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Books > Computing & IT > Applications of computing > Image processing

Wavelets in Signal and Image Analysis - From Theory to Practice (Hardcover, 2001 ed.): A. a. Petrosian, F.G. Meyer Wavelets in Signal and Image Analysis - From Theory to Practice (Hardcover, 2001 ed.)
A. a. Petrosian, F.G. Meyer
R2,751 Discovery Miles 27 510 Ships in 18 - 22 working days

Despite their novelty, wavelets have a tremendous impact on a number of modern scientific disciplines, particularly on signal and image analysis. Because of their powerful underlying mathematical theory, they offer exciting opportunities for the design of new multi-resolution processing algorithms and effective pattern recognition systems. This book provides a much-needed overview of current trends in the practical application of wavelet theory. It combines cutting edge research in the rapidly developing wavelet theory with ideas from practical signal and image analysis fields. Subjects dealt with include balanced discussions on wavelet theory and its specific application in diverse fields, ranging from data compression to seismic equipment. In addition, the book offers insights into recent advances in emerging topics such as double density DWT, multiscale Bayesian estimation, symmetry and locality in image representation, and image fusion. Audience: This volume will be of interest to graduate students and researchers whose work involves acoustics, speech, signal and image processing, approximations and expansions, Fourier analysis, and medical imaging.

Eye Tracking and Visualization - Foundations, Techniques, and Applications. ETVIS 2015 (Hardcover, 1st ed. 2017): Michael... Eye Tracking and Visualization - Foundations, Techniques, and Applications. ETVIS 2015 (Hardcover, 1st ed. 2017)
Michael Burch, Lewis Chuang, Brian Fisher, Albrecht Schmidt, Daniel Weiskopf
R5,307 Discovery Miles 53 070 Ships in 10 - 15 working days

This book discusses research, methods, and recent developments in the interdisciplinary field that spans research in visualization, eye tracking, human-computer interaction, and psychology. It presents extended versions of papers from the First Workshop on Eye Tracking and Visualization (ETVIS), which was organized as a workshop of the IEEE VIS Conference 2015. Topics include visualization and visual analytics of eye-tracking data, metrics and cognitive models, eye-tracking experiments in the context of visualization interfaces, and eye tracking in 3D and immersive environments. The extended ETVIS papers are complemented by a chapter offering an overview of visualization approaches for analyzing eye-tracking data and a chapter that discusses electrooculography (EOG) as an alternative of acquiring information about eye movements. Covering scientific visualization, information visualization, and visual analytics, this book is a valuable resource for eye-tracking researchers within the visualization community.

Gabor Analysis and Algorithms - Theory and Applications (Hardcover, 1998 ed.): Hans G. Feichtinger, Thomas Strohmer Gabor Analysis and Algorithms - Theory and Applications (Hardcover, 1998 ed.)
Hans G. Feichtinger, Thomas Strohmer
R4,418 Discovery Miles 44 180 Ships in 10 - 15 working days

In his paper Theory of Communication [Gab46], D. Gabor proposed the use of a family of functions obtained from one Gaussian by time-and frequency shifts. Each of these is well concentrated in time and frequency; together they are meant to constitute a complete collection of building blocks into which more complicated time-depending functions can be decomposed. The application to communication proposed by Gabor was to send the coeffi cients of the decomposition into this family of a signal, rather than the signal itself. This remained a proposal-as far as I know there were no seri ous attempts to implement it for communication purposes in practice, and in fact, at the critical time-frequency density proposed originally, there is a mathematical obstruction; as was understood later, the family of shifted and modulated Gaussians spans the space of square integrable functions [BBGK71, Per71] (it even has one function to spare [BGZ75] . . . ) but it does not constitute what we now call a frame, leading to numerical insta bilities. The Balian-Low theorem (about which the reader can find more in some of the contributions in this book) and its extensions showed that a similar mishap occurs if the Gaussian is replaced by any other function that is "reasonably" smooth and localized. One is thus led naturally to considering a higher time-frequency density.

