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Books > Computing & IT > Applications of computing > Image processing

Case-Based Reasoning in Design (Paperback): Mary Lou Maher, M. Bala Balachandran, Dong Mei Zhang Case-Based Reasoning in Design (Paperback)
Mary Lou Maher, M. Bala Balachandran, Dong Mei Zhang
R1,534 Discovery Miles 15 340 Ships in 12 - 17 working days

Case-based reasoning in design is becoming an important approach to computer-support for design as well as an important component in understanding the design process. Design has become a major focus for problem solving paradigms due to its complexity and open-ended nature. This book presents a clear description of how case-based reasoning can be applied to design problems, including the representation of design cases, indexing and retrieving design cases, and the range of paradigms for adapting design cases. With a focus on design, this book differs from others that provide a generalist view of case-based reasoning.
This volume provides two important contributions to the area:
* a general description of the issues and alternatives in applying case-based reasoning to design, and
* a description of specific implementations of case-based design.
Through this combination, the reader will learn about both the general issues and the practical problems in supporting design through case-based reasoning. This book was prepared to fill a gap in the literature on the unique problems that design introduces to computational paradigms developed in computer science. It also addresses the needs of computational support for design problem solving from both theoretical and practical perspectives.

Fundamentals of Acoustic Field Theory and Space-Time Signal Processing (Hardcover): Lawrence Ziomek Fundamentals of Acoustic Field Theory and Space-Time Signal Processing (Hardcover)
Lawrence Ziomek
R5,560 Discovery Miles 55 600 Ships in 12 - 17 working days

Providing a wealth of information on fundamental topics in the areas of linear air and underwater acoustics, as well as space-time signal processing, this book provides real-world design and analysis equations. As a consequence of the interdisciplinary nature of air and underwater acoustics, the book is divided into two parts: Acoustic Field Theory and Space-Time Signal Processing. It covers the fundamentals of acoustic wave propagation as well as the fundamentals of aperture theory, array theory, and signal processing. Starting with principles and using a consistent, mainly standard notation, this book develops, in detail, basic results that are useful in a variety of air and underwater acoustic applications. Numerous figures, examples, and problems are included.

Lighting for Animation - The Art of Visual Storytelling (Hardcover): Jasmine Katatikarn, Michael Tanzillo Lighting for Animation - The Art of Visual Storytelling (Hardcover)
Jasmine Katatikarn, Michael Tanzillo
R3,702 Discovery Miles 37 020 Ships in 12 - 17 working days

Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you'll find in-depth instruction on: * Creating mood and storytelling through lighting * Using light to create visual shaping * Directing the viewer's eye with light and color * Gathering and utilizing reference images * Successfully lighting and rendering workflows * Render layers and how they can be used most effectively * Specific lighting scenarios, including character lighting, environment lighting, and lighting an animated sequence * Material properties and their work with lighting * Compositing techniques essential for a lighter * A guide on how to start your career and achieve success as a lighting artist This book is not designed to teach software packages-there are websites, instructional manuals, online demos, and traditional courses available to teach you how to operate specific computer programs. That type of training will teach you how to create an image; this book will teach you the technical skills you need to make that image beautiful. Key Features Stunning examples from a variety of films serve to inspire and inform your creative choices. Unique approach focuses on using lighting as a storytelling tool, rather than just telling you which buttons to press. Comprehensive companion website contains lighting exercises, assets, challenges, and further resources to help you expand your skillset.

