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Books > Computing & IT > Applications of computing > Image processing
Methods of signal analysis represent a broad research topic with applications in many disciplines, including engineering, technology, biomedicine, seismography, eco nometrics, and many others based upon the processing of observed variables. Even though these applications are widely different, the mathematical background be hind them is similar and includes the use of the discrete Fourier transform and z-transform for signal analysis, and both linear and non-linear methods for signal identification, modelling, prediction, segmentation, and classification. These meth ods are in many cases closely related to optimization problems, statistical methods, and artificial neural networks. This book incorporates a collection of research papers based upon selected contri butions presented at the First European Conference on Signal Analysis and Predic tion (ECSAP-97) in Prague, Czech Republic, held June 24-27, 1997 at the Strahov Monastery. Even though the Conference was intended as a European Conference, at first initiated by the European Association for Signal Processing (EURASIP), it was very gratifying that it also drew significant support from other important scientific societies, including the lEE, Signal Processing Society of IEEE, and the Acoustical Society of America. The organizing committee was pleased that the re sponse from the academic community to participate at this Conference was very large; 128 summaries written by 242 authors from 36 countries were received. In addition, the Conference qualified under the Continuing Professional Development Scheme to provide PD units for participants and contributors.
Key Features: This work aims to be the most approachable book about UX. Many books on the topic are highly specialized and are not easy to read for people who just want to understand it better. This book is easy to read and aims to popularize the UX mindset while debunking its main misconceptions. Small format size makes it easy to carry around. Includes content relatable and meaningful to the readers by taking many examples from everyday life with a conversational and light writing style. It tackles the psychology, design, research, process, strategy, and ethics behind offering the best experience with products, systems, or services. Includes a glossary.
Master the Vegas Pro 8 toolset, including its industry-leading HD and audio capabilities. This comprehensive guide delivers the nuts and bolts of the essential tasks, from installing the application to outputting, together with practical editing techniques and real-world examples for working more efficiently. Packed with all the necessary materials, including video footage, sequences, and detailed instructions, this book and downloadable resources combo gives you a working knowledge of Vegas Pro 8. Better expert advice simply can't be found. Key features include: * Capturing video including HD, HDV, XDCAM, and AVCHD * Using editing tools, transitions, filters, and third-party plug-ins * Multicam production and editing * Color correction, titling and compositing * Recording and editing audio; using audio plug-ins * Creating and using Media Manager databases * Web video workflow * 24p HDCAM/DVCAM workflow for the independent filmmaker
This book constitutes the refereed proceedings of the Third International Conference on Intelligence Science, ICIS 2018, held in Beijing China, in November 2018. The 44 full papers and 5 short papers presented were carefully reviewed and selected from 85 submissions. They deal with key issues in intelligence science and have been organized in the following topical sections: brain cognition; machine learning; data intelligence; language cognition; perceptual intelligence; intelligent robots; fault diagnosis; and ethics of artificial intelligence.
Visualization technology is becoming increasingly important for medical and biomedical data processing and analysis. The interaction between visualization and medicine is one of the fastest expanding fields, both scientifically and commercially. This book discusses some of the latest visualization techniques and systems for effective analysis of such diverse, large, complex, and multi-source data.
Digital Imaging Handbook targets anyone with an interest in digital imaging, professional or private, who uses even quite modest equipment such as a PC, digital camera and scanner, a graphics editor such as PAINT, and an inkjet printer. Uniquely, it is intended to fill the gap between the highly technical texts for academics (with access to expensive equipment), and the superficial introductions for amateurs. The four-part treatment spans theory, technology, programs and practice. Theory covers integer arithmetic, additive and subtractive color, greyscales, computational geometry, and a new presentation of discrete Fourier analysis; Technology considers bitmap file structures, scanners, digital cameras, graphic editors, and inkjet printers; Programs develops several processing tools for use in conjunction with a standard Paint graphics editor and supplementary processing tools; Practice discusses 1-bit, greyscale, 4-bit, 8-bit, and 24-bit images for the practice section. Relevant QBASIC code is supplied an accompanying CD and algorithms are listed in the appendix. Readers can attain a level of understanding and the practical insights to obtain optimal use and satisfaction from even the most basic digital-imaging equipment.
The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beg- ning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner. The history of research in Computer Graphics is very edifying. At the beginning, due to the slowness of computers in the years 1960, the unique research concern was visualisation. The purpose of Computer Graphics researchers was to find new visua- sation algorithms, less and less time consuming, in order to reduce the enormous time required for visualisation. A lot of interesting algorithms were invented during these first years of research in Computer Graphics. The scenes to be displayed were very simple because the computing power of computers was very low. So, scene modelling was not necessary and scenes were designed directly by the user, who had to give co-ordinates of vertices of scene polygons.
