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Books > Computing & IT > Applications of computing > Image processing

Life in Death - My Animated Films 1976-2020 (Hardcover): Dennis Tupicoff Life in Death - My Animated Films 1976-2020 (Hardcover)
Dennis Tupicoff
R1,627 Discovery Miles 16 270 Ships in 12 - 19 working days

Explores death as a narrative theme within cinema and animation Biographical insight into Dennis Tupicoff's works and how the subject of death impacted these completed award-winning films Special online access to Dennis Tupicoff's animated works In-depth exploration into ten of Dennis Tupicoff's most influential animations

Change Detection and Image Time-Series Analysis Volume 1 - Unsupervised Methods (Hardcover): A Atto Change Detection and Image Time-Series Analysis Volume 1 - Unsupervised Methods (Hardcover)
A Atto
R4,267 R3,971 Discovery Miles 39 710 Save R296 (7%) Ships in 12 - 19 working days

Change Detection and Image Time Series Analysis 1 presents a wide range of unsupervised methods for temporal evolution analysis through the use of image time series associated with optical and/or synthetic aperture radar acquisition modalities. Chapter 1 introduces two unsupervised approaches to multiple-change detection in bi-temporal multivariate images, with Chapters 2 and 3 addressing change detection in image time series in the context of the statistical analysis of covariance matrices. Chapter 4 focuses on wavelets and convolutional-neural filters for feature extraction and entropy-based anomaly detection, and Chapter 5 deals with a number of metrics such as cross correlation ratios and the Hausdorff distance for variational analysis of the state of snow. Chapter 6 presents a fractional dynamic stochastic field model for spatio temporal forecasting and for monitoring fast-moving meteorological events such as cyclones. Chapter 7 proposes an analysis based on characteristic points for texture modeling, in the context of graph theory, and Chapter 8 focuses on detecting new land cover types by classification-based change detection or feature/pixel based change detection. Chapter 9 focuses on the modeling of classes in the difference image and derives a multiclass model for this difference image in the context of change vector analysis.

Change Detection and Image Time-Series Analysis 2 - Supervised Methods (Hardcover): A Atto Change Detection and Image Time-Series Analysis 2 - Supervised Methods (Hardcover)
A Atto
R4,268 R3,972 Discovery Miles 39 720 Save R296 (7%) Ships in 12 - 19 working days

Change Detection and Image Time Series Analysis 2 presents supervised machine-learning-based methods for temporal evolution analysis by using image time series associated with Earth observation data. Chapter 1 addresses the fusion of multisensor, multiresolution and multitemporal data. It proposes two supervised solutions that are based on a Markov random field: the first relies on a quad-tree and the second is specifically designed to deal with multimission, multifrequency and multiresolution time series. Chapter 2 provides an overview of pixel based methods for time series classification, from the earliest shallow learning methods to the most recent deep-learning-based approaches. Chapter 3 focuses on very high spatial resolution data time series and on the use of semantic information for modeling spatio-temporal evolution patterns. Chapter 4 centers on the challenges of dense time series analysis, including pre processing aspects and a taxonomy of existing methodologies. Finally, since the evaluation of a learning system can be subject to multiple considerations, Chapters 5 and 6 offer extensive evaluations of the methodologies and learning frameworks used to produce change maps, in the context of multiclass and/or multilabel change classification issues.

Remote Sensing of Forest Environments - Concepts and Case Studies (Hardcover, 2003 ed.): Michael A. Wulder, Steven E. Franklin Remote Sensing of Forest Environments - Concepts and Case Studies (Hardcover, 2003 ed.)
Michael A. Wulder, Steven E. Franklin
R6,492 Discovery Miles 64 920 Ships in 10 - 15 working days

Successful remote sensing methods and applications are rooted in the science, art, and technology of earth observation, part of the larger emerging world of geographical information science. Sensors are increasingly sensitive to the phenomena we wish to observe and image analysis systems are increasingly able to transform the data and deliver the required information. At the same time, advances in forest science and management continue to develop momentum. A renewed commitment to understanding forests at different scales and with a process-based perspective has helped generate demand for information about forests that is feasibly acquired only by remote sensing.