Animation: A World History - Volume II: The Birth of a Style - The Three Markets (Paperback): Giannalberto Bendazzi Animation: A World History - Volume II: The Birth of a Style - The Three Markets (Paperback)
Giannalberto Bendazzi
R1,596 Discovery Miles 15 960 Ships in 12 - 17 working days

A continuation of 1994's groundbreaking Cartoons, Giannalberto Bendazzi's Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Volume II delves into the decades following the Golden Age, an uncertain time when television series were overshadowing feature films, art was heavily influenced by the Cold War, and new technologies began to emerge that threatened the traditional methods of animation. Take part in the turmoil of the 1950s through 90s as American animation began to lose its momentum and the advent of television created a global interest in the art form. With a wealth of new research, hundreds of photographs and film stills, and an easy-to-navigate organization, this book is essential reading for all serious students of animation history. Key Features Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you're looking for

Composition for the 21st 1/2 Century, 2 Volume set (Paperback): Thomas Paul Thesen Composition for the 21st 1/2 Century, 2 Volume set (Paperback)
Thomas Paul Thesen
R3,371 Discovery Miles 33 710 Ships in 9 - 15 working days

This book is about composition and its application in animation, illustration, games and film. It covers all various aspects of design and explains in detail the use of the specific aspect and provides examples of its impact. Focus is on the ability of each aspect to tell a story and how it affects story. Additionally case studies are included that explain the successful use of those aspects in film and animation. The book is geared to students and professionals, however tries to be as simple as possible in the presentation of each aspect, but also complex in its case studies. The book's goal is to see composition as a technical part of image and film and as an artistic tool. Key Features Teaches the complexity of composition in image making. Closes the gap between praxis and theory in animation. Explains why certain images have a high quality and how to use the "whoy" in one's personal artistic work on a daily basis. Key term definitions found throughout the chapters. Case studies and video clips help the reader understand the process as they progress through the book.

Craft Notes for Animators - A Perspective on a 21st Century Career (Hardcover): Ed Hooks Craft Notes for Animators - A Perspective on a 21st Century Career (Hardcover)
Ed Hooks
R4,136 Discovery Miles 41 360 Ships in 12 - 17 working days

If Disney's Snow White and the Seven Dwarfs represented the Animation industry's infancy, Ed Hooks thinks that the current production line of big-budget features is its artistically awkward adolescence. While a well-funded marketing machine can conceal structural flaws, uneven performances and superfluous characters, the importance of crafted storytelling will only grow in importance as animation becomes a broader, more accessible art form. Craft Notes for Animators analyses specific films - including Frozen and Despicable Me - to explain the secrets of creating truthful stories and believable characters. It is an essential primer for the for tomorrow's industry leaders and animation artists.

Digital Image Processing Methods (Hardcover): Edward R. Dougherty Digital Image Processing Methods (Hardcover)
Edward R. Dougherty
R9,108 Discovery Miles 91 080 Ships in 12 - 17 working days

This unique reference presents in-depth coverage of the latest methods and applications of digital image processing describing various computer architectures ideal for satisfying specific image processing demands.

Digital Media Foundations - An Introduction for Artists and Designers (Paperback): Richard Lewis, James Luciana Digital Media Foundations - An Introduction for Artists and Designers (Paperback)
Richard Lewis, James Luciana
R1,527 R1,403 Discovery Miles 14 030 Save R124 (8%) Ships in 9 - 15 working days

This book is a creative and practical introduction to the field of digital media for future designers, artists, and media professionals. It addresses the evolution of the field, its connections with traditional media, up-to-date developments, and possibilities for future directions. Logically organized and thoughtfully illustrated, it provides a welcoming guide to this emerging discipline. Describing each medium in detail, chapters trace their history, evolution, and potential applications. The book also explains important, relevant technologies-such as digitizing tablets, cloud storage, and 3-D printers-as well as new and emerging media like augmented and virtual reality. With a focus on concepts and creative possibilities, the text's software-neutral exercises provide hands-on experiences with each of the media. The book also examines legal, ethical, and technical issues in digital media, explores career possibilities, and features profiles of pioneers and digital media professionals. Digital Media Foundations is an ideal resource for students, new professionals, and instructors involved in fields of graphic and visual arts, design, and the history of art and design.