Approach your problems from the right end It isn't that they can't see the solution. It is and begin with the answers. Then one day, that they can't see the problem. perhaps you will find the final question. G. K. Chesterton. The Scandal of Father 'The Hermit Clad in Crane Feathers' in R. Brown 'The point of a Pin'. van Gulik's The Chinese Maze Murders. Growing specialization and diversification have brought a host of monographs and textbooks on increasingly specialized topics. However, the "tree" of knowledge of mathematics and related fields does not grow only by putting forth new branches. It also happens, quite often in fact, that branches which were thought to be completely disparate are suddenly seen to be related. Further, the kind and level of sophistication of mathematics applied in various sciences has changed drastically in recent years: measure theory is used (non-trivially) in regional and theoretical economics; algebraic geometry interacts with physics; the Minkowsky lemma, coding theory and the structure of water meet one another in packing and covering theory; quantum fields, crystal defects and mathematical programming profit from homotopy theory; Lie algebras are relevant to filtering; and prediction and electrical engineering can use Stein spaces. And in addition to this there are such new emerging subdisciplines as "experimental mathematics," "CFD," "completely integrable systems," "chaos, synergetics and large-scale order," which are almost impossible to fit into the existing classification schemes. They draw upon widely different sections of mathematics.
After a slow and somewhat tentative beginning, machine vision systems are now finding widespread use in industry. So far, there have been four clearly discernible phases in their development, based upon the types of images processed and how that processing is performed: (1) Binary (two level) images, processing in software (2) Grey-scale images, processing in software (3) Binary or grey-scale images processed in fast, special-purpose hardware (4) Coloured/multi-spectral images Third-generation vision systems are now commonplace, although a large number of binary and software-based grey-scale processing systems are still being sold. At the moment, colour image processing is commercially much less significant than the other three and this situation may well remain for some time, since many industrial artifacts are nearly monochrome and the use of colour increases the cost of the equipment significantly. A great deal of colour image processing is a straightforward extension of standard grey-scale methods. Industrial applications of machine vision systems can also be sub divided, this time into two main areas, which have largely retained distinct identities: (i) Automated Visual Inspection (A VI) (ii) Robot Vision (RV) This book is about a fifth generation of industrial vision systems, in which this distinction, based on applications, is blurred and the processing is marked by being much smarter (i. e. more "intelligent") than in the other four generations."
Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored a new generation of animators at the Walt Disney Studios and influenced such talented artists such as Tim Burton, Brad Bird, Glen Keane, and Andreas Deja. His writing and drawings have become must-have lessons for fine artists, film professionals, animators, and students looking for inspiration and essential training in drawing and the art of animation. Written by Walt Stanchfield (1919–2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films such as Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan. Edited by Disney Legend and Oscar®-nominated producer Don Hahn, whose credits include the classic Beauty and the Beast, The Lion King, and Hunchback of Notre Dame.
Write your own MAXScript functions and utilities to create custom
tools and UI elements, and automate repetitive tasks. Demonstrated
techniques include the creation of objects, arrays, collections,
control structures, parametric objects, and the construction of UI
elements. The companion CD-ROM contains media files that allow you
to practice the techniques with real-world examples demonstrating
how you can use then in a production environment.
Welcome to the Autodesk Media and Entertainment Official Training
Courseware for 3ds Max 8 software! Consider this book an all-access
pass to the production and training experience of Autodesk
developers and training experts. Written for self-paced learning or
instructor-led classroom training, the manual will teach you the
fundamentals of using 3ds Max 8. The book is organized into
sections dedicated to animation, modelling, materials, lighting and
rendering. Each section covers basic theory, and then includes
exercises for hands-on demonstration of the concept. By the end of
the book, you will have mastered the basics and moved onto
full-length projects. Flexibility is built in, so that you can
complete the tutorials in the way that works best for you. Complete
the book and you will be a seasoned 3ds Max pro, ready to work
confidently in a production environment.
The utilization of media has proven to be a beneficial instructional method in learning environments. These tools are particularly useful for teacher training, promoting better reflection on current practices. Integrating Video into Pre-Service and In-Service Teaching Training provides a comprehensive overview on the application of class video recordings to encourage self-observation of personal teaching methods and improve everyday classroom habits. Highlighting concepts relating to professionalism, didactics, and technological techniques, this book is a pivotal reference source for researchers, educators, practitioners, and students
Focusing on how visual information is represented, stored and extracted in the human brain, this book uses cognitive neural modeling in order to show how visual information is represented and memorized in the brain. Breaking through traditional visual information processing methods, the author combines our understanding of perception and memory from the human brain with computer vision technology, and provides a new approach for image recognition and classification. While biological visual cognition models and human brain memory models are established, applications such as pest recognition and carrot detection are also involved in this book. Given the range of topics covered, this book is a valuable resource for students, researchers and practitioners interested in the rapidly evolving field of neurocomputing, computer vision and machine learning.
Introduces the reader to the technical aspects of real-time visual effects. Built upon a career of over twenty years in the feature film visual effects and the real-time video game industries and tested on graduate and undergraduate students. Explores all real-time visual effects in four categories: in-camera effects, in-material effects, simulations and particles.
