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Books > Computing & IT > Applications of computing > Image processing

Rate-Distortion Based Video Compression - Optimal Video Frame Compression and Object Boundary Encoding (Hardcover, 1997 ed.):... Rate-Distortion Based Video Compression - Optimal Video Frame Compression and Object Boundary Encoding (Hardcover, 1997 ed.)
Guido M. Schuster, Aggelos Katsaggelos
R5,738 R4,535 Discovery Miles 45 350 Save R1,203 (21%) Ships in 12 - 17 working days

This is the first book about the rapidly evolving field of operational rate distortion (ORD) based video compression. ORD is concerned with the allocation of available bits among the different sources of information in an established coding framework. Today's video compression standards leave great freedom in the selection of key parameters, such as quantizers and motion vectors. The main distinction among different vendors is in the selection of these parameters, and this book presents a mathematical foundation for this selection process. The book contains a review chapter on video compression, a background chapter on optimal bit allocation and the necessary mathematical tools, such as the Lagrangian multiplier method and Dynamic Programming. These two introductory chapters make the book self-contained and provide a fast way of entering this exciting field. Rate-Distortion Based Video Compression establishes a general theory for the optimal bit allocation among dependent quantizers. The minimum total (average) distortion and the minimum maximum distortion cases are discussed. This theory is then used to design efficient motion estimation schemes, video compression schemes and object boundary encoding schemes. For the motion estimation schemes, the theory is used to optimally trade the reduction of energy in the displaced frame difference (DFD) for the increase in the rate required to encode the displacement vector field (DVF). These optimal motion estimators are then used to formulate video compression schemes which achieve an optimal distribution of the available bit rate among DVF, DFD and segmentation. This optimal bit allocation results in very efficient video coders. In the lastpart of the book, the proposed theory is applied to the optimal encoding of object boundaries, where the bit rate needed to encode a given boundary is traded for the resulting geometrical distortion. Again, the resulting boundary encoding schemes are very efficient. Rate-Distortion Based Video Compression is ideally suited for anyone interested in this booming field of research and development, especially engineers who are concerned with the implementation and design of efficient video compression schemes. It also represents a foundation for future research, since all the key elements needed are collected and presented uniformly. Therefore, it is ideally suited for graduate students and researchers working in this field.

The Art of Image Processing with Java (Hardcover): Kenny A. Hunt The Art of Image Processing with Java (Hardcover)
Kenny A. Hunt
R2,592 Discovery Miles 25 920 Ships in 12 - 17 working days

While most other image processing texts approach this subject from an engineering perspective, The Art of Image Processing with Java places image processing within the realm of both engineering and computer science students by emphasizing software design. Ideal for students studying computer science or software engineering, it clearly teaches them the fundamentals of image processing. Accompanied by rich illustrations that demonstrate the results of performing processing on well-known art pieces, the text builds an accessible mathematical foundation and includes extensive sample Java code. Each chapter provides exercises to help students master the material.

3D Modeling of Buildings (Hardcover): Rheno 3D Modeling of Buildings (Hardcover)
Rheno
R3,894 Discovery Miles 38 940 Ships in 12 - 17 working days

Conventional topographic databases, obtained by capture on aerial or spatial images provide a simplified 3D modeling of our urban environment, answering the needs of numerous applications (development, risk prevention, mobility management, etc.). However, when we have to represent and analyze more complex sites (monuments, civil engineering works, archeological sites, etc.), these models no longer suffice and other acquisition and processing means have to be implemented. This book focuses on the study of adapted lifting means for notable buildings . The methods tackled in this book cover lasergrammetry and the current techniques of dense correlation based on images using conventional photogrammetry.