Design Computing - An Overview of an Emergent Field (Hardcover): Brian Johnson Design Computing - An Overview of an Emergent Field (Hardcover)
Brian Johnson
R5,339 Discovery Miles 53 390 Ships in 12 - 17 working days

Design Computing will help you understand the rapidly evolving relationship between computing, designers, and the many different environments they create or work in. The book introduces the topic of design computing, and covers the basics of hardware and software, so you don't need to be an expert. Topics include the fundamentals of digital representation, programming and interfaces for design; the shifting landscape of opportunity and expectation in practice and pedagogy; placing sensors in buildings to measure performance; and the challenge of applying information effectively in design. The book also includes additional reading for those who wish to dig deeper into the subject. Design Computing will provide you with a greater awareness of the issues that permeate the field, opportunities for you to investigate, and perhaps motivation to push the boundaries.

Comedy for Animators (Hardcover): Jonathan Lyons Comedy for Animators (Hardcover)
Jonathan Lyons
R3,992 Discovery Miles 39 920 Ships in 12 - 17 working days

While comedy writers are responsible for creating clever scripts, comedic animators have a much more complicated problem to solve: What makes a physical character funny? Comedy for Animators breaks down the answer by exploring the techniques of those who have used their bodies to make others laugh. Drawing from traditions such as commedia dell'arte, pantomime, Vaudeville, the circus, and silent and modern film, animators will learn not only to create funny characters, but also how to execute gags, create a comic climate, and use environment as a character. Whether you're creating a comic villain or a bumbling sidekick, this is the one and only guide you need to get your audience laughing! Explanation of comedic archetypes and devices will both inspire and inform your creative choices Exploration of various modes of storytelling allows you to give the right context for your story and characters Tips for creating worlds, scenarios, and casts for your characters to flourish in Companion website includes example videos and further resources to expand your skillset--check it out at www.comedyforanimators.com! Jonathan Lyons delivers simple, fun, illustrated lessons that teach readers to apply the principles of history's greatest physical comedians to their animated characters. This isn't stand-up comedy-it's the falling down and jumping around sort!

Optimal and Adaptive Signal Processing (Hardcover, New Ed): Peter M. Clarkson Optimal and Adaptive Signal Processing (Hardcover, New Ed)
Peter M. Clarkson
R7,632 Discovery Miles 76 320 Ships in 12 - 17 working days

Optimal and Adaptive Signal Processing covers the theory of optimal and adaptive signal processing using examples and computer simulations drawn from a wide range of applications, including speech and audio, communications, reflection seismology and sonar systems. The material is presented without a heavy reliance on mathematics and focuses on one-dimensional and array processing results, as well as a wide range of adaptive filter algorithms and implementations. Topics discussed include random signals and optimal processing, adaptive signal processing with the LMS algorithm, applications of adaptive filtering, algorithms and structures for adaptive filtering, spectral analysis, and array signal processing.

Optimal and Adaptive Signal Processing is a valuable guide for scientists and engineers, as well as an excellent text for senior undergraduate/graduate level students in electrical engineering.

Rigging for Games - A Primer for Technical Artists Using Maya and Python (Paperback): Eyal Assaf Rigging for Games - A Primer for Technical Artists Using Maya and Python (Paperback)
Eyal Assaf
R1,584 Discovery Miles 15 840 Ships in 12 - 17 working days

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You'll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you'll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you've been waiting for! Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics Keep up with all the action with behind-the-scenes images and code scripts Refine your rigging skills with tutorials and project files available on the companion website

Digital Compositing with Blackmagic Fusion - Essential Techniques (Hardcover): Lee Lanier Digital Compositing with Blackmagic Fusion - Essential Techniques (Hardcover)
Lee Lanier
R5,494 Discovery Miles 54 940 Ships in 12 - 17 working days