Remote Sensing of Forest Environments: Concepts and Case Studies is an edited volume intended to provide readers with a state-of-the-art synopsis of the current methods and applied applications employed in remote sensing the world's forests. The contributing authors have sought to illustrate and deepen our understanding of remote sensing of forests, providing new insights and indicating opportunities that are created when forests and forest practices are considered in concert with the evolving paradigm of remote sensing science. Following background and methods sections, this book introduces a series of case studies that exemplify the ways in which remotely sensed data are operationally used, as an element of the decision-making process, and in the scientific study of forests.

Remote Sensing of Forest Environments: Concepts and Case Studies is designed to meet the needs of a professional audience composed of both practitioners and researchers. This book is also suitable as a secondary text for graduate-level students in Forestry, Environmental Science, Geography, Engineering, and Computer Science.

Image Technology - Advances in Image Processing, Multimedia and Machine Vision (Hardcover, 1996 ed.): Jorge L.C Sanz Image Technology - Advances in Image Processing, Multimedia and Machine Vision (Hardcover, 1996 ed.)
Jorge L.C Sanz
R6,037 Discovery Miles 60 370 Ships in 10 - 15 working days

Image processing and machine vision are fields of renewed interest in the commercial market. People in industry, managers, and technical engineers are looking for new technologies to move into the market. Many of the most promising developments are taking place in the field of image processing and its applications. The book offers a broad coverage of advances in a range of topics in image processing and machine vision.

Intelligent Systems - Advances in Biometric Systems, Soft Computing, Image Processing, and Data Analytics (Paperback): Chiranji... Intelligent Systems - Advances in Biometric Systems, Soft Computing, Image Processing, and Data Analytics (Paperback)
Chiranji Lal Chowdhary
R2,600 Discovery Miles 26 000 Ships in 10 - 15 working days

This volume helps to fill the gap between data analytics, image processing, and soft computing practices. Soft computing methods are used to focus on data analytics and image processing to develop good intelligent systems. To this end, readers of this volume will find quality research that presents the current trends, advanced methods, and hybridized techniques relating to data analytics and intelligent systems. The book also features case studies related to medical diagnosis with the use of image processing and soft computing algorithms in particular models. Providing extensive coverage of biometric systems, soft computing, image processing, artificial intelligence, and data analytics, the chapter authors discuss the latest research issues, present solutions to research problems, and look at comparative analysis with earlier results. Topics include some of the most important challenges and discoveries in intelligent systems today, such as computer vision concepts and image identification, data analysis and computational paradigms, deep learning techniques, face and speaker recognition systems, and more.

Sounding Emerging Media (Hardcover): Claire Fitch Sounding Emerging Media (Hardcover)
Claire Fitch
R4,471 Discovery Miles 44 710 Ships in 12 - 19 working days

Sounding Emerging Media details a practice-based approach to sonic art and electroacoustic composition, drawing on methodologies inspired by the production of electronic literature, and game development. Using the structural concepts identified by Gilles Deleuze and Felix Guattari, the book is based around ideas related to labels such as Assemblage, Strata, Smooth and Striated Space, Temporal Space and, The Fold. The processes employed to undertake this research involved the creation of original texts, the development of frameworks for improvisation, the use of recordings within the process and implementation of techniques drawn from the practices of electroacoustic composition, and the use of ideas borrowed from electronic literature, publishing and game development. The results have helped to shape a compositional style which draws on these processes individually or collectively, drawing on practice often seen in game development, visual scores and composition using techniques found in electroacoustic music. Providing a journey through the landscape of emerging digital media, Sounding Emerging Media envisages a world where the composer/user/listener all become part of a continuum of collective artistry. This book is the ideal guide to the history and creation of audio for innovative digital media formats and represents crucial reading for both students and practitioners, from aspiring composers to experienced professionals.