Digital Collage and Painting - Using Photoshop and Painter to Create Fine Art (Paperback, 2nd edition): Susan Ruddick Bloom Digital Collage and Painting - Using Photoshop and Painter to Create Fine Art (Paperback, 2nd edition)
Susan Ruddick Bloom
R1,797 Discovery Miles 17 970 Ships in 12 - 17 working days

If you already know your way around Photoshop and Painter and want to use these amazing programs to take your skills further, this book is for you! Much more than a simple "how-to" guide, Susan Ruddick Bloom takes you on a full-fledged journey of the imagination and shows you how to create incredible works of fine art. Supplemented by the work of 20+ world renowned artists in addition to Sue's own masterpieces, you'll learn how to create watercolors, black and white pencil sketches, texture collages, stunning realistic and fantastical collages, and so much more, all from your original photographs. If you are eager to dive into the world of digital art but need a refresher on the basics, flip to Sue's essential techniques chapter to brush up on your Photoshop and Painter skills, and you'll be on your way in no time. Whether you're a novice or an established digital artist, you'll find more creative ideas in this book than you could ever imagine. Fully updated for new versions of Painter and Photoshop and including brand new work from contemporary artists, Digital Collage and Painting provides all the inspiration you need to bring your artistic vision to light.

Pattern Recognition and Machine Learning (Hardcover): Y. Anzai Pattern Recognition and Machine Learning (Hardcover)
Y. Anzai
R2,009 Discovery Miles 20 090 Ships in 12 - 17 working days

This is the first text to provide a unified and self-contained introduction to visual pattern recognition and machine learning. It is useful as a general introduction to artifical intelligence and knowledge engineering, and no previous knowledge of pattern recognition or machine learning is necessary. Basic for various pattern recognition and machine learning methods. Translated from Japanese, the book also features chapter exercises, keywords, and summaries.

The New Review Economy - Third-Party Review Sites, Reputation, and Neo-Liberal Public Relations in the Digital Age (Paperback):... The New Review Economy - Third-Party Review Sites, Reputation, and Neo-Liberal Public Relations in the Digital Age (Paperback)
Alison N Novak
R648 Discovery Miles 6 480 Ships in 9 - 15 working days

This book examines third-party review sites (TPRS) and the intersection of the review economy and neoliberal public relations, in order to understand how users and organizations engage the 21st century global review economy. The author applies communication and digital media theories to evaluate contemporary case studies that challenge TPRS and control over digital reputation. Chapters analyze famous cases such as the Texas photographer who sued her clients for negative reviews and activists using Yelp to protest the hunt of "Cecil the Lion," to illustrate the complicated yet important role of TPRS in the review economy. Theories such as neoliberal public relations, digital dialogic communication and cultural intermediaries help explain the impact of reviews and how to apply lessons learned from infamous cases. This nuanced and up to date exploration of the contemporary review economy will offer insights and best practice for academic researchers and upper-level undergraduate students in public relations, digital media, or strategic communication programs.

Drawn to Life: 20 Golden Years of Disney Master Classes - Volume 1: The Walt Stanchfield Lectures (Hardcover, 2nd edition):... Drawn to Life: 20 Golden Years of Disney Master Classes - Volume 1: The Walt Stanchfield Lectures (Hardcover, 2nd edition)
Walt Stanchfield; Edited by Don Hahn
R3,740 Discovery Miles 37 400 Ships in 9 - 15 working days

Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored a new generation of animators at the Walt Disney Studios and influenced such talented artists such as Tim Burton, Brad Bird, Glen Keane, and Andreas Deja. His writing and drawings have become must-have lessons for fine artists, film professionals, animators, and students looking for inspiration and essential training in drawing and the art of animation. Written by Walt Stanchfield (1919–2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films such as Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan. Edited by Disney Legend and Oscar®-nominated producer Don Hahn, whose credits include the classic Beauty and the Beast, The Lion King, and Hunchback of Notre Dame.

Introduction to Image Acquisition and Display Technologies - Photon manipulation in image sensors and displays (Hardcover):... Introduction to Image Acquisition and Display Technologies - Photon manipulation in image sensors and displays (Hardcover)
Ichiro Fujieda
R2,780 Discovery Miles 27 800 Ships in 9 - 15 working days

• Readers will gain an understanding of the optical technology, material science, and semiconductor device technology behind image acquisition devices • Research on image information is stable but slowly growing and several universities globally teach related courses for which this is valuable supplementary reading • This book offers a unique focus on the devices used in image sensors and displays

Spotlight Synthetic Aperture Radar - Signal Processing Algorithms (Hardcover): Walter C. Carrara, Etc, Ron S. Goodman, Ronald... Spotlight Synthetic Aperture Radar - Signal Processing Algorithms (Hardcover)
Walter C. Carrara, Etc, Ron S. Goodman, Ronald M. Majewski, Williams
R5,005 Discovery Miles 50 050 Ships in 10 - 15 working days