Multimodal Interaction in Image and Video Applications (Hardcover, 2013 ed.): Angel D. Sappa, Jordi Vitria Multimodal Interaction in Image and Video Applications (Hardcover, 2013 ed.)
Angel D. Sappa, Jordi Vitria
R3,316 Discovery Miles 33 160 Ships in 10 - 15 working days

Traditional Pattern Recognition (PR) and Computer Vision (CV) technologies have mainly focused on full automation, even though full automation often proves elusive or unnatural in many applications, where the technology is expected to assist rather than replace the human agents. However, not all the problems can be automatically solved being the human interaction the only way to tackle those applications. Recently, multimodal human interaction has become an important field of increasing interest in the research community. Advanced man-machine interfaces with high cognitive capabilities are a hot research topic that aims at solving challenging problems in image and video applications. Actually, the idea of computer interactive systems was already proposed on the early stages of computer science. Nowadays, the ubiquity of image sensors together with the ever-increasing computing performance has open new and challenging opportunities for research in multimodal human interaction. This book aims to show how existing PR and CV technologies can naturally evolve using this new paradigm. The chapters of this book show different successful case studies of multimodal interactive technologies for both image and video applications. They cover a wide spectrum of applications, ranging from interactive handwriting transcriptions to human-robot interactions in real environments.

Vision and Navigation - The Carnegie Mellon Navlab (Hardcover, 1990 ed.): Charles E. Thorpe Vision and Navigation - The Carnegie Mellon Navlab (Hardcover, 1990 ed.)
Charles E. Thorpe
R5,349 Discovery Miles 53 490 Ships in 18 - 22 working days

Mobile robots are playing an increasingly important role in our world. Remotely operated vehicles are in everyday use for hazardous tasks such as charting and cleaning up hazardous waste spills, construction work of tunnels and high rise buildings, and underwater inspection of oil drilling platforms in the ocean. A whole host of further applications, however, beckons robots capable of autonomous operation without or with very little intervention of human operators. Such robots of the future will explore distant planets, map the ocean floor, study the flow of pollutants and carbon dioxide through our atmosphere and oceans, work in underground mines, and perform other jobs we cannot even imagine; perhaps even drive our cars and walk our dogs. The biggest technical obstacles to building mobile robots are vision and navigation-enabling a robot to see the world around it, to plan and follow a safe path through its environment, and to execute its tasks. At the Carnegie Mellon Robotics Institute, we are studying those problems both in isolation and by building complete systems. Since 1980, we have developed a series of small indoor mobile robots, some experimental, and others for practical applicationr Our outdoor autonomous mobile robot research started in 1984, navigating through the campus sidewalk network using a small outdoor vehicle called the Terregator. In 1985, with the advent of DARPA's Autonomous Land Vehicle Project, we constructed a computer controlled van with onboard sensors and researchers. In the fall of 1987, we began the development of a six-legged Planetary Rover.

Hybrid Soft Computing for Image Segmentation (Hardcover, 1st ed. 2016): Siddhartha Bhattacharyya, Paramartha Dutta, Sourav De,... Hybrid Soft Computing for Image Segmentation (Hardcover, 1st ed. 2016)
Siddhartha Bhattacharyya, Paramartha Dutta, Sourav De, Goran Klepac
R3,445 Discovery Miles 34 450 Ships in 10 - 15 working days

This book proposes soft computing techniques for segmenting real-life images in applications such as image processing, image mining, video surveillance, and intelligent transportation systems. The book suggests hybrids deriving from three main approaches: fuzzy systems, primarily used for handling real-life problems that involve uncertainty; artificial neural networks, usually applied for machine cognition, learning, and recognition; and evolutionary computation, mainly used for search, exploration, efficient exploitation of contextual information, and optimization. The contributed chapters discuss both the strengths and the weaknesses of the approaches, and the book will be valuable for researchers and graduate students in the domains of image processing and computational intelligence.