3D Game Development with Unity (Paperback): Franz Lanzinger 3D Game Development with Unity (Paperback)
Franz Lanzinger
R1,862 Discovery Miles 18 620 Ships in 12 - 19 working days

Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner towards professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020 All required software is professional quality and completely free to use for any purpose including commercial applications and games.

Disney Stories - Getting to Digital (Hardcover, 2nd ed. 2020): Krystina Madej, Newton Lee Disney Stories - Getting to Digital (Hardcover, 2nd ed. 2020)
Krystina Madej, Newton Lee
R2,011 Discovery Miles 20 110 Ships in 12 - 19 working days

The second edition of Disney Stories: Getting to Digital will be of interest to lovers of Disney history and also to lovers of Hollywood history in general. The first edition was planned as a short history of the companies evolution from analog storytelling to a digital online presence that closed the chapter on early Disney films with the release of the groundbreaking Snow White. The purpose of the new edition is to bring to readers a more complete view of the analog-digital story by including three new chapters on film that cover key developments from the live-animation hybrids of the 1940s to CAPS and CGI in the 1990s and VR in the 2010s. It also includes in the discussion of cross-media storytelling the acquisition of the exceptional story property, Star Wars, and discusses how Disney has brought the epic into the Disney Master Narrative by creating Galaxy's Edge in its US theme parks. Krystina Madej's engaging portrayal of the long history of Disney's love affair with storytelling and technology brings to life the larger focus of innovation in creating characters and stories that captivate an audience, and together with Newton Lee's detailed experience of Disney during the crucial 1995-2005 era when digital innovation in online and games was at its height in the company, makes for a fast-paced captivating read. Disney Stories first edition explored the history of Disney, both analog and digital. It described in detail how Walt Disney used inventive and often ground-breaking approaches in the use of sound, color, depth, and the psychology of characters to move the animation genre from short visual gags to feature-length films with meaningful stories that engaged audience's hearts as well as tickled their funny bones. It showed Walt's comprehensive approach to engaging the public across all media as he built the Disney Master Narrative by using products, books, comics, public engagements, fan groups such as the Mickey Mouse club, TV, and, of course, Disneyland, his theme park. Finally it showed how, after his passing, the company continued to embrace Walt's enthusiasm for using new technology to engage audiences through their commitment to innovation in digital worlds. It describes in detail the innovative storybook CD-ROMs, their extensive online presence, the software they used and created for MMORGs such as Toontown, and the use of production methods such as agile methodology. This new edition provides insight on major developments in Disney films that moved them into the digital world.

The Digital Role-Playing Game and Technical Communication - A History of Bethesda, BioWare, and CD Projekt Red (Hardcover):... The Digital Role-Playing Game and Technical Communication - A History of Bethesda, BioWare, and CD Projekt Red (Hardcover)
Daniel Reardon, David Wright
R3,903 Discovery Miles 39 030 Ships in 12 - 19 working days

With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland, USA; BioWare in Edmonton, Alberta, Canada; and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications ("modding") of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.

3D Game Development with Unity (Hardcover): Franz Lanzinger 3D Game Development with Unity (Hardcover)
Franz Lanzinger
R3,912 Discovery Miles 39 120 Ships in 12 - 19 working days

Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner towards professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020 All required software is professional quality and completely free to use for any purpose including commercial applications and games.