Authored by engineers for engineers, this book is designed to be a practical and easy-to-understand solution sourcebook for real-world high-resolution and spot-light SAR image processing. Widely-used algorithms are presented for both system errors and propagation phenomena as well as numerous formerly-classified image examples. As well as providing the details of digital processor implementation, the text presents the polar format algorithm and two modern algorithms for spot-light image formation processing - the range migration algorithm and the chirp scaling algorithm. Bearing practical needs in mind, the authors have included an entire chapter devoted to SAR system performance including image quality metrics and image quality assessment. Another chapter contains image formation processor design examples for two operational fine-resolution SAR systems. This is a reference for radar engineers, managers, system developers, and for students in high-resolution microwave imaging courses. It includes 662 equations, 265 figures, and 55 tables.

Multi-point Interaction with Real and Virtual Objects (Hardcover, 2005 ed.): Federico Barbagli, Domenico Prattichizzo, Kenneth... Multi-point Interaction with Real and Virtual Objects (Hardcover, 2005 ed.)
Federico Barbagli, Domenico Prattichizzo, Kenneth Salisbury
R3,102 Discovery Miles 31 020 Ships in 10 - 15 working days

The problem of robotic and virtual interaction with physical objects has been the subject of research for many years in both the robotic manipulation and haptics communities. Both communities have focused much attention on human touch-based perception and manipulation, modelling contact between real or virtual hands and objects, or mechanism design. However, as a whole, these problems have not yet been addressed from a unified perspective. This edited book is the outcome of a well-attended workshop which brought together leading scholars from various branches of the robotics, virtual-reality, and human studies communities during the 2004 IEEE International Conference on Robotics and Automation. It covers some of the most challenging problems on the forefront of today 's research on physical interaction with real and virtual objects, with special emphasis on modelling contacts between objects, grasp planning algorithms, haptic perception, and advanced design of hands, devices and interfaces.

Acoustical Imaging - Volume 26 (Hardcover, 2002 ed.): Roman Gr. Maev Acoustical Imaging - Volume 26 (Hardcover, 2002 ed.)
Roman Gr. Maev
R5,840 R4,636 Discovery Miles 46 360 Save R1,204 (21%) Ships in 12 - 17 working days

This book constitutes the Proceedings of the 26th Symposium on Acoustical Imaging held inWindsor, Ontario, Canada during September 9-12, 2001. This traditional scientific event is recognized as a premier forum for the presentation of advanced research results in both theoretical and experimental development. The lAIS was conceived at a 1967Acoustical Holography meeting in the USA. Since then, these traditional symposia provide an opportunity for specialists who are working in this area to make new acquaintances, renew old friendships and present recent results of their research. Our Symposium has grown significantly in size due to a broad interest in various topics and to the quality of the presentations. For the firsttime in 40 years, the IAIS was held in the province of Ontario in Windsor, Canada's Automotive Capital and City of Roses. The 26th IAIS attracted over 100specialists from 13countries representing this interdisciplinary field in physical acoustics, image processing, applied mathematics, solid-state physics, biology and medicine, industrial applications and quality control technologies. The 26th lAIS was organized in the traditional way with only one addition-a Special Session "History of Acoustical Imaging" with the involvement of such well known scientists as Andrew Briggs, Noriyoshi Chubachi, Robert Green Jr., Joie Jones, Kenneth Erikson, and Bernhard Tittmann. Many of these speakers are well known scientists in their fields and we would like to thank them for making this session extremely successful.

Digital Image Processing (Hardcover, 6th ed. 2005): Bernd Jahne Digital Image Processing (Hardcover, 6th ed. 2005)
Bernd Jahne
R3,813 Discovery Miles 38 130 Ships in 10 - 15 working days

The sixth edition has been revised and extended. The whole textbook is now clearly partitioned into basic and advanced material in order to cope with the ever-increasing field of digital image processing. In this way, you can first work your way through the basic principles of digital image processing without getting overwhelmed by the wealth of the material and then extend your studies to selected topics of interest. Each chapter now includes exercises that help you to test your understanding, train your skills, and introduce you to real-world image processing tasks. An important part of the exercises is a wealth of interactive computer exercises, which cover all topics of this textbook. These exercises are performed with the image processing software heurisko, which is included on the accompanying CD-ROM. In this way you can get own practical experience with almost all topics and algorithms covered by this book. The complete hyperlinked text of the book is now available on the accompanying CD-ROM.