Semantic Modeling for the Acquisition of Topographic Information from Images and Maps - SMATI 97 (Hardcover, 1997 ed.):... Semantic Modeling for the Acquisition of Topographic Information from Images and Maps - SMATI 97 (Hardcover, 1997 ed.)
Wolfgang Foerstner, Lutz Plumer
R2,779 Discovery Miles 27 790 Ships in 18 - 22 working days

Acquiring spatial data for geoinformation systems is still mainly done by human operators who analyze images using classical photogrammetric equipment or digitize maps, possibly assisted by some low level image processing. Automation of these tasks is difficult due to the complexity of the object, the topography, and the deficiency of current pattern recognition and image analysis tools for achieving a reliable transition from the data to the high level description of topographic objects. It appears that progress in automation only can be achieved by incorporating domain-specific semantic models into the analysis procedures. This volume collects papers which were presented at the Workshop "SMATI '97." The workshop focused on "Semantic Modeling for the Acquisition of Topographic Information from Images and Maps." This volume offers a comprehensive selection of high-quality and in-depth contributions by experts of the field coming from leading research institutes, treating both theoretical and implementation issues and integrating aspects of photogrammetry, cartography, computer vision, and image understanding.

3D Surface Reconstruction - Multi-Scale Hierarchical Approaches (Hardcover, 2013 ed.): Francesco Bellocchio, N. Alberto... 3D Surface Reconstruction - Multi-Scale Hierarchical Approaches (Hardcover, 2013 ed.)
Francesco Bellocchio, N. Alberto Borghese, Stefano Ferrari, Vincenzo Piuri
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

"3D Surface Reconstruction: Multi-Scale Hierarchical Approaches "presents methods to model 3D objects in an incremental way so as to capture more finer details at each step. The configuration of the model parameters, the rationale and solutions are described and discussed in detail so the reader has a strong understanding of the methodology. Modeling starts from data captured by 3D digitizers and makes the process even more clear and engaging.

Innovative approaches, based on two popular machine learning paradigms, namely Radial Basis Functions and the Support Vector Machines, are also introduced. These paradigms are innovatively extended to a multi-scale incremental structure, based on a hierarchical scheme. The resulting approaches allow readers to achieve high accuracy with limited computational complexity, and makes the approaches appropriate for online, real-time operation. Applications can be found in any domain in which regression is required.

"3D Surface Reconstruction: Multi-Scale Hierarchical Approaches" is designed as a secondary text book or reference for advanced-level students and researchers in computer science. This book also targets practitioners working in computer vision or machine learning related fields.

Innovations in Intelligent Image Analysis (Hardcover, 2011 Ed.): Halina Kwasnicka, Lakhmi C. Jain Innovations in Intelligent Image Analysis (Hardcover, 2011 Ed.)
Halina Kwasnicka, Lakhmi C. Jain
R4,062 Discovery Miles 40 620 Ships in 18 - 22 working days

This book presents an introduction to new and important research in the images processing and analysis area. It is hoped that this book will be useful for scientists and students involved in many aspects of image analysis. The book does not attempt to cover all of the aspects of Computer Vision, but the chapters do present some state of the art examples.