Create complex composites with Blackmagic Fusion. Learn the basics of node-based compositing and get up to speed quickly so you can undertake your own compositing projects. In Digital Compositing with Blackmagic Fusion: Essential Techniques, industry veteran Lee Lanier covers the most important components, tools, and workflows any serious compositor needs to know. Practice your knowledge and skill as you read the book with the included mini-tutorials and longer chapter tutorials. An accompanying eResource features video image sequences, 3D renders, and other tutorial materials, allowing you to immediately practice the discussed techniques. Critical topics in this book include: Tool / Node networks Color space and color channels Transformations Masking and rotoscoping Keyframing and animation splines Green screen keying The Fusion 3D environment Color grading and color manipulation Filter tools Motion tracking Particle simulation Stereoscopic workflow

Mathematical Morphology in Image Processing (Hardcover, New): Edward Dougherty Mathematical Morphology in Image Processing (Hardcover, New)
Edward Dougherty; Series edited by Brian J. Thompson
R7,310 Discovery Miles 73 100 Ships in 12 - 17 working days

Presents the statistical analysis of morphological filters and their automatic optical design, the development of morphological features for image signatures, and the design of efficient morphological algorithms. Extends the morphological paradigm to include other branches of science and mathematics.;This book is designed to be of interest to optical, electrical and electronics, and electro-optic engineers, including image processing, signal processing, machine vision, and computer vision engineers, applied mathematicians, image analysts and scientists and graduate-level students in image processing and mathematical morphology courses.

Two-Dimensional Digital Filters (Hardcover, New): Wu-sheng Lu Two-Dimensional Digital Filters (Hardcover, New)
Wu-sheng Lu
R3,724 Discovery Miles 37 240 Ships in 12 - 17 working days

Presents basic theories, techniques, and procedures used to analyze, design, and implement two-dimensional filters; and surveys a number of applications in image and seismic data processing that demonstrate their use in real-world signal processing. For graduate students in electrical and computer e

Video Cataloguing - Structure Parsing and Content Extraction (Hardcover): Guangyu Gao, Chi Harold Liu Video Cataloguing - Structure Parsing and Content Extraction (Hardcover)
Guangyu Gao, Chi Harold Liu
R3,240 Discovery Miles 32 400 Ships in 12 - 17 working days

The arrival of the digital age has created the need to be able to store, manage, and digitally use an ever-increasing amount of video and audio material. Thus, video cataloguing has emerged as a requirement of the times. Video Cataloguing: Structure Parsing and Content Extraction explains how to efficiently perform video structure analysis as well as extract the basic semantic contents for video summarization, which is essential for handling large-scale video data. This book addresses the issues of video cataloguing, including video structure parsing and basic semantic word extraction, particularly for movie and teleplay videos. It starts by providing readers with a fundamental understanding of video structure parsing. It examines video shot boundary detection, recent research on video scene detection, and basic ideas for semantic word extraction, including video text recognition, scene recognition, and character identification. The book lists and introduces some of the most commonly used features in video analysis. It introduces and analyzes the most popular shot boundary detection methods and also presents recent research on movie scene detection as another important and critical step for video cataloguing, video indexing, and retrieval. The authors propose a robust movie scene recognition approach based on a panoramic frame and representative feature patch. They describe how to recognize characters in movies and TV series accurately and efficiently as well as how to use these character names as cataloguing items for an intelligent catalogue. The book proposes an interesting application of highlight extraction in basketball videos and concludes by demonstrating how to design and implement a prototype system of automatic movie and teleplay cataloguing (AMTC) based on the approaches introduced in the book.