On the Evolution of Media - Understanding Media Change (Hardcover): Carlos A Scolari On the Evolution of Media - Understanding Media Change (Hardcover)
Carlos A Scolari
R3,991 Discovery Miles 39 910 Ships in 9 - 15 working days

This book describes the lifecycle of media in the context of the media ecology, presenting a general theoretical framework and a series of methodological procedures to support the construction of an eco-evolutionary approach to media change. Focusing on a series of processes - emergence, competition, dominance, hybridization, adaptation, extinction - this book goes beyond a chronological approach to propose a reticulated and multi-layered conception of media evolution. If media evolution is a network, what are the relationships between "media species" like? What happens when a new media emerges into the media ecology? How do new media influence the old ones? Can media become extinct? How do media adapt when the social and economic context changes? How can media evolution be analysed? What kinds of quantitative and qualitative techniques can be applied in media evolution research? By presenting an innovative research approach and theoretical framework to media studies, this book will be of keen interest to scholars and graduate students of new media, media history and theory, philosophy of technology, mass communication, and organisational studies.

Adobe Photoshop CS4 for Photographers - The Ultimate Workshop (Paperback): Martin Evening Adobe Photoshop CS4 for Photographers - The Ultimate Workshop (Paperback)
Martin Evening
R1,433 Discovery Miles 14 330 Ships in 12 - 17 working days

Professional commercial photographer and digital imager Jeff Schewe (based in Chicago, USA) has teamed up with best-selling Photoshop author Martin Evening to create this goldmine of information for advanced Photoshop users.
Building on Martin Evening's successful Adobe Photoshop for Photographers series of titles, this new guide takes the same winning approach and applies it to a professional Photoshop workflow. Highly visual, with clear, step-by-step tutorials, this advanced guide will really appeal to those who want to see how the experts approach Photoshop, producing consistent top-quality results on time and to budget.
The authors describe in detail how to carry out some of their favorite Photoshop image editing and retouching techniques using examples taken from real-life professional shoots. The techniques described here don't just show you clever things you can do in Photoshop, they show how you can use Photoshop in a professional context, meeting the demands of art directors and fulfilling tricky briefs.
Highly practical, unique and inspiring, this is essential reading for all professional and aspiring professional photographers, and anyone else looking for high-quality results using Photoshop.

Document Imaging - Computer Meets Press (Hardcover, 1997 ed.): Jurgen Schoenhut Document Imaging - Computer Meets Press (Hardcover, 1997 ed.)
Jurgen Schoenhut
R1,562 Discovery Miles 15 620 Ships in 10 - 15 working days

Document imaging is a new discipline in applied computer science. It is building bridges between computer graphics, the world of prepress and press, and the areas of color vision and color reproduction. The focus of this book is of special relevance to people learning how to utilize and integrate such available technology as digital printing or short run color, how to make use of CIM techniques for print products, and how to evaluate related technologies that will become relevant in the next few years. This book is the first to give a comprehensive overview of document imaging, the areas involved, and how they relate. For readers with a background in computer graphics it gives insight into all problems related to putting information in print, a field only very thinly covered in textbooks on computer graphics.

Mathematical Methods in Time Series Analysis and Digital Image Processing (Hardcover, 2008 ed.): Rainer Dahlhaus, Jurgen... Mathematical Methods in Time Series Analysis and Digital Image Processing (Hardcover, 2008 ed.)
Rainer Dahlhaus, Jurgen Kurths, Peter Maass, Jens Timmer
R2,974 Discovery Miles 29 740 Ships in 10 - 15 working days

The aim of this volume is to bring together research directions in theoretical signal and imaging processing developed rather independently in electrical engineering, theoretical physics, mathematics and the computer sciences.

In particular, mathematically justified algorithms and methods, the mathematical analysis of these algorithms, and methods as well as the investigation of connections between methods from time series analysis and image processing are reviewed. An interdisciplinary comparison of these methods, drawing upon common sets of test problems from medicine and geophysical/environmental sciences, is also addressed.