Structure from Motion using the Extended Kalman Filter (Hardcover, 2012): Javier Civera, Andrew J. Davison, Jose Maria Martinez... Structure from Motion using the Extended Kalman Filter (Hardcover, 2012)
Javier Civera, Andrew J. Davison, Jose Maria Martinez Montiel
R2,657 Discovery Miles 26 570 Ships in 18 - 22 working days

The fully automated estimation of the 6 degrees of freedom camera motion and the imaged 3D scenario using as the only input the pictures taken by the camera has been a long term aim in the computer vision community. The associated line of research has been known as Structure from Motion (SfM). An intense research effort during the latest decades has produced spectacular advances; the topic has reached a consistent state of maturity and most of its aspects are well known nowadays. 3D vision has immediate applications in many and diverse fields like robotics, videogames and augmented reality; and technological transfer is starting to be a reality. This book describes one of the first systems for sparse point-based 3D reconstruction and egomotion estimation from an image sequence; able to run in real-time at video frame rate and assuming quite weak prior knowledge about camera calibration, motion or scene. Its chapters unify the current perspectives of the robotics and computer vision communities on the 3D vision topic: As usual in robotics sensing, the explicit estimation and propagation of the uncertainty hold a central role in the sequential video processing and is shown to boost the efficiency and performance of the 3D estimation. On the other hand, some of the most relevant topics discussed in SfM by the computer vision scientists are addressed under this probabilistic filtering scheme; namely projective models, spurious rejection, model selection and self-calibration.

How Do I Do That In Lightroom? (Paperback, 3rd Revised edition): Scott Kelby How Do I Do That In Lightroom? (Paperback, 3rd Revised edition)
Scott Kelby
R804 R708 Discovery Miles 7 080 Save R96 (12%) Ships in 18 - 22 working days

The simplest, easiest, and quickest ways to learn over 250 Lightroom tips, tricks, and techniques! Lightroom has become the photographer s best tool because it just has so much power and so much depth, but because it has so much power and depth, sometimes the things you need are well kinda hidden or not really obvious. There will be a lot of times when you need to get something done in Lightroom, but you have no idea where Adobe hid that feature, or what the secret handshake is to do that thing you need now so you can get back to working on your images. That s why this book was created: to get you to the technique, the shortcut, or exactly the right setting, right now. How Do I Do That In Lightroom? (3rd Edition) is a fully updated version of the bestselling first and second editions, and it covers all of Lightroom's newest and best tools, such as its powerful masking features. Here's how the book works: When you need to know how to do a particular thing, you turn to the chapter where it would be found (Organizing, Importing, Developing, Printing, etc.), find the thing you need to do (it s easy each page covers just one single topic), and Scott tells you exactly how to do it just like he was sitting there beside you, using the same casual style as if he were telling a friend. That way, you get back to editing your images fast.

Landmark-Based Image Analysis - Using Geometric and Intensity Models (Hardcover, 2001 ed.): Karl Rohr Landmark-Based Image Analysis - Using Geometric and Intensity Models (Hardcover, 2001 ed.)
Karl Rohr
R2,826 Discovery Miles 28 260 Ships in 18 - 22 working days

Landmarks are preferred image features for a variety of computer vision tasks such as image mensuration, registration, camera calibration, motion analysis, 3D scene reconstruction, and object recognition. Main advantages of using landmarks are robustness w. r. t. lightning conditions and other radiometric vari ations as well as the ability to cope with large displacements in registration or motion analysis tasks. Also, landmark-based approaches are in general com putationally efficient, particularly when using point landmarks. Note, that the term landmark comprises both artificial and natural landmarks. Examples are comers or other characteristic points in video images, ground control points in aerial images, anatomical landmarks in medical images, prominent facial points used for biometric verification, markers at human joints used for motion capture in virtual reality applications, or in- and outdoor landmarks used for autonomous navigation of robots. This book covers the extraction oflandmarks from images as well as the use of these features for elastic image registration. Our emphasis is onmodel-based approaches, i. e. on the use of explicitly represented knowledge in image analy sis. We principally distinguish between geometric models describing the shape of objects (typically their contours) and intensity models, which directly repre sent the image intensities, i. e., the appearance of objects. Based on these classes of models we develop algorithms and methods for analyzing multimodality im ages such as traditional 20 video images or 3D medical tomographic images."

