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Books > Computing & IT > Applications of computing > Image processing

Television News - The Heart and How-To of Video Storytelling (Hardcover): Teresa Keller Television News - The Heart and How-To of Video Storytelling (Hardcover)
Teresa Keller
R3,897 R2,289 Discovery Miles 22 890 Save R1,608 (41%) Ships in 9 - 15 working days

Television News is a comprehensive resource for newswriting, reporting, shooting and editing video, and producing a newscast. This book provides instruction in the basic steps of telling video stories, and is perfectly suited for preparing young professionals for entry-level positions as television or multimedia journalists. Moreover, the text goes to the heart of storytelling with guidance appropriate for advancement in an industry that is challenged more than ever to retain the public trust. The reporting and video storytelling skills found in this book can also be applied in non-traditional video communication jobs in both businesses and nonprofits. Conversational and easy to understand, this book grounds readers in the ethical and legal consideration necessary to do the job right. New to the fourth edition is coverage of social media, shooting and broadcasting with cell phones, and a discussion of "fake news." This book can be used in standalone introductory broadcast courses or across multiple, specialized modules. It features a website with ancillary material that helps students learn to write, shoot, and edit video with practical activities.

Iris Biometric Model for Secured Network Access (Hardcover): Franjieh El Khoury Iris Biometric Model for Secured Network Access (Hardcover)
Franjieh El Khoury
R4,592 Discovery Miles 45 920 Ships in 12 - 17 working days

In the last few years, biometric techniques have proven their ability to provide secure access to shared resources in various domains. Furthermore, software agents and multi-agent systems (MAS) have shown their efficiency in resolving critical network problems. Iris Biometric Model for Secured Network Access proposes a new model, the IrisCryptoAgentSystem (ICAS), which is based on a biometric method for authentication using the iris of the eyes and an asymmetric cryptography method using "Rivest-Shamir-Adleman" (RSA) in an agent-based architecture. It focuses on the development of new methods in biometric authentication in order to provide greater efficiency in the ICAS model. It also covers the pretopological aspects in the development of the indexed hierarchy to classify DRVA iris templates. The book introduces biometric systems, cryptography, and multi-agent systems (MAS) and explains how they can be used to solve security problems in complex systems. Examining the growing interest to exploit MAS across a range of fields through the integration of various features of agents, it also explains how the intersection of biometric systems, cryptography, and MAS can apply to iris recognition for secure network access. The book presents the various conventional methods for the localization of external and internal edges of the iris of the eye based on five simulations and details the effectiveness of each. It also improves upon existing methods for the localization of the external and internal edges of the iris and for removing the intrusive effects of the eyelids.

Introduction to Digital Image Processing (Hardcover): William K. Pratt Introduction to Digital Image Processing (Hardcover)
William K. Pratt
R3,293 Discovery Miles 32 930 Ships in 12 - 17 working days

The subject of digital image processing has migrated from a graduate to a junior or senior level course as students become more proficient in mathematical background earlier in their college education. With that in mind, Introduction to Digital Image Processing is simpler in terms of mathematical derivations and eliminates derivations of advanced subjects. Most importantly, the textbook contains an extensive set of programming exercises for students.
The textbook examines the basic technologies needed to support image processing applications, including the characterization of continuous images, image sampling and quantization techniques, and two-dimensional signal processing techniques. It then covers the two principle areas of image processing: image enhancement and restoration techniques and extraction of information from an image. It concludes with discussions of image and video compression.

  • Covers the mathematical representation of continuous images and discrete images
  • Discusses the psychophysical properties of human vision
  • Analyzes and compares linear processing techniques implemented by direct convolution and Fourier domain filtering
  • Details restoration models, point and spatial restoration and geometrical image modification
  • Includes morphological image processing, edge detection, image feature extraction, image segmentation, object shape analysis, and object detection
  • Describes coding technique applicable to still image and video coding based upon point and spatial processing
  • Outlines the widely adopted JPEG and MPEG still image and video coding standards

The author s accessible style provides historical background on the development of image processing techniques as well as a theoretical exposition. The inclusion of numerous exercises fully prepares students for further study."