This volume coherently summarizes work carried out in the field of theoretical signal and image processing. It focuses on non-linear and non-parametric models for time series as well as on adaptive methods in image processing.

Signal Analysis and Prediction (Hardcover, 1998 ed.): Ales Prochazka, N.G. Kingsbury, P.J.W. Payner, J. Uhlir Signal Analysis and Prediction (Hardcover, 1998 ed.)
Ales Prochazka, N.G. Kingsbury, P.J.W. Payner, J. Uhlir
R3,293 Discovery Miles 32 930 Ships in 12 - 17 working days

Methods of signal analysis represent a broad research topic with applications in many disciplines, including engineering, technology, biomedicine, seismography, eco nometrics, and many others based upon the processing of observed variables. Even though these applications are widely different, the mathematical background be hind them is similar and includes the use of the discrete Fourier transform and z-transform for signal analysis, and both linear and non-linear methods for signal identification, modelling, prediction, segmentation, and classification. These meth ods are in many cases closely related to optimization problems, statistical methods, and artificial neural networks. This book incorporates a collection of research papers based upon selected contri butions presented at the First European Conference on Signal Analysis and Predic tion (ECSAP-97) in Prague, Czech Republic, held June 24-27, 1997 at the Strahov Monastery. Even though the Conference was intended as a European Conference, at first initiated by the European Association for Signal Processing (EURASIP), it was very gratifying that it also drew significant support from other important scientific societies, including the lEE, Signal Processing Society of IEEE, and the Acoustical Society of America. The organizing committee was pleased that the re sponse from the academic community to participate at this Conference was very large; 128 summaries written by 242 authors from 36 countries were received. In addition, the Conference qualified under the Continuing Professional Development Scheme to provide PD units for participants and contributors.

Cognitive and Neural Modelling for Visual Information Representation and Memorization (Hardcover): Limiao Deng Cognitive and Neural Modelling for Visual Information Representation and Memorization (Hardcover)
Limiao Deng
R2,359 Discovery Miles 23 590 Ships in 9 - 15 working days

Focusing on how visual information is represented, stored and extracted in the human brain, this book uses cognitive neural modeling in order to show how visual information is represented and memorized in the brain. Breaking through traditional visual information processing methods, the author combines our understanding of perception and memory from the human brain with computer vision technology, and provides a new approach for image recognition and classification. While biological visual cognition models and human brain memory models are established, applications such as pest recognition and carrot detection are also involved in this book. Given the range of topics covered, this book is a valuable resource for students, researchers and practitioners interested in the rapidly evolving field of neurocomputing, computer vision and machine learning.

Recent Progress in Digital Video Processing (Hardcover): Anna Sanders Recent Progress in Digital Video Processing (Hardcover)
Anna Sanders
R3,324 Discovery Miles 33 240 Ships in 12 - 17 working days
Intelligence Science II - Third IFIP TC 12 International Conference, ICIS 2018, Beijing, China, November 2-5, 2018, Proceedings... Intelligence Science II - Third IFIP TC 12 International Conference, ICIS 2018, Beijing, China, November 2-5, 2018, Proceedings (Hardcover, 1st ed. 2018)
Zhongzhi Shi, Cyriel Pennartz, Tiejun Huang
R1,637 Discovery Miles 16 370 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the Third International Conference on Intelligence Science, ICIS 2018, held in Beijing China, in November 2018. The 44 full papers and 5 short papers presented were carefully reviewed and selected from 85 submissions. They deal with key issues in intelligence science and have been organized in the following topical sections: brain cognition; machine learning; data intelligence; language cognition; perceptual intelligence; intelligent robots; fault diagnosis; and ethics of artificial intelligence.

