of 3D Image Analysis and Synthesis starts out at the image acquisition end of a hypothetical processing chain, proceeds with analysis, recognition and interpretation of images, towards the representation of scenes by 3D geometry, then back to images via rendering and visualization techniques. Coverage includes discussion of range cameras, multiview image processing, the structure-from-motion problem, object recognition, knowledge-based image analysis, active vision, geometric modeling with meshes and splines, and reverse engineering. Also included is cutting-edge coverage of texturing techniques, global illumination, image-based rendering, volume visualization, flow visualization techniques, and acoustical imaging including object localization from audio and video. This state-of-the-art volume is a concise and readable reference for scientists, engineers, graduate students and educators working in image processing, vision, computer graphics, or visualization.

Handbook of Face Recognition (Hardcover, 2nd ed. 2011): Stan Z. Li, Anil K. Jain Handbook of Face Recognition (Hardcover, 2nd ed. 2011)
Stan Z. Li, Anil K. Jain
R6,110 Discovery Miles 61 100 Ships in 12 - 17 working days

This highly anticipated new edition provides a comprehensive account of face recognition research and technology, spanning the full range of topics needed for designing operational face recognition systems. After a thorough introductory chapter, each of the following chapters focus on a specific topic, reviewing background information, up-to-date techniques, and recent results, as well as offering challenges and future directions. Features: fully updated, revised and expanded, covering the entire spectrum of concepts, methods, and algorithms for automated face detection and recognition systems; provides comprehensive coverage of face detection, tracking, alignment, feature extraction, and recognition technologies, and issues in evaluation, systems, security, and applications; contains numerous step-by-step algorithms; describes a broad range of applications; presents contributions from an international selection of experts; integrates numerous supporting graphs, tables, charts, and performance data.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Computer Graphics and Imaging
Branislav Sobota Hardcover R3,306 Discovery Miles 33 060
Unstable Aesthetics - Game Engines and…
Eddie Lohmeyer Hardcover R3,243 Discovery Miles 32 430
Vision, Sensing and Analytics…
MD Atiqur Rahman Ahad, Atsushi Inoue Hardcover R5,153 Discovery Miles 51 530
Handbook of Medical Image Computing and…
S. Kevin Zhou, Daniel Rueckert, … Hardcover R6,672 Discovery Miles 66 720
3D Point Cloud Analysis - Traditional…
Shan Liu, Min Zhang, … Hardcover R3,357 Discovery Miles 33 570
YouTube - The Top 100 Best Ways To…
Ace McCloud Hardcover R599 R548 Discovery Miles 5 480
Advancements in Bio-Medical Image…
Rijwan Khan, Indrajeet Kumar Hardcover R8,630 Discovery Miles 86 300
Drawn to Life: 20 Golden Years of Disney…
Walt Stanchfield Paperback R2,143 Discovery Miles 21 430
Feature Dimension Reduction for…
Rik Das, Sourav De, … Hardcover R5,805 Discovery Miles 58 050
Image Processing And Analysis: A Primer
Georgy Gimel'farb, Patrice Delmas Paperback R1,337 Discovery Miles 13 370

 

Partners