Matchmoving - The Invisible Art of Camera Tracking  2e (Paperback, 2nd Edition): T Dobbert Matchmoving - The Invisible Art of Camera Tracking 2e (Paperback, 2nd Edition)
T Dobbert
R1,168 R841 Discovery Miles 8 410 Save R327 (28%) Out of stock

Get your foot in the studio door by learning the art of matchmoving

Matchmoving is a technique that allows computer graphics to be inserted into live-action footage with correct position, scale, orientation, and motion. Also known as motion tracking, it's what allows movie monsters to run down Main Street and robots to run through crowds--and look real. Now this unique book from a top expert from Industrial Light and Magic teaches you the art of matchmoving.

With step-by-step tutorials and pages of examples, this book first explains the basics and then shows you professional techniques, from 3D calibration and tracking, to stereoscopy, and more.Explains concepts and teaches professional techniques for successful matchmoving Authored by a top matchmove specialist from Industrial Light and Magic, who walks you through step-by-step tutorials and impressive examples Covers matchmoving basics, 2D tracking, 3D calibration and tracking, automatic tracking, cameras, integrating matchmoves, and stereoscopy

Learn how studio visual effects professionals make all the right matchmoves with "Matchmoving: The Invisible Art of Camera Tracking 2nd Edition."

Digital Geometry in Image Processing (Hardcover, New): Jayanta Mukhopadhyay, Partha Pratim Das, Samiran Chattopadhyay, Partha... Digital Geometry in Image Processing (Hardcover, New)
Jayanta Mukhopadhyay, Partha Pratim Das, Samiran Chattopadhyay, Partha Bhowmick, Biswa Nath Chatterji
R2,800 Discovery Miles 28 000 Ships in 12 - 17 working days

Exploring theories and applications developed during the last 30 years, Digital Geometry in Image Processing presents a mathematical treatment of the properties of digital metric spaces and their relevance in analyzing shapes in two and three dimensions. Unlike similar books, this one connects the two areas of image processing and digital geometry, highlighting important results of digital geometry that are currently used in image analysis and processing.

The book discusses different digital geometries in multi-dimensional integral coordinate spaces. It also describes interesting properties of the geometries, including metric and topological properties, shapes of circles and spheres, proximity to Euclidean norms, and number theoretic representations of geometric objects such as straight lines and circles. The authors all active researchers in image processing and digital geometry demonstrate how these concepts and properties are useful in various techniques for image processing and analysis. In particular, the book covers applications in object representation and shape analysis.

With many figures (some in color) and end-of-chapter exercises, this book provides an in-depth, unified account of digital metrics, the characterization of digital curves and straight lines, and their uses in shape analysis. It gives you insight on the latest two- and three-dimensional image processing applications."

Pushing Pixels - Chris Georgenes' Secret Weapons for the Modern Flash Animator (Paperback): Chris Georgenes Pushing Pixels - Chris Georgenes' Secret Weapons for the Modern Flash Animator (Paperback)
Chris Georgenes
R1,207 Discovery Miles 12 070 Ships in 12 - 17 working days

Work over the shoulder of Chris Georgenes, renowned Flash expert and explore the myriad of tips and tricks based on real-life working methods to help you work faster and more efficiently and to budget Gain the best possible results from solutions to the common problems of animated shorts, cartoons or mobile application development while remaining competitive in a diverse market with the tried and true methods of a professional animator. New Adobe cheats and examples with practical solutions for the busy animator with new or revised content on Action Script, Flash for mobile applications, specifically for Android development, as well as a focus on an improved physics engine. Everything you need to explore the new functionality of Flash

Visual Perception for Humanoid Robots - Environmental Recognition and Localization, from Sensor Signals to Reliable 6D  Poses... Visual Perception for Humanoid Robots - Environmental Recognition and Localization, from Sensor Signals to Reliable 6D Poses (Hardcover, 1st ed. 2019)
David Israel Gonzalez Aguirre
R4,149 R2,603 Discovery Miles 26 030 Save R1,546 (37%) Ships in 12 - 17 working days