Vision and Displays for Military and Security Applications - The Advanced Deployable Day/Night Simulation Project (Hardcover,... Vision and Displays for Military and Security Applications - The Advanced Deployable Day/Night Simulation Project (Hardcover, Edition.)
Keith K. Niall
R4,126 Discovery Miles 41 260 Ships in 18 - 22 working days

Realistic and immersive simulations of land, sea, and sky are requisite to the military use of visual simulation for mission planning. Until recently, the simulation of natural environments has been limited first of all by the pixel resolution of visual displays. Visual simulation of those natural environments has also been limited by the scarcity of detailed and accurate physical descriptions of them. Our aim has been to change all that. To this end, many of us have labored in adjacent fields of psych- ogy, engineering, human factors, and computer science. Our efforts in these areas were occasioned by a single question: how distantly can fast-jet pilots discern the aspect angle of an opposing aircraft, in visual simulation? This question needs some ela- ration: it concerns fast jets, because those simulations involve the representation of high speeds over wide swaths of landscape. It concerns pilots, since they begin their careers with above-average acuity of vision, as a population. And it concerns aspect angle, which is as much as to say that the three-dimensional orientation of an opposing aircraft relative to one's own, as revealed by motion and solid form. v vi Preface The single question is by no means simple. It demands a criterion for eye-limiting resolution in simulation. That notion is a central one to our study, though much abused in general discussion. The question at hand, as it was posed in the 1990s, has been accompanied by others.

Minecraft: Guide to Survival (Updated) (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Survival (Updated) (Hardcover)
Mojang AB, The Official Minecraft Team
R414 Discovery Miles 4 140 Ships in 10 - 15 working days
Modeling and Inverse Problems in Imaging Analysis (Hardcover, 2003 ed.): Kari A. Foster Modeling and Inverse Problems in Imaging Analysis (Hardcover, 2003 ed.)
Kari A. Foster; Bernard Chalmond
R1,586 Discovery Miles 15 860 Ships in 18 - 22 working days

More mathematicians have been taking part in the development of digital image processing as a science and the contributions are reflected in the increasingly important role modeling has played solving complex problems. This book is mostly concerned with energy-based models. Through concrete image analysis problems, the author develops consistent modeling, a know-how generally hidden in the proposed solutions. The book is divided into three main parts. The first two parts describe the materials necessary to the models expressed in the third part. These materials include splines (variational approach, regression spline, spline in high dimension), and random fields (Markovian field, parametric estimation, stochastic and deterministic optimization, continuous Gaussian field). Most of these models come from industrial projects in which the author was involved in robot vision and radiography: tracking 3D lines, radiographic image processing, 3D reconstruction and tomography, matching, deformation learning. Numerous graphical illustrations accompany the text showing the performance of the proposed models. This book will be useful to researchers and graduate students in applied mathematics, computer vision, and physics.

Principles of 3D Image Analysis and Synthesis (Hardcover, 2000 ed.): Bernd Girod, Gunther Greiner, Heinrich Niemann Principles of 3D Image Analysis and Synthesis (Hardcover, 2000 ed.)
Bernd Girod, Gunther Greiner, Heinrich Niemann
R4,271 Discovery Miles 42 710 Ships in 18 - 22 working days

Traditionally, three-dimensional image analysis (a.k.a. computer vision) and three-dimensional image synthesis (a.k.a. computer graphics) were separate fields. Rarely were experts working in one area interested in and aware of the advances in the other. Over the last decade this has changed dramatically, reflecting the growing maturity of each of these areas. The vision and graphics communities are today engaged in a mutually beneficial exchange, learning from each other and coming up with new ideas and techniques that build on the state of the art in both fields. This book is the result of a fruitful collaboration between scientists at the University of NA1/4rnberg, Germany, who, coming from diverse fields, are working together propelled by the vision of a unified area of three-dimensional image analysis and synthesis. Principles of 3D Image Analysis and Synthesis starts out at the image acquisition end of a hypothetical processing chain, proceeds with analysis, recognition and interpretation of images, towards the representation of scenes by 3D geometry, then back to images via rendering and visualization techniques. Coverage includes discussion of range cameras, multiview image processing, the structure-from-motion problem, object recognition, knowledge-based image analysis, active vision, geometric modeling with meshes and splines, and reverse engineering. Also included is cutting-edge coverage of texturing techniques, global illumination, image-based rendering, volume visualization, flow visualization techniques, and acoustical imaging including object localization from audio and video. This state-of-the-art volume is a concise and readable reference for scientists, engineers, graduate students and educators working in image processing, vision, computer graphics, or visualization.