"Two of the most important trends in sensor development in recent years have been advances in micromachined sensing elements of all kinds, and the increase in intelligence applied at the sensor level. This book addresses both, and provides a good overview of current technology." -- I&CS
Computer vision is becoming increasingly important in several industrial applications such as automated inspection, robotic manipulations and autonomous vehicle guidance. These tasks are performed in a 3-D world and it is imperative to gather reliable information on the 3-D structure of the scene. This book is about passive techniques for depth recovery, where the scene is illuminated only by natural light as opposed to active methods where a special lighting device is used for scene illumination. Passive methods have a wider range of applicability and also correspond to the way humans infer 3-D structure from visual images.
This book describes the lifecycle of media in the context of the media ecology, presenting a general theoretical framework and a series of methodological procedures to support the construction of an eco-evolutionary approach to media change. Focusing on a series of processes - emergence, competition, dominance, hybridization, adaptation, extinction - this book goes beyond a chronological approach to propose a reticulated and multi-layered conception of media evolution. If media evolution is a network, what are the relationships between "media species" like? What happens when a new media emerges into the media ecology? How do new media influence the old ones? Can media become extinct? How do media adapt when the social and economic context changes? How can media evolution be analysed? What kinds of quantitative and qualitative techniques can be applied in media evolution research? By presenting an innovative research approach and theoretical framework to media studies, this book will be of keen interest to scholars and graduate students of new media, media history and theory, philosophy of technology, mass communication, and organisational studies.
The simplest, easiest, and quickest ways to learn over 250 Lightroom tips, tricks, and techniques! Lightroom has become the photographer s best tool because it just has so much power and so much depth, but because it has so much power and depth, sometimes the things you need are well kinda hidden or not really obvious. There will be a lot of times when you need to get something done in Lightroom, but you have no idea where Adobe hid that feature, or what the secret handshake is to do that thing you need now so you can get back to working on your images. That s why this book was created: to get you to the technique, the shortcut, or exactly the right setting, right now. How Do I Do That In Lightroom? (3rd Edition) is a fully updated version of the bestselling first and second editions, and it covers all of Lightroom's newest and best tools, such as its powerful masking features. Here's how the book works: When you need to know how to do a particular thing, you turn to the chapter where it would be found (Organizing, Importing, Developing, Printing, etc.), find the thing you need to do (it s easy each page covers just one single topic), and Scott tells you exactly how to do it just like he was sitting there beside you, using the same casual style as if he were telling a friend. That way, you get back to editing your images fast.
Ambulation Analysis in Wearable ECG Subhasis Chaudhuri, Tanmay Pawar, Siddhartha Duttagupta Ambulation Analysis in Wearable ECG demonstrates why, due to recent developments, the wearable ECG recorder substantiates a significant innovation in the healthcare field. About this book:
Offering a practical alternative to the conventional methods used in signal processing applications, this book discloses numerical techniques and explains how to evaluate the frequency-domain attributes of a waveform without resorting to actual transformation through Fourier methods. This book should prove of interest to practitioners in any field who may require the analysis, association, recognition or processing of signals, and undergraduate students of signal processing.
The latest generation of visual surveillance systems have adopted recent technological developments in acquisition and communications. These advances have not so much changed the nature of surveillance as extended its reach and reliability. Fundamentally, systems remain relatively unintelligent with human operators remaining central to the threat assessment and response planning procedures found in CCTV installations. Nonetheless, the availability of high-performance computing platforms will ensure that cycle-hungry intellectual property gestating in academic and industrial research programs will have a major impact on the next generation of products. Video-Based Surveillance Systems: Computer Vision and Distributed Processing, surveys works in progress in laboratories from around the world. The first part of the book present the most recent trends in the industrial world including real-time systems for monitoring of indoor and outdoor environments, society infrastructures such as subways and motorways, retail stores and aerial surveillance. Part Two explores current best practices in a chain of algorithms required to perform robust and accurate real-time tracking for motion detection involving rapid and frequent lighting changes, the establishment of accurate temporally consistent object trajectories particularly in crowded scenes, and the classification of object types. Part Three contains contributions which attempt to analyze events unfolding in a monitored scheme. The last part reviews distributed intelligent architectures which are likely to exploit three key recent technological developments in light-weight distributed computing methodologies, and intelligent sensors. Sucharchitectures, in which signal analysis is moving towards sensing devices, can exploit the reduced bandwidth requirements of transmitting knowledge rather than pixels. Video-Based Surveillance Systems: Computer Vision and Distributed Processing provides timely information for professionals working in the areas of surveillance, image processing, computer vision, digital signal processing and telecommunications.
Showcasing the most influential developments, experiments, and architectures impacting the digital, surveillance, automotive, industrial, and medical sciences, Image Processing Technologies tracks the evolution and advancement of computer vision and image processing (CVIP) technologies, examining methods and algorithms for image analysis, optimization, segmentation, and restoration. It focuses on recent approaches and techniques in CVIP applications development and explores various coding methods for individual types of 3-D images. This text/reference brings researchers and specialists up-to-date on the latest innovations affecting multiple image processing environments. |
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