This book provides an overview of model-based environmental visual perception for humanoid robots. The visual perception of a humanoid robot creates a bidirectional bridge connecting sensor signals with internal representations of environmental objects. The objective of such perception systems is to answer two fundamental questions: What & where is it? To answer these questions using a sensor-to-representation bridge, coordinated processes are conducted to extract and exploit cues matching robot's mental representations to physical entities. These include sensor & actuator modeling, calibration, filtering, and feature extraction for state estimation. This book discusses the following topics in depth: * Active Sensing: Robust probabilistic methods for optimal, high dynamic range image acquisition are suitable for use with inexpensive cameras. This enables ideal sensing in arbitrary environmental conditions encountered in human-centric spaces. The book quantitatively shows the importance of equipping robots with dependable visual sensing. * Feature Extraction & Recognition: Parameter-free, edge extraction methods based on structural graphs enable the representation of geometric primitives effectively and efficiently. This is done by eccentricity segmentation providing excellent recognition even on noisy & low-resolution images. Stereoscopic vision, Euclidean metric and graph-shape descriptors are shown to be powerful mechanisms for difficult recognition tasks. * Global Self-Localization & Depth Uncertainty Learning: Simultaneous feature matching for global localization and 6D self-pose estimation are addressed by a novel geometric and probabilistic concept using intersection of Gaussian spheres. The path from intuition to the closed-form optimal solution determining the robot location is described, including a supervised learning method for uncertainty depth modeling based on extensive ground-truth training data from a motion capture system. The methods and experiments are presented in self-contained chapters with comparisons and the state of the art. The algorithms were implemented and empirically evaluated on two humanoid robots: ARMAR III-A & B. The excellent robustness, performance and derived results received an award at the IEEE conference on humanoid robots and the contributions have been utilized for numerous visual manipulation tasks with demonstration at distinguished venues such as ICRA, CeBIT, IAS, and Automatica.

Biosignal Processing - Fundamentals and Recent Applications with MATLAB  (R) (Paperback): Stefan Bernhard, Andreas Brensing,... Biosignal Processing - Fundamentals and Recent Applications with MATLAB (R) (Paperback)
Stefan Bernhard, Andreas Brensing, Karl-Heinz Witte
R1,909 R1,468 Discovery Miles 14 680 Save R441 (23%) Ships in 10 - 15 working days

This book explains the principles of biosignal processing and its practical applications using MATLAB. Topics include the emergence of biosignals, electrophysiology, analog and digital biosignal processing, signal discretization, electrodes, time and frequency analysis, analog and digital filters, Fourier-transformation, z-transformation, pattern recognition, statistical data analysis, physiological modelling and applications of EEG, ECG, EMG, PCG and PPG signals. Additional scientifi c contributions on motion analysis by guest authors Prof. Dr. J. Subke and B. Schneider as well as classification of PPG signals by Dr. U. Hackstein.

Set the Action! Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games - Creating Backgrounds for... Set the Action! Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games - Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games (Paperback, Tion)
Elvin Hernandez
R993 Discovery Miles 9 930 Ships in 12 - 17 working days

Create the Gotham for your Batman, the African savannah for your Simba, or the bustling newsroom for your Clark Kent. Background, setting, environment.whatever you call it, it is the silent character in the visual story, and a dynamic and compelling setting can define and hone the action and drama of your story. If you're in the habit of creating disembodied characters or adding backgrounds as an afterthought, Set the Action! will help you understand and utilize the importance of the setting in your narrative. Understand perspective, blocking, and color-and focus your narrative by establishing and designing your setting to interact with characters and story.

How to Cheat in Maya 2013 - Tools and Techniques for Character Animation (Paperback, New): Eric Luhta, Kenny Roy How to Cheat in Maya 2013 - Tools and Techniques for Character Animation (Paperback, New)
Eric Luhta, Kenny Roy
R1,304 Discovery Miles 13 040 Ships in 12 - 17 working days

All professional animators know a handful of secrets that give them an edge in a production environment. "How to Cheat in Maya" puts these secrets in your hands Learn time and energy-saving techniques tested in real Hollywood productions in this book, jam- packed with screenshots and scene files designed to get you up to speed quickly. From menus to modeling, lipsync to lighting, How to Cheat in Maya 2013 covers all of the methods available in the latest version of Maya. Get up to speed quickly and produce stellar results with these insider workflows. With new, updated cheats for the latest version of Maya, "How to Cheat in Maya" is an essential guide for amateur and professional 3D animators alike. Fully updated with gold-mine coverage including: expanded sections on production workflow, all new chapters covering rigging cheats and Maya's referencing tools, and brand new project files demonstrating production-proven techniques. The companion website includes complete scene files for exercises and techniques, extra rigs, Quicktime movies of full projects, and video tutorials. NOTE: there is a problem with the companion web site. As Focal Press continues to work on this issue, please visit http: //www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm for the scene files, extra rigs and movies of full projects. We apologize for any inconvenience.