Meta Learning With Medical Imaging and Health Informatics Applications (Paperback): Hien Van Nguyen, Ronald Summers, Rama... Meta Learning With Medical Imaging and Health Informatics Applications (Paperback)
Hien Van Nguyen, Ronald Summers, Rama Chellappa
R2,574 Discovery Miles 25 740 Ships in 10 - 15 working days

Meta-Learning, or learning to learn, has become increasingly popular in recent years. Instead of building AI systems from scratch for each machine learning task, Meta-Learning constructs computational mechanisms to systematically and efficiently adapt to new tasks. The meta-learning paradigm has great potential to address deep neural networks' fundamental challenges such as intensive data requirement, computationally expensive training, and limited capacity for transfer among tasks. This book provides a concise summary of Meta-Learning theories and their diverse applications in medical imaging and health informatics. It covers the unifying theory of meta-learning and its popular variants such as model-agnostic learning, memory augmentation, prototypical networks, and learning to optimize. The book brings together thought leaders from both machine learning and health informatics fields to discuss the current state of Meta-Learning, its relevance to medical imaging and health informatics, and future directions.

The Foley Grail - The Art of Performing Sound for Film, Games, and Animation (Paperback, 3rd edition): Vanessa Theme Ament The Foley Grail - The Art of Performing Sound for Film, Games, and Animation (Paperback, 3rd edition)
Vanessa Theme Ament
R1,281 Discovery Miles 12 810 Ships in 9 - 17 working days

This book teaches you how to master classic and cutting edge Foley techniques in order to create rich and convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. Award-winning Foley artist Vanessa Theme Ament demonstrates how Foley is designed, crafted, and edited for any project, down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of indispensable shortcuts, hot tips, and other valuable tricks of the trade. This updated third edition features the following: New chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education A multitude of sound "recipes" that include proven Foley methods you can immediately use on your own projects A diverse range of case studies from well-known films, shows, games, and animation Interviews with current sound artists from around the world By exploring the entire audio post-production process, this book provides you with an excellent understanding of where Foley fits in the business of filmmaking and is a perfect guide for both newcomers and experienced sound designers wanting to learn more about this art. Accompanying the book are online resources featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author and more.

Whole Body Interaction (Hardcover, 2011 Ed.): David England Whole Body Interaction (Hardcover, 2011 Ed.)
David England
R2,663 Discovery Miles 26 630 Ships in 18 - 22 working days

Whole Body Interaction is The integrated capture and processing of human signals from physical, physiological, cognitive and emotional sources to generate feedback to those sources for interaction in a digital environment (England 2009).

"Whole Body Interaction "looks at the challenges of Whole Body Interaction from the perspectives of design, engineering and research methods. How do we take physical motion, cognition, physiology, emotion and social context to push boundaries of Human Computer Interaction to involve the complete set of human capabilities? Through the use of various applications the authors attempt to answer this question and set a research agenda for future work.

Aimed at students and researchers who are looking for new project ideas or to extend their existing work with new dimensions of interaction.