Digital Compositing with Blackmagic Fusion - Essential Techniques (Paperback): Lee Lanier Digital Compositing with Blackmagic Fusion - Essential Techniques (Paperback)
Lee Lanier
R1,548 Discovery Miles 15 480 Ships in 12 - 17 working days

Create complex composites with Blackmagic Fusion. Learn the basics of node-based compositing and get up to speed quickly so you can undertake your own compositing projects. In Digital Compositing with Blackmagic Fusion: Essential Techniques, industry veteran Lee Lanier covers the most important components, tools, and workflows any serious compositor needs to know. Practice your knowledge and skill as you read the book with the included mini-tutorials and longer chapter tutorials. An accompanying eResource features video image sequences, 3D renders, and other tutorial materials, allowing you to immediately practice the discussed techniques. Critical topics in this book include: Tool / Node networks Color space and color channels Transformations Masking and rotoscoping Keyframing and animation splines Green screen keying The Fusion 3D environment Color grading and color manipulation Filter tools Motion tracking Particle simulation Stereoscopic workflow

Introduction to Blender 3.0 - Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and... Introduction to Blender 3.0 - Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender (Paperback, 1st ed.)
Gianpiero Moioli
R1,425 Discovery Miles 14 250 Ships in 12 - 17 working days

Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools-mesh modeling and sculpting-to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler. What You Will Learn Create objects and architectural buildings with different techniques of 3D modeling Master creating an environment for your objects and how to light them Determine how to create node materials and assign them to your Blender objects Pick up UV unwrapping and texture painting Get closer to painting and drawing in Blender Render your scenes and create stunning videos Who This Book Is For Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.

Touchless Fingerprint Biometrics (Hardcover): Ruggero Donida Labati, Vincenzo Piuri, Fabio Scotti Touchless Fingerprint Biometrics (Hardcover)
Ruggero Donida Labati, Vincenzo Piuri, Fabio Scotti
R4,288 Discovery Miles 42 880 Ships in 12 - 17 working days

Offering the first comprehensive analysis of touchless fingerprint-recognition technologies, Touchless Fingerprint Biometrics gives an overview of the state of the art and describes relevant industrial applications. It also presents new techniques to efficiently and effectively implement advanced solutions based on touchless fingerprinting. The most accurate current biometric technologies in touch-based fingerprint-recognition systems require a relatively high level of user cooperation to acquire samples of the concerned biometric trait. With the potential for reduced constraints, reduced hardware costs, quicker acquisition time, wider usability, and increased user acceptability, this book argues for the potential superiority of touchless biometrics over touch-based methods. The book considers current problems in developing high-accuracy touchless recognition technology. It discusses factors such as shadows, reflections, complex backgrounds, distortions due to perspective effects, uncontrolled finger placement, inconstant resolution of the ridge pattern, and reconstruction and processing of three-dimensional models. The last section suggests what future work can be done to increase accuracy in touchless systems, such as intensive studies on extraction and matching methods and three-dimensional analytical capabilities within systems. In a world where usability and mobility have increasing relevance, Touchless Fingerprint Biometrics demonstrates that touchless technologies are also part of the future. A presentation of the state of the art, it introduces you to the field and its immediate future directions.

Photoshop Tips, Tricks & Shortcuts in Easy Steps - Covers All Versions of Photoshop CC (Paperback): Robert Shufflebotham Photoshop Tips, Tricks & Shortcuts in Easy Steps - Covers All Versions of Photoshop CC (Paperback)
Robert Shufflebotham 1
R386 R337 Discovery Miles 3 370 Save R49 (13%) Ships in 12 - 17 working days
Minecraft: Blockopedia - Updated Edition (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Blockopedia - Updated Edition (Hardcover)
Mojang AB, The Official Minecraft Team
bundle available
R1,213 R1,022 Discovery Miles 10 220 Save R191 (16%) Ships in 10 - 15 working days
Creative Workflow in Lightroom - The photographer's guide to managing, developing, and sharing your work (Hardcover):... Creative Workflow in Lightroom - The photographer's guide to managing, developing, and sharing your work (Hardcover)
Jason Bradley
R4,463 Discovery Miles 44 630 Ships in 12 - 17 working days

Adobe's Lightroom has emerged as a must-have software due to its powerful editing tools and time saving organizational capabilities but how you establish a personalized, creative workflow that optimizes this technology, your time, and your art eludes most photographers. Jason Bradley, award-winning photographer and Lightroom pro, shares the answers to these questions in this practical and easy to follow guide that taps into the "how" and the "why" of a professional photographer's creative workflow in Lightroom. Bradley will show you how all workflows can be simplified into three steps: establishing, managing, and rendering the file, alongside stunning photographs and explanations from his own experiences. This book will not only teach you how to work within Lightroom but, ultimately, how to make Lightroom work for you.