The Routledge Handbook of Audio Description (Hardcover): Christopher Taylor, Elisa Perego The Routledge Handbook of Audio Description (Hardcover)
Christopher Taylor, Elisa Perego
R7,093 Discovery Miles 70 930 Ships in 12 - 19 working days

The American Council of the Blind (ACB) Recipient of the 2022 Dr. Margaret Pfanstiehl Audio Description Achievement Award for Research and Development This Handbook provides a comprehensive overview of the expanding field of audio description, the practice of rendering the visual elements of a multimodal product such as a film, painting, or live performance in the spoken mode, for the benefit principally of the blind and visually impaired community. This volume brings together scholars, researchers, practitioners and service providers, such as broadcasters from all over the world, to cover as thoroughly as possible all the theoretical and practical aspects of this discipline. In 38 chapters, the expert authors chart how the discipline has become established both as an important professional service and as a valid academic subject, how it has evolved and how it has come to play such an important role in media accessibility. From the early history of the subject through to the challenges represented by ever-changing technology, the Handbook covers the approaches and methodologies adopted to analyse the "multimodal" text in the constant search for the optimum selection of the elements to describe. This is the essential guide and companion for advanced students, researchers and audio description professionals within the more general spheres of translation studies and media accessibility.

Freelance Video Game Writing - The Life & Business of the Digital Mercenary for Hire (Paperback): Toiya Finley Freelance Video Game Writing - The Life & Business of the Digital Mercenary for Hire (Paperback)
Toiya Finley
R1,229 Discovery Miles 12 290 Ships in 12 - 19 working days

* There are no books dedicated specifically to freelancing in games. * There are more freelancing jobs available than ever before, as permanent jobs in the industry decrease. * More and more developers are looking/willing to work with telecommuting/remote freelancers, giving more opportunities to freelancers who can't move for a job.

Adobe Photoshop Lightroom Classic Book, The (Paperback, 3rd edition): Scott Kelby Adobe Photoshop Lightroom Classic Book, The (Paperback, 3rd edition)
Scott Kelby
R1,385 R1,263 Discovery Miles 12 630 Save R122 (9%) Ships in 12 - 19 working days

Since Lightroom first launched 15 years ago, Scott Kelby's The Adobe Photoshop Lightroom Book for Digital Photographers has been the world's #1 top-selling Lightroom book (it has been translated into dozens of different languages), and in this latest version, Scott did his biggest update ever, sharing all his newest techniques, insights, and invaluable tips using his award-winning, plain-English style that makes learning Lightroom easy and fun. Scott doesn't just show you which sliders do what (every Lightroom book does that, right?). Instead, he shares his own personal settings, his time-tested techniques, and his proven step-by-step method of learning Lightroom, so you can begin using it like a pro from the start. Each year, he trains thousands of Lightroom users at his live seminars, online conferences, and through his blog at LightroomKillerTips.com, and he has learned firsthand what really works and what doesn't. He tells you flat-out which techniques work best, which ones to avoid, and why. You'll learn: His famous SLIM (Simplified Lightroom Image Management) system that will teach you, step by step, how to organize your images, back them up, and be able to find them quickly and easily. Scott's SLIM system is taught at colleges and universities around the world, because it's so simple, straightforward, and it works. How to make your images look like the pros, and how to take advantage of the camera, creative, and B&W profiles-you'll finally "get" the whole image editing thing, and you'll know exactly what to do, which sliders to move (and which to avoid) in what order, and why. How to unlock the power of Lightroom's Masking tools and how to "paint with light" to take your images to another level. How to use Lightroom along with Photoshop, and how to make the two work together absolutely seamlessly. You'll be surprised at what you'll be able to do, even if you've never used Photoshop before. How to expand Lightroom's power to your phone or tablet, so you can organize and edit your images from anywhere. How to share your images in print and in gorgeous coffee table books, or online, including how to do online client proofing or share images with a group. Download most of the same images used in the book to follow right along with. You'll get a killer collection of custom Lightroom Develop and Print presets to give you some of the most sought-after looks and effects, all with just one click. This is the first and only book to bring the whole process together in such a clear, concise, and visual way. There is no faster, more straight-to-the-point, or more fun way to learn Lightroom.