Image Processing and Analysis with Graphs - Theory and Practice (Hardcover, New): Leo Grady, Olivier Lezoray Image Processing and Analysis with Graphs - Theory and Practice (Hardcover, New)
Leo Grady, Olivier Lezoray
R6,418 Discovery Miles 64 180 Ships in 12 - 17 working days

Covering the theoretical aspects of image processing and analysis through the use of graphs in the representation and analysis of objects, Image Processing and Analysis with Graphs: Theory and Practice also demonstrates how these concepts are indispensible for the design of cutting-edge solutions for real-world applications."

Explores new applications in computational photography, image and video processing, computer graphics, recognition, medical and biomedical imaging"

With the explosive growth in image production, in everything from digital photographs to medical scans, there has been a drastic increase in the number of applications based on digital images. This book explores how graphs which are suitable to represent any discrete data by modeling neighborhood relationships have emerged as the perfect unified tool to represent, process, and analyze images. It also explains why graphs are ideal for defining graph-theoretical algorithms that enable the processing of functions, making it possible to draw on the rich literature of combinatorial optimization to produce highly efficient solutions.

Some key subjects covered in the book include:

  • Definition of graph-theoretical algorithms that enable denoising and image enhancement
  • Energy minimization and modeling of pixel-labeling problems with graph cuts and Markov Random Fields
  • Image processing with graphs: targeted segmentation, partial differential equations, mathematical morphology, and wavelets
  • Analysis of the similarity between objects with graph matching
  • Adaptation and use of graph-theoretical algorithms for specific imaging applications in computational photography, computer vision, and medical and biomedical imaging

Use of graphs has become very influential in computer science and has led to many applications in denoising, enhancement, restoration, and object extraction. Accounting for the wide variety of problems being solved with graphs in image processing and computer vision, this book is a contributed volume of chapters written by renowned experts who address specific techniques or applications. This state-of-the-art overview provides application examples that illustrate practical application of theoretical algorithms. Useful as a support for graduate courses in image processing and computer vision, it is also perfect as a reference for practicing engineers working on development and implementation of image processing and analysis algorithms.

Shadow Algorithms Data Miner (Hardcover): Andrew Woo, Pierre Poulin Shadow Algorithms Data Miner (Hardcover)
Andrew Woo, Pierre Poulin
R2,205 Discovery Miles 22 050 Ships in 12 - 17 working days

Shadow Algorithms Data Miner provides a high-level understanding of the complete set of shadow concepts and algorithms, addressing their usefulness from a larger graphics system perspective. It discusses the applicability and limitations of all the direct illumination approaches for shadow generation. With an emphasis on shadow fundamentals, the book gives an organized picture of the motivations, complexities, and categorized algorithms available to generate digital shadows. It helps readers select the most relevant algorithms for their needs by placing the shadow algorithms in real-world contexts and looking at them from a larger graphics system perspective. As a result, readers know where to start for their application needs, which algorithms to begin considering, and which papers and supplemental material should be consulted for further details.

Power, Speed & Automation with Adobe Photoshop - (The Digital Imaging Masters Series) (Paperback): Geoff Scott, Jeffrey... Power, Speed & Automation with Adobe Photoshop - (The Digital Imaging Masters Series) (Paperback)
Geoff Scott, Jeffrey Tranberry
R1,452 Discovery Miles 14 520 Ships in 12 - 17 working days

This is a must for the serious Photoshop user! Power, Speed & Automation explores how to customize and automate Photoshop to increase your speed and productivity. With numerous step-by-step instructions, the authors-two of Adobe's own software developers!- walk you through the steps to best tailor Photoshop's interface to your personal workflow; write and apply Actions; and use batching and scripts to process large numbers of images quickly and automatically. You will learn how to build your own dialogs and panels to improve your production workflows in Photoshop, the secrets of changing keyboard shortcuts and menus, and ways to tune your system for optimal performance. Writing new processes using JavaScript is also covered, as well as leveraging Variables with data sets. Learn how to get more work done? more easily and quickly? with this essential guide! *This book can be used with any version of Photoshop through CS6!*