Nonlinear Editing (Hardcover): Patrick Morris Nonlinear Editing (Hardcover)
Patrick Morris
R4,130 Discovery Miles 41 300 Ships in 12 - 17 working days

Nonlinear is a buzzword for every broadcaster and facility house worldwide. Systems range from the humble to the exotic, and despite the growing acceptance of the technology, many users, both new and experienced, find the complexity of the operation and the time spent loading the material and rendering effects difficult to manage at first. Non-linear editing also comes with its own specialist language, requiring each editor to be conversant with a new range of skills from day one. As desktop systems improve the role of the traditional editor is constantly evolving and expanding. This is an operational manual for professional trainees and students in the post-production industry. It will also serve as a useful reference tool for producers and directors. Written in a concise and clear manner, the book serves as a practical guide to the efficient management and operation of non-linear editing systems. It describes the technology involved, the essential techniques to be mastered including on-line and off-line editing, project management, rendering effects, working with graphics and audio, and adding third party applications. Designed for quick and easy reference, this is a practical user guide to non-linear editing that comes complete with an extensive jargon buster that will get you fully conversant with the technology in a short space of time. Patrick Morris is a Trainer in Post-Production for the Television Corporation of Singapore and the Singapore Broadcasting Authority as well as Chairman of the South East Asia User Group. He is an AVID Certified Trainer with a working knowledge of Lightworks, Media 100, Quantel, D Vision and other systems. Formerly a consultant and Senior Editor for BBC, ITV and SKY TV, he also spent many years a Training Manager for BBC Wood Norton and as Senior Video-Tape Editor for Television South West.

The Pyramid of Game Design - Designing, Producing and Launching Service Games (Hardcover): Simon Nicholas Crawford Lovell The Pyramid of Game Design - Designing, Producing and Launching Service Games (Hardcover)
Simon Nicholas Crawford Lovell
R4,310 Discovery Miles 43 100 Ships in 12 - 17 working days

Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world. Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers. Key Features Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly. Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era. Consider the ethics of game design in a rapidly changing world.

High Performance CMOS Range Imaging - Device Technology and Systems Considerations (Hardcover): Andreas Suss High Performance CMOS Range Imaging - Device Technology and Systems Considerations (Hardcover)
Andreas Suss
R4,769 Discovery Miles 47 690 Ships in 12 - 17 working days

This work is dedicated to CMOS based imaging with the emphasis on the noise modeling, characterization and optimization in order to contribute to the design of high performance imagers in general and range imagers in particular. CMOS is known to be superior to CCD due to its flexibility in terms of integration capabilities, but typically has to be enhanced to compete at parameters as for instance noise, dynamic range or spectral response. Temporal noise is an important topic, since it is one of the most crucial parameters that ultimately limits the performance and cannot be corrected. This work gathers the widespread theory on noise and extends the theory by a non-rigorous but potentially computing efficient algorithm to estimate noise in time sampled systems. This work contributed to two generations of LDPD based ToF range image sensors and proposed a new approach to implement the MSI PM ToF principle. This was verified to yield a significantly faster charge transfer, better linearity, dark current and matching performance. A non-linear and time-variant model is provided that takes into account undesired phenomena such as finite charge transfer speed and a parasitic sensitivity to light when the shutters should remain OFF, to allow for investigations of largesignal characteristics, sensitivity and precision. It was demonstrated that the model converges to a standard photodetector model and properly resembles the measurements. Finally the impact of these undesired phenomena on the range measurement performance is demonstrated.

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