Methods and Techniques for Fire Detection - Signal, Image and Video Processing Perspectives (Hardcover): A. Enis Cetin, Bart... Methods and Techniques for Fire Detection - Signal, Image and Video Processing Perspectives (Hardcover)
A. Enis Cetin, Bart Merci, Osman Gunay, Behcet Ugur Toereyin, Steven Verstockt
R2,222 R1,538 Discovery Miles 15 380 Save R684 (31%) Ships in 12 - 19 working days

This book describes the signal, image and video processing methods and techniques for fire detection and provides a thorough and practical overview of this important subject, as a number of new methods are emerging. This book will serve as a reference for signal processing and computer vision, focusing on fire detection and methods for volume sensors. Applications covered in this book can easily be adapted to other domains, such as multi-modal object recognition in other safety and security problems, with scientific importance for fire detection, as well as video surveillance. Coverage includes: Camera Based Techniques Multi-modal/Multi-sensor fire analysis Pyro-electric Infrared Sensors for Flame Detection Large scale fire experiments Wildfire detection from moving aerial platforms

Rule of 24 - The Future of B2B Client Engagement (Hardcover): Robert D Riefstahl, J Daniel Conway Rule of 24 - The Future of B2B Client Engagement (Hardcover)
Robert D Riefstahl, J Daniel Conway
R876 R764 Discovery Miles 7 640 Save R112 (13%) Ships in 10 - 15 working days
Sounding Emerging Media (Paperback): Claire Fitch Sounding Emerging Media (Paperback)
Claire Fitch
R1,276 Discovery Miles 12 760 Ships in 12 - 19 working days

Sounding Emerging Media details a practice-based approach to sonic art and electroacoustic composition, drawing on methodologies inspired by the production of electronic literature, and game development. Using the structural concepts identified by Gilles Deleuze and Felix Guattari, the book is based around ideas related to labels such as Assemblage, Strata, Smooth and Striated Space, Temporal Space and, The Fold. The processes employed to undertake this research involved the creation of original texts, the development of frameworks for improvisation, the use of recordings within the process and implementation of techniques drawn from the practices of electroacoustic composition, and the use of ideas borrowed from electronic literature, publishing and game development. The results have helped to shape a compositional style which draws on these processes individually or collectively, drawing on practice often seen in game development, visual scores and composition using techniques found in electroacoustic music. Providing a journey through the landscape of emerging digital media, Sounding Emerging Media envisages a world where the composer/user/listener all become part of a continuum of collective artistry. This book is the ideal guide to the history and creation of audio for innovative digital media formats and represents crucial reading for both students and practitioners, from aspiring composers to experienced professionals.

Celebrity and New Media - Gatekeeping Success (Hardcover): Stephanie Patrick Celebrity and New Media - Gatekeeping Success (Hardcover)
Stephanie Patrick
R4,474 Discovery Miles 44 740 Ships in 12 - 19 working days

This book looks back to the early days of new and social media, to examine the potential threat that such technologies and platforms posed to the mainstream corporate media's gatekeeping, and its ability to exploit, humiliate, and even violate famous women Drawing on her own experiences working as part of this gatekeeping system, Stephanie Patrick argues that, in order to combat this threat, the mainstream media doubled down on gendered narratives of meritocracy that legitimized certain (male) celebrities over others Using a range of case studies spanning "old" media sites and "new," including Disney, Playboy, and reality television, this book demonstrates that sexual exploitation and violation could be considered constitutive of female celebrity, rather than a side effect Patrick's case studies include some of America's most (in)famous celebrities, including Miley Cyrus, Lindsay Lohan, Anna Nicole Smith, Paris Hilton, and Donald Trump, urging readers to question their assumptions about these figures and their public trajectories This nuanced exploration of patriarchal capitalism and women's ongoing sexual exploitation by the media will be an important reference for scholars and students of digital and new media, journalism, celebrity studies and gender studies