GPU PRO 3 - Advanced Rendering Techniques (Hardcover, New): Wolfgang Engel GPU PRO 3 - Advanced Rendering Techniques (Hardcover, New)
Wolfgang Engel
R4,021 Discovery Miles 40 210 Ships in 12 - 17 working days

GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU. Sample programs and source code are available for download on the book's CRC Press web page.

Vegas Pro 11 Editing Workshop (Paperback, New): Douglas Spotted Eagle Vegas Pro 11 Editing Workshop (Paperback, New)
Douglas Spotted Eagle
R1,786 Discovery Miles 17 860 Ships in 12 - 17 working days

Award-winning Vegas guru Douglas Spotted Eagle takes readers beyond the mechanics of Vegas, teaching them an industry-tested professional editing workflow. Packed with all the necessary materials, including raw video footage, sequences, and detailed instructions, this book and DVD combo lets readers gain a working knowledge of Vegas including its exceptional audio features and the DVD Architect toolset. Woven into this Editing Workshop are hands-on tutorials covering a complete range of essential tasks from installing the application to outputting. Novices learn the basics, and experienced editors get practical techniques with real-world examples for working more efficiently and making better media. This edition has been updated to include changes to both the Vegas 10 and Vegas 11 software releases.

Graphics Shaders - Theory and Practice, Second Edition (Hardcover, 2nd edition): Mike Bailey, Steve Cunningham Graphics Shaders - Theory and Practice, Second Edition (Hardcover, 2nd edition)
Mike Bailey, Steve Cunningham
R2,691 Discovery Miles 26 910 Ships in 12 - 17 working days

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples.

The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more.

Features of the Second Edition:

  • Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language.
  • More examples and more exercises
  • A chapter on tessellation shaders
  • An expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effects
  • A discussion of how to handle the major changes occurring in the OpenGL standard, and some C++ classes to help you manage that transition

The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book s examples at www.cgeducation.org

Final Cut Pro X for iMovie and Final Cut Express Users - Making the Creative Leap (Paperback, New): Tom Wolsky Final Cut Pro X for iMovie and Final Cut Express Users - Making the Creative Leap (Paperback, New)
Tom Wolsky
R1,204 Discovery Miles 12 040 Ships in 12 - 17 working days

Updates and addendum for the new version of FCPX (10.0.3) are available on the companion website, fcpxbook.com. Are you an iMovie or Final Cut Express user ready to make the jump to Final Cut Pro? If so, look no further. Take your movies to the next level with this easy-to-follow, hand-on guide from one of the preeminent Apple trainers in the world today. Author Tom Wolsky starts with the basics of Final Cut Pro X, allowing you to easily make the leap from Final Cut Express or iMovie, then gradually introduces you to more complex techniques with step-by-step tutorials. Tom specifically shows you how certain techniques and concepts you utilized in iMovie and Final Cut Express translate to Final Cut Pro. More than a button-pushing manual, this editing workshop gives your firsthand experience with the art and technique of editing with Final Cut Pro. It includes in-depth information on the application's features, interface elements, and tools. You will develop a working knowledge of the principles and methods taught in film schools with tutorials that covers the essentials: . Nuances of system set-up to ensure smooth operation . Getting your tape-based and file-based AVCHD and DSLR media into Final Cut Pro and getting it organized . Editing to build and trim a sequence of shots . Working with audio, split edits, back-timing and level control . Adding transitions . Final Cut Pro titling tools . Color correction, image animation, and special effects . Compositing to enhance your projects . Outputting your material

Adobe Photoshop Elements 10: Maximum Performance - Unleash the hidden performance of Elements (Paperback, New): Mark Galer,... Adobe Photoshop Elements 10: Maximum Performance - Unleash the hidden performance of Elements (Paperback, New)
Mark Galer, Abhijit Chattaraj
R1,270 Discovery Miles 12 700 Ships in 12 - 17 working days