"

Video Bioinformatics - From Live Imaging to Knowledge (Hardcover, 1st ed. 2015): Bir Bhanu, Prue Talbot Video Bioinformatics - From Live Imaging to Knowledge (Hardcover, 1st ed. 2015)
Bir Bhanu, Prue Talbot
R4,070 R3,539 Discovery Miles 35 390 Save R531 (13%) Ships in 10 - 15 working days

The advances of live cell video imaging and high-throughput technologies for functional and chemical genomics provide unprecedented opportunities to understand how biological processes work in subcellularand multicellular systems. The interdisciplinary research field of Video Bioinformatics is defined by BirBhanu as the automated processing, analysis, understanding, data mining, visualization, query-basedretrieval/storage of biological spatiotemporal events/data and knowledge extracted from dynamic imagesand microscopic videos. Video bioinformatics attempts to provide a deeper understanding of continuousand dynamic life processes.Genome sequences alone lack spatial and temporal information, and video imaging of specific moleculesand their spatiotemporal interactions, using a range of imaging methods, are essential to understandhow genomes create cells, how cells constitute organisms, and how errant cells cause disease. The bookexamines interdisciplinary research issues and challenges with examples that deal with organismal dynamics,intercellular and tissue dynamics, intracellular dynamics, protein movement, cell signaling and softwareand databases for video bioinformatics.Topics and Features* Covers a set of biological problems, their significance, live-imaging experiments, theory andcomputational methods, quantifiable experimental results and discussion of results.* Provides automated methods for analyzing mild traumatic brain injury over time, identifying injurydynamics after neonatal hypoxia-ischemia and visualizing cortical tissue changes during seizureactivity as examples of organismal dynamics* Describes techniques for quantifying the dynamics of human embryonic stem cells with examplesof cell detection/segmentation, spreading and other dynamic behaviors which are important forcharacterizing stem cell health* Examines and quantifies dynamic processes in plant and fungal systems such as cell trafficking,growth of pollen tubes in model systems such as Neurospora Crassa and Arabidopsis* Discusses the dynamics of intracellular molecules for DNA repair and the regulation of cofilintransport using video analysis* Discusses software, system and database aspects of video bioinformatics by providing examples of5D cell tracking by FARSIGHT open source toolkit, a survey on available databases and software,biological processes for non-verbal communications and identification and retrieval of moth imagesThis unique text will be of great interest to researchers and graduate students of Electrical Engineering,Computer Science, Bioengineering, Cell Biology, Toxicology, Genetics, Genomics, Bioinformatics, ComputerVision and Pattern Recognition, Medical Image Analysis, and Cell Molecular and Developmental Biology.The large number of example applications will also appeal to application scientists and engineers.Dr. Bir Bhanu is Distinguished Professor of Electrical & C omputer Engineering, Interim Chair of theDepartment of Bioengineering, Cooperative Professor of Computer Science & Engineering, and MechanicalEngineering and the Director of the Center for Research in Intelligent Systems, at the University of California,Riverside, California, USA.Dr. Prue Talbot is Professor of Cell Biology & Neuroscience and Director of the Stem Cell Center and Core atthe University of California Riverside, California, USA.

Visualization in Medicine and Life Sciences III - Towards Making an Impact (Hardcover, 1st ed. 2016): Lars Linsen, Bernd... Visualization in Medicine and Life Sciences III - Towards Making an Impact (Hardcover, 1st ed. 2016)
Lars Linsen, Bernd Hamann, Hans-Christian Hege
R5,348 R4,757 Discovery Miles 47 570 Save R591 (11%) Ships in 10 - 15 working days

The book discusses novel visualization techniques driven by the needs in medicine and life sciences as well as new application areas and challenges for visualization within these fields. It presents ideas and concepts for visual analysis of data from scientific studies of living organs or to the delivery of healthcare. Target scientific domains include the entire field of biology at all scales - from genes and proteins to organs and populations - as well as interdisciplinary research based on technological advances such as bioinformatics, biomedicine, biochemistry, or biophysics. Moreover, they comprise the field of medicine and the application of science and technology to healthcare problems. This book does not only present basic research pushing the state of the art in the field of visualization, but it also documents the impact in the fields of medicine and life sciences.