Machine Vision for Industry 4.0 - Applications and Case Studies (Hardcover): Roshani Raut, Prasenjit Chatterjee, Salahddine Krit Machine Vision for Industry 4.0 - Applications and Case Studies (Hardcover)
Roshani Raut, Prasenjit Chatterjee, Salahddine Krit
R3,592 Discovery Miles 35 920 Ships in 12 - 19 working days

Provides a comprehensive guide about how to use machine vision for Industry 4.0 applications like analysis of images for automated inspections, object detection, object tracking etc. Includes case studies of Robotics Internet of Things with its current and future applications in Healthcare, Agriculture, Transportation, etc. It highlights the inclusion of impaired people in industry, like intelligent assistant that helps deaf-mute people to transmit instructions and warnings in a manufacturing process. It examines the significant technological advancements in machine vision for industrial Internet of things and explores the commercial benefits using the real world applications from healthcare to transportation. Provides a conceptual framework of Machine vision for the various Industrial applications. Addresses scientific aspects for a wider audience such as senior and junior engineers, undergraduate and post-graduate students, researchers, and anyone else interested in the trends, development, and opportunities for the Machine Vision for Industry 4.0 applications.

Quests - Design, Theory, and History in Games and Narratives (Paperback, 2nd edition): Jeff Howard Quests - Design, Theory, and History in Games and Narratives (Paperback, 2nd edition)
Jeff Howard
R1,483 Discovery Miles 14 830 Ships in 12 - 19 working days

Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: * level design * quest item creation * NPC and dialogue construction * scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com

Restricted Congruences in Computing (Paperback): Khodakhast Bibak Restricted Congruences in Computing (Paperback)
Khodakhast Bibak
R757 Discovery Miles 7 570 Ships in 12 - 19 working days

Congruences are ubiquitous in computer science, engineering, mathematics, and related areas. Developing techniques for finding (the number of) solutions of congruences is an important problem. But there are many scenarios in which we are interested in only a subset of the solutions; in other words, there are some restrictions. What do we know about these restricted congruences, their solutions, and applications? This book introduces the tools that are needed when working on restricted congruences and then systematically studies a variety of restricted congruences. Restricted Congruences in Computing defines several types of restricted congruence, obtains explicit formulae for the number of their solutions using a wide range of tools and techniques, and discusses their applications in cryptography, information security, information theory, coding theory, string theory, quantum field theory, parallel computing, artificial intelligence, computational biology, discrete mathematics, number theory, and more. This is the first book devoted to restricted congruences and their applications. It will be of interest to graduate students and researchers across computer science, electrical engineering, and mathematics.

The FORCE Companion - Quick Tips and Tricks (Paperback): Mike Mattesi, Swendly Benilia The FORCE Companion - Quick Tips and Tricks (Paperback)
Mike Mattesi, Swendly Benilia
R1,293 Discovery Miles 12 930 Ships in 12 - 19 working days

Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dunamism and energy! This book is an expellant companion to the FORCE brand since it delivers hundreds of FORCE drawings with succinct notations, filtered and approved by Mike Mattesi, about how to improve your FORCE drawing skills Key Features: Hundreds of dynamic FORCE drawing that inspire the reader to see and draw FORCE Succinct tips and tricks keep it light and educational The tips and tricks not only explain how but also why the drawings are successful. This is unique to the FORCE Drawing method Each page shares numerous drawing around a FORCE idea with a short paragraph to further clarify the FORCE tip or trick. Explaining to the reader why the drawings work increases their ability of achieving the same level of excellence Swendly Benilia is a professional character designer and illustrator. During his five years in the field he contributed with artwork for various game and publishing projects. Swendly also instructs FORCE Drawing. Michael Mattesi has authored four FORCE books, published in numerous languages, utilized around the world to inspire and educate artists on the concept of FORCE. He has instructed FORCE Drawing for over twenty years and inspired thousands of artists. Simultaneously, Michael has been contributing his skills as a professional artists on numerous award-winning projects in varied capacities and has collaborated with Pixar, Walt Disney Feature Animation, Walt Disney Consumer Products, Marvel Comics, Hasbro Toys, ABC, Microsoft, Electronic Arts, DreamWorks/PDI, Zynga, The School of Visual Arts, Beijing University, Art Center, Scuola Internazionale di Comics, San Jose State University. The Academy of Art University, Nickelodeoan, LeapFrog and many others. Micael's students occupy all fields of the art industry and have themselves gained prestige for their abilities. Michael lives in northern California with his wife and two daughters. Visit him at: DrawingFORCE.com and connect with Michael on Facebook at: DrawingFORCE.com with Mike Mattesi or email him directly: [email protected] Key Features Hundreds of dynamic FORCE drawings that inspire the reader to see and draw FORCE. Compact tips and tricks keep it light and educational. The tips and tricks explain how and why the drawings are successful. Explaining to the you why the drawings work increases your ability of achieving the same level of excellence.