Master the most powerful photo editing tools and techniques that Elements has to offer! Using step-by-step projects, Mark Galer will have you creating stunning images in no time at all. Whether you want to create impressive, seamless montages, optimize your photos for perfect print quality, or simply enhance your images for maximum impact, Maximum Performance will give you the skills and know-how you need to create professional quality results. Featured projects teach you how to work with multilayered 16 bit/channel files, as well as convert to black and white using Adobe Camera Raw, create High Key images, work with image borders and textures, and create tilt-shift and cross-process effects. Three movie tutorials featuring specific techniques from the book are available for free online, and a supplemental package of images and movies can be purchased with an easy one-time download from the authors' website, www.elements-maxperformance.com. Find everything you need to unleash the power of Elements with Max Performance, or for a more interactive learning experience, download the supplemental images and movies for comprehensive, hands-on learning.

Tradigital 3ds Max - A CG Animator's Guide to Applying the Classical Principles of Animation (Paperback): Richard Lapidus Tradigital 3ds Max - A CG Animator's Guide to Applying the Classical Principles of Animation (Paperback)
Richard Lapidus
R1,510 Discovery Miles 15 100 Ships in 12 - 17 working days

Focal Press adds a new star to its brightening constellation of superb Animation titles: The "Tradigital" line of books. "Tradigital" titles bridge the gap between animating with a particular software tool, and applying the 12 principles of animation to your work. The first three titles in the series cover: 3ds Max, Maya, and Blender. The 12 basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas, who wanted to codify the efforts of the leading Disney animators from the 1930s onwards to produce more realistic animations. The principles mainly teach animators how to create characters that look like they are adhering to the basic laws of physics. The principles also deal with more abstract issues, such as emotional timing and character appeal. Today, the core Disney principles are generally adopted by animators around the world. Though originally intended to apply to traditional, hand-drawn animation, the principles still have great relevance for today's more prevalent computer animation. Richard Lapidus presents "Tradigital 3ds Max" which shows animators how to use the 3ds Max controls, while applying the classical principles of animation and core techniques. With our new "Tradigital" series, we are finally bridging the gap between software-specific instruction and the world of classical animation.

Real-Time Shadows (Hardcover): Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer Real-Time Shadows (Hardcover)
Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer
R4,029 Discovery Miles 40 290 Ships in 12 - 17 working days

Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows. The book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow computation. The authors compare various algorithms for creating real-time shadows and illustrate how they are used in different situations. They explore the limitations and failure cases, advantages and disadvantages, and suitability of the algorithms in several applications. Source code, videos, tutorials, and more are available on the book's website www.realtimeshadows.com.

Tradigital Blender - A CG Animator's Guide to Applying the Classic Principles of Animation (Paperback, New): Roland Hess Tradigital Blender - A CG Animator's Guide to Applying the Classic Principles of Animation (Paperback, New)
Roland Hess
R1,468 Discovery Miles 14 680 Ships in 12 - 17 working days

Focal Press adds a new star to its brightening constellation of superb Animation titles: The "Tradigital" series of titles, which teach the 12 basic principles of animation, applied to specific software tools: in this case, Blender. The 12 principles were introduced in the 1930s by the Disney animators Ollie Johnston and Frank Thomas to teach animators how to produce more realistic animations. These principles are used in all animated films from classics like Beauty and the Beast to Monsters Inc. Today's animators learn how to use various software tools on the fly, but most never really learn the foundations, or how to apply them to their work. In the second book of the series, "Tradigital Blender," students and professionals learn how to use Blender to create stunning animations that adhere to the 12 principles of animation. Roland Hess artfully demonstrates just how relevant these principles are to today's digital animators.