An Introduction to Object Recognition - Selected Algorithms for a Wide Variety of Applications (Hardcover, 2010 Ed.): Marco... An Introduction to Object Recognition - Selected Algorithms for a Wide Variety of Applications (Hardcover, 2010 Ed.)
Marco Alexander Treiber
R1,409 Discovery Miles 14 090 Ships in 18 - 22 working days

Rapid development of computer hardware has enabled usage of automatic object recognition in an increasing number of applications, ranging from industrial image processing to medical applications, as well as tasks triggered by the widespread use of the internet. Each area of application has its specific requirements, and consequently these cannot all be tackled appropriately by a single, general-purpose algorithm. This easy-to-read text/reference provides a comprehensive introduction to the field of object recognition (OR). The book presents an overview of the diverse applications for OR and highlights important algorithm classes, presenting representative example algorithms for each class. The presentation of each algorithm describes the basic algorithm flow in detail, complete with graphical illustrations. Pseudocode implementations are also included for many of the methods, and definitions are supplied for terms which may be unfamiliar to the novice reader. Supporting a clear and intuitive tutorial style, the usage of mathematics is kept to a minimum. Topics and features: presents example algorithms covering global approaches, transformation-search-based methods, geometrical model driven methods, 3D object recognition schemes, flexible contour fitting algorithms, and descriptor-based methods; explores each method in its entirety, rather than focusing on individual steps in isolation, with a detailed description of the flow of each algorithm, including graphical illustrations; explains the important concepts at length in a simple-to-understand style, with a minimum usage of mathematics; discusses a broad spectrum of applications, including some examples from commercial products; contains appendices discussing topics related to OR and widely used in the algorithms, (but not at the core of the methods described in the chapters). Practitioners of industrial image processing will find this simple introduction and overview to OR a valuable reference, as will graduate students in computer vision courses. Marco Treiber is a software developer at Siemens Electronics Assembly Systems, Munich, Germany, where he is Technical Lead in Image Processing for the Vision System of SiPlace placement machines, used in SMT assembly.

High-Dimensional and Low-Quality Visual Information Processing - From Structured Sensing and Understanding (Hardcover, 2015... High-Dimensional and Low-Quality Visual Information Processing - From Structured Sensing and Understanding (Hardcover, 2015 ed.)
Yue Deng
R1,388 Discovery Miles 13 880 Ships in 18 - 22 working days

This thesis primarily focuses on how to carry out intelligent sensing and understand the high-dimensional and low-quality visual information. After exploring the inherent structures of the visual data, it proposes a number of computational models covering an extensive range of mathematical topics, including compressive sensing, graph theory, probabilistic learning and information theory. These computational models are also applied to address a number of real-world problems including biometric recognition, stereo signal reconstruction, natural scene parsing, and SAR image processing.

Introduction to the Theory of Random Signals and Noise (Hardcover): WB Davenport Introduction to the Theory of Random Signals and Noise (Hardcover)
WB Davenport
R4,121 Discovery Miles 41 210 Ships in 18 - 22 working days

This "bible" of a whole generation of communications engineers was originally published in 1958. The focus is on the statistical theory underlying the study of signals and noises in communications systems, emphasizing techniques as well s results. End of chapter problems are provided.
Sponsored by:
IEEE Communications Society

Novel 3D Media Technologies (Hardcover, 2015 ed.): Ahmet Kondoz, Tasos Dagiuklas Novel 3D Media Technologies (Hardcover, 2015 ed.)
Ahmet Kondoz, Tasos Dagiuklas
R3,113 R1,941 Discovery Miles 19 410 Save R1,172 (38%) Ships in 10 - 15 working days

This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user's context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading. Describes the latest innovations in 3D technologies and Future Internet Media Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration Discusses QoE for 3D Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media

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