Playing with Reality - Denying, Manipulating, Converting, and Enhancing What Is There (Hardcover): Sidney Homan Playing with Reality - Denying, Manipulating, Converting, and Enhancing What Is There (Hardcover)
Sidney Homan
R4,481 Discovery Miles 44 810 Ships in 12 - 19 working days

This is a timely and relevant volume, considering the many manipulations and enhancements upon our ideas of reality in the 21st century The book explores how and why we deny, manipulate, convert, or enhance reality The book argues that examining the many ways in which we manipulate, deny, convert or enhance our realities can give us an idea of how to deal with reality, which in turn can provide us with a blueprint for how to live responsibly The book brings together an international team of contributors to discuss contemporary issues such as fake news, propaganda, virtual reality, theatre as real life and reality TV This book draws on examples from vast fields such as film studies, sociology, the social sciences and medicine This volume will appeal to scholars and upper-level students in the areas of communication and media studies, comparative literature, film studies, economics, English, international affairs, journalism, philosophy, psychology, sociology, and theatre

3D Rotations - Parameter Computation and Lie Algebra based Optimization (Paperback): Kenichi Kanatani 3D Rotations - Parameter Computation and Lie Algebra based Optimization (Paperback)
Kenichi Kanatani
R1,516 Discovery Miles 15 160 Ships in 12 - 19 working days

3D rotation analysis is widely encountered in everyday problems thanks to the development of computers. Sensing 3D using cameras and sensors, analyzing and modeling 3D for computer vision and computer graphics, and controlling and simulating robot motion all require 3D rotation computation. This book focuses on the computational analysis of 3D rotation, rather than classical motion analysis. It regards noise as random variables and models their probability distributions. It also pursues statistically optimal computation for maximizing the expected accuracy, as is typical of nonlinear optimization. All concepts are illustrated using computer vision applications as examples. Mathematically, the set of all 3D rotations forms a group denoted by SO(3). Exploiting this group property, we obtain an optimal solution analytical or numerically, depending on the problem. Our numerical scheme, which we call the "Lie algebra method," is based on the Lie group structure of SO(3). This book also proposes computing projects for readers who want to code the theories presented in this book, describing necessary 3D simulation setting as well as providing real GPS 3D measurement data. To help readers not very familiar with abstract mathematics, a brief overview of quaternion algebra, matrix analysis, Lie groups, and Lie algebras is provided as Appendix at the end of the volume.

Remote Sensing and Image Processing in Mineralogy (Hardcover): Maged Marghany Remote Sensing and Image Processing in Mineralogy (Hardcover)
Maged Marghany
R5,541 Discovery Miles 55 410 Ships in 12 - 19 working days

Solves specific problems surrounding the spectral signature libraries of different minerals in multispectral and hyperspectral data. Helps develop new algorithms for retrieving mineral mining potential zones in remote sensing data. Includes over 200 equations that illustrate how to follow examples in the book.

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