How Do I Do That In Lightroom? (Paperback, 3rd Revised edition): Scott Kelby How Do I Do That In Lightroom? (Paperback, 3rd Revised edition)
Scott Kelby
R888 R730 Discovery Miles 7 300 Save R158 (18%) Ships in 9 - 15 working days

The simplest, easiest, and quickest ways to learn over 250 Lightroom tips, tricks, and techniques! Lightroom has become the photographer s best tool because it just has so much power and so much depth, but because it has so much power and depth, sometimes the things you need are well kinda hidden or not really obvious. There will be a lot of times when you need to get something done in Lightroom, but you have no idea where Adobe hid that feature, or what the secret handshake is to do that thing you need now so you can get back to working on your images. That s why this book was created: to get you to the technique, the shortcut, or exactly the right setting, right now. How Do I Do That In Lightroom? (3rd Edition) is a fully updated version of the bestselling first and second editions, and it covers all of Lightroom's newest and best tools, such as its powerful masking features. Here's how the book works: When you need to know how to do a particular thing, you turn to the chapter where it would be found (Organizing, Importing, Developing, Printing, etc.), find the thing you need to do (it s easy each page covers just one single topic), and Scott tells you exactly how to do it just like he was sitting there beside you, using the same casual style as if he were telling a friend. That way, you get back to editing your images fast.

Real Time Visual Effects for the Technical Artist (Paperback): Chris Roda Real Time Visual Effects for the Technical Artist (Paperback)
Chris Roda
R1,501 Discovery Miles 15 010 Ships in 12 - 17 working days

Introduces the reader to the technical aspects of real-time visual effects. Built upon a career of over twenty years in the feature film visual effects and the real-time video game industries and tested on graduate and undergraduate students. Explores all real-time visual effects in four categories: in-camera effects, in-material effects, simulations and particles.

Visualization in Medicine and Life Sciences (Hardcover, 2008 ed.): Lars Linsen, Hans Hagen, Bernd Hamann Visualization in Medicine and Life Sciences (Hardcover, 2008 ed.)
Lars Linsen, Hans Hagen, Bernd Hamann
R6,636 R4,485 Discovery Miles 44 850 Save R2,151 (32%) Ships in 12 - 17 working days

Visualization technology is becoming increasingly important for medical and biomedical data processing and analysis. The interaction between visualization and medicine is one of the fastest expanding fields, both scientifically and commercially. This book discusses some of the latest visualization techniques and systems for effective analysis of such diverse, large, complex, and multi-source data.

Digital Imaging Primer (Hardcover, 1st ed. 2016): Alan Parkin Digital Imaging Primer (Hardcover, 1st ed. 2016)
Alan Parkin
R5,730 R4,527 Discovery Miles 45 270 Save R1,203 (21%) Ships in 12 - 17 working days

Digital Imaging Handbook targets anyone with an interest in digital imaging, professional or private, who uses even quite modest equipment such as a PC, digital camera and scanner, a graphics editor such as PAINT, and an inkjet printer. Uniquely, it is intended to fill the gap between the highly technical texts for academics (with access to expensive equipment), and the superficial introductions for amateurs. The four-part treatment spans theory, technology, programs and practice. Theory covers integer arithmetic, additive and subtractive color, greyscales, computational geometry, and a new presentation of discrete Fourier analysis; Technology considers bitmap file structures, scanners, digital cameras, graphic editors, and inkjet printers; Programs develops several processing tools for use in conjunction with a standard Paint graphics editor and supplementary processing tools; Practice discusses 1-bit, greyscale, 4-bit, 8-bit, and 24-bit images for the practice section. Relevant QBASIC code is supplied an accompanying CD and algorithms are listed in the appendix. Readers can attain a level of understanding and the practical insights to obtain optimal use and satisfaction from even the most basic digital-imaging equipment.

Artificial Intelligence Techniques for Computer Graphics (Hardcover, 2008 ed.): Dimitri Plemenos, Georgios Miaoulis Artificial Intelligence Techniques for Computer Graphics (Hardcover, 2008 ed.)
Dimitri Plemenos, Georgios Miaoulis
R2,937 Discovery Miles 29 370 Ships in 10 - 15 working days

The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beg- ning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner. The history of research in Computer Graphics is very edifying. At the beginning, due to the slowness of computers in the years 1960, the unique research concern was visualisation. The purpose of Computer Graphics researchers was to find new visua- sation algorithms, less and less time consuming, in order to reduce the enormous time required for visualisation. A lot of interesting algorithms were invented during these first years of research in Computer Graphics. The scenes to be displayed were very simple because the computing power of computers was very low. So, scene modelling was not necessary and scenes were designed directly by the user, who had to give co-ordinates of vertices of scene polygons.

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