Image and Video Processing in the Compressed Domain (Hardcover, New): Jayanta Mukhopadhyay Image and Video Processing in the Compressed Domain (Hardcover, New)
Jayanta Mukhopadhyay
R6,099 Discovery Miles 60 990 Ships in 12 - 17 working days

As more images and videos are becoming available in compressed formats, researchers have begun designing algorithms for different image operations directly in their domains of representation, leading to faster computation and lower buffer requirements. Image and Video Processing in the Compressed Domain presents the fundamentals, properties, and applications of a variety of image transforms used in image and video compression. It illustrates the development of algorithms for processing images and videos in the compressed domain. Developing concepts from first principles, the book introduces popular image and video compression algorithms, in particular JPEG, JPEG2000, MPEG-2, MPEG-4, and H.264 standards. It also explores compressed domain analysis and performance metrics for comparing algorithms. The author then elucidates the definitions and properties of the discrete Fourier transform (DFT), discrete cosine transform (DCT), integer cosine transform (ICT), and discrete wavelet transform (DWT). In the subsequent chapters, the author discusses core operations, such as image filtering, color enhancement, image resizing, and transcoding of images and videos, that are used in various image and video analysis approaches. He also focuses on other facets of compressed domain analysis, including video editing operations, video indexing, and image and video steganography and watermarking. With MATLAB (R) codes on an accompanying CD-ROM, this book takes you through the steps involved in processing and analyzing compressed videos and images. It covers the algorithms, standards, and techniques used for coding images and videos in compressed formats.

Animated Performance - Bringing Imaginary Animal, Human and Fantasy Characters to Life (Paperback): Nancy Beiman Animated Performance - Bringing Imaginary Animal, Human and Fantasy Characters to Life (Paperback)
Nancy Beiman
R1,181 Discovery Miles 11 810 Ships in 12 - 17 working days

Animated Performance shows how a character can seemingly 'come to life' when their movements reflect the emotional or narrative context of their situation: when they start to 'perform'. The many tips, examples and exercises from a veteran of the animation industry will help readers harness the flexibility of animation to portray a limitless variety of characters and ensure that no two performances are ever alike. More than 300 color illustrations demonstrate how animal and fantasy characters can live and move without losing their non-human qualities and interviews with Disney animators Art Babbitt, Frank Thomas, Ollie Johnston and Ellen Woodbury make this a unique insight into bringing a whole world of characters to life. New to the second edition: A new chapter with introductory exercises to introduce beginner animators to the the world of animated acting; dozens of new assignments and examples focusing on designing and animating fantasy and animal characters.

Intelligent Systems - Proceedings of SCIS 2021 (Paperback, 1st ed. 2021): Amit Sheth, Amit Sinhal, Abhinav Shrivastava, Amit... Intelligent Systems - Proceedings of SCIS 2021 (Paperback, 1st ed. 2021)
Amit Sheth, Amit Sinhal, Abhinav Shrivastava, Amit Kumar Pandey
R5,825 Discovery Miles 58 250 Ships in 10 - 15 working days

This book contains the latest computational intelligence methodologies and applications. This book is a collection of selected papers presented at International Conference on Sustainable Computing and Intelligent Systems (SCIS 2021), held in Jaipur, India, during February 5-6, 2021. It includes novel and innovative work from experts, practitioners, scientists, and decision-makers from academia and industry. It covers selected papers in the area of artificial intelligence and intelligent systems, intelligent business systems, machine intelligence, computer vision, Web intelligence, big data analytics, swarm intelligence, and related topics.

The Art and Technique of Matchmoving - Solutions for the VFX Artist (Paperback): Erica Hornung The Art and Technique of Matchmoving - Solutions for the VFX Artist (Paperback)
Erica Hornung
R1,329 Discovery Miles 13 290 Ships in 12 - 17 working days

Matchmoving has become a standard visual effects procedure for almost every situation where live action materials and CG get combined. It allows virtual and real scenes that have been composited together to seamlessly appear as though they are from the same perspective. This authoritative step-by-step guide from one of the best matchmovers in the business allows you to master this technique that has been called the foundation upon which all VFX work stands. Author Erica Hornung (sr. matchmover for Lord of the Rings: The Two Towers, Matrix: Revolutions, and more) imparts her techniques, tips, and wisdom from the trenches that will have you matchmoving like a true professional in no time. Lessons in the most popular matchmoving software (Maya, Boujou, and others) are included, as well as tips and techniques for surveying on set, dolly moves, and operating nodal cameras. Individual chapters dedicated to object and character matchmoves show you how to matchmove for shadow casting, adding weapons and other objects, focusing on center of gravity, as well as complete CG character support. The downloadable resources include Quicktime examples of techniques shown in the book, as well as project files that allow you to master these techniques yourself by working alongside the lessons featured in the text.

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